Search found 102 matches

by seydlitz22513
Fri Nov 19, 2021 7:15 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: Suggestions for new players
Replies: 13
Views: 1801

RE: Suggestions for new players

Thanks much appreciated.
by seydlitz22513
Sun Oct 31, 2021 1:41 am
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: Suggestions for new players
Replies: 13
Views: 1801

RE: Suggestions for new players

<t> Reading Murat Tutorial and the game manual is one way to go yes I agree, but I'm sure the vast majority of players would prefer video tutorials and lets plays to follow, all the most popular big Matrix games have experienced gamers doing video lets plays.[;)] <br/>
<br/>
Saying that I'm ...
by seydlitz22513
Thu Oct 28, 2021 11:53 am
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: Kingdom Creation
Replies: 12
Views: 625

RE: Kingdom Creation

<t> I'm sure there is a fair amount of people here on the Matrix forums like the look of this game, but are unsure of either buying the game or have the game already but are unsure how to play it correctly, if there were maybe a video lets play available created by someone who knows what the game is ...
by seydlitz22513
Thu Oct 28, 2021 2:12 am
Forum: MODS and Scenarios
Topic: Largest Map Size Possible Using The In Game Editor?
Replies: 11
Views: 1078

RE: Largest Map Size Possible Using The In Game Editor?

<t> I'm guessing here but I think the game designers use smaller maps as they don't take near as long to work on as a huge map would, plus I'm pretty sure having a great many more units of Division size on the map at one time would slow the processing time for the AI, and programming the AI would ...
by seydlitz22513
Thu Oct 28, 2021 2:01 am
Forum: MODS and Scenarios
Topic: Largest Map Size Possible Using The In Game Editor?
Replies: 11
Views: 1078

RE: Largest Map Size Possible Using The In Game Editor?

<r> Google World Map search gives a lot of maps to choose from. <br/>
<br/>
<URL url="https://www.google.com/search?q=world+maps&rlz=1C1VDKB_en-GBGB937GB937&source=lnms&tbm=isch&sa=X&sqi=2&ved=2ahUKEwj4ureFqezzAhUIEhQKHfC6B0UQ_AUoAXoECAEQAw&biw=1920&bih=937&dpr=1"><LINK_TEXT text="https://www ...
by seydlitz22513
Thu Oct 28, 2021 1:52 am
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: New Remastered Installer!
Replies: 11
Views: 1337

RE: New Remastered Installer!

Yep that fixed it, I'm running Windows 10 and somehow Quixley LET font was missing? All good now many thanks.[:)]
by seydlitz22513
Wed Oct 27, 2021 9:16 am
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: New Remastered Installer!
Replies: 11
Views: 1337

RE: New Remastered Installer!

After new remaster install I have the same problem the text is to big for some menus, still trying to figure out how to fix the issue.
by seydlitz22513
Tue Oct 26, 2021 11:45 pm
Forum: MODS and Scenarios
Topic: Largest Map Size Possible Using The In Game Editor?
Replies: 11
Views: 1078

RE: Largest Map Size Possible Using The In Game Editor?

<t> I have made a larger map than previously it is now 1199 x 715 hexes. <br/>
<br/>
To make the map this size you need to use Map Scanner software that is in the Extras folder. <br/>
<br/>
C:\Users\-----\Documents\My Games\Strategic Command WWII - World at War\Extras\Map Scanner\SC3 Map Scanner ...
by seydlitz22513
Tue Oct 26, 2021 1:08 pm
Forum: MODS and Scenarios
Topic: Largest Map Size Possible Using The In Game Editor?
Replies: 11
Views: 1078

RE: Largest Map Size Possible Using The In Game Editor?

