Search found 28 matches

by Tester28
Mon Jun 15, 2020 12:43 am
Forum: Tech Support
Topic: Possible Bug, Very Wildly Different Calculation Predictions
Replies: 6
Views: 177

RE: Possible Bug, Very Wildly Different Calculation Predictions

I can see that. That's why I posted it. But WHY are they different? It's the same units in the attack, and I didn't see anything in the manual saying the order of your units in the attack matters.
by Tester28
Sun Jun 14, 2020 10:55 pm
Forum: Tech Support
Topic: Possible Bug, Very Wildly Different Calculation Predictions
Replies: 6
Views: 177

RE: Possible Bug, Very Wildly Different Calculation Predictions

Then why is it consistently 6:1 in one order and 13:1 in the other? It's always those odds and those numbers when they're put in that order.
by Tester28
Sun Jun 14, 2020 7:45 pm
Forum: Tech Support
Topic: Possible Bug, Very Wildly Different Calculation Predictions
Replies: 6
Views: 177

Possible Bug, Very Wildly Different Calculation Predictions

<r> This is on the release version of the game: [v1.01 a]<br/>
<br/>
Look at these pictures. The only difference between the two is the order of the infantry units. Why are the predictions so wildly different? One has 6:1, and the other goes more than double that to 13:1!<br/>
<br/>
I did not ...
by Tester28
Thu Jun 11, 2020 3:11 pm
Forum: Suggestions and Feedback
Topic: Default Leader sorting
Replies: 5
Views: 275

RE: Default Leader sorting

There should definitely be sorting options! Why can't we sort by relation, faction, type (commander, director, advisor, governor), and so on? It seems so obvious.
by Tester28
Wed Jun 10, 2020 8:33 pm
Forum: Suggestions and Feedback
Topic: Suggestion: Start with a basic Artillery model at TL3
Replies: 5
Views: 322

RE: Suggestion: Start with a basic Artillery model at TL3

<t> I think it's very weird that our militias start with artillery but we're not able to build it. That means we have to make a significant investment before we have Orders of Battle that incorporate artillery. That seems very weird to me. Vehicles like buggies and motorcycles I can understand, but ...
by Tester28
Wed Jun 10, 2020 8:30 pm
Forum: Suggestions and Feedback
Topic: Scroll Bar Looks Terrible + Cultist Card Feedback
Replies: 3
Views: 242

Scroll Bar Looks Terrible + Cultist Card Feedback

<r> This does not look at all like a scrollbar. It should have a much starker contrast of the "bar" and the "scroll region." As it stands, they are almost the same color and the bar outsizes the region.<br/>
<br/>
As a side note, it's very annoying to have to select Targets for Unit cards (like ...
by Tester28
Wed Jun 10, 2020 5:51 pm
Forum: Tech Support
Topic: Possible Graphics Bug
Replies: 0
Views: 101

Possible Graphics Bug

<t> In this Decision menu, the icons look like they're of lower fidelity and have some sort of black square or triangular bits sticking out of them. You can compare them to the icons on the left, which are fine & normal circles.<br/>
<br/>
Imgur file is: Hb13CNP<br/>
<br/>
and a smaller file is ...
by Tester28
Sun Jun 07, 2020 7:30 pm
Forum: Tech Support
Topic: Commander of a brigade dies in combat but the HQ unit was not involved in it
Replies: 25
Views: 983

RE: Commander of a brigade dies in combat but the HQ unit was not involved in it

<t> Do we know if the game is assuming that your commander is ALWAYS with their HQ unit, or if they occasionally go to be with the other units when combat starts? Once again, this game does not provide nearly enough feedback. I would certainly assume the commander is with the HQ unit and would be ...
by Tester28
Sun Jun 07, 2020 7:26 pm
Forum: Shadow Empire
Topic: IP's
Replies: 21
Views: 1061

RE: IP's

<t> I think it's weird that you cannot sell Industrial Points. If you can stockpile them, that must be simulating pre-constructing certain items like railways and tractors. Surely you could sell those?<br/>
<br/>
But I think the real problem is that you don't start with enough IP to fully build ...
by Tester28
Sun Jun 07, 2020 7:23 pm
Forum: Shadow Empire
Topic: QoL- Logistics info upgrades
Replies: 8
Views: 305

