Search found 134 matches

by stolowski
Mon Oct 06, 2025 4:49 pm
Forum: Tech Support
Topic: 3.00.03, Lua error when loading SAM hunting scenario
Replies: 1
Views: 196

3.00.03, Lua error when loading SAM hunting scenario

Hello,

The Yom Kippur - SAM hunting scenario loads with a Lua error, see the attached screenshot. Game version is 3.00.03.

Thanks
Screenshot 2025-10-06 000558.jpg
Screenshot 2025-10-06 000558.jpg (31.72 KiB) Viewed 196 times
by stolowski
Fri Sep 26, 2025 5:05 pm
Forum: Command: Modern Operations series
Topic: One Bug Free Version
Replies: 12
Views: 908

Re: One Bug Free Version



The Professional Edition seems to follow a more conservative approach with new versions


And how do you know that? Are you using it?


I don't, hence I wrote "it seems" - it's not updated as frequently and stays behind the latest consumer version. I'm a software engineer by profession and am ...
by stolowski
Fri Sep 26, 2025 12:10 pm
Forum: Command: Modern Operations series
Topic: One Bug Free Version
Replies: 12
Views: 908

Re: One Bug Free Version

The Professional Edition seems to follow a more conservative approach with new versions, presumably to provide "more tested" builds to professional users. What's the equivalent of PE v2.4.2 for the consumer version (with 1:1 feature&bugfix parity, minus Pro features of course)? Would it be possible ...
by stolowski
Fri Sep 19, 2025 3:17 pm
Forum: Press Releases, News and Events from Matrix
Topic: Combat Mission 1, 2 and 3 on Steam
Replies: 4
Views: 5297

Re: Combat Mission 1, 2 and 3 on Steam

Is this new update coming to GOG (where all these titles were already available)?
by stolowski
Mon Sep 15, 2025 7:59 pm
Forum: Strategic Command WWII: War in the Pacific
Topic: New Unit glitch in 1.03.04?
Replies: 11
Views: 6004

Re: New Unit glitch in 1.03.04?

I had cases where I couldn't place a new unit at all, and some cases where the workaround from the other thread mentioned here helped:

"Try mouse hovering over the 'OK' button after you select a unit that should be able to be placed. It should reset to enabled and allow you to place the unit ...
by stolowski
Sat Sep 13, 2025 3:26 pm
Forum: Strategic Command WWII: War in the Pacific
Topic: New Unit glitch in 1.03.04?
Replies: 11
Views: 6004

Re: New Unit glitch in 1.03.04?

I'm notoriously seeing this issue with 1.03.05 (plyaing 1941 Day of Infamy compaign with US and allies against Axis AI).
by stolowski
Thu Aug 14, 2025 9:35 am
Forum: Tech Support
Topic: Map stretched on 5120x1440 UW screen
Replies: 2
Views: 685

Re: Map stretched on 5120x1440 UW screen

Thank you!
by stolowski
Wed Aug 13, 2025 10:11 pm
Forum: Tech Support
Topic: Map stretched on 5120x1440 UW screen
Replies: 2
Views: 685

Map stretched on 5120x1440 UW screen

Hello,

I previously reported an issue with broken Iwo Jima war map on UW monitor (https://forums.matrixgames.com/viewtopic.php?t=408597) - I'm glad to report that it looks fine now.

However, I noticed 2 more glitches with ultrawide 5120x1440 screen:
- In the full campaign with the zoomed-out map ...
by stolowski
Mon Aug 11, 2025 7:51 pm
Forum: Gary Grigsby's War in the West
Topic: Attacking Massina
Replies: 10
Views: 1368

Re: Attacking Massina

I know this topic is 10 years old... but I just started playing WITW and was banging my head against "Operation Husky Introductory scenario", specifically taking Messina by the end of turn 7 (the end of scenario).... I played it a dozen of times, improved various details with each attempt as I ...
by stolowski
Fri Aug 08, 2025 8:55 pm
Forum: The Operational Art of War IV
Topic: Opart is 32-bit?
Replies: 2
Views: 1709

Re: Opart is 32-bit?

64-bit application may run faster on modern hardware, but this depends on several factors. The less obvious benefit of being 64bit is easy access to more memory (>4GB), but I doubt this is relevant for TOAW...

