Search found 57 matches

by Erzac
Wed Aug 25, 2021 5:11 am
Forum: Tech Support
Topic: vehicles disappear
Replies: 8
Views: 308

RE: vehicles disappear

What I'm seeing is some PzD's refill their trucks in AR and keep them when coming back to the map and some are shedding all the trucks instead. No noticeable pattern why some formations keep their trucks and some don't.
by Erzac
Thu Jul 30, 2020 2:26 pm
Forum: Shadow Empire
Topic: Applied Science Crazy Cost of 1% progress
Replies: 14
Views: 1200

RE: Applied Science Crazy Cost of 1% progress

<t> Applied science ("linear") techs are not meant to be researched to 100%. They have a rapidly escalating research cost, and give an incremental bonus the further you research them. But you will never really "finish" them as you do most other ("binary") techs.<br/>
<br/>
E: There are also few ...
by Erzac
Sat Jul 11, 2020 12:08 pm
Forum: Tech Support
Topic: [1.03] "Provocation"-stratagem multiplayer issue
Replies: 0
Views: 174

[1.03] "Provocation"-stratagem multiplayer issue

<t> Yes, not the latest game version, but found nothing mentioned of this in 1.04 patch notes nor the beta thread. (Apart from the "Did some QA on the mouse overs of the Diplomatic Stratagems", I guess this could be included in that).<br/>
<br/>
When playing the "Provocation" card on another human ...
by Erzac
Tue Mar 03, 2020 7:51 pm
Forum: Gary Grigsby's War in the West
Topic: Forum won't let me upload a save game
Replies: 4
Views: 287

RE: Forum won't let me upload a save game

<t> Most of your HQ's are in temporary ports (which are created in invasion hexes). These can't be used to prep for further landings - only permanent ports can be used.<br/>
<br/>
E: A temp. port will disappear once there is no amphibious HQ in the same or adjacent hex (during your logistics phase ...
by Erzac
Thu Feb 13, 2020 7:53 am
Forum: Tech Support
Topic: possible map code error
Replies: 1
Views: 316

RE: possible map code error

<t> Think it is working as intended. <br/>
From manual: "The extra MP cost of attacking across a river is equal to 2/3 of the MP cost (truncated) for moving across a river (based on ice<br/>
levels) into an EZOC"<br/>
<br/>
So in this case the base attack cost is 5MP (as a non-mot. type 2 unit ...
by Erzac
Sat Feb 08, 2020 9:45 am
Forum: Tech Support
Topic: late serving Italian unit
Replies: 2
Views: 290

RE: late serving Italian unit

Yes. Some newly formed Italian units arrive as reinforcements for the Axis in 44.
by Erzac
Thu Feb 06, 2020 7:08 am
Forum: Gary Grigsby's War in the West
Topic: Bologna be careful
Replies: 2
Views: 193

RE: Bologna be careful

Yeah, every garrison city needs at least 10 (garrison) CV and a security unit present.
by Erzac
Wed Jan 15, 2020 7:07 am
Forum: The War Room
Topic: A Few Lessons From a Beginner
Replies: 7
Views: 1704

RE: A Few Lessons From a Beginner

<r> Nice thread going on here. I'll note a small correction that can be found in the living manual.<br/>

<QUOTE><s>[quote]</s>ORIGINAL: GloriousRuse<br/>
<br/>
--<br/>
1. The base "Bombing VP" for a target is equal to (Factory Size X Damage) / (1000 x Date Modifier). <br/>
<br/>
In 1943 that ...
by Erzac
Wed Oct 31, 2018 3:30 pm
Forum: After Action Reports
Topic: Connect Four Team Game
Replies: 422
Views: 17984

RE: Soviet AAR Turn 9

<r> <QUOTE><s>[quote]</s>ORIGINAL: thedoctorking<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Erzac<br/>

<QUOTE><s>[quote]</s>ORIGINAL: thedoctorking<br/>
<br/>
Looking at the "battles" tab of the commander's report for that turn, looks like you did about 360 recon missions. Here's a map of ...
by Erzac
Wed Oct 31, 2018 3:27 pm
Forum: After Action Reports
Topic: Connect Four Team Game
Replies: 422
Views: 17984

RE: Soviet AAR Turn 9

<r>
<QUOTE><s>[quote]</s>ORIGINAL: thedoctorking<br/>
But you did recon a lot of places where there wasn't any real intelligence to be had.
<e>[/quote]</e></QUOTE>
<br/>
Indeed, and that there is intel as well. I want to have a comprehensive idea of what is happening not just on the frontline ...
by Erzac
Wed Oct 31, 2018 3:23 pm
Forum: After Action Reports
Topic: Connect Four Team Game
Replies: 422
Views: 17984

