<r> Thanks to Covid 19 lockdown, I finally have time to mod a scenario.<br/>
<br/>
My variant is based on grand campaign scenario 1 version 5 by Andy Mac. Notably, Andy has updated the original scenario by putting more bases in Malaya, Burma, etc so as to improve the AI and thus I chose this ...
Search found 18 matches
Search found 18 matches
• Page 1 of 1
- by Mandai
- Mon Jun 01, 2020 5:55 am
- Forum: Scenario Design and Modding
- Topic: Improving Grand Campaing scen#1
- Replies: 44
- Views: 2211
- by Mandai
- Sun Dec 29, 2019 1:10 am
- Forum: War in the Pacific: Admiral's Edition
- Topic: WitPTracker AE Release 1.11 Available!
- Replies: 6437
- Views: 159319
RE: WitPTracker AE Release 1.0
<t> Hi all,<br/>
<br/>
I have tried to start witpaetracker after rebooting. Change the window bat file to -Xms512m -Xms768m and finally to -Xms256m -Xmx768.<br/>
<br/>
To save memory, I have used nomap.<br/>
<br/>
I am running windows 10 with 8G installed RAM.<br/>
<br/>
After many attempts ...
<br/>
I have tried to start witpaetracker after rebooting. Change the window bat file to -Xms512m -Xms768m and finally to -Xms256m -Xmx768.<br/>
<br/>
To save memory, I have used nomap.<br/>
<br/>
I am running windows 10 with 8G installed RAM.<br/>
<br/>
After many attempts ...
- by Mandai
- Tue Dec 17, 2019 10:52 pm
- Forum: Scenario Design and Modding
- Topic: Vichy France
- Replies: 6
- Views: 352
Vichy France
<t> I am trying to create a mod with Vichy French units using those created under Scenario 39 War Option.<br/>
<br/>
In War Option, all french units are under nationality 10-French and are on automatically the allied side. In the game, Chinese, Thai and Manchurian japanese puppets are categorized ...
<br/>
In War Option, all french units are under nationality 10-French and are on automatically the allied side. In the game, Chinese, Thai and Manchurian japanese puppets are categorized ...
- by Mandai
- Sat Aug 03, 2019 1:16 am
- Forum: Scenario Design and Modding
- Topic: Ki-115a Tsurugi
- Replies: 4
- Views: 370
Ki-115a Tsurugi
<t> Ki-115 Tsurugi, together with its naval counterpart - Toka are kamikaze planes.<br/>
<br/>
In the stock scenario 1 and also the updated scenario 101, both are being researched at the start of the grand campaign. Kamikaze was a attempt to turn the tide, not when war was started.<br/>
<br/>
It ...
<br/>
In the stock scenario 1 and also the updated scenario 101, both are being researched at the start of the grand campaign. Kamikaze was a attempt to turn the tide, not when war was started.<br/>
<br/>
It ...
- by Mandai
- Mon Jul 29, 2019 11:10 am
- Forum: Scenario Design and Modding
- Topic: Chemkid Map install
- Replies: 13
- Views: 1989
RE: Chemkid Map install
<t> Korvar,<br/>
<br/>
Thank you for the response.<br/>
<br/>
I am trying to use ChemKid Stock Map with Hex - TMP Hex Borders Upgrade (S)<br/>
<br/>
I have download the files from the drop box provided and attached the folder.<br/>
<br/>
The files in the Art Folders are:<br/>
<br/>
WPEH00 ...
<br/>
Thank you for the response.<br/>
<br/>
I am trying to use ChemKid Stock Map with Hex - TMP Hex Borders Upgrade (S)<br/>
<br/>
I have download the files from the drop box provided and attached the folder.<br/>
<br/>
The files in the Art Folders are:<br/>
<br/>
WPEH00 ...
- by Mandai
- Mon Jul 29, 2019 1:58 am
- Forum: Scenario Design and Modding
- Topic: Chemkid Map install
- Replies: 13
- Views: 1989
RE: Chemkid Map install
<t> I downloaded ChemKid Maps via DOCUP's dropbox file.<br/>
<br/>
However, there are only 14 map files instead of 41 map files.<br/>
<br/>
I overwrite the stock map files and now the game map has a mixture of chemkid and stock map files. [&:] <br/>
<br/>
Does anyone has the complete set of 41 ...
<br/>
However, there are only 14 map files instead of 41 map files.<br/>
<br/>
I overwrite the stock map files and now the game map has a mixture of chemkid and stock map files. [&:] <br/>
<br/>
Does anyone has the complete set of 41 ...
