Search found 59 matches

by LordOfPants
Sun Aug 30, 2020 10:51 pm
Forum: Strategic Command WWII: World at War
Topic: Naval Mod should be renamed, with warning label
Replies: 48
Views: 905

RE: Naval Mod should be renamed, with warning label

<r> <QUOTE><s>[quote]</s>ORIGINAL: Hairog<br/>
One big thing first. It appears that some of you have missed one of the key concepts here. <br/>
<br/>
Statements like this make it readily apparent that the task force unit and concept is misunderstood.<e>[/quote]</e></QUOTE>
<br/>
When people ...
by LordOfPants
Wed Aug 12, 2020 3:02 pm
Forum: Strategic Command WWII: World at War
Topic: Game finished. Some questions.
Replies: 7
Views: 211

RE: Game finished. Some questions.

<t> Reinforcement is based on supply. You need to use the 'show supply' button at the bottom of the screen to see how much supply places have. Cities and ports get knocked down (usually to 0) when captured, most captured cities and ports provide at most 5 supply, your home cities provide 10, some ...
by LordOfPants
Sun Aug 09, 2020 1:55 pm
Forum: Strategic Command WWII: World at War
Topic: Naval Mod should be renamed, with warning label
Replies: 48
Views: 905

RE: Naval Mod should be renamed, with warning label

<t> I agree about the naval mod; while carriers should be dominant, they shouldn't be capable of destroying surface fleets with no escorts and no risk to themselves, even though the author of the mod seems to love immortal carriers. Yes, carriers didn't often get sunk by surface ships historically ...
by LordOfPants
Sun Jul 12, 2020 3:59 pm
Forum: Strategic Command WWII: World at War
Topic: Help with island hopping
Replies: 5
Views: 164

RE: Help with island hopping

they're vulnerable to being attacked by ships and air units, but they are rarely and barely hurt by attacking land units.
by LordOfPants
Sat Jul 11, 2020 6:40 pm
Forum: Strategic Command WWII: World at War
Topic: Help with island hopping
Replies: 5
Views: 164

RE: Help with island hopping

<t> Bring gun ships to bombard the town/unit and to sit next to the port. If you reduce their supply to 0, they can't repair, and bombarding the town will also reduce entrenchment and readiness. Bring carriers (or nearby land-based air) to take a bigger chunk out of the unit. Don't forget that your ...
by LordOfPants
Thu Jul 09, 2020 5:48 pm
Forum: Strategic Command WWII: World at War
Topic: Barbarossa 42, is it possible?
Replies: 8
Views: 395

RE: Barbarossa 42, is it possible?

<t> Yeah, this game wants you to make a 1941 (or 1940 according to some on the forum) Barbarossa. Letting the USSR attack first gives them a bunch of free units since they won't have their 'Germany won't attack us this year' units wiped out at the start of the war, and there's really no way to keep ...
by LordOfPants
Wed Jul 08, 2020 5:35 pm
Forum: Strategic Command WWII: World at War
Topic: Naval Bombers to Hawaii as Japan?
Replies: 7
Views: 194

RE: Naval Bombers to Hawaii as Japan?

Because rebasing all of your tac air instantly to one place to rapidly overwhelm an area is both unrealistic and game-breakingly good.
by LordOfPants
Sun Jul 05, 2020 5:56 pm
Forum: Strategic Command WWII: World at War
Topic: China Dilemma
Replies: 5
Views: 243

RE: China Dilemma

<t> Remember that you don't have to keep attacking everywhere with all units - in Poland that works fine and leads to their collapse, but China is too big and has too much rough terrain. You only want to attack with advantage, and there's really no reason to look at withdrawing completely. If your ...
by LordOfPants
Sun Jul 05, 2020 2:30 pm
Forum: Strategic Command WWII: World at War
Topic: AI Ignorning Raiders?
Replies: 1
Views: 84

AI Ignorning Raiders?

<t> I played the European SC a lot, and recently bought this version and the WWI one. In my first game, I played the 1939 scenario as Germany/Italy and sent the two heavy cruisers off to raid ports. They moved into the 'bombardment' hexes, one in Canada and one in South Africa. I was expecting them ...
by LordOfPants
Sun Jul 05, 2020 2:25 pm
Forum: Strategic Command WWII: World at War
Topic: QOL Suggestion - Selective Upgrade Button
Replies: 2
Views: 145

RE: QOL Suggestion - Selective Upgrade Button

I agree, this makes this upgrade tool useless for most of the German army as you usually can't afford to put the mobility upgrade on everything.
by LordOfPants
Mon Sep 17, 2018 1:39 pm
Forum: Strategic Command WWII War in Europe
Topic: Victory?
Replies: 7
Views: 398

RE: Victory?

