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by WilliSaenger
Sun Aug 27, 2023 8:37 am
Forum: Gary Grigsby's War in the East 2
Topic: Possible exploit winter '41
Replies: 2
Views: 602

Possible exploit winter '41

Shouldn't the transfer of units to the TB be associated with some level of logistics penalties or other penalties in order to avoid the German player to teleport all Panzers to the TB for free during the winter of '41? Maybe this can be addressed before the release of the OOB 2.0? Thanks.
by WilliSaenger
Fri Nov 05, 2021 7:49 pm
Forum: Strategic Command WWII: World at War
Topic: Strategic Command: World at War - New Patch (1.12.01)
Replies: 23
Views: 843

RE: Strategic Command: World at War - New Patch (1.12.01)

Yes, I'm running a mod. Will take a look into it, thank you!
by WilliSaenger
Fri Nov 05, 2021 11:54 am
Forum: Strategic Command WWII: World at War
Topic: Strategic Command: World at War - New Patch (1.12.01)
Replies: 23
Views: 843

RE: Strategic Command: World at War - New Patch (1.12.01)

<t> Hello,<br/>
<br/>
ok, it makes sense. I have not tried it, but I believe that theoretically by beeing "Axis occupied" I may land with German units there even though Italy has not joined the axis yet.<br/>
<br/>
Can you please say something about the Reports? Isn't it odd that if you want to ...
by WilliSaenger
Thu Nov 04, 2021 6:57 pm
Forum: Strategic Command WWII: World at War
Topic: Strategic Command: World at War - New Patch (1.12.01)
Replies: 23
Views: 843

RE: Strategic Command: World at War - New Patch (1.12.01)

<t> I also noticed that at the beginning of the war in Abyssinia the map indicator shows "Axis (occupied)" even though the Italians have not joined the Axis and the war mobilization is at 69%. As I understand it should show "Axis (69%)" and give no info about the supply state when clicking the show ...
by WilliSaenger
Thu Nov 04, 2021 6:51 pm
Forum: Strategic Command WWII: World at War
Topic: Strategic Command: World at War - New Patch (1.12.01)
Replies: 23
Views: 843

RE: Strategic Command: World at War - New Patch (1.12.01)

<r> Hello I noticed that in the reports section there is no distinction between Uk units and Chinese/Indian units, they are all Uk units. The same goes for the German and Japanese units, they all are German units.<br/>
<IMG src=""><s>[img]</s><e>[/img]</e></IMG><br/>
<br/>
<IMG src="https://www ...
by WilliSaenger
Tue Oct 26, 2021 11:27 am
Forum: Tech Support
Topic: Online server requires version 1.22.01
Replies: 27
Views: 989

Online server requires version 1.22.01

<r> Hello,<br/>
<br/>
I would like to continue my multiplayer campaign, but when I try to connect to the server I receive this message:<br/>
<I><s>[i]</s>Online server requires verison 1.22.01 in order to continue. Please upgrade your game to the latest verison.<e>[/i]</e></I><br/>
<br/>
As far ...
by WilliSaenger
Tue Sep 07, 2021 11:26 am
Forum: Tech Support
Topic: Application crash when connecting Multiplayer
Replies: 12
Views: 1751

RE: Application crash when connecting Multiplayer

By the version number of the update, it seems that it was finalized on April 20 2021...lol
by WilliSaenger
Mon Sep 06, 2021 1:33 pm
Forum: Tech Support
Topic: Application crash when connecting Multiplayer
Replies: 12
Views: 1751

RE: Application crash when connecting Multiplayer

One solution would be to make part of the game open source, so we can fix it ourselves and you still get the money for the game.This would give the CloseCombatSeries a new life and increase your revenues at the same time.
by WilliSaenger
Mon Aug 16, 2021 3:30 pm
Forum: Close Combat: Modern Tactics
Topic: New .exe
Replies: 19
Views: 1551

RE: New .exe

OK, thank you.
by WilliSaenger
Sun Aug 15, 2021 3:40 pm
Forum: Close Combat: Modern Tactics
Topic: New .exe
Replies: 19
Views: 1551

RE: New .exe

Hello Steve,

I was thinking about buying this CC version, but is this update with the fix in the making and will it be out soon?

