Search found 96 matches

by Norm49
Thu Oct 09, 2025 3:53 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Some Air and Naval Questions
Replies: 12
Views: 416

Re: Some Air and Naval Questions

If they patrol,

Experience keeps increasing until it reaches:
⦁ 25 for civilian ships (TK, AK, AP, etc.),
⦁ 35 for non-combat ships (AV,AR, etc.),
⦁ 45 for semi-combat ships (APD, SC, PC, PG etc.),
⦁ 55 for combat ships (DD, CA, BB, CV etc.)
by Norm49
Thu Jan 23, 2025 9:49 am
Forum: Tech Support
Topic: Event editor can't detect mine
Replies: 8
Views: 532

Re: Even editor can't detect mine

Up

Been waiting for a dev respond for nearly a years now.
by Norm49
Sun Jul 07, 2024 11:06 am
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 869
Views: 87966

Re: CMO RUNNING POLL - Gameplay feature requests

trevor999 wrote: Tue Jul 02, 2024 3:02 pm 7. In Scenario Editor, ability to initially assign specific a/c to specific parking spaces/hangers at bases
You can turn off group view by pressing 9 on the num pad. Then select the parking spot you want and add the aircraft to that specific spot.
by Norm49
Thu Apr 25, 2024 1:57 am
Forum: War in the Pacific: Admiral's Edition
Topic: Japanese shipborne flak
Replies: 73
Views: 2466

Re: Japanese shipborne flak

it been mention that higher calibre can be use for mutual defence. But what are the requirement, form what range/altitude can a AA weapon be use for fleet mutual defence?.
by Norm49
Thu Mar 28, 2024 3:41 am
Forum: Tech Support
Topic: Event editor can't detect mine
Replies: 8
Views: 532

Re: Even editor can't detect mine

The trigger is set to fire when mine are present in the area. The side don't have to detect them.
by Norm49
Thu Mar 28, 2024 2:11 am
Forum: Tech Support
Topic: Event editor can't detect mine
Replies: 8
Views: 532

Re: Even editor can't detect mine

Are developer looking at this forum? I know they say to be patient but I been waiting to keep working on my scenario for a month now.
by Norm49
Wed Feb 28, 2024 12:14 am
Forum: Tech Support
Topic: Event editor can't detect mine
Replies: 8
Views: 532

Event editor can't detect mine

Hi,

no matter what i try I can't set up a trigger to detect if mine are present in an area. I create this simple scenario to demonstrate.
by Norm49
Wed Feb 21, 2024 5:14 am
Forum: Lua Legion
Topic: LUA to change destination in cargo mission
Replies: 2
Views: 346

Re: LUA to change destination in cargo mission

I don't know but maybe can can set the base to be on your side at mission start and change it with LUA after 1 sec. This will allow you to set up the mission as the base is on your side when you set it up.
by Norm49
Wed Feb 14, 2024 8:58 pm
Forum: Lua Legion
Topic: LAU Trigger for mines cleared?
Replies: 13
Views: 1047

Re: LAU Trigger for mines cleared?

So this scrip create mine but what about detecting if the mine have been clear?
by Norm49
Wed Feb 14, 2024 3:50 pm
Forum: Lua Legion
Topic: "Teaching" Chat GPT the CMO Lua Library
Replies: 4
Views: 1359

Re: "Teaching" Chat GPT the CMO Lua Library

Do you have link or script you can show us that you show to chat GPT to have this result. I'm also trying to scrip with chat GPT help. Work like a charm in ARMA but in CMO we both have a to learn.
by Norm49
Wed Feb 14, 2024 3:19 pm
Forum: Mods and Scenarios
Topic: LUA trigger when base recive cargo
Replies: 6
Views: 454

Re: LUA trigger when base recive cargo

ok the last one didn't work as cargo[2].cargo doesn't work. So if there is only one cargo type then I can make it work but if there is 2 cargo type, stranded personal and the pallet in this case then i doesn't work.

