Search found 175 matches

by Dan109
Wed Jun 21, 2017 10:10 pm
Forum: Tech Support
Topic: [WAD]Prevent platform from refueling
Replies: 3
Views: 140

RE: Prevent platform from refueling

<t> Fuel isn't kept track of at bases, therefore landing at an LZ structure or any other airfield would always refuel the craft. I would suggest using a cargo mission, which would not require a structure to land. The helicopter will deliver the cargo, touch down to drop off, and will not refuel.<br ...
by Dan109
Sat Jun 17, 2017 3:47 pm
Forum: Tech Support
Topic: [Q] Getting to grips with CMANO
Replies: 2
Views: 151

RE: Getting to grips with CMANO

<t> AG aircraft should show relative range of mission, based the hardcoded flight profile. Yes, AA missions usually show a range plus a time on station. It's not ideal for everyone I feel. There have been other threads expressing requests for improved fuel planning, hopefully to be put in the long ...
by Dan109
Sat Jun 17, 2017 1:53 am
Forum: Mods and Scenarios
Topic: Smart way to dynamically translate a scen?
Replies: 4
Views: 156

RE: Smart way to dynamically translate a scen?

Oh, btw, I forgot to address your q about special actions. Yes, to give "on demand" ability to display translated scenario description and side briefing, use special action for each and use the language assist KeyVar to call SE_SpecialMessage with the appropriate language.
by Dan109
Sat Jun 17, 2017 12:48 am
Forum: Mods and Scenarios
Topic: Smart way to dynamically translate a scen?
Replies: 4
Views: 156

RE: Smart way to dynamically translate a scen?

<t> Good topic,<br/>
<br/>
I would have an event launch as soon as the scenario starts which determines the desired language assistance. I'd use either use SpecialMessage and then InputBox SE functions to display options and ask for the language, or perhaps even SE_MsgBox and ask if Spanish (in ...
by Dan109
Tue Jun 13, 2017 6:05 pm
Forum: Command: Modern Operations series
Topic: pier repair question
Replies: 3
Views: 165

RE: pier repair question

<t> I haven't tried it out at pier, but does anyone notice if damage repair occurs faster at pier than while at sea? i understand this might get into scopes outside of CMANO, super long term scenarios where IRL it might take weeks/months to repair fully. Interesting to see if a Midway class CV can ...
by Dan109
Tue Jun 13, 2017 5:43 pm
Forum: Command: Modern Operations series
Topic: Issues with Mines
Replies: 15
Views: 885

RE: Issues with Mines

MSC, issue 6a is specific to CWDB, and when I tested your specific reported issue, I tested DB3K only. So, I would speculate that there may be a problem with all CWDB mines.
by Dan109
Mon Jun 12, 2017 9:44 pm
Forum: Command: Modern Operations series
Topic: The new features of Chains Of War: Cargo, amphibious and airdrop operations
Replies: 57
Views: 2203

RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations

you can go into scenario mode, and edit cargo. I have a test scenario with an ARG and an MEU setup (still need to open many cargo DB requests, to get it right). Let me know if you would like me to post it.
by Dan109
Mon Jun 12, 2017 5:24 pm
Forum: Command: Modern Operations series
Topic: Question about Damage Thresholds
Replies: 1
Views: 96

RE: Question about Damage Thresholds

Post it or send me the scenario in pm, I'll take a look.
by Dan109
Mon Jun 12, 2017 5:21 pm
Forum: Command: Modern Operations series
Topic: Are submarines able to carry cargo?
Replies: 2
Views: 123

RE: Are submarines able to carry cargo?

<t> Well, if you can dock, you can load/unload cargo. Besides not being able to be setup in the database, I'm not sure if sub operations are coded to unload while at sea. I suppose like any ship, the sub could beach itself, but a few bugs with that mentioned on the cargo issues thread I opened. SE ...
by Dan109
Mon Jun 12, 2017 4:29 pm
Forum: Command: Modern Operations series
Topic: Lua Help.....randomize the deletion of a unit
Replies: 8
Views: 607

RE: Lua Help.....randomize the deletion of a unit

<t> Np, you only learn from trying and failing - I've pulled plenty of hair out the last few days working on my Cruise Missile ToT mod. All of the prototypes were working great, at one point, I had over 100 tomahawks flying in a gentle 2nm radius loiter pattern over my task force waiting to begin ...
by Dan109
Mon Jun 12, 2017 4:25 pm
Forum: Command: Modern Operations series
Topic: Planned Improvements to the Cargo model??
Replies: 25
Views: 564

RE: Planned Improvements to the Cargo model??

