Search found 80 matches

by cirrius06
Wed Aug 05, 2026 10:24 am
Forum: Tech Support
Topic: WitPAe and Discord
Replies: 0
Views: 236

WitPAe and Discord

Hi to the WitPAE community,
I’d like to know how to play WitPAE using Discord streaming.
Apparently, it doesn't work with this game—or maybe I just don't know how to use Discord... :)
I want to show my son the basics of WitPAE remotely, since he’s 400 miles away.
Thanks.
by cirrius06
Mon Jun 29, 2026 8:52 am
Forum: Opponents Wanted
Topic: Allied Player Wanted...(closed)
Replies: 1
Views: 270

Allied Player Wanted...(closed)

Allied player wanted.
Minimum 7–8 turns per week for a full campaign (Scenario 1 or 2).
Official version 1.28b.
Rules to be determined via PM. Opponent found for the moment.
by cirrius06
Mon Mar 02, 2026 8:45 am
Forum: Tech Support
Topic: SeaBee Alpha - WitP:AE Install & Configuration Application
Replies: 184
Views: 52732

Re: SeaBee Alpha - WitP:AE Install & Configuration Application

Thanks Ranger Joe, that problem has been solved.

However, during animations (previous day's debriefing), I get intermittent Windows reverts to 800x600 resolution. Pressing the "Esc" key fixes it.
It's a bit annoying, but nothing alarming.
by cirrius06
Wed Feb 18, 2026 1:43 pm
Forum: Opponents Wanted
Topic: Allied or Japanese Opponent Needed (Game v1128 Scen 1 or 2 Stock Map) CLOSED
Replies: 3
Views: 977

Re: Allied or Japanese Opponent Needed (Game v1128 Scen 1 or 2 Stock Map)

Hi Paladin333,
I'm up for a long PBEM (Player-by-Player Evolved) session. One or two turns a day is no problem for me, scenario 2 if possible, either playing as the Japanese or the Allies, whichever you prefer, with the rules you've listed that suit me perfectly.

I can start quickly, even on the ...
by cirrius06
Tue Jan 20, 2026 6:08 pm
Forum: Opponents Wanted
Topic: Allied Player Wanted...(closed, opponent found)
Replies: 0
Views: 9247

Allied Player Wanted...(closed, opponent found)

Hello everyone,
Allied Player wanted on latest version 28b, 7 or 8 rounds per week minimum, rules to be determined, beginners welcome. :)
Only for scenario 2 "campaigns" (Hakko Ichiu) preferably and in "ahistorical" mode because the latest official version seems harder for the Japanese player.
by cirrius06
Fri Dec 26, 2025 12:47 am
Forum: War in the Pacific: Admiral's Edition
Topic: Truk (Chuuk) Lagoon 2025
Replies: 61
Views: 4275

Re: Truk (Chuuk) Lagoon 2025

Thank you for these beautiful pictures and the stories that go with them.
Enjoy your retirement! :D
by cirrius06
Fri Dec 26, 2025 12:30 am
Forum: War in the Pacific: Admiral's Edition
Topic: Naval bombardments
Replies: 17
Views: 1516

Re: Naval bombardments

by btd64 »

Night recon is best. At a 0 range....GP

By BBFanboy,
Correct. If you want to have a Spotter aircraft it must be set at night (when virtually all bombardments begin), Recon mission and 0 Range. This must be the FP on the largest, most powerful ship in the TF that will fire first (not ...
by cirrius06
Mon Dec 22, 2025 5:24 pm
Forum: The War Room
Topic: THE THREAD!!!
Replies: 22772
Views: 743727

Re: THE THREAD!!!

Thank you, and you too, have a wonderful holiday season.
by cirrius06
Mon Dec 22, 2025 10:28 am
Forum: War in the Pacific: Admiral's Edition
Topic: Naval bombardments
Replies: 17
Views: 1516

Re: Naval bombardments

To "RangerJo"
The DL of the target, the amount of munitions fired since the BBs carry fewer rounds with fewer guns that the CLs and the CAs, Gary Grigsby's die rolls, the captains of the ships, whether or not the escorts bombarded, the fortification level of the targets, the number of ships at the ...
by cirrius06
Sun Dec 21, 2025 4:41 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Naval bombardments
Replies: 17
Views: 1516