RE: QoL- Logistics info upgrades

This game provides very little feedback. That is its primary failing.
by Tester28
Sun Jun 07, 2020 3:26 pm
Forum: Tech Support
Topic: SHQ using more LIS than allowed
Replies: 5
Views: 305

RE: SHQ using more LIS than allowed

I do not think "LIS Points" are explained in the manual. I CTRL+Fed for them and couldn't find them. If they're meant to be Logistical Points, the manual uses LP to abbreviate that. What are LIS Points supposed to be?
by Tester28
Sun Jun 07, 2020 3:23 pm
Forum: Tech Support
Topic: Wrong Colors and border during AI turn
Replies: 5
Views: 234

RE: Wrong Colors and border during AI turn

I noticed that as well in one of my games, although I didn't take a screenshot of it. One of my MG Infantry units was an orange color instead of its usual colors.
by Tester28
Sun Jun 07, 2020 3:20 pm
Forum: War Room
Topic: beginner- Outnumbered on turn 2...
Replies: 16
Views: 768

RE: beginner- Outnumbered on turn 2...

<t> Now that I've had a successful start, I encountered those same slaver raiders at a point where I actually had armies to defend against them. I was able to defeat them. I think the main thing holding me back was that I didn't realize there was a Recruit cap of 2,000 in place at start. I thought ...
by Tester28
Sun Jun 07, 2020 7:38 am
Forum: Shadow Empire
Topic: Fixed fortifications?
Replies: 2
Views: 171

RE: Fixed fortifications?

It doesn't look like it. It sure seems like they'd be in the game somewhere, but they're not.
by Tester28
Sun Jun 07, 2020 7:31 am
Forum: Shadow Empire
Topic: Formation Postures
Replies: 6
Views: 772

RE: Formation Postures

I was disappointed to find out the postures are only one-use things. It's not like a mode you can enable on a given unit when you want to. And it's also not like you "teach" the posture to the OHQ when you use it on them. That was disappointing.
by Tester28
Sun Jun 07, 2020 12:00 am
Forum: Tech Support
Topic: Sentinel Movement Sound too Loud
Replies: 1
Views: 204

Sentinel Movement Sound too Loud

The movement sound for Sentinels starts with this loud crash, like an explosion. It's very sharp and much louder than the rest of their movement sound. I think that should be reduced in intensity.
by Tester28
Sat Jun 06, 2020 6:43 pm
Forum: War Room
Topic: beginner- Outnumbered on turn 2...
Replies: 16
Views: 768

RE: beginner- Outnumbered on turn 2...

<r> I keep encountering this. I'm on my 6th start now and four of those games were lost due to being absurdly outnumbered within the first 10 turns.<br/>
<br/>
I just ran into it now, in fact, just a few minutes ago. In this case, on turn 3 or 4, a force 2x my size ran all through my territory ...
by Tester28
Fri Jun 05, 2020 1:15 pm
Forum: Tech Support
Topic: Typo in Top of Evolution Lifeform
Replies: 4
Views: 275

RE: Typo in Top of Evolution Lifeform

<t> Having played the game for another few hours, there are typos EVERYWHERE. I probably saw a dozen and stopped counting them all since they're so prevalent. More than I've seen in any other $40+ game release. I hope you guys will just have someone from Matrix play the game and mark them all down ...
by Tester28
Thu Jun 04, 2020 11:22 pm
Forum: Tech Support
Topic: Typo in Top of Evolution Lifeform
Replies: 4
Views: 275

Typo in Top of Evolution Lifeform

<r> Hello there. So, in Top of Evolution Lifeform, I ran into this:
<QUOTE><s>[quote]</s>
Uni-octopus<br/>
A land dwelling large (5m) carnivore. It resembles a squid analog. It's chemistry is ammonia-carbon based and its nitrogen breathing.<e>[/quote]</e></QUOTE>
The it's and its here are ...
by Tester28
Sun Feb 23, 2020 2:25 am
Forum: Command: Modern Operations series
Topic: IMPORTANT - FROM CMANO TO CMO, WHAT HAPPENS?
Replies: 57
Views: 5922

RE: IMPORTANT - FROM CMANO TO CMO, WHAT HAPPENS?

Wait a second. Why is the 50% discount for owning C:MANO only good until the end of January? So because I didn't learn about this until recently, I don't get 50% off? That's a dealbreaker for me, CMO is expensive.

Go to advanced search