<t> Sorry I took so long to reply to how to make the map as large as possible process listed below in easy steps.<br/>
<br/>
1 = Open editor and create new scenario, don't copy any campaigns, just create new.<br/>
<br/>
2 = After you have created a new scenario the editor screen will display a ...
by seydlitz22513
Tue Sep 15, 2020 11:05 am
Forum: Scenario Design and Modding
Topic: Submarine - Submarine combat
Replies: 6
Views: 389

RE: Submarine - Submarine combat

<t> Update on testing changing Tech does indeed work for Submarines etc, still some teething troubles but it is a major step forward when it comes to creating modern-day Campaigns, so far happy with the initial test. I would post an image but there appear to be gremlins in the works of my forum page ...
by seydlitz22513
Tue Sep 15, 2020 9:48 am
Forum: Scenario Design and Modding
Topic: Submarine - Submarine combat
Replies: 6
Views: 389

RE: Submarine - Submarine combat

Very interesting suggestion, I'm now starting to test the theory. I changed Rocket tech to Guided Missile and Mobility tech to Nuclear Propulsion.[:)]
by seydlitz22513
Tue Sep 15, 2020 7:03 am
Forum: Scenario Design and Modding
Topic: Submarine - Submarine combat
Replies: 6
Views: 389

RE: Submarine - Submarine combat

<t> Talking of submarines, what I would love to see in the editor would be a second Submarine type, so that more modern scenarios could be created. <br/>
<br/>
In order to create a modern scenario subs would need at least a second unit type:<br/>
<br/>
SSBN : Nuclear Ballistic Missile Submarine ...
by seydlitz22513
Tue Aug 11, 2020 10:15 am
Forum: Strategic Command: World War I
Topic: AI Planning Script?
Replies: 1
Views: 176

AI Planning Script?

<t> While looking through the Localization text files within the games database I have noticed a new potential future AI script Planning? Is this indeed for future game improvements, or is it an unused feature that has been abandoned? <br/>
<br/>
; Script IDs (AI)<br/>
#SCRIPT_PLAN= Planning<br ...
by seydlitz22513
Mon Aug 10, 2020 4:43 pm
Forum: Strategic Command WWII: World at War
Topic: Italian decision DE 701 Error!
Replies: 2
Views: 85

Italian decision DE 701 Error!

<r> This Italian decision has been part of the game for a very long time and has never been corrected.<br/>
The Roma in history that was converted to the Aircraft Carrier Aquila, was the Ocean Liner SS ROMA and not the Vittorio Veneto class Battleship Roma of the same name. <br/>
<br/>
Name:<br ...
by seydlitz22513
Fri Jul 31, 2020 12:03 am
Forum: MODS and Scenarios
Topic: Naval mod - suicidal behaviour
Replies: 3
Views: 295

RE: Naval mod - suicidal behaviour

The problem is with the standard game not with any mod. This behaviour happens all the time with the Naval AI where badly damaged ships sail away from home ports and safety and go on an extremely stupid suicide mission in the opposite direction straight towards the enemy.[:(]
by seydlitz22513
Thu Jul 30, 2020 12:41 pm
Forum: MODS and Scenarios
Topic: Maximum unit strength?
Replies: 0
Views: 225

Maximum unit strength?

I would like to see the maximum unit strength increased from the current 10 to at least 15 not counting experience increase. I know its highly unlikely it will ever be changed but I really would like the option available via the editor.
by seydlitz22513
Sat Dec 28, 2019 3:29 am
Forum: MODS and Scenarios
Topic: Naval Zones of Control
Replies: 7
Views: 514

RE: Naval Zones of Control

<r> Here is a screenshot of my editor movement settings.<br/>
<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/59528/8F6AD62FEFC94A7B82DF4F18B6D3DE9E.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/59528/8F6AD62FEFC94A7B82DF4F18B6D3DE9E.jpg"><LINK_TEXT ...
by seydlitz22513
Sat Dec 28, 2019 3:23 am
Forum: MODS and Scenarios
Topic: Naval Zones of Control
Replies: 7
Views: 514

RE: Naval Zones of Control

<r> Hi Hairog, The +6 zones of control are working ok for me.<br/>
<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/59528/34A169B46C6F418488BD463CD8A11D21.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/59528/34A169B46C6F418488BD463CD8A11D21.jpg"><LINK ...
by seydlitz22513
Fri Dec 27, 2019 12:48 pm
Forum: MODS and Scenarios
Topic: Largest Map Size Possible Using The In Game Editor?
Replies: 11
Views: 1078

RE: Largest Map Size Possible Using The In Game Editor?

<r> Info for anyone interested in creating a new map or scenario from scratch, I find the best thing to do is in the top left-hand corner of the game map is to list the 10 Major power Capitols first, before you start working on fine-tuning the game map adding in Mountain ranges or roads and rail ...

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