Any idea.
I keep trying when waiting for a answer,

but I have people working on ...
by Norm49
Wed Feb 14, 2024 2:44 pm
Forum: Mods and Scenarios
Topic: Mod Creation Assistance
Replies: 4
Views: 661

Re: Mod Creation Assistance

Some one can't make a mod that you have to pay for and no one but the developer can sell DLC. Also you asking for hundred of hour of development. That is just not gone a happen.
by Norm49
Wed Feb 14, 2024 2:00 pm
Forum: Mods and Scenarios
Topic: LUA trigger when base recive cargo
Replies: 6
Views: 454

Re: LUA trigger when base recive cargo

Ok if i understand correctly


local dbid = 9 -- create a local variable call dbid equal to 9 were 9 is the id of the unit in the data base i use for the scenario

local quantity = 50 -- create a local variable call quantity equal to 50 in this case to number of object with the data base id 9 I ...
by Norm49
Wed Feb 14, 2024 4:58 am
Forum: Mods and Scenarios
Topic: LUA trigger when base recive cargo
Replies: 6
Views: 454

LUA trigger when base recive cargo

Hi,

i have a mission were a need to detect if a cargo and how much of it is in a base.

1st Situation did the base recive some pallet of medical supply (Custom pallet create with the cargo system)

2nd situation how many stranded unit have been move to a base, and how much it revive.
Using lua am ...
by Norm49
Wed Jan 03, 2024 7:26 am
Forum: Command: Modern Operations series
Topic: Identifying SAM and ship
Replies: 0
Views: 393

Identifying SAM and ship

Hi,

I was playing the A new world scenario and I was trying to recon the enemy fleet. This end poorly for my pilot so now I am trying to come up with a plan on how to identify SAM defence and/or ship composition of a fleet with less risk to my aircraft. In that scenario you don't exactly know what ...
by Norm49
Tue Dec 12, 2023 9:13 pm
Forum: Command: Modern Operations series
Topic: WW2 aircraft alternative modren database
Replies: 5
Views: 663

Re: WW2 aircraft alternative modren database

Still wort trying.

On a side note I notice I can put UAV on ship so this may be my solution. I'm also looking at helicopter. For the moment UAV with modify weapon mount seam to be the best solution.
by Norm49
Tue Dec 12, 2023 6:43 pm
Forum: Command: Modern Operations series
Topic: WW2 aircraft alternative modren database
Replies: 5
Views: 663

Re: WW2 aircraft alternative modren database

Dose any one know hoe to make this work? I can add tonne of facility bu it never let me add non carrier aircraft even if a i have hundred of parking space and 5'000m runways.
by Norm49
Fri Nov 24, 2023 7:45 am
Forum: Command: Modern Operations series
Topic: WW2 aircraft alternative modren database
Replies: 5
Views: 663

Re: WW2 aircraft alternative modren database

I just try and it wont allow me to add aircraft that are not carrier capable. It say it ecced the maximum parking space. I try adding 60 very large parking space and it still wont let me. The carrier was empty with 60 parking space and i was trying to add only 1 aircraft.

If we can make it work ...
by Norm49
Thu Nov 23, 2023 12:37 pm
Forum: Command: Modern Operations series
Topic: WW2 aircraft alternative modren database
Replies: 5
Views: 663

WW2 aircraft alternative modren database

Hi,

i want to do a finial count down type scenario but using the modern data base. For ship and submarine finding alternative unit and/or modify them is easy but for aircraft especially carrier capable one is had. Do you know any carrier base aircraft I could use for this.

Ideally prop aircraft no ...
by Norm49
Wed Jun 28, 2023 10:09 pm
Forum: Lua Legion
Topic: Variable meet condition
Replies: 4
Views: 772

Re: Variable meet condition

Apparently I also don't understand how to use the print command.

Any ways the scenario is now in attachment.

Go to advanced search