Search found 2446 matches

by DWReese
Sun Aug 31, 2025 11:43 am
Forum: Command: Modern Operations series
Topic: A tactic in Sea Power...real or bullshit?
Replies: 4
Views: 266

Re: A tactic in Sea Power...real or bullshit?

Preface: I often release a bearing-only torpedo when my unit comes under attack. I've seen that done, or read about it being done, many times, so it would seem that it is a tactic that is actually used. Moreover, it also seems to logically be something that should be done. If nothing else, it could ...
by DWReese
Sun Aug 31, 2025 3:21 am
Forum: Tech Support
Topic: [WAD] AutoSave Issue
Replies: 7
Views: 220

Re: AutoSave Issue

Disregard. I have figured out what the issue is.

Each named scenario has its own individual Save list.

The Save list that I was accessing is apparently a generic list and was not affiliated directly with a specific scenario. Therefore, only the the Auto Save would work, while the rest is located ...
by DWReese
Sun Aug 31, 2025 3:12 am
Forum: Tech Support
Topic: [WAD] AutoSave Issue
Replies: 7
Views: 220

Re: AutoSave Issue

Are there multiple places in the game where Autosaves are listed?

I am starting the game from the Editor.

My list looks like this:
Autosave
Autosave_20
Autosave_40
Autosave_60
Autosave_80
Autosave_100

When I open up Autosave , it starts the game that I was last playing.

When I open up any of ...
by DWReese
Sat Aug 30, 2025 9:39 pm
Forum: Tech Support
Topic: [WAD] AutoSave Issue
Replies: 7
Views: 220

Re: AutoSave Issue

All of them, after the first AutoSave, are the same.

AS 20, AS 40, AS 60, etc., are all from different games. They aren't from the game being played.

And, this even occurs after the game has been played for hours.
by DWReese
Fri Aug 29, 2025 1:30 am
Forum: Tech Support
Topic: [WAD] AutoSave Issue
Replies: 7
Views: 220

[WAD] AutoSave Issue

I was playing a game for about 6 hours, using the latest beta and db 512, when something occurred that I wasn't expecting.

I remembered that the auto save function was available, and my intention was to go back slightly using the AutoSave, so that I could correct the situation

I clicked on the ...
by DWReese
Thu Aug 28, 2025 12:02 am
Forum: Tech Support
Topic: [1706] Some conclusions on strike behavior
Replies: 18
Views: 483

Re: [1706] Some conclusions on strike behavior

I agreed that strike missions do not work well for multiple targets. I have no issue with that. This test was specifically on a single target with a flight of 4. The issue that I try to understand is under what circumstances some a/cs will not drop all their payload and why.

Here's something to ...
by DWReese
Wed Aug 27, 2025 9:48 pm
Forum: Command: Modern Operations series
Topic: Some Easy and Basic Questions about Cargo
Replies: 4
Views: 242

Re: Some Easy and Basic Questions about Cargo

Thanks for the info, and that makes sense. Unfortunately, I was playing a specific scenario using Chinese forces, and those types of units were not really available.
by DWReese
Wed Aug 27, 2025 9:46 pm
Forum: Tech Support
Topic: [1706] Some conclusions on strike behavior
Replies: 18
Views: 483

Re: Some conclusions on strike behavior

My observations:

I have done very little with formations as they don't seem to be consistent in their performance.

Single planes delivering all of their ordinance on one target seems to work fine. Single planes attacking multiple targets occasionally seem to work well, as long as the ordinance is ...
by DWReese
Wed Aug 27, 2025 3:32 pm
Forum: Command: Modern Operations series
Topic: Questions about platoons
Replies: 4
Views: 227

Re: Questions about platoons

You are correct, a company usually consists of 3 or 4 platoons, and a platoon usually consists of 3 or 4 squads. The total number of personnel in a platoon is, as you said, about 25-50 people.

You likely already know this, but for the benefit of those who may not, a captain is usually in charge of ...
by DWReese
Mon Aug 25, 2025 3:10 pm
Forum: Command: Modern Operations series
Topic: Any Smoke for Concealment?
Replies: 8
Views: 303

Re: Any Smoke for Concealment?

