Search found 332 matches

by maitrebongo
Tue Sep 15, 2026 12:36 pm
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 45
Views: 4430

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

Great update—good work. 8-)
The interface looks much more professional now.

I'm continuing to work on the infantry counters.

https://i.ibb.co/YFCXfsR6/Panther9.jpg

I noticed a few issues:

- The hex grid appears on top of the sprites (you can clearly see in the screenshot that it overlaps the ...
by maitrebongo
Wed Sep 02, 2026 6:11 pm
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 45
Views: 4430

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

Great, it works well.

https://i.ibb.co/f5gkZFS/Panther8.jpg

It would be much better if you could create an option for horizontal axis mirroring.

I’ve used a color code to indicate the state (standing, cower, prone). Could you please tell me what triggers this state in a unit and what the ...
by maitrebongo
Tue Sep 01, 2026 3:46 pm
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 45
Views: 4430

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

Hi,

I am currently running tests using counters, like those found in board games.

https://i.ibb.co/WWHj37d9/Panther7.jpg

Would it be possible to have a setting that prevents the unit from rotating a full 360 degrees, and instead uses horizontal axis mirroring when moving from left to right or ...
by maitrebongo
Fri Aug 21, 2026 7:07 pm
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 45
Views: 4430

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

Okay, I've finished all the German vehicles; each unit has its own proper illustration.
It’s a fairly time-consuming task, but I’ve automated the process as much as possible.

Let me know if this looks right to you; if there’s enough interest, I’ll go ahead with the other nations.

https://i.ibb.co ...
by maitrebongo
Thu Aug 20, 2026 9:31 pm
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 45
Views: 4430

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

Thanks a lot.
I’m going to try creating a graphics mod using unit sprites in PNG format, matching the quality of the example.
If I understand correctly, I just need to create a folder for my mod within the `modules` folder—located at `C:\Users\myname\AppData\Roaming\Steel Company`—and drop all the ...
by maitrebongo
Thu Aug 20, 2026 7:02 pm
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 45
Views: 4430

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

So, here is the result using PNGs (thanks for making that possible).

https://i.ibb.co/KjGm100d/Panther2.jpg

The look is much finer and has better contrast, and there's no longer any need to draw a black outline around the unit.

I’ve grasped how the graphics are organized in your game engine ...
by maitrebongo
Wed Aug 19, 2026 6:17 pm
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 45
Views: 4430

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

Thanks a lot for the hexagon grid :)

I’ve started testing the unit sprites. I’ve got a good handle on how their size coefficient works.
It would be easier to have drawings that are already at the same scale to begin with (incidentally, I notice we’re using the same libraries for our graphics ...
by maitrebongo
Tue Aug 18, 2026 8:45 pm
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 45
Views: 4430

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

Ah, I see.
When we created the sprites for the game *Hex of Steel*, the developer and I agreed to make them 1024x1024 px to suit modern screen resolutions (yours are 123 x 123 px).
It would be great if there were still time to modify your code and increase the resolution of all the game's sprites ...
by maitrebongo
Tue Aug 18, 2026 7:52 am
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 45
Views: 4430

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

Excellent news regarding the modding documentation.
The first thing I notice immediately, as a graphics modder, is the very small size of the sprites used. Is this a program limitation, or can we envision modding these sprites with larger pictures to achieve a result better suited to modern screen ...
by maitrebongo
Mon Aug 17, 2026 4:41 pm
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 45
Views: 4430

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

Absolutely fantastic. :shock:
As a *Steel Panthers* player since the very beginning, I am thrilled to see the work you’ve accomplished—it’s amazing.
For many of us, you’ve made a dream come true—one we had eventually given up on.
For that alone, you have my deepest gratitude.

