Search found 60 matches

by ThunderCBR
Wed Feb 19, 2025 1:57 pm
Forum: Command: Modern Operations series
Topic: Aircraft range
Replies: 2
Views: 544

Re: Aircraft range

Check the aircraft loadouts individually. They have a range or time on station at X distance shown which will tell you its operating radius.
by ThunderCBR
Sat Feb 08, 2025 8:13 pm
Forum: Lua Legion
Topic: LUA to move entire group?
Replies: 0
Views: 700

LUA to move entire group?

This might be a dumb question but what is the proper LUA syntax to move an entire group akin to to hitting the M key? Even ChatGPT can't seem to figure this one out. Every script I'm generating is move the group leader, but not the entire group. If there isn't a LUA command for this, can we get it ...
by ThunderCBR
Sat Feb 08, 2025 2:27 am
Forum: Mods and Scenarios
Topic: Announcing: Oceanic Horizons an Extended Cold War mod
Replies: 17
Views: 1691

Re: Announcing: Oceanic Horizons an Extended Cold War mod

Great info and thanks for the file!!

I've been working a bit of research and with the help of ChatGPT been developing USN and Soviet naval OOB's for my 2008 timeline. Its still very much a work in progress but here is what I've got thus far:

https://docs.google.com/spreadsheets/d ...
by ThunderCBR
Sat Feb 08, 2025 2:05 am
Forum: Lua Legion
Topic: Satellite Store and Forward LUA Script
Replies: 4
Views: 744

Re: Satellite Store and Forward LUA Script


Would it be simpler to have the satellite out of comms until it enters a zone around the downlink station. Then when it enters the zone, a trigger kicks of a single lua command to turn comms back on. You can make the zone any size. I actually used that in a scenario where I created multiple levels ...
by ThunderCBR
Thu Feb 06, 2025 2:47 pm
Forum: Tech Support
Topic: Squashed Buttons on Comms & Datalink Menu
Replies: 9
Views: 348

Re: Squashed Buttons on Comms & Datalink Menu

I get some interface oddities like this along with some of the input boxes being misaligned causing the first few characters to be hidden when I use RDP to connect to machine from my laptop at 1920x1200 resolution. At 1920x1080 using Moonlight it works just fine.
by ThunderCBR
Wed Feb 05, 2025 2:28 pm
Forum: Mods and Scenarios
Topic: Announcing: Oceanic Horizons an Extended Cold War mod
Replies: 17
Views: 1691

Re: Announcing: Oceanic Horizons an Extended Cold War mod

Great storyline! We definitely have similarities in our basic outline!

One of the common threads is the SDU/Nordic Alliance. So I guess our point of divergences are the same at or about 1949. I've always wanted to explore what a Cold War goes hot would look like with the SDU since that means the ...
by ThunderCBR
Tue Feb 04, 2025 4:42 pm
Forum: Mods and Scenarios
Topic: Announcing: Oceanic Horizons an Extended Cold War mod
Replies: 17
Views: 1691

Re: Announcing: Oceanic Horizons an Extended Cold War mod

I try not to use the Discord channel since I didn't appreciate some of the conversation occuring on there, so I try to stick to the forum here. Anyways, here is the basic outline I'm working on for my 2008 scenario with a lot of help from ChatGPT :ugeek: I love the research into plausible ...
by ThunderCBR
Tue Jan 28, 2025 2:33 pm
Forum: Mods and Scenarios
Topic: Announcing: Oceanic Horizons an Extended Cold War mod
Replies: 17
Views: 1691

Re: Announcing: Oceanic Horizons an Extended Cold War mod

I've actually been working on something very similar for a while now and been doing a lot of research and developing a comprehensive storyline and realistic orders of battle with help of ChatGPT. My basic map looks very similar to yours, except that Denmark (and by default Greenland) is in the SDU ...
by ThunderCBR
Sun Jan 26, 2025 4:01 pm
Forum: Command: Modern Operations series
Topic: Feature Request: Weapons FREE Only in Patrol Area
Replies: 4
Views: 450

Re: Feature Request: Weapons FREE Only in Patrol Area

Good solutions. It was really only an issue when I was working on a Soviet NorLant breakout with 30-40 SSN's transiting the GIUK gap. I mistakenly had weapons free turned on, and when I had the starting position randomizer script run it put a couple too close so they detected the unknown goblin and ...
by ThunderCBR
Sun Jan 26, 2025 1:58 pm
Forum: Command: Modern Operations series
Topic: Feature Request: Weapons FREE Only in Patrol Area
Replies: 4
Views: 450

Re: Feature Request: Weapons FREE Only in Patrol Area

blu3s wrote: Sun Jan 26, 2025 7:03 am You can obtain a similar result using Exclusion Zones marking any contact in the patrol area has hostile

