Search found 32 matches

by imp44791
Sat Aug 03, 2024 9:15 pm
Forum: Rule the Waves 3
Topic: Convoy battle made more difficult by absence of convoy
Replies: 6
Views: 699

Re: Convoy battle made more difficult by absence of convoy

I think I have a correlation for this infuriating bug that gifts VP to the enemy. It happens after you've wiped out a good portion of their fleet in a recent battle. The matchmaker routine desperately tries to arrange the typical RTW situation where the human must be heavily outnumbered at all times ...
by imp44791
Thu Jul 25, 2024 6:08 am
Forum: Rule the Waves 3
Topic: RTW3: v.1.00.51 Public Beta Now Available
Replies: 12
Views: 1285

Re: RTW3: v.1.00.51 Public Beta Now Available

For the record, I see this bug intermittently as well.
by imp44791
Sat Jul 06, 2024 11:45 am
Forum: Rule the Waves 3
Topic: QoL improvements for next patches
Replies: 1
Views: 346

QoL improvements for next patches

I suspect I shouldn't be bothering, considering the reception that suggestions/bug reports tend to have had in the past, but let's assume the best. I think I echo the sentiments of at least the Steam discussion boards in some of the points below. Some are mine.

1. In Captain's mode (only), if we ...
by imp44791
Tue Mar 19, 2024 5:33 pm
Forum: Rule the Waves 3
Topic: A request re: that infernal "Turret Jammed" loop
Replies: 13
Views: 1773

Re: A request re: that infernal "Turret Jammed" loop

Capture.JPG

Battle just started, 13'' qual 0 guns are old hat (I've got 16'' qual 0 deployed on BBs). Twins in 7 year old ships. Haven't built up speed yet because THE BATTLE JUST STARTED.

4 jams in 4 minutes. The definition of WAD.

I could go on, but I won't. Last post on this, and I do mean ...
by imp44791
Sun Mar 17, 2024 2:42 pm
Forum: Rule the Waves 3
Topic: A request re: that infernal "Turret Jammed" loop
Replies: 13
Views: 1773

Re: A request re: that infernal "Turret Jammed" loop

As I said, I made my point. I could bombard the forum with insane jam-unjam loop reports in the double figures, but anyone who's played the game can attest that this is a very silly situation. It's not game breaking like the missing refit designs which are STILL occasionally happening at reload, or ...
by imp44791
Mon Mar 11, 2024 8:11 am
Forum: Rule the Waves 3
Topic: A request re: that infernal "Turret Jammed" loop
Replies: 13
Views: 1773

Re: A request re: that infernal "Turret Jammed" loop

It happens and has happened in every single save and I've played loads.

It happens in 1890, and it happens in 1945.

It happens for singles and it happens for twins (more often for those). EDIT: I never use triples until very late in the period, as I am a speed freak who fears torpedoes. And loves ...
by imp44791
Sun Mar 10, 2024 7:04 pm
Forum: Rule the Waves 3
Topic: A request re: that infernal "Turret Jammed" loop
Replies: 13
Views: 1773

Re: A request re: that infernal "Turret Jammed" loop

Always maximum variability. It shouldn't lead to such absurd results.

The rest of the info is in the OP
by imp44791
Sun Mar 10, 2024 9:26 am
Forum: Rule the Waves 3
Topic: A request re: that infernal "Turret Jammed" loop
Replies: 13
Views: 1773

Re: A request re: that infernal "Turret Jammed" loop

This is a battle in the dreadnought era (1921) no planes. State of the art BC, 4 twin 14'' turrets, chasing a couple of CLs.

jamujam.JPG

That's 4 jam-unjam loops in 18 minutes.

But wait! There's more!

jamujam2.JPG

So, we're up to 6 in less than an hour. There were 2 more in the next half ...
by imp44791
Sat Mar 09, 2024 7:12 pm
Forum: Rule the Waves 3
Topic: A request re: that infernal "Turret Jammed" loop
Replies: 13
Views: 1773

A request re: that infernal "Turret Jammed" loop

I'm testing .39 patch with Japan and to be fair a lot has been going well. Some silly situations like "The Diet cuts funding because of low tensions" when the orange bar is about to hit the black line are still there, but I can suspend disbelief that much as to assume that politicians live in cloud ...
by imp44791
Wed Jan 17, 2024 9:58 am
Forum: Rule the Waves 3
Topic: CV magazine explosion?
Replies: 7
Views: 994

Re: CV magazine explosion?

