Search found 6 matches

by DarthFreddy
Sun Dec 04, 2016 3:00 pm
Forum: Strategic Command WWII War in Europe
Topic: Is it possible to neutralize Malta without capturing it?
Replies: 3
Views: 73

Is it possible to neutralize Malta without capturing it?

Basically will Malta stop interfering with my supplies if I bomb the city? To what level, the ports too?

Thx
by DarthFreddy
Wed Jan 14, 2015 4:52 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 36182

RE: AI Improvement Mod (1.04 Release)

I would really like to try this mod, but I'm using Brone's Extended Universe compilation mod that adds some UI, graphics and sound mods to Extended Universe. Can I just paste the files from the AI mod into the mod folder I'm using,or will that break stuff?
by DarthFreddy
Wed Jan 14, 2015 12:40 pm
Forum: Distant Worlds 1 Series
Topic: How to increase trade volume between empires?
Replies: 9
Views: 253

How to increase trade volume between empires?

<t> In my games there never seems to be any trade between my own and other empires. Usually what happens is that, in the early game when contact with a new empire is made a string of freighters make their way to foreign stations to trade some goods but then the trade volume quickly declines to near ...
by DarthFreddy
Sun Jan 11, 2015 1:28 am
Forum: The War Room
Topic: Spaceports and Trade
Replies: 4
Views: 188

RE: Spaceports and Trade

That was helpful, thx!
by DarthFreddy
Fri Jan 09, 2015 7:51 pm
Forum: The War Room
Topic: Spaceports and Trade
Replies: 4
Views: 188

Spaceports and Trade

<r> Hi, I'm new to the game and I've been busy reading up on the many mechanics, but I'm still confused about one thing:<br/>
<br/>
How do spaceports affect trade?<br/>
<br/>
From what I can tell, transports will ship resources to and from a colony without it having a spaceport. I assume this ...

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