Thank you in advance.
by WilliSaenger
Fri Jul 30, 2021 5:33 am
Forum: Close Combat: The Longest Day
Topic: Point system in TLD
Replies: 4
Views: 814

RE: Point system in TLD

Hi Steve,

thank you for your answer, I appreciate it.

by WilliSaenger
Tue Jul 27, 2021 4:04 am
Forum: Close Combat: The Longest Day
Topic: Point system in TLD
Replies: 4
Views: 814

RE: Point system in TLD

Thank you for your response.

I was hoping that the devs could take a brief look at the code and clarify those points since there is nothing in the manual.

Also thank you for your great mods!
by WilliSaenger
Mon Jul 26, 2021 3:44 pm
Forum: Close Combat: The Longest Day
Topic: Point system in TLD
Replies: 4
Views: 814

Point system in TLD

<r> Hello Devs,<br/>
<br/>
<br/>
How does it help to know the cost of a unit?<br/>
How does the total points of a BG affect it's fighting capability?<br/>
Are those points just a mere reference to find out how strong an active rooster is?<br/>
Are reinforcements in a campaign linked to the ...
by WilliSaenger
Wed Jun 23, 2021 11:08 am
Forum: Close Combat: The Longest Day
Topic: Close Combat: The Longest Day - v5.50.33 Update
Replies: 8
Views: 1169

RE: Close Combat: The Longest Day - v5.50.33 Update

<t> [UPDATE]<br/>
After playing dozens more multiplayer battles, I did not encounter any crashes during an airstrike.<br/>
What I did encounter though were multiple crashes exactly at the end of the battle after a morale breakdown.<br/>
It may well be, that the game did not crash because of the ...
by WilliSaenger
Tue Jun 01, 2021 5:27 pm
Forum: Close Combat: The Longest Day
Topic: Close Combat: The Longest Day - v5.50.33 Update
Replies: 8
Views: 1169

RE: Close Combat: The Longest Day - v5.50.33 Update

Hello Steve,

I don't know if the client or the host crashed unfortunately.We both have the Matrix version of the game and the update from the Matrix website.

Thanks for reaching back.
by WilliSaenger
Sun May 30, 2021 5:38 am
Forum: Close Combat: The Longest Day
Topic: Close Combat: The Longest Day - v5.50.33 Update
Replies: 8
Views: 1169

RE: Close Combat: The Longest Day - v5.50.33 Update

The message above was intended for you Alberto.
by WilliSaenger
Sun May 30, 2021 5:37 am
Forum: Close Combat: The Longest Day
Topic: Close Combat: The Longest Day - v5.50.33 Update
Replies: 8
Views: 1169

RE: Close Combat: The Longest Day - v5.50.33 Update

<r> I had a multiplayer game yesterday and both of us had the .33 patched version of the game. Unfortunately the game crashed during an airstrike. Did you notice that the counter in game is still .32 while in the launcher is .33? This causes some confusion amongst players who think their version of ...
by WilliSaenger
Thu Jan 03, 2019 7:49 pm
Forum: Tech Support
Topic: Game Crashes and closes after 6.00 patch
Replies: 21
Views: 908

RE: Game Crashes and closes after 6.00 patch

Hi Pip,

I don't have any file syncing software on the MyGames folder.
What about Steam? Doesn't it use the folder aswell?

Cheers
by WilliSaenger
Wed Jan 02, 2019 12:54 am
Forum: Tech Support
Topic: Crash after saving GC, Patch 6.00.00
Replies: 36
Views: 1742

RE: Crash after saving GC, Patch 6.00.00

To solve the issue, install the v6.0 update that came out in August not the one of October.
by WilliSaenger
Wed Jan 02, 2019 12:45 am
Forum: Tech Support
Topic: Game Crashes and closes after 6.00 patch
Replies: 21
Views: 908

RE: Game Crashes and closes after 6.00 patch

<t> I noticed that the update(6.0) that came out in August saves the files in the C:\Matrix Games\Close Combat Last Stand Arnhem\Games\Save folder.<br/>
The newer update (the one that crashes) saves in C:\Users\<your name>\Documents\My Games\CloseCombatLastStandArnhem.<br/>
<br/>
There must be ...

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