- by Mandai
- Mon Jul 22, 2019 4:57 am
- Forum: Scenario Design and Modding
- Topic: Improving Grand Campaing scen#1
- Replies: 44
- Views: 2211
RE: Improving Grand Campaing scen#1
<t> Rising Sun<br/>
<br/>
Further to my earlier post, I have relooked at the upgrade paths for Japanese player, reread <br/>
Japanese Aircraft of the Pacific War by RJ Francillion (the "Book"). Retracing the information in <br/>
the Japanese Aircraft Wire Chart by Hansberger (Scenario 1a), I am ...
<br/>
Further to my earlier post, I have relooked at the upgrade paths for Japanese player, reread <br/>
Japanese Aircraft of the Pacific War by RJ Francillion (the "Book"). Retracing the information in <br/>
the Japanese Aircraft Wire Chart by Hansberger (Scenario 1a), I am ...
- by Mandai
- Sat Jul 13, 2019 3:50 am
- Forum: Scenario Design and Modding
- Topic: Improving Grand Campaing scen#1
- Replies: 44
- Views: 2211
RE: Improving Grand Campaing scen#1
<t> mind_messing and others,<br/>
<br/>
Rising_Sun asked for suggestions so that he can design a new scenario.<br/>
<br/>
We can give comments - it is up to him to incorporate any suggestions since he is the one that will work on the new scenario.<br/>
<br/>
Mind messing may prove that Truk ...
<br/>
Rising_Sun asked for suggestions so that he can design a new scenario.<br/>
<br/>
We can give comments - it is up to him to incorporate any suggestions since he is the one that will work on the new scenario.<br/>
<br/>
Mind messing may prove that Truk ...
- by Mandai
- Wed Jul 10, 2019 10:43 pm
- Forum: Scenario Design and Modding
- Topic: Improving Grand Campaing scen#1
- Replies: 44
- Views: 2211
RE: Improving Grand Campaing scen#1
<t> Mind_Messing<br/>
<br/>
The war ended > 70 years ago, no one can prove if the sub repair shops cannot repair major damages. In my mind,the japanese naval commanders would be silly to build repair shops that cannot handle major submarine damages when quite a bit of their submarine fleet are in ...
<br/>
The war ended > 70 years ago, no one can prove if the sub repair shops cannot repair major damages. In my mind,the japanese naval commanders would be silly to build repair shops that cannot handle major submarine damages when quite a bit of their submarine fleet are in ...
- by Mandai
- Sun Jul 07, 2019 3:43 am
- Forum: Scenario Design and Modding
- Topic: Improving Grand Campaing scen#1
- Replies: 44
- Views: 2211
RE: Improving Grand Campaing scen#1
<t> The current upgrade paths for japanese aircraft is puzzling.<br/>
<br/>
Many of the recon, night fighters etc are variants of existing planes. For the japanese player to search R&D from scratch is not rational.<br/>
<br/>
In the game, if there is an upgrade path, the R&D factories are not ...
<br/>
Many of the recon, night fighters etc are variants of existing planes. For the japanese player to search R&D from scratch is not rational.<br/>
<br/>
In the game, if there is an upgrade path, the R&D factories are not ...
- by Mandai
- Sun Jul 07, 2019 3:10 am
- Forum: Scenario Design and Modding
- Topic: Improving Grand Campaing scen#1
- Replies: 44
- Views: 2211
RE: Improving Grand Campaing scen#1
<t> Sorry, I meant Truk.<br/>
<br/>
Wikipedia has this in its Truk write up.<br/>
<br/>
"Five airstrips, seaplane bases, a torpedo boat station, submarine repair shops, a communications center and a radar station were constructed during the war."<br/>
<br/>
A nominal shipyard of size 3 should ...
<br/>
Wikipedia has this in its Truk write up.<br/>
<br/>
"Five airstrips, seaplane bases, a torpedo boat station, submarine repair shops, a communications center and a radar station were constructed during the war."<br/>
<br/>
A nominal shipyard of size 3 should ...
- by Mandai
- Mon Jul 01, 2019 7:34 am
- Forum: Scenario Design and Modding
- Topic: Improving Grand Campaing scen#1
- Replies: 44
- Views: 2211
RE: Improving Grand Campaing scen#1
<t> Without suggesting too many changes to the stock scenario and upsetting vested interests, I have the following suggestions:<br/>
<br/>
1. OHKA<br/>
<br/>
This is not activated in the stock scenario. So the new Grand Campaign should "activate" the Ohkas.<br/>
<br/>
There was a modification ...