The application needs to be rebuilt for 64bit architecture, this may require some ...
by stolowski
Thu Jun 19, 2025 1:14 pm
Forum: Tech Support
Topic: [1674] Escorts fly aimlessly near nearby NFZ
Replies: 2
Views: 226

[1674] Escorts fly aimlessly near nearby NFZ

Hi,

I've experienced a case where escorts of a land strike mission get left behind strike aircraft and fly aimlessly after takeoff if there is an active NFZ on the way - in this case it's Jordan airspace; they should bypass it. Once I deactivate NFZ, they do fly towards strike area. See the ...
by stolowski
Thu Jun 19, 2025 11:16 am
Forum: Tech Support
Topic: [FIXED][1544] Area & Reference Points Manager broken?
Replies: 9
Views: 733

Re: [1544] Area & Reference Points Manager broken?

Dimitris wrote: Sat May 10, 2025 9:13 am Any update on this? Is this still a problem ?
Yes. Still reproducible with build 1674.
by stolowski
Tue Jun 17, 2025 7:47 pm
Forum: Mods and Scenarios
Topic: Iran Strike, 2025 (Updated Jan 23, 2024)
Replies: 41
Views: 8849

Re: Iran Strike, 2025 (Updated Jan 1, 2024)




Is this the version that got included in the Community Scenario Pack 50? I ran the one from the pack and it didn't have any special actions available so I couldn't ready my aircraft; I checked 2022 scenario from that pack and it did have them.


I just checked, it does have special actions ...
by stolowski
Tue Jun 17, 2025 7:37 am
Forum: Mods and Scenarios
Topic: Iran Strike, 2025 (Updated Jan 23, 2024)
Replies: 41
Views: 8849

Re: Iran Strike, 2025 (Updated Jan 1, 2024)


Just posted v2. This version brings the scenario into line with all the scenario features I've recently added to the 2022 scenario. Update has been posted to the first post in this thread and Steam.

Changes include:
• Updated to DB503.
• Special Actions Overhaul.
• Added Cyberattacks special ...
by stolowski
Mon Jun 02, 2025 8:37 pm
Forum: Tech Support
Topic: [1674] Fail Safe - Down Bird: wreckage becomes hostile to NATO and Soviet Union on start?
Replies: 1
Views: 202

[1674] Fail Safe - Down Bird: wreckage becomes hostile to NATO and Soviet Union on start?

Hello,

Something odd is happening in Down Bird scenerio (build 1674): right after starting a New Game with this scenario:
1) HNoMS Stavanger detects the wreckage at Crash Site Search Area
2) Aircraft Wreckage becomes hostile (by the way, there is a typo: "Aircraft Wreckageis HOSTILE!" - a space is ...
by stolowski
Mon Jun 02, 2025 8:15 pm
Forum: Tech Support
Topic: [Request] Chainsaw AAW Patrol Example
Replies: 3
Views: 424

Re: [Request] Chainsaw AAW Patrol Example



Best I got...

https://www.youtube.com/watch?v=-c-IH_4sI-A


The second comment to that video is what I am seeing, too:


Don't you need to actually set "Chainsaw loop" as movement stype for your AAW patrol? I cannot find it in the video... When I try to set it up (build 1662), I'm getting an ...
by stolowski
Sat May 31, 2025 9:11 pm
Forum: Tech Support
Topic: [1567] Mission name partially covered in UNIT STATUS
Replies: 2
Views: 284

Re: [1567,1674] Mission name partially covered in UNIT STATUS

This is still present in latest beta B1674.
Screenshot 2025-05-31 230944.png
Screenshot 2025-05-31 230944.png (239.45 KiB) Viewed 148 times
by stolowski
Sun May 25, 2025 2:47 pm
Forum: Campaign Series: Vietnam
Topic: Feature request: non-modal Scenario Briefing and Organization dialogs
Replies: 4
Views: 610

Re: Feature request: non-modal Scenario Briefing and Organization dialogs

That's great news, thank you!

Apologies for missing the existing thread about that and other wishlist items.
by stolowski
Fri May 23, 2025 9:06 pm
Forum: Campaign Series: Vietnam
Topic: Feature request: non-modal Scenario Briefing and Organization dialogs
Replies: 4
Views: 610

Feature request: non-modal Scenario Briefing and Organization dialogs

Hi,

Would it be possible to make "Scenario Briefin"g and "Find Organization" dialogs non-modal, i.e. make it possible to have them open all the time while playing?

Go to advanced search