Naturally, I ...
by maitrebongo
Tue May 02, 2023 4:23 pm
Forum: Conflict of Heroes Series
Topic: [MOD] Conflict of Heroes Guadalcanal
Replies: 13
Views: 6185

Re: [MOD] Conflict of Heroes Guadalcanal

Here's the link

http://wargameinfrance.free.fr/CoH/Conf ... al-MOD.zip

Sorry but the "new" Matrix Forum had deleted a huge amount of all things i posted during years and i don't want to spend too much energy to redone all the links that are missing now.
by maitrebongo
Fri Dec 02, 2022 9:50 am
Forum: Command: Modern Operations series
Topic: Manuel en français à télécharger (French manual)
Replies: 2
Views: 852

Manuel en français à télécharger (French manual)

Bonjour,

Je suis étonné que personne n'y ait pensé depuis toutes ces années que le jeu existe, mais apparemment il n'y a pas de traduction du manuel de jeu en français.
Pour combler cette lacune et pour ceux qui ont du mal à lire 353 pages de langage technique en anglais, j'ai donc réalisé une ...
by maitrebongo
Thu Dec 01, 2022 9:05 am
Forum: Mods and Scenarios
Topic: Hexgrid maps
Replies: 36
Views: 11762

Re: Hexgrid maps



Here are the Southern Storm maps, this time rendered without the 1km square grid, and with a black hex grid baked in.

https://www.dropbox.com/s/x7x1osnephv6670/fcss_hex.zip?dl=0 (140MB download).

Drop the maps in your Matrix Games\Flashpoint Campaigns Southern Storm\Modules\FCSS\Maps\Custom ...
by maitrebongo
Tue Nov 22, 2022 2:22 pm
Forum: Mods and Scenarios
Topic: Unit pictures
Replies: 10
Views: 5824

Re: Unit pictures

Thank you very much :)
by maitrebongo
Tue Nov 22, 2022 8:13 am
Forum: Mods and Scenarios
Topic: Unit pictures
Replies: 10
Views: 5824

Re: Unit pictures


Are you using the custom image folders or overwriting the core images in the Common folder? All of this modding will be covered in the Content and Mod guides we are working on and will release over the next few weeks.



Cool :)

Is it possible to change the images in the subunit inspector ...
by maitrebongo
Tue Nov 22, 2022 7:41 am
Forum: Mods and Scenarios
Topic: Hexgrid maps
Replies: 36
Views: 11762

Re: Hexgrid maps



The map graphics were simply generated anew, with a different grid baked in.
At OTS, we have developed an in-house render toolkit which we use to generate the map graphics (including the minimap, briefing maps, etc.) for all the maps, in the same consistent style.
It can generate maps with 1km ...
by maitrebongo
Mon Nov 21, 2022 11:41 pm
Forum: Mods and Scenarios
Topic: Hexgrid maps
Replies: 36
Views: 11762

Re: Hexgrid maps


Here are the Southern Storm maps, this time rendered without the 1km square grid, and with a black hex grid baked in.

https://www.dropbox.com/s/x7x1osnephv6670/fcss_hex.zip?dl=0 (140MB download).

Drop the maps in your Matrix Games\Flashpoint Campaigns Southern Storm\Modules\FCSS\Maps\Custom ...
by maitrebongo
Mon Nov 21, 2022 4:35 pm
Forum: Mods and Scenarios
Topic: Hexgrid maps
Replies: 36
Views: 11762

Re: Hexgrid maps

Mirek42 wrote: Mon Nov 21, 2022 3:57 pm Kind request to maitrebongo:
Can you share your hexgrid layer, please? The one superimposed on maps?
Thks...
Sure, here it is

Photoshop (PSD) and transparent picture (PNG)
by maitrebongo
Sun Nov 20, 2022 4:09 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Tous les manuels en français
Replies: 3
Views: 891

Tous les manuels en français

Voilà tous les manuels du jeu traduit en français.
La traduction a été effectuée avec Google traduction est n'est pas parfaite mais elle est largement suffisante pour comprendre les textes des différents manuels et en plus, la mise en page est conservée.
En attendant une traduction officielle (qui ...

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