<br/>
1. OHKA<br/>
<br/>
This is not activated in the stock scenario. So the new Grand Campaign should "activate" the Ohkas.<br/>
<br/>
There was a modification ...
- by Mandai
- Mon Mar 11, 2019 8:45 pm
- Forum: Gary Grigsby's War in the West
- Topic: Public Beta v1.02.56
- Replies: 3
- Views: 298
RE: Public Beta v1.02.56
<t> Thank you for the update. The changes are definitely necessary to improve gameplay. However, we need clearer instructions<br/>
<br/>
There are 2 updates:<br/>
<br/>
v1.02.35 Official<br/>
v1.02.56 Beta<br/>
<br/>
Do we need to install the official and then Beta or just the beta will do ...
<br/>
There are 2 updates:<br/>
<br/>
v1.02.35 Official<br/>
v1.02.56 Beta<br/>
<br/>
Do we need to install the official and then Beta or just the beta will do ...
- by Mandai
- Sat Nov 03, 2018 12:24 pm
- Forum: After Action Reports
- Topic: Once Again into the Breach - Mike (J) vs. tc464 (A)
- Replies: 4749
- Views: 183861
RE: Once Again into the Breach - Mike (J) vs. tc464 (A)
<t> Mike,<br/>
<br/>
Thank you for a wonderful AAR.<br/>
<br/>
You are entering 1944 in the game and kamikaze is being discussed.<br/>
<br/>
There is a Betty bomber that carries the Ohka suicide rocket bomb. I am curious why that is not considered.I also wonder how this game builds the ohka ...
<br/>
Thank you for a wonderful AAR.<br/>
<br/>
You are entering 1944 in the game and kamikaze is being discussed.<br/>
<br/>
There is a Betty bomber that carries the Ohka suicide rocket bomb. I am curious why that is not considered.I also wonder how this game builds the ohka ...
- by Mandai
- Fri May 12, 2017 8:47 am
- Forum: War in the Pacific: Admiral's Edition
- Topic: .
- Replies: 17
- Views: 273
RE: Undocumented and Unheard
I wish the next improvement will display the hex grid number when the cursor is on it and save the player from clicking on the hex. This useful when checking sighting reported in the operation report.
- by Mandai
- Fri Oct 28, 2016 10:13 am
- Forum: War in the Pacific: Admiral's Edition
- Topic: Resize of air groups?
- Replies: 90
- Views: 2812
RE: Resize of air groups?
<t> I justed started as japanese using the latest beta version. Using the CS at hiroshima i can resize the jakes and petes based on the CS. However, when i move another float plane unit to resize on the CS, it is not allowed anymore. So look like newer versions of WITPAE will close this resize loop ...
- by Mandai
- Tue Oct 11, 2016 10:51 pm
- Forum: Tech Support
- Topic: Scroll Lag in Windows 10 and Beta 7
- Replies: 6
- Views: 323
Scroll Lag in Windows 10 and Beta 7
<t> Hi all<br/>
<br/>
I installed WITPAE under windows 10 and experienced a scroll lag. I have tried <br/>
fixes suggested by other threads such as installing DirectX9 and different types<br/>
of switches (-w, -DeepColor etc) but the stubborn scroll lag remains.<br/>
<br/>
So I tried to run it ...
<br/>
I installed WITPAE under windows 10 and experienced a scroll lag. I have tried <br/>
fixes suggested by other threads such as installing DirectX9 and different types<br/>
of switches (-w, -DeepColor etc) but the stubborn scroll lag remains.<br/>
<br/>
So I tried to run it ...
- by Mandai
- Tue Oct 11, 2016 5:04 pm
- Forum: Tech Support
- Topic: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016
- Replies: 1725
- Views: 58439
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
<t> Hi all,<br/>
<br/>
I am trying out the beta 7 on window10 as the japanese player. I note that when cities are highlighted, the last row of buttons relating to industry production is hidden. I have tried switches like -w or -f or changing ghe resolution, but does not work.<br/>
<br/>
Allies ...
<br/>
I am trying out the beta 7 on window10 as the japanese player. I note that when cities are highlighted, the last row of buttons relating to industry production is hidden. I have tried switches like -w or -f or changing ghe resolution, but does not work.<br/>
<br/>
Allies ...
Search found 18 matches
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