Al's scenario uses large scale artillery (howitzers) to attack the incoming LCACs, which are incoming for the beach. The hit percentage is set a 90 percent, so even with all of the various deductions, it is still pretty successful. A couple of hits pretty much destroys the LCAC.

It would seem that ...
by DWReese
Mon Aug 25, 2025 12:34 pm
Forum: Command: Modern Operations series
Topic: Any Smoke for Concealment?
Replies: 8
Views: 303

Re: Any Smoke for Concealment?

Does the pro version have concealment smoke, if you know? That may give some sort of idea as to how far away it is from the game version.
by DWReese
Mon Aug 25, 2025 3:09 am
Forum: Command: Modern Operations series
Topic: Any Smoke for Concealment?
Replies: 8
Views: 303

Any Smoke for Concealment?

I'm getting back into CMO and I am aware that there have been some recent changes.

I've looked, but I don't see anything about concealment smoke. Perhaps I'm looking in the wrong place, or maybe it doesn't exist as of yet. In any case,......

I'm playing Al Sandrik's "Andaman and Nicobar Island ...
by DWReese
Mon Aug 25, 2025 2:24 am
Forum: Command: Modern Operations series
Topic: Some Easy and Basic Questions about Cargo
Replies: 4
Views: 242

Some Easy and Basic Questions about Cargo

The cargo aspect has changed a lot since the last time that I used it. I am just reacquainting myself with it. I have a few simple questions that would help me catch up to speed:

1.) You no longer HAVE TO individually load your LCAC boats as the program can do it for you if you use the mission ...
by DWReese
Sun Aug 24, 2025 2:34 am
Forum: Tech Support
Topic: Day and night
Replies: 14
Views: 566

Re: Day and night

For me, the day/night text of the data block updates correctly on Build 1706 as long as the simulation is running.

I just tested it again, and the "day/night/day/night" thing occurs every time I swipe the mouse across the screen, even at short distances.
by DWReese
Sat Aug 23, 2025 12:20 am
Forum: Tech Support
Topic: Day and night
Replies: 14
Views: 566

Re: Day and night

While in B1706 you may see night and day changing several times as the cursor is moved.

I noticed this today. It goes from day at 1am to night, and back to day, in Al's "Vengeance" scenario. I believe that it does it in all/most of the scenarios.
by DWReese
Thu Aug 21, 2025 12:02 am
Forum: Mods and Scenarios
Topic: Do any scenarios written by Mark Gellis need corrections, updates, etc.?
Replies: 13
Views: 892

Re: Do any scenarios written by Mark Gellis need corrections, updates, etc.?

I just finished playing Motozilta (?) version 1, and nothing ever happened. The enemy never came across the border, other than the scouts, and the time expired without anything happening. I used 1701 and DB 510, as it was what was listed.

The Guad mechanized units seem to be starting in El Salvador ...
by DWReese
Sun Jul 27, 2025 2:22 am
Forum: General Discussion
Topic: Computer Game of SPI Firefight?
Replies: 0
Views: 5693

Computer Game of SPI Firefight?

I used to play the SPI Firefight Game back when it first came out (1970s). It involved tactical-level urban area combat in WWII in Europe. It was a great game, but difficult to play solo.

Has the SPI Firefight game ever been created for the computer? If so, where can I get it? If not, are there ...
by DWReese
Mon Jul 21, 2025 4:29 am
Forum: Command: Modern Operations series
Topic: Renewed Request to Manually Dump Ordinance
Replies: 12
Views: 600

Re: Renewed Request to Manually Dump Ordinance

I agree, from a logical point of view, they would not just drop am used GBU-57 as opposed to bringing it back. Of course they would bring it back.

But, the problem here is that the game knows more than the game player should know, and more than would be known in real life. Therefore, the game won ...
by DWReese
Mon Jul 21, 2025 1:43 am
Forum: Command: Modern Operations series
Topic: Renewed Request to Manually Dump Ordinance
Replies: 12
Views: 600

Renewed Request to Manually Dump Ordinance

This is a renewed request, with an explanation as to why:

I recently replicated the US attack on Fordow using six B-2 bombers, each armed with two GBU-57 bombs. I set up two underground bunkers as targets, and assigned three B-2s, with a total of six GBU-57s to attack each of the two underground ...

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