P.S: The way to submit request is through this thread, thank you!
Wow thats a brilliant solution!! Great use of the exclusion zone. Thanks for the suggestion! :D
by ThunderCBR
Sun Jan 26, 2025 2:27 am
Forum: Command: Modern Operations series
Topic: Feature Request: Weapons FREE Only in Patrol Area
Replies: 4
Views: 450

Feature Request: Weapons FREE Only in Patrol Area

I'd like to request an additional drop down in the mission doctrine area. Rather than doing a bunch of LUA scripting per patrol area, and additional weapons ROE of something like "FREE only in patrol area, otherwise TIGHT". Reason being is with realistic sub comms enabled, you cant set any mission ...
by ThunderCBR
Sat Jan 25, 2025 6:08 pm
Forum: Command: Modern Operations series
Topic: CMO v1.07 Update - Build 1544
Replies: 24
Views: 4682

Re: CMO v1.07 Update - Build 1544

Regarding the Enablers feature, assuming the BLOS comms is a feature for the professional edition only?

Also, don't forget to go back into your Cold War era scenarios and disable GPS for all but US/NATO forces and GLONASS for Soviet/NSWP forces.
by ThunderCBR
Sat Jan 25, 2025 5:56 pm
Forum: Command: Modern Operations series
Topic: Show of hands: keep or remove "quick access" doctrine settings on right column?
Replies: 31
Views: 2225

Re: Show of hands: keep or remove "quick access" doctrine settings on right column?

+1 for removing it. I never use and all it does is clutter the right bar with extra length.
by ThunderCBR
Sat Jan 25, 2025 5:45 pm
Forum: Command: Modern Operations series
Topic: Favorite campaign concepts?
Replies: 17
Views: 1474

Re: Favorite campaign concepts?

Longer scenarios where you are acting as a JTF or theater commander at the operational level of war rather than strictly the tactical, allowing the user time to establish their battle plan, maneuver their forces, etc rather than being engaged immediately upon starting the scenario (if applicable ...
by ThunderCBR
Sat Jan 25, 2025 5:36 pm
Forum: Command: Modern Operations series
Topic: CMO v1.07 Update - Build 1544
Replies: 24
Views: 4682

Re: CMO v1.07 Update - Build 1544

Think the out of contact comms might have broken something with the EO satellites? This applies to both 1527 and 1544. Bug reported here: https://www.matrixgames.com/forums/view ... 4#p5210164
by ThunderCBR
Sat Jan 25, 2025 5:04 pm
Forum: Tech Support
Topic: [FIXED][1527/1544] EO Satellite maintaining target contact when outside of FOV/FOR
Replies: 2
Views: 515

[FIXED][1527/1544] EO Satellite maintaining target contact when outside of FOV/FOR

Testing the LUA script that ChatGPT helped me with (posted in the LUA Legion forum), I think I found a bug for EO satellites (visual).

Once the EO bird has made visual contact with a target, it maintains chain of custody of that target even when outside the field of view/field of regard of the ...
by ThunderCBR
Sat Jan 25, 2025 4:27 pm
Forum: Lua Legion
Topic: Satellite Store and Forward LUA Script
Replies: 4
Views: 744

Satellite Store and Forward LUA Script

As a space professional, one of the annoying things about CMANO/CMO has always been the satellite comms for Cold War era intelligence assets. Back then, most satellites especially on the Soviet side relied on store and forward to disseminate their collects. Thus they required to be in range of their ...
by ThunderCBR
Sat Jan 25, 2025 3:16 am
Forum: Tech Support
Topic: [Q] Standardisation US Navy/NATO Ship Fuel
Replies: 4
Views: 824

Re: [Q] Standardisation US Navy/NATO Ship Fuel

Following up on this topic. I was trying to do a speed run with a CVN centered CVBG, and I couldn't figure out why the turbine powered escorts couldn't refuel under way from the carrier. I think this should be fixed as well. Database platforms with engine type = Gas Turbine should be able to run off ...
by ThunderCBR
Mon Jan 13, 2025 11:13 pm
Forum: Command: Modern Operations series
Topic: Trigger for side posture change
Replies: 2
Views: 407

Re: Trigger for side posture change


I don't remember side changes being an organic part of Actions. I have always use "ScenEdit_SetUnitSide" from a lua Action within the event.

edit: Sorry...thought you were looking for an action. You want to execute missions based on a side becoming hostile, correct. So you want to detect the ...
by ThunderCBR
Mon Jan 13, 2025 2:39 pm
Forum: Command: Modern Operations series
Topic: Trigger for side posture change
Replies: 2
Views: 407

Trigger for side posture change

I was looking into an event trigger for a posture change of a side and surprisingly I couldn't find it in the drop down. I could swear there was a way to have a trigger for when a side has a posture change against an opposing force.

My intent is to have a trigger activate some actions and lua ...

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