Search found 22 matches

by Chisai
Wed Oct 27, 2021 6:47 pm
Forum: Flashpoint Campaigns Classic
Topic: New Movement Type
Replies: 1
Views: 540

New Movement Type

<t> What about adding these Recon movement and play mods? FYI; I wish for better recon play<br/>
<br/>
ADD Movement type RECON: Unit "designated as Recon" moves and will:<br/>
a: Stop 1 hex from obstacle or minefield NOT run over them as game play does now.<br/>
b: Obstacle and minefield is ...
by Chisai
Fri Sep 24, 2021 8:16 pm
Forum: Gary Grigsby's War in the East Series
Topic: Winning Strategy
Replies: 1
Views: 372

Winning Strategy

<t> War In The East: My formula for success<br/>
<br/>
I stopped playing the Barbarossa or 1941 till XXXX scenarios. Too easy and you'll never reach Moscow or the Caucasus oil fields due to Logistics.<br/>
<br/>
I've had 80% success rate when I follow these tactics<br/>
<br/>
Start in the 1942 ...
by Chisai
Sun Jan 12, 2020 3:26 am
Forum: Flashpoint Campaigns Classic
Topic: Kamikazi Air Force
Replies: 4
Views: 380

Kamikazi Air Force

<t> When air units enter the game, they will attack something and get shot down since we usually have not had time to take out the enemy AD units. If you call off an airstrike, AI will assign another strike and repeat.<br/>
<br/>
I now regularly conduct airstrikes on hexes behind my front lines ...
by Chisai
Wed Nov 28, 2018 1:53 am
Forum: Flashpoint Campaigns Classic
Topic: Helicopter Movement to Contact
Replies: 2
Views: 251

Helicopter Movement to Contact

<t> Searched for info for elevation but could not find. If this needs to be in a different Forum please advise.<br/>
<br/>
My Apache units were getting shot at when moving (Deliberate) around hills and forests by a SAM launcher on ELEVATION 2 map hex. I was moving the Helo on the same HEX ...
by Chisai
Tue Oct 30, 2018 4:07 pm
Forum: Flashpoint Campaigns Classic
Topic: Target Priority
Replies: 1
Views: 188

Target Priority

<t> Hi All<br/>
<br/>
I don't know about you but I would chew out the Commander when my M1A1 platoon murders a Towed Mortar section while a T-80 company is within range.<br/>
<br/>
I thought target priority for Tanks was - Tanks, AD, Mech Inf... everyone else<br/>
<br/>
Mech Inf., when ...
by Chisai
Tue Oct 30, 2018 3:55 pm
Forum: Flashpoint Campaigns Classic
Topic: Movement Time Table
Replies: 3
Views: 229

Movement Time Table

<t> Hello All,<br/>
<br/>
Can you please create a Movement Timetable Chart per Company or even Battalion so you can coordinate what time units will move, reach a destination and attack?<br/>
<br/>
Yes, I know right click then adjust movement times PER UNIT, write it down on a piece of paper and ...
by Chisai
Thu Feb 23, 2017 4:36 pm
Forum: Tech Support
Topic: 4th Ukrainian Front
Replies: 4
Views: 169

RE: 4th Ukrainian Front

I just updated the game 1.01.37 and have not run into the issue.
by Chisai
Wed Feb 22, 2017 8:35 pm
Forum: Gary Grigsby's War in the West
Topic: The Easy Way to Capture Brest and other Fortress Ports
Replies: 3
Views: 174

RE: The Easy Way to Capture Brest and other Fortress Ports

Sorry, I meant I haven't downloaded any update. Will do so now
by Chisai
Wed Feb 22, 2017 8:18 pm
Forum: Tech Support
Topic: 4th Ukrainian Front
Replies: 4
Views: 169

RE: 4th Ukrainian Front

Westwall and 1944 (D-Day Start)
by Chisai
Wed Feb 22, 2017 8:17 pm
Forum: Gary Grigsby's War in the West
Topic: The Easy Way to Capture Brest and other Fortress Ports
Replies: 3
Views: 174

