Search found 31 matches

by mxmissile
Sun Apr 10, 2022 3:03 pm
Forum: Distant Worlds 2
Topic: Private Retrofit
Replies: 1
Views: 360

Private Retrofit

If I have to design private ship designs, then why cannot I also retrofit them manually?

I have my own designs for miners, but when I click on an existing miner (with older design) I see no button to send it for retrofitting. What am I doing wrong?
by mxmissile
Sat Dec 25, 2021 10:24 pm
Forum: Shadow Empire
Topic: Landscape & Agriculture
Replies: 4
Views: 3138

Landscape & Agriculture

Does landscape affect how much food an agriculture asset produces?

What about planet type, does that have an overall effect on food production?
by mxmissile
Thu Jul 23, 2020 4:21 pm
Forum: Distant Worlds 1 Series
Topic: On Sale
Replies: 0
Views: 188

On Sale

If your still on the fence about purchasing this game, its currently on sale at HB for $12.14 USD. The game is worth 4X (!) that easily.
by mxmissile
Wed Jul 01, 2020 9:20 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 97378

RE: "Hyping" my forthcoming mod (pun intended)

<r> Can you run a md5 checksum on the bacon DistantWorlds.exe? <br/>
<br/>
The value should be e32fd4d18e4d6f09314816c4e7502db1 on version 1.79<br/>
<br/>
Command line utility available <LINK link="https://www.microsoft.com/en-us/download/details.aspx?id=11533"><s>[link=https://www.microsoft.com ...
by mxmissile
Wed Jul 01, 2020 10:35 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 97378

RE: "Hyping" my forthcoming mod (pun intended)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: rjonasz<br/>
<br/>
Well I'm at my wit's end. Seeing everyone else report playing with this mod makes me green with envy! <E>:)</E> I've tried everything to get the 2nd pop up to appear but without success. Attached is the result of my last attempt. Any help ...
by mxmissile
Tue Jun 30, 2020 6:18 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 97378

RE: Bacon Mod

<t> Is there a high level writeup somewhere on how you made this mod? I assume your EXE just wraps the existing DistantWorlds.exe and uses P/Invoke to interact with memory offsets and values somehow and also for keyboard interception?<br/>
<br/>
I have some QOL ideas that I would love to build ...
by mxmissile
Sat Jun 27, 2020 4:26 pm
Forum: Design and Modding
Topic: Simple Mod
Replies: 1
Views: 202

Simple Mod

<t> I have an idea for a neat little mod, have perused the modding guide, and other mods. Everything existing seems to be related to just customizing settings or graphics, editing existing text files etc, I'm not needing to "mod" the game in that way. <br/>
<br/>
To start I want to simply popup a ...
by mxmissile
Thu Oct 29, 2015 4:16 pm
Forum: Tech Support
Topic: [Solved] Win 10 Game Wont Start
Replies: 0
Views: 206

[Solved] Win 10 Game Wont Start

<r> I dont get anything on the screen at all when running DistantWorlds.exe, I get a spinner for a second then nothing.<br/>
I've tried the startup.ini changes. Made sure I am running the latest AMD drivers. Tried running in Windows 7 compatibility mode, tried running as administrator. Nothing is ...
by mxmissile
Mon Jul 14, 2014 2:02 pm
Forum: Distant Worlds 1 Series
Topic: Takes ages to save distant world
Replies: 25
Views: 918

RE: Takes ages to save distant world

Can't express how important it is to run this game off a SSD. However, it is a shame the game requires this.
by mxmissile
Thu Jul 10, 2014 6:08 pm
Forum: Tech Support
Topic: [1.9.5.5] Updated Bug List
Replies: 20
Views: 755

