Search found 39 matches

by StrategyGamer
Tue Jun 20, 2017 2:05 am
Forum: Scenario Design and Modding
Topic: Question on supply
Replies: 3
Views: 140

RE: Question on supply

Well, my map is 10 miles a hex.

I think I can just increase my defense as, if this works like Panzer Corps, more defense means you take less damage overall, and more attack means you deal more damage overall.

We'll need a developer to clarify that though.
by StrategyGamer
Mon Jun 19, 2017 10:25 pm
Forum: Scenario Design and Modding
Topic: Question on supply
Replies: 3
Views: 140

Question on supply

<t> One Question<br/> <br/> How do you change how fast units "die" when out of supply? Of course, in the normal game, each round is anywhere from 14 days to a month. In my scenario, each round is only 4-8 days, so realistically, units should be worthless in 2-3 turns instead of just 1.<br/> <br/> </t>
by StrategyGamer
Sun May 28, 2017 10:55 am
Forum: Tech Support
Topic: Failed: Initialize_unit_counter_surfaces
Replies: 3
Views: 487

RE: Failed: Initialize_unit_counter_surfaces

<r> I am now getting this error for every new scenario that I create, that isn't from the original scenarios<br/> <QUOTE><s>[quote]</s>ORIGINAL: zakblood<br/> <br/> send a private pm maybe better <e>[/quote]</e></QUOTE> <br/> Seeing that it is happening with every scenario, it doesn't have anything ...
by StrategyGamer
Sat May 27, 2017 12:21 pm
Forum: Tech Support
Topic: Failed: Initialize_unit_counter_surfaces
Replies: 3
Views: 487

Failed: Initialize_unit_counter_surfaces

<t> I have been trying to create a test scenario for a large scenario that I am creating and I am getting this error.<br/> I had exported the data from the main scenario and imported it into the test scenario.<br/> <br/> It works fine on the editor, but loading it up in-game creates the error.<br/> ...
by StrategyGamer
Fri May 26, 2017 6:45 pm
Forum: Scenario Design and Modding
Topic: Map of Europe (edition) 20kms/hex
Replies: 268
Views: 24132

RE: Map of Europe 20kms/hex

It would be extremely interesting if someone made a WW2 scenario out of this.
I'm not up for it, but I would think that someone else would be...
Not that I am thinking of anyone in here.
by StrategyGamer
Fri May 26, 2017 6:39 pm
Forum: Scenario Design and Modding
Topic: A tip to aspiring map makers
Replies: 0
Views: 128

A tip to aspiring map makers

<r> Are you tired of the constant checking of maps to see if a city is positioned "just right?"<br/> <br/> Well, have no fear because Panzer Corps is here! Or a game with an editor that allows a map overlay...<br/> <br/> If you own Panzer Corps, Advanced Tactics Gold, or really any game with an edit...
by StrategyGamer
Sat May 20, 2017 11:05 pm
Forum: Tech Support
Topic: v 1.03 Editor Crash
Replies: 3
Views: 390

RE: v 1.03 Editor Crash

It seems like WeTransfer didn't work, I'll try dropbox then...

So I sent the dropbox link via Gmail. Do not be alarmed at the fact that the names of this account and my Gmail are different. I simply am too lazy to change it. [8|]
by StrategyGamer
Thu May 18, 2017 5:27 pm
Forum: Tech Support
Topic: v 1.03 Editor Crash
Replies: 3
Views: 390

v 1.03 Editor Crash

<t> I have a old scenario that I made when the game was first made. I made significant progress on it, though I never completed it.<br/> I had to reinstall windows not too long ago on this computer, though I kept my personal files. I then deleted the old Strategic Command WWII files (Uninstall didn'...
by StrategyGamer
Fri Jan 20, 2017 9:49 pm
Forum: Tech Support
Topic: Downgrading of UK Resources and supply
Replies: 12
Views: 158

RE: Downgrading of UK Resources and supply

I have had the same experience with the Soviet Union where all supply has gone down dramatically. This happened very recently so I had to quit the game because of it.
This is a game breaking bug, and should be fixed asap. Rare or not, it can ruin games
by StrategyGamer
Fri Jan 20, 2017 1:57 am
Forum: Tech Support
Topic: Editor Crash
Replies: 0
Views: 70