You need to conquer London for the quick victory, otherwise the game goes until 1947 to give the Allies an attempt to recover. You can mass all of your bombers near the UK, then bomb down whatever unit is in London and drop a paratrooper to force a victory if you really want.
by LordOfPants
Mon Aug 27, 2018 4:15 pm
Forum: Strategic Command WWII War in Europe
Topic: Does AI get extra units or MPP?
Replies: 3
Views: 195

RE: Does AI get extra units or MPP?

The AI gets extra units in general, and also gets scripted units if the other side hits certain objectives.
by LordOfPants
Mon Aug 13, 2018 11:00 am
Forum: Strategic Command WWII War in Europe
Topic: Mareth line question
Replies: 7
Views: 223

RE: Mareth line question

<r> <QUOTE><s>[quote]</s>Interesting. I am wondering then that, when digging fortifications, it makes sense to just have one hex side. They get constructed faster and you get the benefits of higher entrenchment and AA. The question is whether being attacked where you have no facing makes enough of a ...
by LordOfPants
Wed Aug 08, 2018 12:01 pm
Forum: The War Room
Topic: Build up for Barbarossa and the 18rule
Replies: 10
Views: 1270

RE: Build up for Barbarossa and the 18rule

Also you can't upgrade units while they are in the production queue, so if you're going to 'queue hold' them you need to buy them with the upgrades you want, and won't be able to get any last minute tech jumps.
by LordOfPants
Mon Aug 06, 2018 1:41 pm
Forum: The War Room
Topic: Build up for Barbarossa and the 18rule
Replies: 10
Views: 1270

RE: Build up for Barbarossa and the 18rule

<t> Two tricks you can try: If you take Lithuania as Germany, you can put units in the northern part of the country and they won't count as they're more than 10 hexes out. Also if you take the 'no polish partition' option lots of the border is more than 10 hexes out, so units pushed as far forward ...
by LordOfPants
Thu Aug 02, 2018 11:55 am
Forum: Tech Support
Topic: No Polish Partition?
Replies: 1
Views: 124

RE: No Polish Partition?

I went back and looked at the event, didn't realize there was a 25% chance of the AI choosing not to honor the pact and that it's only a 20-30% jump. I hadn't encountered this before, but the AI refusing to honor the pact is probably what actually happened.
by LordOfPants
Thu Aug 02, 2018 10:59 am
Forum: Tech Support
Topic: No Polish Partition?
Replies: 1
Views: 124

No Polish Partition?

<t> I recently played a game against the AI where the Germans didn't actually conquer Poland for a long time, IIRC it was November or December before they actually got Warsaw. It looks like the events triggering the partition of Poland into a German and Soviet parts simply never fired - aside from ...
by LordOfPants
Mon Jul 30, 2018 4:58 pm
Forum: The War Room
Topic: Vanishing Axis players
Replies: 25
Views: 1041

RE: Vanishing Axis players

<t> You get the same problem with board games. I remember one particular game of Advanced Third Reich that went pretty much perfectly to play defense, the Axis tried a fairly standard Barbarossa, hurt the USSR but didn't win and didn't lose by a complete collapse. It was a rare game where 1943-1945 ...
by LordOfPants
Thu Jul 12, 2018 4:06 pm
Forum: Tech Support
Topic: Getting AI bonuses as a human player
Replies: 3
Views: 98

RE: Getting AI bonuses as a human player

<t> I've been poking around at this, and I can duplicate it with a standard scenario.<br/>
Select the 1942 (Case Blue) scenario, up the difficulty to intermediate, leave the side to play as Axis.<br/>
Start the game, then save and exit back to the main menu.<br/>
Go to load saved game, load your ...
by LordOfPants
Thu Jul 12, 2018 3:44 pm
Forum: Strategic Command WWII War in Europe
Topic: Triggerin the Siberians and harsh winter effects
Replies: 14
Views: 296

RE: Triggerin the Siberians and harsh winter effects

<t> I think the Siberian reinforcements only come if winter has hit the Germans, if winter doesn't hit then it won't come until the 'fallback' of May 1942. I'm not sure exactly what triggers winter, but I'm pretty sure I've seen the Germans dodge winter until 1942 if they don't advance. (For example ...

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