Search found 45 matches

by marksdoran
Thu Nov 05, 2020 7:00 pm
Forum: Tech Support
Topic: [Logged] new machine install, game won't start
Replies: 5
Views: 111

RE: new machine install, game won't start

<r> OK, big kudos to pjduplooy for the help and ultimately steering in the right direction. Which is to say I do have a workaround. I don't consider this fixed but I can get the game to work. I'm still curious to know why this workaround is required and why not everyone has the same issue. But ...
by marksdoran
Thu Nov 05, 2020 3:37 pm
Forum: Tech Support
Topic: [Logged] new machine install, game won't start
Replies: 5
Views: 111

RE: new machine install, game won't start

<r> Thanks for the quick reply and the idea...I'm really puzzled!<br/>
<br/>
If I look in the manage downloads in Steam I see "Steamworks Common Redistributables" and it shows downloaded and auto-update enabled for that item. Was that what you were asking about?? I don't see anywhere else obvious ...
by marksdoran
Thu Nov 05, 2020 2:10 pm
Forum: Tech Support
Topic: [Logged] new machine install, game won't start
Replies: 5
Views: 111

[Logged] new machine install, game won't start

<r> I just installed from Steam on a brand new machine. Win10 on a Surface Book 3.<br/>
<br/>
When I launch the game I get the initial splash screen and the "Loading please wait..." message and it just sits there never reaching the point of giving me the buttons to launch the main game UI.<br ...
by marksdoran
Sun Mar 22, 2020 8:52 pm
Forum: Command: Modern Operations series
Topic: Is there a way to filter the map view by unit class/type?
Replies: 8
Views: 253

RE: Is there a way to filter the map view by unit class/type?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: apache85<br/>
<br/>
How would this work UI-wise? I am imagining a huge tickbox option screen and I don't know if that's a great thing to have.
<e>[/quote]</e></QUOTE>
How about...<br/>
<br/>
To the right of the "hide short cut bar" there's a big giant space ...
by marksdoran
Mon Mar 16, 2020 1:24 pm
Forum: Command: Modern Operations series
Topic: Question regarding Patrol Missions
Replies: 35
Views: 1040

RE: Question regarding Patrol Missions

<t> I don't think it's helpful to resort to name calling. If you want to get people to look beyond their own perspective or reconsider the perception postings create in a flat medium like this then I'd suggest its important to debate the issue as fiercely as you like but keep in mind that it's ...
by marksdoran
Sun Mar 15, 2020 12:34 am
Forum: Command: Modern Operations series
Topic: Question regarding Patrol Missions
Replies: 35
Views: 1040

RE: Question regarding Patrol Missions

<r>
<QUOTE><s>[quote]</s>ORIGINAL: thewood1<br/>
<br/>
The explanation is right there in black and white. <B><s>[b]</s>In the section you would expect<e>[/b]</e></B>.
<e>[/quote]</e></QUOTE>
<B><s>[b]</s>No it isn't<e>[/b]</e></B>. But it's worth no more time to debate.
<QUOTE><s>[quote]</s ...
by marksdoran
Sat Mar 14, 2020 9:56 pm
Forum: Command: Modern Operations series
Topic: Question regarding Patrol Missions
Replies: 35
Views: 1040

RE: Question regarding Patrol Missions

<r>
<QUOTE><s>[quote]</s>ORIGINAL: thewood1<br/>
That is completely wrong.
<e>[/quote]</e></QUOTE>
Hmm, well you do answer a lot of questions around here providing a lot of useful information; even if sometimes it descends into ruffled feathers. So given that let me just say that with respect ...
by marksdoran
Fri Mar 13, 2020 10:02 pm
Forum: Command: Modern Operations series
Topic: Question regarding Patrol Missions
Replies: 35
Views: 1040

RE: Question regarding Patrol Missions

<r>
<QUOTE><s>[quote]</s>ORIGINAL: thewood1<br/>
<br/>
You don't have to read everything, but its a good idea to at least browse the manual. Adobe has a very good search function for PDFs, as do most PDF readers. A simple search would have answered your question.<br/>
<br/>
My point is you are ...
by marksdoran
Wed Mar 11, 2020 3:59 pm
Forum: Command: Modern Operations series
Topic: Question regarding Patrol Missions
Replies: 35
Views: 1040