Editor Crash

<t> About half the time I open up the editor and click on a button to open a campaign, the editor crashes... <br/> <br/> This is not a very big problem (I can just get back on it in like 10 seconds), but I just wanted to address it.<br/> <br/> It is annoying, but only for a couple of seconds.<br/> <...
by StrategyGamer
Sat Jan 14, 2017 8:22 pm
Forum: Scenario Design and Modding
Topic: Proper amount of MPPs in a map
Replies: 1
Views: 101

Proper amount of MPPs in a map

<t> What is the amount of MPPs that a certain map should have?<br/> <br/> For instance, I am currently making a 204 x 142 map of the Eastern Front, with 10 mile hexes, and the base units are Divisions and Corps<br/> <br/> Should I just use the base map's MPP amount for the Eastern Front? (MPPs locat...
by StrategyGamer
Fri Nov 18, 2016 2:07 am
Forum: Tech Support
Topic: Editor problems
Replies: 5
Views: 243

RE: Editor problems

Yeah, got both problems fixed.
Thanks! [&o]
by StrategyGamer
Fri Nov 18, 2016 12:14 am
Forum: Tech Support
Topic: Editor problems
Replies: 5
Views: 243

Editor problems

<t> How do you change the editor resolution after setting it before you launch it?<br/> I set it to 15.. by something, but would like to change it to 1366 by 768.<br/> Right now, it is about the size of my screen, so the taskbar clips through, cutting off the bottom bit of the editor.<br/> Fullscree...
by StrategyGamer
Sun Sep 25, 2016 12:10 am
Forum: Strategic Command WWII War in Europe
Topic: Steam release?
Replies: 14
Views: 679

RE: Steam release?

All for Steam!!
by StrategyGamer
Sat Aug 13, 2016 7:17 pm
Forum: Developer Blog
Topic: Strategic Command Blog Post #2: 'Artificial Intelligence'
Replies: 23
Views: 1549

RE: Strategic Command Blog Post #2: 'Artificial Intelligence'

I've never seen an AI that good!
I'm can't wait to die within turns [:D]
by StrategyGamer
Tue Jul 19, 2016 11:40 pm
Forum: Mods and Scenarios
Topic: Scenario size
Replies: 1
Views: 537

Scenario size

Has anyone tried making a map that is over 500 thousand hexes?
Because I'm trying to make a 900 x 700 map (630 thousand hexes)
by StrategyGamer
Sat Jul 16, 2016 7:02 am
Forum: Strategic Command WWII War in Europe
Topic: Thoughts
Replies: 13
Views: 253

Thoughts

Never played/seen any Strategic Command game but, this seems interesting
It has a Panzer Corps unit feel and a Commander: The Great War economic and map feel
With an editor too, think I'll get this when this comes out
by StrategyGamer
Mon Jun 20, 2016 7:00 pm
Forum: Mods and Scenarios
Topic: Item screen question
Replies: 4
Views: 131

RE: Item screen question

Oh, okay, Thanks Ernie for the help! [&o]
by StrategyGamer
Sun Jun 19, 2016 6:17 am
Forum: The War Room
Topic: Suggestion for AI supply problems.
Replies: 16
Views: 829

RE: Suggestion for AI supply problems.

<t> My fix is to just multiply the supply need of the highest hq's (Already calculated, also works with Custom Scenarios), multiply it by 1.2 or something like that, and have that be the minimum amount of supply the AI should build, so it will always be in supply, and soon enough their production ce...
by StrategyGamer
Sun Jun 19, 2016 6:06 am
Forum: Advanced Tactics Series
Topic: Infantry Gun vs Anti-tank gun
Replies: 9
Views: 215

RE: Infantry Gun vs Anti-tank gun

<t> It depends on the situation, in a forest/jungle front, then Infantry Gun is the way to go, as Armor/Armour will be useless in the terrain and infantry will be on the prowl.<br/> In open terrain, AT would be the best choice as AC and tanks would dominate<br/> <br/> IG has the advantage of the ran...

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