Search found 39 matches

by pkoko
Wed Jul 09, 2014 1:41 am
Forum: Distant Worlds 1 Series
Topic: Optimizing cargo space
Replies: 7
Views: 317

RE: Optimizing cargo space

Thanks... Great work
by pkoko
Sat Jun 28, 2014 1:45 am
Forum: Distant Worlds 1 Series
Topic: New Ship Class- Planetary Bomber
Replies: 5
Views: 543

RE: New Ship Class- Planetary Bomber

But with only one ship design per class. It is hard and uneconomical to have every military ship with bombs. I can't make a special cruiser with just bombs and another cruiser with just beams.
by pkoko
Sat Jun 28, 2014 12:48 am
Forum: Distant Worlds 1 Series
Topic: New Ship Class- Planetary Bomber
Replies: 5
Views: 543

New Ship Class- Planetary Bomber

<t> Can we possibly add another ship class that specializes in planetary bombardment? <br/>
<br/>
Right now, capturing a planet takes too much time with troops. It will take forever to wipe out a 20+ colony empire with just troops. Planetary bombardment is a great idea that is already implemented ...
by pkoko
Fri Jun 27, 2014 11:18 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds v1.9.5.5 Public Beta Update Available!
Replies: 45
Views: 1452

RE: Distant Worlds v1.9.5.5 Public Beta Update Available!

Just another quick and easy UI improvement. In the selection panel, can you possibly add the selected ship location? I mean add the name of the system if the ship is stationed there.
by pkoko
Wed Jun 25, 2014 11:07 am
Forum: Distant Worlds 1 Series
Topic: Research queue
Replies: 4
Views: 193

RE: Research queue

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Meteor2<br/>
<br/>
As far as I know, I works very easy:<br/>
Go into research.<br/>
Select "Leave automation ON"<br/>
Select your new research project<br/>
Close window.<br/>
<br/>
Then it is automated again, but nevertheless YOUR project has priority ...
by pkoko
Wed Jun 25, 2014 1:50 am
Forum: Distant Worlds 1 Series
Topic: Research queue
Replies: 4
Views: 193

Research queue

Anyway to change the order of research without deselecting tech and re-selecting them in the new order?
by pkoko
Tue Jun 24, 2014 2:50 pm
Forum: Distant Worlds 1 Series
Topic: greatest game of all time?
Replies: 13
Views: 411

RE: greatest game of all time?

I still wish someone would do a modern version of Stars!. That game IMHO is the best turn based 4x game.
by pkoko
Mon Jun 23, 2014 12:18 pm
Forum: Distant Worlds 1 Series
Topic: Weapon Maint costs
Replies: 13
Views: 617

RE: Weapon Maint costs

I think all weapon components should have higher maintenance costs than now.
by pkoko
Sun Jun 22, 2014 11:20 pm
Forum: Distant Worlds 1 Series
Topic: Graph progress over time?
Replies: 2
Views: 128

RE: Graph progress over time?

I just started a thread about the same thing

tm.asp?m=3641378
by pkoko
Sat Jun 21, 2014 12:48 am
Forum: Distant Worlds 1 Series
Topic: What exactly does Resupply Ships do?
Replies: 4
Views: 137

RE: What exactly does Resupply Ships do?

Thanks a ton. Makes much more sense now.
by pkoko
Fri Jun 20, 2014 11:37 pm
Forum: Distant Worlds 1 Series
Topic: What exactly does Resupply Ships do?
Replies: 4
Views: 137

RE: What exactly does Resupply Ships do?

What is the advantage of using one over just letting your ships refuel at the gas mining stations?
by pkoko
Fri Jun 20, 2014 5:46 pm
Forum: Distant Worlds 1 Series
Topic: History Graphs
Replies: 1
Views: 125

History Graphs

I really wish that we can have the same information in the victory conditions screen be displayed in historical graph format so we can track the changes to our empire's growth. Is it too late to wish for such a feature?
by pkoko
Fri Jun 20, 2014 5:33 pm
Forum: Distant Worlds 1 Series
Topic: The price went up?
Replies: 7
Views: 104

RE: The price went up?

This game is a real fun 4x gem. It is worth every penny
by pkoko
Fri Jun 20, 2014 5:32 pm
Forum: Distant Worlds 1 Series
Topic: A preview of the v1.9.5.4 Change List
Replies: 28
Views: 946

RE: A preview of the v1.9.5.4 Change List

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Tcby<br/>
<br/>
The problem is that we can build enough labs to reach max capacity, but the AI does not. This way everyone is capable of having enough labs. For a human it amounts to clicking the > button a few less times when building designs...not a big deal ...
by pkoko
Fri Jun 20, 2014 5:28 pm
Forum: Distant Worlds 1 Series
Topic: Terraforming
Replies: 5
Views: 168

RE: Terraforming

Planets normally regenerate back to their original value. Which further emphasizes the uselessness of the terraforming facility
by pkoko
Fri Jun 20, 2014 2:35 pm
Forum: Distant Worlds 1 Series
Topic: Terraforming
Replies: 5
Views: 168

Terraforming

As this facility currently stands it is a fairly useless one. It only helps restore planet quality after a disaster. Anyway we can possibly make this facility more useful? How about allowing it to improve the baseline of a planet's quality?
by pkoko
Fri Jun 20, 2014 2:10 pm
Forum: Distant Worlds 1 Series
Topic: A preview of the v1.9.5.4 Change List
Replies: 28
Views: 946

RE: A preview of the v1.9.5.4 Change List

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
<br/>
- increased research output for lab components by approximately 50% (components.txt and research.txt)<br/>

<e>[/quote]</e></QUOTE>
<br/>
Why?? It is very easy to generate large research points. Whether the empire can actually preform ...
by pkoko
Fri Jun 20, 2014 2:06 pm
Forum: Distant Worlds 1 Series
Topic: Research system & mechanics
Replies: 7
Views: 208

RE: Research system & mechanics

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Nanaki<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: pkoko<br/>
<br/>
1- Research is too cheap economically. What I mean is that maintenance costs for research labs are too low. IMHO, each research lab should have annual maintenance cost of 20K cr or something ...
by pkoko
Fri Jun 20, 2014 2:00 pm
Forum: Distant Worlds 1 Series
Topic: Research system & mechanics
Replies: 7
Views: 208

RE: Research system & mechanics

<r> I don't like the idea that every empire in the mid-game onwards is researching at the max research cap. This is just unrealistic. <B><s>[b]</s>Either the cap is too low or RPs are too easy to generate.<e>[/b]</e></B><br/>
<br/>
I think we can borrow something from SoTS in terms of research ...
by pkoko
Fri Jun 20, 2014 1:32 pm
Forum: Distant Worlds 1 Series
Topic: The future of Distant Worlds - Is DW2 necessary?
Replies: 179
Views: 6477

RE: The future of Distant Worlds - Is DW2 necessary?

<t> I just bought DW-U and I feel it is a great 4X game. I feel that other than improved diplomacy, UI improvements, and couple of balance changes; the game is excellent as is. You can always improve something and the cycle never ends. Therefore, I think it is time to start a new game ASAP. The new ...

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