Search found 52 matches

by MrGandi
Tue Oct 16, 2018 6:01 pm
Forum: Lua Legion
Topic: Deleting all units from one side via Lua script
Replies: 2
Views: 182

Deleting all units from one side via Lua script

<t> Hey folks,<br/>
<br/>
Does anybody know how to use the Lua function "ScenEdit_RemoveSide"?<br/>
I would like to remove all present units of one side and this function could be very handy but I'm not able to make it work.<br/>
<br/>
How would an alternative script look like?<br/>
<br ...
by MrGandi
Thu Aug 16, 2018 6:02 pm
Forum: Tech Support
Topic: US SSNs not able to classify Borey II SSBN
Replies: 0
Views: 74

US SSNs not able to classify Borey II SSBN

Hey guys not sure if this is intended.
I'm not able to classify the Borey II SSBN when using US SSN.
Subs from other countries seem to be fine.

Please have a look at a test scnario atteched.

Many Thanks
by MrGandi
Fri Feb 09, 2018 5:45 pm
Forum: Tech Support
Topic: [FIXED B998.3] Still SLBM overload
Replies: 3
Views: 117

[FIXED B998.3] Still SLBM overload

<t> Just updated to B998.2<br/>
<br/>
I'm wondering why my subs are still firing two salvos of SLBMs at one target.<br/>
Every time the MIRVs separate midair the sub fires a second SLBM.<br/>
Is it a wrong WRA setting?<br/>
<br/>
Please find an updated test scenario and a screenshot in case it ...
by MrGandi
Sat Feb 03, 2018 4:46 pm
Forum: Tech Support
Topic: [FIXED B998.2] SLBM Overkill
Replies: 3
Views: 89

RE: SLBM Overkill

Quick question, are the WRAs set for what you want.

No, it was just a quick test.

The speed you guys are working is crazy.
Thank you very much!!!!
by MrGandi
Sat Feb 03, 2018 11:11 am
Forum: Tech Support
Topic: [FIXED B998.2] SLBM Overkill
Replies: 3
Views: 89

[FIXED B998.2] SLBM Overkill

Using v1.14 BETA - BUILD 998.1.

I want to launch one round of SLBMs at land targets but after the MIRVs get independent in midair my submarine seems to launch a second round of SLBMs.

Can you have a look please[&o]
by MrGandi
Fri Feb 02, 2018 5:51 pm
Forum: Tech Support
Topic: [RESOLVED] Issues with upgrading to newest DB
Replies: 6
Views: 203

RE: Issues with upgrading to newest DB

Hello Eggstor and emsoy,

Sorry for taking your time.
Seems I solved it.
I unzipped the files a second time and tried an upgrade again.

Seems something went wrong first time.

Thank you!!
by MrGandi
Fri Feb 02, 2018 5:43 pm
Forum: Tech Support
Topic: [RESOLVED] Issues with upgrading to newest DB
Replies: 6
Views: 203

RE: Issues with upgrading to newest DB

<r> <QUOTE><s>[quote]</s>Are the latest database files present in the DB folder on your computer, i.e. DB v471, 472 and 473?<e>[/quote]</e></QUOTE>
<br/>
Yes they are in the DB folder.<br/>
I just copied the files from the zip file UpdatePack_B998.1 to my CMANO root folder.<br/>
Am I missing ...
by MrGandi
Fri Feb 02, 2018 5:39 pm
Forum: Tech Support
Topic: [RESOLVED] Issues with upgrading to newest DB
Replies: 6
Views: 203

RE: Issues with upgrading to newest DB

I tried first with one of my sandbox scenarios.
But this also happens with "Operation SCOT FREE, 2001" by killjoy73au

Seems this happens when I upgrade from Build 470 to 473.
Also older scenarios getting upgraded only to Build 470.
by MrGandi
Fri Feb 02, 2018 4:56 pm
Forum: Tech Support
Topic: [RESOLVED] Issues with upgrading to newest DB
Replies: 6
Views: 203

[RESOLVED] Issues with upgrading to newest DB

Hey guys,

Just installed the latest beta (v1.14 BETA - BUILD 998).
But I experience issues when I try to upgrade older scenarios to newest DB.