RE: [1.9.5.5] Updated Bug List

<t> -Fighters are a far too effective in 'Out of Sector' combat calculations. I have had a single construction ship with 3 fighter bays manage to hold off an entire Human fleet, so long as I kept out of sector. As soon as I zoom into sector, the construction ship is killed very quickly. <br/>
<br ...
by mxmissile
Thu Jul 10, 2014 5:42 pm
Forum: Tech Support
Topic: Cargo space is broken
Replies: 13
Views: 605

RE: Cargo space is broken

Disclaimer: this is just a fly by theory

could have something to do with possibly cargo space being stored/calced as an Int16 value, so the cap would be 32767 (0x7FFF) maybe the algorithm is set to keep it below that #?
by mxmissile
Tue Jun 24, 2014 11:39 am
Forum: Distant Worlds 1 Series
Topic: Noob suggestions/questions
Replies: 10
Views: 599

RE: Noob suggestions/questions

#1 I have actually started on this, work on it on my spare time. Needed to teach myself knockout.js so I thought what the hell.

I'll post a link here when I get something up somewhat usable.
by mxmissile
Mon Jun 16, 2014 4:48 pm
Forum: Design and Modding
Topic: Sequential Ship Names Tool
Replies: 4
Views: 169

RE: Sequential Ship Names Tool

Since there is no difference between an escort and a capital ship

Wait what? Can you please explain? (I'm still a newb and this is news to me)
by mxmissile
Fri Jun 13, 2014 10:22 am
Forum: Distant Worlds 1 Series
Topic: Loading Mining Base Feasability
Replies: 8
Views: 239

RE: Loading Mining Base Feasability

I still had to try, needless to say it was pure fail. Lol, was fun min-maxing my bases though, but in the end the pirates had their way.
by mxmissile
Fri Jun 13, 2014 10:15 am
Forum: Distant Worlds 1 Series
Topic: Take over Stations
Replies: 3
Views: 145

RE: Take over Stations

What determines success or failure?
by mxmissile
Thu Jun 12, 2014 7:27 pm
Forum: Distant Worlds 1 Series
Topic: Developer Suggestion
Replies: 16
Views: 338

RE: Developer Suggestion

+1 on the OP's requests. That would help immensely.
by mxmissile
Thu Jun 12, 2014 7:21 pm
Forum: Distant Worlds 1 Series
Topic: Loading Mining Base Feasability
Replies: 8
Views: 239

Loading Mining Base Feasability

<t> I'm at work so can't try this out till later, how feasible would it be loading up mining and gas mining stations with to full size with weapons, shields and armor instead of building "defense" fleets? <br/>
<br/>
Basically I would only build fleets for (hostile) expansion. Let the bases defend ...
by mxmissile
Mon Jun 09, 2014 5:25 pm
Forum: Distant Worlds 1 Series
Topic: Design Templates Folder
Replies: 1
Views: 54

Design Templates Folder

<t> In the game install folder there are some template files organized by race. Are these related to AI automated ship design decisions? <br/>
<br/>
For example: <br/>
<br/>
a cruizer.txt file might have beamweapons set to 8, what exactly does that mean? It will stop adding beam weapons once it ...
by mxmissile
Mon Jun 09, 2014 12:10 pm
Forum: Design and Modding
Topic: AI Ship Design
Replies: 1
Views: 67

AI Ship Design

<r> I really do not enjoy designing my own ships and bases. I would rather use automation, however I know I am loosing <B><s>[b]</s>a lot<e>[/b]</e></B> of potential when doing so. Leaving automation off is a bit too much micro for me. <br/>
<br/>
Is it possible to "mod"ify the designs the ...
by mxmissile
Mon Jun 09, 2014 12:04 pm
Forum: Design and Modding
Topic: Das Chrome UI Mods 1.5b (20 June 2014)
Replies: 127
Views: 15325

RE: Das Chrome UI Mods 1.4 (9 June 2014)

<r> Can you please host the screen shots somewhere else besides photobucket? They are not working anymore.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/46664/CA1F2455EBCF42E098D05F95BF79B8C1.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/46664 ...

Go to advanced search