RE: Soviet AAR Turn 9

<r> <QUOTE><s>[quote]</s>ORIGINAL: thedoctorking<br/>
<br/>
Looking at the "battles" tab of the commander's report for that turn, looks like you did about 360 recon missions. Here's a map of the places you were curious about:<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles ...
by Erzac
Wed Oct 31, 2018 3:18 pm
Forum: After Action Reports
Topic: Connect Four Team Game
Replies: 422
Views: 17984

RE: Soviet AAR Turn 9

ORIGINAL: thedoctorking
Half right:

Indeed the fighter intercept percentage doesn't matter, as the percent required to fly overrides everything. Thus any group that drops below the set percentage won't fly no matter what happens.
by Erzac
Wed Oct 31, 2018 3:04 pm
Forum: After Action Reports
Topic: Connect Four Team Game
Replies: 422
Views: 17984

RE: Soviet AAR Turn 9

<r> <QUOTE><s>[quote]</s>ORIGINAL: thedoctorking<br/>
<br/>
However, more likely is that the fact that we were running at 300% interception level in our air preferences meant that all our fighters ran out of miles. They encouraged this by running a large number of pointless recon missions that ...
by Erzac
Tue Oct 30, 2018 2:55 pm
Forum: After Action Reports
Topic: Connect Four Team Game
Replies: 422
Views: 17984

RE: C4 AXIS AAR turn 8

<r>
<QUOTE><s>[quote]</s>ORIGINAL: weinsoldner<br/>
<br/>
Air losses this turn<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/56756/51E80E4CEF19452BA36AA63D850A98B7.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/56756/51E80E4CEF19452BA36AA63D850A98B7.jpg ...
by Erzac
Thu Aug 30, 2018 6:16 am
Forum: After Action Reports
Topic: Connect Four Team Game
Replies: 422
Views: 17984

RE: C4 AAR Soviet turn 1

<r>
<QUOTE><s>[quote]</s>ORIGINAL: thedoctorking<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Telemecus<br/>

<QUOTE><s>[quote]</s>ORIGINAL: thedoctorking<br/>
<br/>
I think you get morale and experience for killing I-153's and such. Also, those squadrons will continue to exist and can be re ...
by Erzac
Thu Jul 19, 2018 6:00 am
Forum: After Action Report
Topic: Holding Rostov
Replies: 7
Views: 1405

RE: Holding Rostov

<t> The Kiev-Kursk-Kharkov railway only provides full supply in the immediate vicinity of the rail line when heading east of Dnepropetrovsk/Pavlograd, which makes a sustained push harder. And that's during good weather. <br/>
<br/>
The point is not so much in stopping the Germans as it is in ...
by Erzac
Thu Jul 19, 2018 5:18 am
Forum: After Action Report
Topic: Holding Rostov
Replies: 7
Views: 1405

RE: Holding Rostov

<t> It's very much dependent on how the AGC is faring. AGS pretty much need at least 2, optimally more, armies to be redirected there from the center to mount a decent enough defense.<br/>
<br/>
Even though it's mostly plains after Kiev, the Dnepropetrovsk bridge needs to be taken or the Germans ...
by Erzac
Wed Mar 21, 2018 5:26 am
Forum: Decisive Campaigns: Barbarossa
Topic: How to blow bridges
Replies: 1
Views: 419

RE: How to blow bridges

Happens via playing a card. You've to assign Zhukov to an army, and that army has to have at least one division in a bridge hex and within command range. That allows you to play the (free) blow bridge card.
by Erzac
Sun Mar 11, 2018 5:09 pm
Forum: Decisive Campaigns: Barbarossa
Topic: Blitzkrieg action decision card
Replies: 3
Views: 578

RE: Blitzkrieg action decision card

All German armies are already in blitzkrieg posture at start, hence you can't play the card.
by Erzac
Sat Mar 10, 2018 6:31 am
Forum: Decisive Campaigns: Barbarossa
Topic: PBEM balance - how is it?
Replies: 3
Views: 433

RE: PBEM balance - how is it?

<t> Overall DC:B is quite balanced.<br/>
<br/>
However, a lot depends on how experienced the German player is. At beginner/intermediate level I'd have to say the Soviet side is favored, but at very high level play I'd tip the advantage to the German side.<br/>
<br/>
Nevertheless it's a very ...

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