Search found 23 matches

by alty59
Sun Dec 10, 2023 6:29 pm
Forum: The War Room
Topic: GT1 North and Center Guide.
Replies: 127
Views: 14363

Re: GT1 North and Center Guide.

Caveates:

I leave a large number of the Artillery Forts untouched, that causes a lot more clicks walking HQ units where needed. This was covered extensively in some past AAR that I'm unable to find. Happy to insert the link if someone can point me there. HLYA? (Deep respect sir!) Bottom line is I ...
by alty59
Sun Dec 18, 2022 11:43 am
Forum: The War Room
Topic: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket
Replies: 661
Views: 44018

Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket



I believe it would even be favorable if the Mods would erase all the 'discussion-argument' replies here and keep the 'guide' tidy and clean. I'd certainly favor a clean explaination not interluded with the extra to which I am just adding by this post.


I totally agree with AlbertN


And I am ...
by alty59
Mon Apr 11, 2022 5:08 pm
Forum: MODS and Scenarios
Topic: Iron Cross 2D Counter & Map Mod Released
Replies: 273
Views: 36560

Re: Iron Cross 2D Counter & Map Mod Released

No It was version 1.24.01.

Eventually my problem is solved after installing community patch; Iron Cross is here and what a change :P

A new beginning^^.
by alty59
Sun Apr 10, 2022 7:39 pm
Forum: MODS and Scenarios
Topic: Iron Cross 2D Counter & Map Mod Released
Replies: 273
Views: 36560

Re: Iron Cross 2D Counter & Map Mod Released

Not for me in War In Europe (I don't have World at War).
settings mods empty too bad.

But thank's for your answer.
by alty59
Sun Apr 10, 2022 8:43 am
Forum: MODS and Scenarios
Topic: Iron Cross 2D Counter & Map Mod Released
Replies: 273
Views: 36560

Re: Iron Cross 2D Counter & Map Mod Released

Same for me, no link. Incompability with newer patches?

A shame since the map looked so much better...
by alty59
Thu Jan 06, 2022 2:30 pm
Forum: The War Room
Topic: Manually running the Axis first turn Ground Attack on the VVS for 1941
Replies: 62
Views: 11604

RE: Manually running the Axis first turn Ground Attack on the VVS for 1941

Following patch 1.02.13 Husi airbase, the pivot of many rumanian air command raids, no longer exists on the map (not built before 1943) do you plan to adjust your directives?

Anyway great job zovs many many thanks.
by alty59
Sun Dec 26, 2021 9:03 am
Forum: Gary Grigsby's War in the East 2
Topic: WITE2 mini tutorial
Replies: 7
Views: 358

RE: WITE2 mini tutorial

Yes, upload it please, every bit of help is useful for us poor beginners.

And once again, great job with your work on turn 1 air directives.
by alty59
Sat Sep 12, 2020 6:26 pm
Forum: Gary Grigsby's War in the East Series
Topic: WitE 2
Replies: 2049
Views: 56785

RE: WitE 2

Don't worry, I'll buy it the first day but only 100 % download
by alty59
Sat Sep 12, 2020 6:22 pm
Forum: Gary Grigsby's War in the East Series
Topic: WitE 2
Replies: 2049
Views: 56785

RE: WitE 2

<t> When I ordered War in the East full with disk and printed manual, I was really really upset just to receive an undersized manual with just a table of contents : something that was not advertised or at least no really apparent.<br/>
<br/>
I understand that you can't print everything, but, at ...
by alty59
Wed Nov 27, 2019 5:36 pm
Forum: Gary Grigsby's War in the East Series
Topic: War in the East Open Beta Update 1.12.02
Replies: 105
Views: 2705

RE: War in the East Open Beta Update 1.12.02

In the learning phase so I keep playing 1.11.03, but thank's everyone to make a better 1.12 version^^.
by alty59
Wed Sep 04, 2019 6:17 pm
Forum: After Action Reports
Topic: Road to Leningrad AAR (for Beginners)
Replies: 222
Views: 15027

RE: Road to Leningrad AAR (for Beginners)

[quote]ORIGINAL: EwaldvonKleist

1) Most people here prefer server games (basically pbem over the Slitherine server, you can't reload a save undetected), but some still play PbeM.

But you can play PBEM through slithrine server with a steam version?
by alty59
Tue Aug 20, 2019 4:18 pm
Forum: Scenario Design and Modding
Topic: Procedure to setup WITE to look awesome!
Replies: 15
Views: 1688

RE: Procedure to setup WITE to look awesome!

Sorry no links before 10 days after my tenth post...
by alty59
Tue Aug 20, 2019 3:57 pm
Forum: Scenario Design and Modding
Topic: Procedure to setup WITE to look awesome!
Replies: 15
Views: 1688

RE: Procedure to setup WITE to look awesome!

It works on steam (just tried it), just follow the above steps but to get the good links go to post 337 in scenario and modding thread/ Re New map for WITE
by alty59
Sun Jan 21, 2018 5:33 am
Forum: The Operational Art of War IV
Topic: What exactly does a supply unit?
Replies: 21
Views: 748

RE: What exactly does a supply unit?

Very clear, thank's a lot for taking the time to answer so completely.
by alty59
Sat Jan 20, 2018 7:42 pm
Forum: The Operational Art of War IV
Topic: What exactly does a supply unit?
Replies: 21
Views: 748

RE: What exactly does a supply unit?

Thank's for the references^^
Will have a look immediately.
by alty59
Sat Jan 20, 2018 4:31 pm
Forum: The Operational Art of War IV
Topic: What exactly does a supply unit?
Replies: 21
Views: 748

RE: What exactly does a supply unit?

As always thank's a lot to you Mr Klink, you're always up to date for informations...
by alty59
Sat Jan 20, 2018 4:02 pm
Forum: The Operational Art of War IV
Topic: What exactly does a supply unit?
Replies: 21
Views: 748

What exactly does a supply unit?

<t> Sorry for the inconvenience, but having researched "supply unit" in the forum, I couldn't find any answers...(nor in the manual but as I have only a pdf my eyes... well I'm 50 past...)<br/>
<br/>
When You have in a scenario, a supply unit (with supply (radius:X) noted, x being numbers in hexes ...
by alty59
Wed Dec 27, 2017 5:27 pm
Forum: The Operational Art of War IV
Topic: What are you playing now?
Replies: 52
Views: 1682

RE: What are you playing now?

As a Great War Fan, (yes it's obviously insane...) trying to play Mr Mc Bride The Great war_2.0 on face to face with Myself^^
by alty59
Wed Dec 27, 2017 4:50 pm
Forum: Mods
Topic: My personal mod ....and yes i'm back :)
Replies: 34
Views: 1166

RE: My personal mod ....and yes i'm back :)

Just for the hex grid, it's really a very good mod.

And yes it works, tried with just one scenario in Graphics override (an Old school one^^) and it works perfectly.

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