Please find attached a screenshot of the message when trying to upgrade and a test scenario.
by MrGandi
Thu Jan 11, 2018 6:32 pm
Forum: Mods and Scenarios
Topic: Thread for DB3000 database problems, updates or issues
Replies: 7411
Views: 268416

RE: Thread for DB3000 database problems, updates or issues

<r> Last year Russia has launched two new nuclear submarines. One Pr.885M boat of Yasen-M class and one Pr.955A (Borey-A-class) boat.<br/>
Is it possible to get them included in the DB?<br/>
<br/>
For sure there is almost no information regarding upgrades or improvements to the older boats. <br ...
by MrGandi
Thu Jun 15, 2017 11:29 am
Forum: Tech Support
Topic: [FIXED] ScenEdit_SetUnitSide works only once per session
Replies: 7
Views: 97

RE: ScenEdit_SetUnitSide works only once per session

Thanks guys!! You're awesome!!!!
by MrGandi
Thu Jun 15, 2017 5:26 am
Forum: Tech Support
Topic: [FIXED] ScenEdit_SetUnitSide works only once per session
Replies: 7
Views: 97

RE: ScenEdit_SetUnitSide works only once per session

I'm using:
ScenEdit_SetUnitSide({side="blue", name="USS Virginia", newside="red"})

To get the unit back I used in the past:
ScenEdit_SetUnitSide({side="red", name="USS Virginia", newside="blue"})
by MrGandi
Wed Jun 14, 2017 6:57 pm
Forum: Tech Support
Topic: [FIXED] ScenEdit_SetUnitSide works only once per session
Replies: 7
Views: 97

[FIXED] ScenEdit_SetUnitSide works only once per session

<t> Hi there,<br/>
<br/>
With the lua action ScenEdit_SetUnitSide I can change unit side only ones. If I try to change the same unit again the function doesn't work anymore. I've to safe the game and restart it. After that I can change the side back.<br/>
As far as I remember it was possible to ...
by MrGandi
Sun Jun 11, 2017 10:49 am
Forum: Command: Modern Operations series
Topic: Are submarines able to carry cargo?
Replies: 2
Views: 85

Are submarines able to carry cargo?

<t> Hi all,<br/>
<br/>
After playing around with the awesome cargo feature I assume that all submarines even carrying a dry dock shelter are not able to carry personal as cargo load which could be deployed vie SEAL SDV for example?<br/>
The SEAL SDV itself is also not able to carry personal.<br ...
by MrGandi
Wed Mar 01, 2017 5:33 pm
Forum: Tech Support
Topic: [FIXED B919] on thread exception under 906.15
Replies: 9
Views: 159

RE: on thread exception under 906.15

<r> Just saw this thread mentioned in another one and thought to tell you that these error popups are the same as reported here:<br/>
<br/>
<URL url="http://www.matrixgames.com/forums/tm.asp?m=4233526"><LINK_TEXT text="tm.asp?m=4233526">http://www.matrixgames.com/forums/tm.asp?m=4233526</LINK_TEXT ...
by MrGandi
Sun Feb 12, 2017 12:21 pm
Forum: Tech Support
Topic: [FIXED B920] Not able to set speed on plotted waypoints
Replies: 4
Views: 97

RE: Not able to set speed on plotted waypoints

<r> Ok, for example I've a unit and I want to plot a couple of navigation waypoints. <br/>
Now if I want to have individual throttle settings at those waypoints I usually used “Throttle Presets” such Stop, Creep, Cruise, Full or Flank. <br/>
<br/>
After the update to Build 906.15 every time I ...
by MrGandi
Fri Feb 10, 2017 7:13 pm
Forum: Tech Support
Topic: [FIXED B920] Not able to set speed on plotted waypoints
Replies: 4
Views: 97

[FIXED B920] Not able to set speed on plotted waypoints

Hi there,

I'm running Build 906.15 and DB 460.
Typing individual speed works normal on Navigation Points.
But can't set Throttle Presets.

See file attached.

Tested on submarines and ships.
by MrGandi
Thu Feb 09, 2017 7:05 pm
Forum: Tech Support
Topic: [FIXED B906.15] SR7 - Exception message on DB viewer
Replies: 7
Views: 123

RE: SR7 - Exception message on DB viewer

Getting same error.

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