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by Sammy5IsAlive
Sun Nov 08, 2026 6:58 am
Forum: Gary Grigsby's War in the East 2
Topic: General Staff Utility - Feedback Welcome
Replies: 3
Views: 261

Re: General Staff Utility - Feedback Welcome

It all looks good but that planning map in particular is really really impressive. I can see how most of it can come from the commanders report CSV but how did you get the rivers on there?

In terms of tools that would be most useful I would say something to help manage support units.
by Sammy5IsAlive
Fri Nov 06, 2026 10:51 am
Forum: Gary Grigsby's War in the East 2
Topic: [GUIDE] Flowchart: Economy and Repairs
Replies: 16
Views: 2618

Re: [GUIDE] Flowchart: Economy and Repairs

Just a quick one before work - I looked at the Panzerjaegers in my game and with them I can see it happening. Will edit with further details later.
by Sammy5IsAlive
Thu Nov 05, 2026 4:48 pm
Forum: Gary Grigsby's War in the East 2
Topic: [GUIDE] Flowchart: Economy and Repairs
Replies: 16
Views: 2618

Re: [GUIDE] Flowchart: Economy and Repairs

Ok I'm back with T30/31

So by T30 the total PzIIIj numbers have shot up to 940, broken down as follows

36 in active pool
255 in transit pool (expecting 64 to active)
431 ready
218 damaged (expecting 22 to transit)


On T31 36 new tanks were built, 17 were received with reinforcements and 2 were ...
by Sammy5IsAlive
Thu Nov 05, 2026 3:34 pm
Forum: Gary Grigsby's War in the East 2
Topic: Reflections and suggestions on game balance and historical accuracy.
Replies: 16
Views: 1424

Re: Reflections and suggestions on game balance and historical accuracy.


The mechanic you are describing for "internal repairs" is in the game, it is just not mentioned in the Manual. See here for infos and the conversation I had with K62 about this a while ago. I may also suggest that the path Damaged > Transit > Active > Unit is not the full story or a "must ...
by Sammy5IsAlive
Thu Nov 05, 2026 3:32 pm
Forum: Gary Grigsby's War in the East 2
Topic: [GUIDE] Flowchart: Economy and Repairs
Replies: 16
Views: 2618

Re: [GUIDE] Flowchart: Economy and Repairs

Further to the discussions in the thread on the main board I thought I'd take a look at a few saves from my current campaign to see what is happening. Headline is that as far as I can tell in my campaign at least things are broadly working as described in the manual.

I'm looking at PzIIIj tanks ...
by Sammy5IsAlive
Wed Nov 04, 2026 2:08 am
Forum: Gary Grigsby's War in the East 2
Topic: Reflections and suggestions on game balance and historical accuracy.
Replies: 16
Views: 1424

Re: Reflections and suggestions on game balance and historical accuracy.

Going through your points...

1) I totally agree about playing to the victory conditions as originally designed. A Soviet player who retreats a lot in 1941 gets the short term win of not only maintaining their army but getting a sizable OOB going into winter 1941 and 1942. But it comes at a long ...
by Sammy5IsAlive
Sat Oct 31, 2026 3:33 pm
Forum: Gary Grigsby's War in the East 2
Topic: Massing the VVS 1942 isn't working.
Replies: 3
Views: 290

Re: Massing the VVS 1942 isn't working.


I've husbanded the VVS through 1941 and most of 1942... So. I set it to pounce on the Luftwaffe at a critical phase... and only 100 fighters and 40 bombers show up for the ground support. I know....Soviet air leaders ain't the best. But I did use one of the younger, better guys. Command chain ...
by Sammy5IsAlive
Thu Oct 29, 2026 4:41 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2754
Views: 270332

Re: Quick Questions Thread


Check often the Air Groups under Commander’s Report: put in “Rest” those units that have high
fatigue ( over 12-15 ); and return to duty those that have recovered.



Wiedrock thoughts on this?


I suspect this is more specific to WITW where you have strategic bombers doing very long distance ...
by Sammy5IsAlive
Wed Oct 28, 2026 5:58 pm
Forum: Gary Grigsby's War in the East 2
Topic: Inspired by Road to Moscow – what could a future wargame look like?
Replies: 17
Views: 1354

Re: Inspired by Road to Moscow – what could a future wargame look like?

One possible gameplay design off the top of my head.

The basic turn unit is 3 days.

Gameplay is then split into different blocks - the largest of which is 24 days (8 turns), then 12 days(4turns), then 6 days (2turns) and finally 3 days (1 turn). These blocks would correspond to AG/Army/Corps ...
by Sammy5IsAlive
Wed Oct 28, 2026 5:21 pm
Forum: Gary Grigsby's War in the East 2
Topic: Inspired by Road to Moscow – what could a future wargame look like?
Replies: 17
Views: 1354

Re: Inspired by Road to Moscow – what could a future wargame look like?