RE: Question regarding Patrol Missions

<r>
<QUOTE><s>[quote]</s>
A setup that works well in most cases and cuts down on undesired behavior will have both a patrol area, and a larger prosecution area overlapping defined, with both options checked. This allows your patrols to float around in their assigned patrol area, and investigate ...
by marksdoran
Mon Mar 09, 2020 8:28 pm
Forum: Command: Modern Operations series
Topic: Question regarding Patrol Missions
Replies: 35
Views: 1040

RE: Question regarding Patrol Missions

<t> So out of curiosity...<br/>
<br/>
How does the code define "in range" -- are we talking within max book range of the longest ranged weapon or more like within practical range (meaning close enough that hit probability/Pk are some definition of "reasonable")??<br/>
<br/>
If my patrol unit ...
by marksdoran
Sun Dec 15, 2019 3:31 pm
Forum: Tech Support
Topic: [FIXED] BUG - inconsistency unit EMCON/sensor/info panel
Replies: 5
Views: 205

RE: BUG - inconsistency unit EMCON/sensor/info panel

No problem -- happy to answer whatever questions you may have!
by marksdoran
Sun Dec 08, 2019 5:46 pm
Forum: Tech Support
Topic: [Feature Request] Customizable Hotkeys
Replies: 3
Views: 223

RE: Customizable Hotkeys

<r> There isn't a way built into the code.<br/>
<br/>
But you can do something like this to remap: <URL url="https://www.matrixgames.com/forums/tm.asp?m=4718094&mpage=1&key=autohotkey&#4718094"><LINK_TEXT text="https://www.matrixgames.com/forums/tm.a ... y&#4718094">https://www.matrixgames.com ...
by marksdoran
Thu Dec 05, 2019 4:29 pm
Forum: Command: Modern Operations series
Topic: jdam vs paveway
Replies: 9
Views: 558

RE: jdam vs paveway

<t> The other factor that sometimes rules out JDAM is when the launching aircraft doesn't have precise targeting data or a reasonable way to get that from datalink or what have you. A FAC or troops on the ground with a designator or a second aircraft with a targeting pod can provide guidance for a ...
by marksdoran
Tue Nov 26, 2019 2:21 pm
Forum: Tech Support
Topic: [Logged] Game speed and pause/unpause keys often lose focus
Replies: 6
Views: 202

RE: Game speed and pause/unpause keys often lose focus

<r> Focus should be totally controllable from the code, at least as long as it is not moved to a window that's part of a different application. But this is one of the reasons why writing UI code is one of my least favorite things: it's a lot of work to get it just to look right and do what you want ...
by marksdoran
Tue Nov 26, 2019 12:26 am
Forum: Tech Support
Topic: [Logged] Game speed and pause/unpause keys often lose focus
Replies: 6
Views: 202

RE: Game speed and pause/unpause keys often lose focus

I've developed the habit of always left clicking on the main map window after doing more or less anything with another window -- for precisely the reason stated above. I agree it's a bit of a nuisance to have to worry about actively managing focus though.
by marksdoran
Sat Nov 23, 2019 4:41 pm
Forum: Tech Support
Topic: [Resolved] tacview - why no help?
Replies: 11
Views: 506

RE: tacview - why no help?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Dimitris<br/>
<br/>
Hi,<br/>
<br/>
In the most recent update we deliberately set the lift-vector, flight vector & height lines to be hidden so as to unclutter the 3D window (and also to make the view more "life like"). If it's something you will need, we can ...
by marksdoran
Fri Nov 22, 2019 9:47 pm
Forum: Tech Support
Topic: [FIXED] BUG - inconsistency unit EMCON/sensor/info panel
Replies: 5
Views: 205

[FIXED] BUG - inconsistency unit EMCON/sensor/info panel

<r> Not sure if this is one bug or just a cluster of them but to summarize, I have observed a number of inconsistencies that just look odd (ok, wrong I think really <E>;)</E>) when comparing how the state information is displayed and how the various buttons to change state in the unit EMCON, Sensor ...
by marksdoran
Wed Nov 20, 2019 1:41 pm
Forum: Tech Support
Topic: Formation Editor (F4)
Replies: 17
Views: 502

RE: Formation Editor (F4)

You and the team continue to do compelling work that remains one of the few other games I always have installed. Congrats on the new release and another big leap forward!
by marksdoran
Wed Nov 20, 2019 3:54 am
Forum: Tech Support
Topic: Formation Editor (F4)
Replies: 17
Views: 502

RE: Formation Editor (F4)

<t> I found F4 activates the formation editor only in group view and only if the group selected has the white lines connecting the ships together. Sometimes I have to re-select the group leader because when flipping from unit to group view with the group I want to edit the formation for already ...

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