Didn't St Lo explode in Leyte after the kamikaze strike because of a magazine explosion? Although it may have been torpedo storage for its bombers (I haven't got the time to check my sources now).

I'm also fairly sure that Franklin came within a whisker of going the same way after her own kamikaze ...
by imp44791
Wed Jan 17, 2024 9:54 am
Forum: Rule the Waves 3
Topic: Save corruption problems persist
Replies: 5
Views: 841

Save corruption problems persist

All I did was save the game normally and it will not reload any more. I had ship designs vanish previously and went with the emergency "allocated a design" dialog but now the save is completely corrupted. I am attaching an ongoing save (Game 1) that is now completely unrecoverable. I am also ...
by imp44791
Tue Jan 09, 2024 10:40 pm
Forum: Rule the Waves 3
Topic: More reload troubles
Replies: 9
Views: 1045

Re: More reload troubles

nanni wrote: Fri Dec 29, 2023 4:18 pm Have the same problem too. Not from old save game
Completely fresh games for me too. I love playing the ironclad era so I always restart on new patches.
by imp44791
Thu Dec 28, 2023 4:05 pm
Forum: Rule the Waves 3
Topic: More reload troubles
Replies: 9
Views: 1045

Re: More reload troubles

Sorry, I meant the .33 patch
by imp44791
Thu Dec 28, 2023 1:41 pm
Forum: Rule the Waves 3
Topic: More reload troubles
Replies: 9
Views: 1045

More reload troubles

I have never seen this before the .32 patch.

After reloading this save game I get this cascade of error messages on foreign ship designs missing.


Capture.JPG


I have seen it in a previous save but I attributed to corruption because of a power failure mid-battle. This time it was after a ...
by imp44791
Wed Dec 27, 2023 3:17 pm
Forum: Rule the Waves 3
Topic: Ship identification on reload
Replies: 0
Views: 229

Ship identification on reload

One of the most annoying features of saving mid battle is that on reload all ships get reidentified. This means that a ship that was previously fully identified, engaged for umpteen turns etc, becomes "unidentified ship" as often as not. With night battles this is especially infuriating as ships may ...
by imp44791
Wed Dec 27, 2023 9:09 am
Forum: Rule the Waves 3
Topic: Istria
Replies: 2
Views: 539

Re: Istria


The Istrian peninsula was one of Italy's principal war objectives in WW1 and WW2. And yet, in this game, you can't invade it. Seems very odd.


You have to abstract things a bit. Don't think of it as Istria, rather than the Austrian homeland. If you could annex it together with Dalmatia, it would ...
by imp44791
Sat Dec 09, 2023 11:16 am
Forum: Rule the Waves 3
Topic: Latest patch: unable to build ship in foreign yard
Replies: 3
Views: 450

Latest patch: unable to build ship in foreign yard

1890 start, Japan.

Design a CA for a British yard (max capacity 15000 tons) at 9000 tons. My yards are not yet expanded.

Design is paid for, and after 3 months the build screen comes up but when I give the order to actually build then thing I get the error message that my yards are not big enough ...
by imp44791
Wed Nov 01, 2023 3:43 pm
Forum: Rule the Waves 3
Topic: Couple of issues (one a bug)
Replies: 8
Views: 749

Re: Couple of issues (one a bug)


The turret jams are a trade off in my opinion. No problem there. If you put 4 gun turrets early you will get a lot of them f.e.


Just to repeat my point, the issue is not the jamming (though I very rarely use more than double turrets as I am a speed freak and I hate the limitation of max speed ...
by imp44791
Thu Oct 26, 2023 9:38 pm
Forum: Rule the Waves 3
Topic: Couple of issues (one a bug)
Replies: 8
Views: 749

Re: Couple of issues (one a bug)


With regards to issue 2, are you playing with severe tech variability, and were they twin turrets?

I assume not, but wish to clarify because one of the 'severe tech issues' that can develop is that single turrets are superior to multi-turrets.


Yes max tech variation (always prefer it for ...

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