Search found 16 matches

by FlightOfIcarus
Mon Mar 13, 2017 8:26 pm
Forum: Scenario Design and Modding
Topic: Advanced Third Reich Beta Mod
Replies: 69
Views: 5197

RE: Advanced Third Reich Beta Mod

<t> Great idea. I think that it should be just fine, with the new scripts for USSR to invade Poland, specially if it means an early entry and and agressive posture for the Russian AI. It could counterbalance a possible Sealion for Germany and prevent it sending the whole of the army against France ...
by FlightOfIcarus
Wed Mar 08, 2017 4:10 pm
Forum: Scenario Design and Modding
Topic: Advanced Third Reich Beta Mod
Replies: 69
Views: 5197

RE: Advanced Third Reich Beta Mod

<t> Interesting. I for myself like the option of not starting at war with Poland - it does give the game a lot of replayability and new options for the players. IRL, I cannot see Poland joining the Allies if Germany had choose to go to war in the West. It is akin to military suicide. Maybe they ...
by FlightOfIcarus
Sun Mar 05, 2017 2:01 am
Forum: Scenario Design and Modding
Topic: Advanced Third Reich Beta Mod
Replies: 69
Views: 5197

RE: Advanced Third Reich Beta Mod

<r> I was thinking about the option the german player has to not attack Poland in first turn - <B><s>[b]</s>it starts neutral, not at war with Axis<e>[/b]</e></B> - and go for the West instead. With this, it creates a barrier between Germany and Russia that the allied AI is incapable of handling ...
by FlightOfIcarus
Sat Mar 04, 2017 7:31 pm
Forum: Scenario Design and Modding
Topic: Advanced Third Reich Beta Mod
Replies: 69
Views: 5197

RE: Advanced Third Reich Beta Mod

<t> I would also like to thank you Bill for the hours of fun. This mod is not only a work of art but clearly a labour of love[:)] . I will test this new version and give you feedback over the experience. <br/>
<br/>
At the moment, my only suggestion would be an adjustment on Russian AI. It is too ...
by FlightOfIcarus
Thu Feb 09, 2017 12:19 pm
Forum: Scenario Design and Modding
Topic: Battlefield Europe - Elite Forces
Replies: 41
Views: 4347

RE: Battlefield Europe - Elite Forces

Thanks! Looking forward for both, actually [:'(]
by FlightOfIcarus
Tue Feb 07, 2017 7:14 pm
Forum: Scenario Design and Modding
Topic: Battlefield Europe - Elite Forces
Replies: 41
Views: 4347

RE: Battlefield Europe - Elite Forces

Bump

Hello guys. Any news on this fantastically promising mod? [:)]
by FlightOfIcarus
Sun Jan 08, 2017 8:37 pm
Forum: Scenario Design and Modding
Topic: Another counter mod (COMPLETED and ready for download)
Replies: 131
Views: 12890

RE: Another counter mod (on going)

Fantastic work. Thank you a lot [&o][&o]
by FlightOfIcarus
Tue Dec 27, 2016 10:56 pm
Forum: Scenario Design and Modding
Topic: Advanced Third Reich Beta Mod
Replies: 69
Views: 5197

RE: Advanced Third Reich Beta Mod

And the error.sav. Hope it helps Bill!
by FlightOfIcarus
Tue Dec 27, 2016 10:50 pm
Forum: Scenario Design and Modding
Topic: Advanced Third Reich Beta Mod
Replies: 69
Views: 5197

RE: Advanced Third Reich Beta Mod

Do'h! I should have know about the error file sooner. My apologies[:(] But finnaly here it is.
by FlightOfIcarus
Tue Dec 27, 2016 9:14 pm
Forum: Scenario Design and Modding
Topic: Advanced Third Reich Beta Mod
Replies: 69
Views: 5197

RE: Advanced Third Reich Beta Mod

Yep, I´m also still getting the same error. Only happens in human movement, however. If AI controls Italy it runs just fine. Bill, try to send you the save but it is too big. Can I email it to you?
by FlightOfIcarus
Wed Dec 21, 2016 4:48 pm
Forum: Scenario Design and Modding
Topic: Battlefield Europe - Elite Forces
Replies: 41
Views: 4347

RE: Battlefield Europe - Elite Forces

Great! Even better than the initial units, IMHO [&o]
by FlightOfIcarus
Thu Dec 15, 2016 11:45 pm
Forum: Scenario Design and Modding
Topic: Advanced Third Reich Beta Mod
Replies: 69
Views: 5197

RE: Advanced Third Reich Beta Mod

For me it always crash when I try to operate or transport the unit in Tripoli to the frontline near Tobruk, for example.
by FlightOfIcarus
Thu Dec 15, 2016 5:33 pm
Forum: Scenario Design and Modding
Topic: Another counter mod (COMPLETED and ready for download)
Replies: 131
Views: 12890

RE: Another counter mod (on going)

Love it. Thanks for the great work SIPRES, looking forward for the other countries also [&o]
by FlightOfIcarus
Thu Dec 15, 2016 5:30 pm
Forum: Scenario Design and Modding
Topic: Advanced Third Reich Beta Mod
Replies: 69
Views: 5197

RE: Advanced Third Reich Beta Mod

Mine also. I find out that the bug only happens if you move italian units personally; leaving Italy to be controlled by the AI seems to solve it. Not a perfect solution, but it allows you to play this massively fun mod until the end[&o]
by FlightOfIcarus
Thu Dec 15, 2016 5:26 pm
Forum: Strategic Command WWII War in Europe
Topic: Playing Italy
Replies: 28
Views: 536

RE: Playing Italy

Yep, I´ve done it. Got trucidated by the British in Lybia after the Regia Marina sinks the bottom. Later, the AI invaded Sicily AND mainland Italy at the same time and finished me. The fact that the German AI never send the AK or any kind troops didn't help it, either. It was fun [:D]
by FlightOfIcarus
Tue Dec 13, 2016 5:25 pm
Forum: Scenario Design and Modding
Topic: Advanced Third Reich Beta Mod
Replies: 69
Views: 5197

RE: Advanced Third Reich Beta Mod

<t> Fantastic work. I particularly like the new map and the unit's greater mobility, wich permits great scale pincers - something somewhat missing from the vanilla version. Congrats Bill!<br/>
<br/>
However, I´m also getting the error (draw_resource_text_to_buffer) everytime I try to move italian ...

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