Search found 16 matches

by felixs
Mon Oct 17, 2022 3:53 pm
Forum: Features Suggestions
Topic: Supply units
Replies: 1
Views: 1202

Supply units

I was wondering in the case of the other SC games as well if it would be possible to add 'supply units' to the game. I understand that the game's supply system is mostly automated, but perhaps units with similar qualities as HQs could be added. I was thinking about two types:
Supply depots ...
by felixs
Sun Jul 10, 2022 4:39 pm
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.20c
Replies: 580
Views: 77680

Re: TRP - World at War Under Development

Hi! A couple of months ago I kind of did what you are currently doing and remade the WaW map in a bigger format (mine is 478*196, I'll attach a couple of screenshots below).
With all the distorting I did with continent sizes Europe is pretty comparable to the WiE size. I think that these bigger ...
by felixs
Mon Apr 19, 2021 2:37 am
Forum: MODS and Scenarios
Topic: Phantom land tiles for island groups
Replies: 1
Views: 269

Phantom land tiles for island groups

<t> Would it be possible to either add a new row of land tiles or tweak the currently available small island land tiles in order represent large groups of small islands? Functionally these tiles could act like solid land tiles while showing of as several micro land masses within one tile (i.e ...
by felixs
Tue Mar 31, 2020 8:04 am
Forum: MODS and Scenarios
Topic: Trench warfare and armored warfare
Replies: 4
Views: 563

RE: Trench warfare and armored warfare

Thank you for the reply.
Any chance of hard coded elements getting "softer" in the future? Like the entrench mechanic above or unit types and attributes associated to different types or HQ supply distribution and boosting rules or supply distribution in general?
by felixs
Sat Mar 28, 2020 5:18 pm
Forum: MODS and Scenarios
Topic: Trench warfare and armored warfare
Replies: 4
Views: 563

Trench warfare and armored warfare

<r> Hi everyone,<br/>
<br/>
I have two questions about the research part of the editor:<br/>
<br/>
1.) How does trench warfare research actually work? I assume that every new level of trench warfare research increases the max entrench value of units but in the editor there is no indication that ...
by felixs
Wed Sep 18, 2019 4:55 am
Forum: Tech Support
Topic: Update took away editor
Replies: 1
Views: 139

Update took away editor

After the update I can no longer start the editor from the game menu. It says '\Editor-WWII World at War.exe' could not be located. (it's steam version, if this makes any difference)
by felixs
Fri Jul 05, 2019 1:11 pm
Forum: Scenario Design and Modding
Topic: AI units
Replies: 4
Views: 205

RE: AI units

<t> Thank you for the reply Hubert.<br/>
It was actually Yugoslavia that raised this question in my mind, because as the axis I often struggle to knock out Yugo and Greece not even before Barabrossa (as historical) but before winter of 41, while the AI always seems to be able to handle it with ease ...
by felixs
Sun Jun 30, 2019 6:57 am
Forum: Scenario Design and Modding
Topic: AI units
Replies: 4
Views: 205

AI units

<r> I would have 2 questions related to this topic:<br/>
1) In the <I><s>[i]</s>unit.txt<e>[/i]</e></I> scripts I see <I><s>[i]</s>#AI=5<e>[/i]</e></I> and <I><s>[i]</s>#AI=6<e>[/i]</e></I> formulas. What do these mean? The explanatory notes at the beginning only explain them up to <I><s>[i]</s>#AI ...
by felixs
Sun Jun 23, 2019 10:26 am
Forum: Strategic Command: World War I
Topic: Front size proportions
Replies: 2
Views: 302

Front size proportions

<t> Hi,<br/>
<br/>
I really love this game series and I am very excited for this release. <br/>
I was wondering though how the different front/army distributions of this war could be effectively modeled without stacking. The few hexes of the western front would fill up almost instantly while the ...
by felixs
Wed Jun 19, 2019 4:09 pm
Forum: Tech Support
Topic: Strength scripts don't seem to work properly
Replies: 1
Views: 91

Strength scripts don't seem to work properly

<r> Hi everyone,<br/>
<br/>
I've noticed that the <I><s>[i]</s>strenght.txt<e>[/i]</e></I> scripts can't handle unit morale loss properly as they seem to be only able to interpret the absolute values of number (i.e. no negatives) for the morale adjustment values. I used the "axis DoW caues ...
by felixs
Thu Mar 14, 2019 3:08 pm
Forum: Scenario Design and Modding
Topic: MODDING questions
Replies: 17
Views: 400

RE: MODDING questions

Hi!

Any news on this front? I'm curious for the sake of perhaps getting a better insight into script functions alone.
by felixs
Sun Feb 17, 2019 3:07 pm
Forum: Scenario Design and Modding
Topic: MODDING questions
Replies: 17
Views: 400

RE: MODDING questions

<r> <QUOTE><s>[quote]</s>ORIGINAL: BillRunacre<br/>
<br/>
Hi felixs<br/>
<br/>
In the 1939 and 1940 campaigns it will only fire if the Axis declare war on the USSR, so if the USSR mobilizes and declares war on the Axis, then it won't happen as they are making that decision themselves and are ...
by felixs
Sun Feb 17, 2019 9:12 am
Forum: Scenario Design and Modding
Topic: MODDING questions
Replies: 17
Views: 400

RE: MODDING questions

<t> Regarding point 4: I also think that the Strength script reducing soviet unit morale does not fire (although the mobilization script DE 1005 does). I see the script as a default at the beginning of the 1941 game, but not the 1939 game, even if I just start of immediately declaring war on the ...
by felixs
Wed Jan 09, 2019 5:01 pm
Forum: Scenario Design and Modding
Topic: Units ahead of their time
Replies: 3
Views: 215

Units ahead of their time

<t> Hi everyone!<br/>
<br/>
No matter what I set for a start date in the "campaign/edit campaign data screen" the minimum production date in "campaign/edit country data/edit unit build data/advanced" seems to be set to a default of 01/09/1939 and so far I didn't manage to find an "apply to all ...
by felixs
Mon Jan 07, 2019 7:09 am
Forum: Scenario Design and Modding
Topic: Right click commands
Replies: 3
Views: 244

RE: Right click commands

<t> Thank you for the info!<br/>
Are there/will there be any plans of making this sort of thing (ie. modable unit type specific commands) possible in the future? I would like to make a WWI mod and such things would be fairly useful (blockade for ships, gas for artillery, scouting for cavalry ...
by felixs
Thu Jan 03, 2019 5:59 pm
Forum: Scenario Design and Modding
Topic: Right click commands
Replies: 3
Views: 244

Right click commands

<t> Hi, is there a way (if yes how) to modify via modding the command options (raider, perpare, fortify, auto, ground, etc.) that are associated with different unit types? For example if I would want to replace the paratrooper category with some other unit type for which it wouldn't make sense to ...

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