Re: Naval bombardments

to "Bo Rearguard"
What is the date? USN might of had radar directed gunnery....GP
... july 42

Thank you for your help.
by cirrius06
Sun Dec 21, 2025 4:02 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Naval bombardments
Replies: 17
Views: 1516

Re: Naval bombardments

to "Bo Rearguard"
Outre ces facteurs, de nombreux détails nous manquent. Les deux cibles de bombardement étaient-elles identiques en taille et en nombre d'avions stationnés ? Les deux bombardements ont-ils eu lieu de nuit ? Si oui, quelles étaient les conditions lunaires ? Les distances étaient ...
by cirrius06
Sun Dec 21, 2025 2:43 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Naval bombardments
Replies: 17
Views: 1516

Re: Naval bombardments

Hi everyone,
I'm back to the topic of naval bombardments.
US bombardments with 3 CA/2 CL/6 destroyers inflicted far more damage on airfields and ports than Japanese bombardments with 4 BB and 10 destroyers! :cry:
This was in July 1942.
I find that abnormal.
by cirrius06
Thu Dec 11, 2025 10:58 am
Forum: War in the Pacific: Admiral's Edition
Topic: Naval bombardments
Replies: 17
Views: 1516

Re: Naval bombardments

Yes BBfanboy, I made a mistake, I meant yards, not miles. :?

Indeed, there were no maritime reconnaissance missions in the port, and besides, I'm playing on "very hard" mode, which might explain the uncompromising nature of the action.

(I won't play on "very hard" mode again; I find it much ...
by cirrius06
Mon Dec 08, 2025 7:52 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Strategics bombings
Replies: 10
Views: 875

Re: Strategics bombings

Thank you for your answers.
by cirrius06
Mon Dec 08, 2025 7:34 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Naval bombardments
Replies: 17
Views: 1516

Naval bombardments

Hi everyone.
Since the last official update, I've noticed that US mines do more damage in Japanese naval bombardments. :(

Yet I set the bombardment range to over 15 miles and without an escort, and in the end, I have one cruiser and one destroyer hit. Are mines normally placed at harbor entrances ...
by cirrius06
Fri Nov 07, 2025 10:21 am
Forum: Tech Support
Topic: SeaBee Alpha - WitP:AE Install & Configuration Application
Replies: 184
Views: 52732

Re: SeaBee Alpha - WitP:AE Install & Configuration Application

Hi,
I'm trying to post a screenshot...

Image
At the very bottom of the image we do not see the pictograms of city and port infrastructures.
by cirrius06
Thu Nov 06, 2025 11:46 pm
Forum: Tech Support
Topic: SeaBee Alpha - WitP:AE Install & Configuration Application
Replies: 184
Views: 52732

Re: SeaBee Alpha - WitP:AE Install & Configuration Application

Hi everyone,
I changed my PC laptop and now have Windows 11.
I reinstalled the game and See Bee.
Everything is fine, the game is fast except that in fullscreen or windowed mode, the icons for factories, shipyards, etc., in the cities at the very bottom of the screen are practically hidden, even with ...
by cirrius06
Mon Sep 22, 2025 4:35 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Strategics bombings
Replies: 10
Views: 875

Re: Strategics bombings

Okay, I'm willing to believe that's the game, but I find the number of VP lost to bombing (even strategic)
is exaggerated compared to troop and ship losses. :?
I think there needs to be better calibration on this subject...
Thanks for your comments.
by cirrius06
Mon Sep 22, 2025 9:34 am
Forum: War in the Pacific: Admiral's Edition
Topic: Strategics bombings
Replies: 10
Views: 875

Re: Strategics bombings

Unread post by Bo Rearguard » Sun Sep 21, 2025 11:16 pm

Are you seeing a "FIRES" line in the Tokyo pop-up? Those really rachet up the damage level.

No, actually, the fires were extinguished two days after the attack.
Of course, in light industries, I lost 740 out of 2,240, and only a few in ...
by cirrius06
Sun Sep 21, 2025 9:53 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Strategics bombings
Replies: 10
Views: 875

Re: Strategics bombings

I think there's a bug because after bombing Tokyo with their 3 CVs, the Japan player had a 350 VP penalty in strategic bombing, and 10 days later, we're up to 1860 VP!
Small and large industries were affected during the raid but since then they are gradually repairing themselves, so why are the ...

Go to advanced search