Search found 12 matches

by MTAMounties
Sat Nov 19, 2022 11:48 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Wishlist
Replies: 61
Views: 5968

Re: Wishlist

Enjoying the Canadian scenario as I was 8CH myself. Would like to see a larger "unit already moved/ordered" marker, maybe a larger icon arrow or an outline of some kind. Cheers!
by MTAMounties
Sat Nov 27, 2021 8:17 pm
Forum: Gary Grigsby's War in the East 2
Topic: WEll damn it was on sale but now it isn't.
Replies: 17
Views: 910

RE: WEll damn it was on sale but now it isn't.

<t> THIS.<br/>
<br/>
What's up guys? I got two e-mails late yesterday for the holiday sale saying WiTE 2 is half off, I'm asleep so I'm like, OK will do it tomorrow. Then going to do the buy just now its actually not on sale, it's back at regular price and others have encountered the same issue ...
by MTAMounties
Sat Mar 27, 2021 9:47 pm
Forum: Gary Grigsby's Eagle Day to Bombing the Reich
Topic: Assign Auto Control to Command HQ's?
Replies: 3
Views: 343

RE: Assign Auto Control to Command HQ's?

I knew I wasn't yet senile (getting close though) but I remembered you could set the Fighter Command Groups to computer control under Set Doctrine. Which is why I asked if the reverse was true for Bomber Command in Bombing the Reich.

S

by MTAMounties
Sat Mar 13, 2021 8:37 pm
Forum: Gary Grigsby's Eagle Day to Bombing the Reich
Topic: Assign Auto Control to Command HQ's?
Replies: 3
Views: 343

Assign Auto Control to Command HQ's?

<t> Hi all:<br/>
<br/>
Any way to assign automatic mission planning to some of the subordinate commands (8th AF, Bomber Command, 9th AF, 15th AF etc)? So if I wanted to concentrate on just manually managing Bomber Command, for example, can I assign some form of auto planning to all the others?<br ...
by MTAMounties
Sun Nov 19, 2017 3:21 am
Forum: The Operational Art of War IV
Topic: Two Questions - Formation Subordinates and Movement Expenditure
Replies: 5
Views: 165

RE: Two Questions - Formation Subordinates and Movement Expenditure

Thanks guys! (I will scrabble around furiously to find the downloadable file for the happy circles!! Hahahaha!)
by MTAMounties
Sat Nov 18, 2017 10:37 pm
Forum: The Operational Art of War IV
Topic: Two Questions - Formation Subordinates and Movement Expenditure
Replies: 5
Views: 165

Two Questions - Formation Subordinates and Movement Expenditure

<t> Two questions:<br/>
<br/>
1. Is there any way to easily see a Div/Corps/Army HQ's subordinate formations (other than the sad grey circles which tend to get lost in medium 2D view)? Like the coloring system (or similar) in the Decisive Campaigns series?<br/>
<br/>
2. Is there any way to tell ...
by MTAMounties
Fri Nov 17, 2017 9:44 pm
Forum: The Operational Art of War IV
Topic: Single Unit vs Group Move
Replies: 4
Views: 219

RE: Single Unit vs Group Move

Perfect thank you!
by MTAMounties
Fri Nov 17, 2017 9:26 pm
Forum: The Operational Art of War IV
Topic: Single Unit vs Group Move
Replies: 4
Views: 219

RE: Single Unit vs Group Move

<t> Having established that is there an option to select a group move after I set the menu show delay greater than 1? For the odd time that I want to make a group move without having to go back to the menu show delay option. Even setting at 2 and leaving my cursor over an HQ or unit doesn't bring up ...
by MTAMounties
Fri Nov 17, 2017 8:50 pm
Forum: The Operational Art of War IV
Topic: Single Unit vs Group Move
Replies: 4
Views: 219

Single Unit vs Group Move

Is there any way to disable the constant interface check for single vs group unit move? In the previous version one could move every unit individually with no pop-up asking for confirmation of individual vs group move and I always used to do individual unit movement. Thanks!
by MTAMounties
Sun Feb 28, 2016 3:17 pm
Forum: Tigers on the Hunt
Topic: AI Continue Disable for Movement
Replies: 3
Views: 212

RE: AI Continue Disable for Movement

Ah yes, thank you that makes sense! Cheers.
by MTAMounties
Sun Feb 28, 2016 2:12 pm
Forum: Tigers on the Hunt
Topic: AI Continue Disable for Movement
Replies: 3
Views: 212

AI Continue Disable for Movement

<t> Pardon me if this has been asked and answered before but is there a way to disable the AI Continue for enemy movement? I don't particularly need to see the hex by hex movement of enemy forces and hitting AI Continue after each move is tiresome. Enemy fire yes I want to see that, but not each ...
by MTAMounties
Fri Jul 10, 2015 9:46 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Air Strike Notification
Replies: 2
Views: 336

Air Strike Notification

<t> Is there any way to automatically close or speed up the air strike notification instead of manually having to click "OK" for each instance? Playing an Overlord scenario as the Germans and its getting mighty tiresome manually closing each air strike notification as the Allies dump their bombs on ...

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