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Doctorwarthog<br/>
<br/>
The ability to transport (land, airdrop) actual units is something I'd love to see one day. IE so I can place a unit near an military base for example, and then tell it to board an aircraft or a ship at that base. But I do understand it ...
by Dan109
Mon Jun 12, 2017 4:14 pm
Forum: Command: Modern Operations series
Topic: Planned Improvements to the Cargo model??
Replies: 25
Views: 564

RE: Planned Improvements to the Cargo model??

That appears to be a beta function, not currently available. It's complaining that it has no idea of the function you are calling, not complaining of the parameters. But, in regards to your Parms, for the unit selector, you need name AND side, or just guid.
by Dan109
Sun Jun 11, 2017 7:21 pm
Forum: Command: Modern Operations series
Topic: Lua Help.....randomize the deletion of a unit
Replies: 8
Views: 607

RE: Lua Help.....randomize the deletion of a unit

<t> Doug, this will do it<br/>
<br/>
local g = math.random(1,10) <br/>
if g <= 7 then <br/>
ScenEdit_DeleteUnit({side="Iran", unitname="SA-20a Gargoyle"}) <br/>
end<br/>
a=ScenEdit_GetScore("Israel") <br/>
ScenEdit_SetScore('Israel',(a-500),'-500 Points for Suppressing SA-20a bn')<br/>
<br ...
by Dan109
Sat Jun 10, 2017 7:00 pm
Forum: Mods and Scenarios
Topic: Thread for DB3000 database problems, updates or issues
Replies: 7411
Views: 300665

RE: Thread for DB3000 database problems, updates or issues

<r> I guess the above post needs to add 10xMk83 and 10xMk82 capability as well. <br/>
<br/>
Although it is a F-18a-d, not a super hornet, this photo implies that F-18 can also do away with the center drop tank and have another dual-rack of bombs (looks like Mk82s to me, but 2x 1000 pounders would ...
by Dan109
Sat Jun 10, 2017 6:21 pm
Forum: Command: Modern Operations series
Topic: Let's see a ski jump launch this...
Replies: 30
Views: 1188

RE: Let's see a ski jump launch this...

<t> Impressive loadout - for the F-35, we may have to wait to see an actual photo, even though its wetpoints can technically support the weight for the same amount of ordinance - I suppose it would need the software to send targeting info and release commands for that exact amount of weapons - I don ...
by Dan109
Sat Jun 10, 2017 6:01 pm
Forum: Command: Modern Operations series
Topic: Time on Target Missile Strikes
Replies: 10
Views: 920

RE: Time on Target Missile Strikes

<t> Haha - looks like I bit off more than I can chew. I thought the current Strike Mission Planner already took weapons loadout into consideration when plotted the course, but it does not appear to. Even aircraft with standoff weapons are plotted to go straight over the target at point blank range ...
by Dan109
Sat Jun 10, 2017 5:23 pm
Forum: Command: Modern Operations series
Topic: LUA AddShip Script
Replies: 4
Views: 233

RE: LUA AddShip Script

There is no SE_AddShip function, only the generic ScenEdit_AddUnit function. It can add anything.

http://commandlua.github.io/#ScenEdit_AddUnit
by Dan109
Sat Jun 10, 2017 7:14 am
Forum: Command: Modern Operations series
Topic: Time on Target Missile Strikes
Replies: 10
Views: 920

RE: Time on Target Missile Strikes

<r> Thx Butch - I'll take a look at it when in front of pc. Coordinating exact weapon strikes (jdam, CBU, Jassm, etc) should be quite doable as well. The only limitation I see is taking complete control of altitude and speed - the unit.course data only stores lat/long, not speed/altitude waypoints ...
by Dan109
Sat Jun 10, 2017 6:19 am
Forum: Tech Support
Topic: LUA Base support
Replies: 9
Views: 151

RE: LUA Base support

Any idea when there will be some additional LUA from the beta doc page will be added to the general release? I just learned of the beta page, and am looking forward to the things I'm seeing there.
by Dan109
Sat Jun 10, 2017 3:45 am
Forum: Mods and Scenarios
Topic: Where is waypoint data stored in LUA?
Replies: 0
Views: 128

Where is waypoint data stored in LUA?

<t> I;m trying to define my own courses, which involve lat/long way points, but also speed and altitude changes which can be bound with those waypoints. If I look at unit.course, I can see a table of lat/longs for the heading, but I don't know where altitude and speed changes per waypoint are stored ...

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