Everything you are describing is available in Command Ops and HOI3. But if you want to create a new game, go for it.


But both of those games look at one 'layer' to the exclusion of others.

HOI has divisional and below combat abstracted and outside of the control of the player.

Command Ops has ...
by Sammy5IsAlive
Wed Oct 28, 2026 10:21 am
Forum: Gary Grigsby's War in the East 2
Topic: Inspired by Road to Moscow – what could a future wargame look like?
Replies: 17
Views: 1354

Re: Inspired by Road to Moscow – what could a future wargame look like?

One big hurdle seems to be the huge numbers of tactical maps you'd need. Having an individual 'hand drawn' map for every hex seems unfeasible. The only way I could see it being manageable would be for the tactical maps to be procedurally generated based on the hex attributes from the strategic map ...
by Sammy5IsAlive
Mon Oct 19, 2026 6:39 am
Forum: Gary Grigsby's War in the East 2
Topic: STRATEGIC BOMBING RAILYARD
Replies: 10
Views: 566

Re: STRATEGIC BOMBING RAILYARD

I've not tried bombing railyards myself so I cannot really comment on the AD. The only thing I can think of off the top of my head is to check that the bomber payload is on that includes heavier bombs (rather than lots of lighter bombs).

Just a query - are you proposing doing this on turn 1 or did ...
by Sammy5IsAlive
Mon Oct 19, 2026 2:46 am
Forum: Gary Grigsby's War in the East 2
Topic: STRATEGIC BOMBING RAILYARD
Replies: 10
Views: 566

Re: STRATEGIC BOMBING RAILYARD

You can't really reduce the future stock as you describe. Railyards repair and their capacity to do so is unlimited. So you can only really affect the present situation. Your ideal target would be a railyard that is likely to be supplying large amounts of troops without many backup options elsewhere ...
by Sammy5IsAlive
Sun Oct 18, 2026 2:01 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2754
Views: 270332

Re: Quick Questions Thread


Is there any way to prevent friendly HQs from being displaced when isolated enemy divisions are destroyed inside a pocket?

The enemy divisions are correctly destroyed and removed from the map. However, during the process, they appear to "fly" out of the pocket, and if their displacement path ...
by Sammy5IsAlive
Thu Oct 08, 2026 12:38 pm
Forum: Gary Grigsby's War in the East 2
Topic: This can't be right in a blizzard. I think my game is broken.
Replies: 13
Views: 1273

Re: This can't be right in a blizzard. I think my game is broken.




And anyways.
This are 3x the Germans with 3x the guns and 2x the CV (even after Heavy Snow DISruption). So why would you expect a different outcome?


Let's see:
Summer uniforms... supposedly very worn out.
Frozen lubricants...
Worn out guns...
Broken down AFV's...
Poor rations and supplies ...
by Sammy5IsAlive
Tue Sep 08, 2026 3:04 pm
Forum: After Action Reports
Topic: Grand Campaign --- Q-Ball vs Sertorius21
Replies: 118
Views: 15624

Re: Grand Campaign --- Q-Ball vs Sertorius21



The game closed as no turn was played for about two months. If one of the administrators could allow the map and the various reports to be consulted, it would be easy to post pictures of these, even if no further turn is played.


If this game has been abandoned, can the devs get me access to ...
by Sammy5IsAlive
Wed Sep 02, 2026 11:56 am
Forum: Gary Grigsby's War in the East 2
Topic: Possible game option problems and next beta
Replies: 5
Views: 866

Re: Possible game option problems and next beta

Will the fix protect games that are already underway and have not yet been affected by the bug?
by Sammy5IsAlive
Sun Aug 23, 2026 12:50 pm
Forum: Gary Grigsby's War in the East 2
Topic: Air - *Night Missions*
Replies: 30
Views: 2710

Re: Air - *Night Missions*

Don't know if it might be of interest to you but Loki did a WITW AAR which has a lot of screenshots of strategic bombing in that game.

https://forums.matrixgames.com/viewtopic.php?t=345040&sid=289c019c6ea6d2d280d7d758049583de

I wonder if some of the issues you are seeing are because the strategic ...
by Sammy5IsAlive
Sat Aug 22, 2026 12:53 pm
Forum: Gary Grigsby's War in the East 2
Topic: Air - *Night Missions*
Replies: 30
Views: 2710

Re: Air - *Night Missions*

Just an alternative perspective - not intending to agree/disagree with your results or conclusions.

In the Blitz about 40,000 civilians were killed in about 250 days. So roughly 160/night or around 1k a week. Around 60% of those were in London so 600 a week. For the sake of argument let's say 2/3 ...

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