Search found 2446 matches
- by DWReese
- Sun Aug 31, 2025 11:43 am
- Forum: Command: Modern Operations series
- Topic: A tactic in Sea Power...real or bullshit?
- Replies: 4
- Views: 266
Re: A tactic in Sea Power...real or bullshit?
Preface: I often release a bearing-only torpedo when my unit comes under attack. I've seen that done, or read about it being done, many times, so it would seem that it is a tactic that is actually used. Moreover, it also seems to logically be something that should be done. If nothing else, it could ...
- by DWReese
- Sun Aug 31, 2025 3:21 am
- Forum: Tech Support
- Topic: [WAD] AutoSave Issue
- Replies: 7
- Views: 220
Re: AutoSave Issue
Disregard. I have figured out what the issue is.
Each named scenario has its own individual Save list.
The Save list that I was accessing is apparently a generic list and was not affiliated directly with a specific scenario. Therefore, only the the Auto Save would work, while the rest is located ...
Each named scenario has its own individual Save list.
The Save list that I was accessing is apparently a generic list and was not affiliated directly with a specific scenario. Therefore, only the the Auto Save would work, while the rest is located ...
- by DWReese
- Sun Aug 31, 2025 3:12 am
- Forum: Tech Support
- Topic: [WAD] AutoSave Issue
- Replies: 7
- Views: 220
Re: AutoSave Issue
Are there multiple places in the game where Autosaves are listed?
I am starting the game from the Editor.
My list looks like this:
Autosave
Autosave_20
Autosave_40
Autosave_60
Autosave_80
Autosave_100
When I open up Autosave , it starts the game that I was last playing.
When I open up any of ...
I am starting the game from the Editor.
My list looks like this:
Autosave
Autosave_20
Autosave_40
Autosave_60
Autosave_80
Autosave_100
When I open up Autosave , it starts the game that I was last playing.
When I open up any of ...
- by DWReese
- Sat Aug 30, 2025 9:39 pm
- Forum: Tech Support
- Topic: [WAD] AutoSave Issue
- Replies: 7
- Views: 220
Re: AutoSave Issue
All of them, after the first AutoSave, are the same.
AS 20, AS 40, AS 60, etc., are all from different games. They aren't from the game being played.
And, this even occurs after the game has been played for hours.
AS 20, AS 40, AS 60, etc., are all from different games. They aren't from the game being played.
And, this even occurs after the game has been played for hours.
- by DWReese
- Fri Aug 29, 2025 1:30 am
- Forum: Tech Support
- Topic: [WAD] AutoSave Issue
- Replies: 7
- Views: 220
[WAD] AutoSave Issue
I was playing a game for about 6 hours, using the latest beta and db 512, when something occurred that I wasn't expecting.
I remembered that the auto save function was available, and my intention was to go back slightly using the AutoSave, so that I could correct the situation
I clicked on the ...
I remembered that the auto save function was available, and my intention was to go back slightly using the AutoSave, so that I could correct the situation
I clicked on the ...
- by DWReese
- Thu Aug 28, 2025 12:02 am
- Forum: Tech Support
- Topic: [1706] Some conclusions on strike behavior
- Replies: 18
- Views: 483
Re: [1706] Some conclusions on strike behavior
I agreed that strike missions do not work well for multiple targets. I have no issue with that. This test was specifically on a single target with a flight of 4. The issue that I try to understand is under what circumstances some a/cs will not drop all their payload and why.
Here's something to ...
Here's something to ...
- by DWReese
- Wed Aug 27, 2025 9:48 pm
- Forum: Command: Modern Operations series
- Topic: Some Easy and Basic Questions about Cargo
- Replies: 4
- Views: 242
Re: Some Easy and Basic Questions about Cargo
Thanks for the info, and that makes sense. Unfortunately, I was playing a specific scenario using Chinese forces, and those types of units were not really available.
- by DWReese
- Wed Aug 27, 2025 9:46 pm
- Forum: Tech Support
- Topic: [1706] Some conclusions on strike behavior
- Replies: 18
- Views: 483
Re: Some conclusions on strike behavior
My observations:
I have done very little with formations as they don't seem to be consistent in their performance.
Single planes delivering all of their ordinance on one target seems to work fine. Single planes attacking multiple targets occasionally seem to work well, as long as the ordinance is ...
I have done very little with formations as they don't seem to be consistent in their performance.
Single planes delivering all of their ordinance on one target seems to work fine. Single planes attacking multiple targets occasionally seem to work well, as long as the ordinance is ...
- by DWReese
- Wed Aug 27, 2025 3:32 pm
- Forum: Command: Modern Operations series
- Topic: Questions about platoons
- Replies: 4
- Views: 227
Re: Questions about platoons
You are correct, a company usually consists of 3 or 4 platoons, and a platoon usually consists of 3 or 4 squads. The total number of personnel in a platoon is, as you said, about 25-50 people.
You likely already know this, but for the benefit of those who may not, a captain is usually in charge of ...
You likely already know this, but for the benefit of those who may not, a captain is usually in charge of ...
- by DWReese
- Mon Aug 25, 2025 3:10 pm
- Forum: Command: Modern Operations series
- Topic: Any Smoke for Concealment?
- Replies: 8
- Views: 303
Re: Any Smoke for Concealment?
Al's scenario uses large scale artillery (howitzers) to attack the incoming LCACs, which are incoming for the beach. The hit percentage is set a 90 percent, so even with all of the various deductions, it is still pretty successful. A couple of hits pretty much destroys the LCAC.