RE: The Easy Way to Capture Brest and other Fortress Ports

Version 1. I've been looking for the update but have been unable to
by Chisai
Wed Feb 22, 2017 5:58 pm
Forum: Gary Grigsby's War in the West
Topic: The Easy Way to Capture Brest and other Fortress Ports
Replies: 3
Views: 174

The Easy Way to Capture Brest and other Fortress Ports

<t> While moving VIII Corp HQ, it landed next to the fortress garrison Brest hex with 0 movement points. After resolving, the Brest garrison moved out in force against VIII Corp HQ and displaced it. I attacked the Fortified counter, then the garrison, easily capturing the city. Hmmmm... yup, works ...
by Chisai
Wed Feb 22, 2017 5:48 pm
Forum: Tech Support
Topic: 4th Ukrainian Front
Replies: 4
Views: 169

4th Ukrainian Front

<r> I was trying to assign the 10th Armored Div, to another HQ and one of the selections is the 4th Ukrainian Front.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/46918/1F16C2376C054A5DA6899FABC02D5C6C.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/46918 ...
by Chisai
Mon Nov 07, 2016 7:25 am
Forum: Gary Grigsby's War in the East Series
Topic: Game Suggestions:
Replies: 828
Views: 26869

RE: Game Suggestions:

<t> Inactive National Units: <br/>
<br/>
Can you make the color of inactive units: Hungarian, Italian, Rumanian WHITE or? <br/>
<br/>
Then when the unit becomes active, change to their national color so we can tell at a glance that we can use them. No need for the current color scheme when they ...
by Chisai
Mon Jan 18, 2016 2:33 am
Forum: Flashpoint Campaigns Classic
Topic: scn files
Replies: 1
Views: 59

scn files

Hello, what are all the *.scn scenario files found in the Flashpoint... -> Modules -> FPRS -> Campaigns folder?
by Chisai
Wed Jan 07, 2015 8:04 pm
Forum: Flashpoint Campaigns Classic
Topic: Enemy Contact
Replies: 4
Views: 142

Enemy Contact

<t> Hello<br/>
<br/>
I searched a little but could not find a thread on this subject.<br/>
<br/>
On enemy contact, we see fire coming from a Hex but no enemy marker designating the unit firing on you. As the battle progresses, we lose track of where the enemy fire came from. Can you guys place a ...
by Chisai
Tue May 13, 2014 5:43 pm
Forum: Gary Grigsby's War in the East Series
Topic: Re-spawn: I am not a Salmon
Replies: 0
Views: 51

Re-spawn: I am not a Salmon

<t> What do you guy think of re-spawning replacement units in the following scenario?<br/>
<br/>
I broke down a German division into 3 regiments. One regiment gets captured. In the current format, the replacement regiment has to be brought in from a city way back in the Fatherland. Would it not be ...
by Chisai
Mon Feb 10, 2014 5:43 am
Forum: Flashpoint Campaigns Classic
Topic: Bridges over troubled waters
Replies: 2
Views: 92

Bridges over troubled waters

<t> Should blown bridges be shown to the WP commanders. I'd like to see Recce units checking the state of the bridge prior to a movement, or at least helicopter flyovers but even that could not tell if the bridge can support a tank crossing it. I remember reading that during the Battle of the Bulge ...
by Chisai
Mon Feb 03, 2014 7:48 pm
Forum: Flashpoint Campaigns Classic
Topic: Objectives
Replies: 22
Views: 405

RE: Objectives

Hi Guys, I created a quick scenario based on this thread. It's quick and dirty but if you want to play it, email me at chisaidigital@gmail.com and I'll send it to you. Robert
by Chisai
Mon Feb 03, 2014 8:00 am
Forum: Flashpoint Campaigns Classic
Topic: Objectives
Replies: 22
Views: 405

RE: Objectives

Yes.cI know that you can turn off Victory Point Markers. I was wondering if the Victory Point markers would be OFF as default. Makes it harder to play against the AI
by Chisai
Sun Feb 02, 2014 7:18 am
Forum: Flashpoint Campaigns Classic
Topic: Objectives
Replies: 22
Views: 405

Objectives

<t> A suggestion to the game designers. Can you make victory point tactically sound. For example, capturing a cross road of a bridge is great and all but if the hill over looking the victory point is controlled by enemy units, tactically it makes the capture meaningless since I can bring direct or ...

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