Search found 628 matches

by Sammy5IsAlive
Tue Sep 08, 2026 3:04 pm
Forum: After Action Reports
Topic: Grand Campaign --- Q-Ball vs Sertorius21
Replies: 115
Views: 11847

Re: Grand Campaign --- Q-Ball vs Sertorius21



The game closed as no turn was played for about two months. If one of the administrators could allow the map and the various reports to be consulted, it would be easy to post pictures of these, even if no further turn is played.


If this game has been abandoned, can the devs get me access to ...
by Sammy5IsAlive
Wed Sep 02, 2026 11:56 am
Forum: Gary Grigsby's War in the East 2
Topic: Possible game option problems and next beta
Replies: 5
Views: 457

Re: Possible game option problems and next beta

Will the fix protect games that are already underway and have not yet been affected by the bug?
by Sammy5IsAlive
Sun Aug 23, 2026 12:50 pm
Forum: Gary Grigsby's War in the East 2
Topic: Air - *Night Missions*
Replies: 22
Views: 1225

Re: Air - *Night Missions*

Don't know if it might be of interest to you but Loki did a WITW AAR which has a lot of screenshots of strategic bombing in that game.

https://forums.matrixgames.com/viewtopic.php?t=345040&sid=289c019c6ea6d2d280d7d758049583de

I wonder if some of the issues you are seeing are because the strategic ...
by Sammy5IsAlive
Sat Aug 22, 2026 12:53 pm
Forum: Gary Grigsby's War in the East 2
Topic: Air - *Night Missions*
Replies: 22
Views: 1225

Re: Air - *Night Missions*

Just an alternative perspective - not intending to agree/disagree with your results or conclusions.

In the Blitz about 40,000 civilians were killed in about 250 days. So roughly 160/night or around 1k a week. Around 60% of those were in London so 600 a week. For the sake of argument let's say 2/3 ...
by Sammy5IsAlive
Tue Aug 11, 2026 11:44 am
Forum: Tech Support
Topic: SCOUT attacks's - Combat intensity
Replies: 17
Views: 1963

Re: SCOUT attacks's - Combat intensity


Here other examples of PvP games where SCOUT intensity causes ROUTS. The results are obv. only showing the ROUT but the finalCV show that it have all been SCOUTs.
For the two German examples (there are way more) you see the transfer from SCOUT to ROUT in the footage.
WitW_SCOUTs.png
This is the ...
by Sammy5IsAlive
Mon Jul 27, 2026 1:15 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2681
Views: 243906

Re: Quick Questions Thread

Drouin02 wrote: Mon Jul 27, 2026 12:33 pm How do you counter paratrooper spam?
I think most players house rule it out.
by Sammy5IsAlive
Sun Jul 26, 2026 12:54 pm
Forum: Gary Grigsby's War in the East 2
Topic: Altitude and Air-to-Air
Replies: 9
Views: 754

Re: Altitude and Air-to-Air

Putting the game mechanics aside and thinking in 'real world' terms. If you aren't flying your own fighters then there is nothing keeping the enemy escorts from leaving their bombers and going after yours. So essentially their mission can change from escort (which is unnecessary) to CAP - which they ...
by Sammy5IsAlive
Thu Jul 23, 2026 5:15 pm
Forum: Gary Grigsby's War in the East 2
Topic: Factory damage
Replies: 10
Views: 812

Re: Factory damage

Cross post of my reply from Kamil's AAR as the same issue came up...



Not sure what the big issue is with the factory evacuations. The IRL Soviets managed to get pretty much everything out before the Axis reached the cities. But it wasn't like one day the industry was there and the next day it ...
by Sammy5IsAlive
Thu Jul 23, 2026 5:13 pm
Forum: After Action Reports
Topic: GC41: Kamil (Ger) vs Dodo98 (Sov)
Replies: 66
Views: 3665

Re: GC41: Kamil (Ger) vs Dodo98 (Sov)




When I was planning my general strategy I wanted to push as fast as possible to create dillema for Soviet player - defend industry or face threat of encirclement.

Unfortunatelly it is really not dillema as all major industrial centers will just relocate and after after brief period produce ...
by Sammy5IsAlive
Sun Jul 19, 2026 8:53 pm
Forum: Gary Grigsby's War in the East 2
Topic: Question about the Bialystok-Minsk pocket, and pockets in general
Replies: 4
Views: 717

Re: Question about the Bialystok-Minsk pocket, and pockets in general

I'd say that there are essentially 4 different tasks that you might assign an infantry unit when making a pocket.

1) Maintaining the Western and North/Southwestern sides of the pocket (when playing Axis). These are the troops that are protecting your own rear areas and which will likely play the ...
by Sammy5IsAlive
Sat Jul 18, 2026 1:29 pm
Forum: After Action Reports
Topic: GC41: Jawi (Ger) vs Kamil (Sov)
Replies: 157
Views: 9293

Re: GC41: Jawi (Ger) vs Kamil (Sov)

How are the OOBs looking?
by Sammy5IsAlive
Sun Jun 28, 2026 10:38 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2681
Views: 243906

Re: Quick Questions Thread


1.- Level 3 Trenches dont decay? Nah, confirmed it decays. 3-4% droped to 2 - 98%.

2.- Can these (or level 2) be built in second line areas (not in contact with enemy, with regular troops, not with fortified regions)... I do have some of them in 4th or 5th line... but unsure if they were built ...
by Sammy5IsAlive
Sat Jun 06, 2026 11:03 am
Forum: Gary Grigsby's War in the East 2
Topic: Leningrad
Replies: 3
Views: 891

Re: Leningrad

Depending on the date, the 'off map' areas of Finland may not have fallen to Axis. I think that whilst they are still in Soviet hands Leningrad can trace supply back to them? I don't have the game open atm but I think they flip in late September 1941.
by Sammy5IsAlive
Tue Jun 02, 2026 2:06 pm
Forum: Gary Grigsby's War in the East 2
Topic: Morale Level Issue
Replies: 6
Views: 1245

Re: Morale Level Issue


Link to living rules? I searched Google but all versions I found had original rule.

Also, any idea why this change was made? Against a computer AI, sure, but against a competent human Axis, it is already difficult (impossible) to replicate historic Soviet successes. If anything, the increase in ...
by Sammy5IsAlive
Tue May 05, 2026 1:32 pm
Forum: After Action Reports
Topic: GC41: Jawi (Ger) vs Kamil (Sov)
Replies: 157
Views: 9293

Re: GC41: Jawi (Ger) vs Kamil (Sov)

What victory conditions are you playing?

If sudden death is enabled you must be close to the T29 Axis auto-loss number (high watermark below 525).
by Sammy5IsAlive
Tue Feb 17, 2026 9:43 am
Forum: Gary Grigsby's War in the East 2
Topic: EXP loss by exchanging elements
Replies: 10
Views: 1245

Re: EXP loss by exchanging elements

Ignore my previous posts - I was reading the TOE screen backwards and thinking that the list on the right was the 'target' TOE.

I see what you mean now - seems strange that those units don't hold onto their 43 squads.
by Sammy5IsAlive
Mon Feb 16, 2026 12:34 pm
Forum: Gary Grigsby's War in the East 2
Topic: EXP loss by exchanging elements
Replies: 10
Views: 1245

Re: EXP loss by exchanging elements

In your two examples the unit changes from the 43 Guards Corps TOE (which has a mixture of 43 rifle squads and Rifle Squad + elements and 162 SMG elements) to the 44 Guards Corps TOE (which only has Rifle Squad + elements and 486 SMG elements).

As a result of the TOE change they send their 43 ...

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