It would seem that ...
It would seem that ...
- by DWReese
- Mon Aug 25, 2025 12:36 pm
- Forum: Command: Modern Operations series
- Topic: Some Easy and Basic Questions about Cargo
- Replies: 4
- Views: 242
Re: Some Easy and Basic Questions about Cargo
Thanks for the info
- by DWReese
- Mon Aug 25, 2025 12:34 pm
- Forum: Command: Modern Operations series
- Topic: Any Smoke for Concealment?
- Replies: 8
- Views: 303
Re: Any Smoke for Concealment?
Does the pro version have concealment smoke, if you know? That may give some sort of idea as to how far away it is from the game version.
- by DWReese
- Mon Aug 25, 2025 3:09 am
- Forum: Command: Modern Operations series
- Topic: Any Smoke for Concealment?
- Replies: 8
- Views: 303
Any Smoke for Concealment?
I'm getting back into CMO and I am aware that there have been some recent changes.
I've looked, but I don't see anything about concealment smoke. Perhaps I'm looking in the wrong place, or maybe it doesn't exist as of yet. In any case,......
I'm playing Al Sandrik's "Andaman and Nicobar Island ...
I've looked, but I don't see anything about concealment smoke. Perhaps I'm looking in the wrong place, or maybe it doesn't exist as of yet. In any case,......
I'm playing Al Sandrik's "Andaman and Nicobar Island ...
- by DWReese
- Mon Aug 25, 2025 2:24 am
- Forum: Command: Modern Operations series
- Topic: Some Easy and Basic Questions about Cargo
- Replies: 4
- Views: 242
Some Easy and Basic Questions about Cargo
The cargo aspect has changed a lot since the last time that I used it. I am just reacquainting myself with it. I have a few simple questions that would help me catch up to speed:
1.) You no longer HAVE TO individually load your LCAC boats as the program can do it for you if you use the mission ...
1.) You no longer HAVE TO individually load your LCAC boats as the program can do it for you if you use the mission ...
- by DWReese
- Sun Aug 24, 2025 2:34 am
- Forum: Tech Support
- Topic: Day and night
- Replies: 14
- Views: 566
Re: Day and night
For me, the day/night text of the data block updates correctly on Build 1706 as long as the simulation is running.
I just tested it again, and the "day/night/day/night" thing occurs every time I swipe the mouse across the screen, even at short distances.
I just tested it again, and the "day/night/day/night" thing occurs every time I swipe the mouse across the screen, even at short distances.
- by DWReese
- Sat Aug 23, 2025 12:20 am
- Forum: Tech Support
- Topic: Day and night
- Replies: 14
- Views: 566
Re: Day and night
While in B1706 you may see night and day changing several times as the cursor is moved.
I noticed this today. It goes from day at 1am to night, and back to day, in Al's "Vengeance" scenario. I believe that it does it in all/most of the scenarios.
I noticed this today. It goes from day at 1am to night, and back to day, in Al's "Vengeance" scenario. I believe that it does it in all/most of the scenarios.
- by DWReese
- Thu Aug 21, 2025 12:02 am
- Forum: Mods and Scenarios
- Topic: Do any scenarios written by Mark Gellis need corrections, updates, etc.?
- Replies: 13
- Views: 892
Re: Do any scenarios written by Mark Gellis need corrections, updates, etc.?
I just finished playing Motozilta (?) version 1, and nothing ever happened. The enemy never came across the border, other than the scouts, and the time expired without anything happening. I used 1701 and DB 510, as it was what was listed.
The Guad mechanized units seem to be starting in El Salvador ...
The Guad mechanized units seem to be starting in El Salvador ...
- by DWReese
- Sun Jul 27, 2025 2:22 am
- Forum: General Discussion
- Topic: Computer Game of SPI Firefight?
- Replies: 0
- Views: 5693
Computer Game of SPI Firefight?
I used to play the SPI Firefight Game back when it first came out (1970s). It involved tactical-level urban area combat in WWII in Europe. It was a great game, but difficult to play solo.
Has the SPI Firefight game ever been created for the computer? If so, where can I get it? If not, are there ...
Has the SPI Firefight game ever been created for the computer? If so, where can I get it? If not, are there ...
- by DWReese
- Mon Jul 21, 2025 4:29 am
- Forum: Command: Modern Operations series
- Topic: Renewed Request to Manually Dump Ordinance
- Replies: 12
- Views: 600
Re: Renewed Request to Manually Dump Ordinance
I agree, from a logical point of view, they would not just drop am used GBU-57 as opposed to bringing it back. Of course they would bring it back.
But, the problem here is that the game knows more than the game player should know, and more than would be known in real life. Therefore, the game won ...
But, the problem here is that the game knows more than the game player should know, and more than would be known in real life. Therefore, the game won ...
- by DWReese
- Mon Jul 21, 2025 1:43 am
- Forum: Command: Modern Operations series
- Topic: Renewed Request to Manually Dump Ordinance
- Replies: 12
- Views: 600
Renewed Request to Manually Dump Ordinance
This is a renewed request, with an explanation as to why:
I recently replicated the US attack on Fordow using six B-2 bombers, each armed with two GBU-57 bombs. I set up two underground bunkers as targets, and assigned three B-2s, with a total of six GBU-57s to attack each of the two underground ...
I recently replicated the US attack on Fordow using six B-2 bombers, each armed with two GBU-57 bombs. I set up two underground bunkers as targets, and assigned three B-2s, with a total of six GBU-57s to attack each of the two underground ...
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