Search found 254 matches

by WLRoo
Thu Dec 04, 2025 7:45 am
Forum: Rule the Waves 3
Topic: UI Request
Replies: 1
Views: 164

Re: UI Request

Can't say I've caught the 5 min runtime button.

I take it the space bar does nothing in this situation?
by WLRoo
Thu Dec 04, 2025 7:44 am
Forum: Rule the Waves 3
Topic: Fire control for shore batteries
Replies: 5
Views: 274

Re: Fire control for shore batteries

I guess it's because of how the mission design is set up, and yes it would be nice to have more locations.

Nearly every time you get a bombardment target, it's a military encampment (you used to be able to right click your own, and it would always seem to be some regiment or other).

Hopefully we ...
by WLRoo
Tue Dec 02, 2025 6:39 pm
Forum: Rule the Waves 3
Topic: Fire control for shore batteries
Replies: 5
Views: 274

Re: Fire control for shore batteries

On the other hand players siting batteries was banned because they get too good at knowing where they are needed and thereby saturating bombardment and landing sites with defences - imagine trying to press a landing against six 6" batteries and four 4" batteries.

I've suggested a hybrid system ...
by WLRoo
Wed Nov 26, 2025 5:41 am
Forum: Rule the Waves 3
Topic: Fire control for shore batteries
Replies: 5
Views: 274

Re: Fire control for shore batteries

You would indeed think so, and hypothetically one shore based gun is the equivalent of 3 ship-based guns.

Yet practical examples tend not to bear this out, possibly due to the tendency to use old guns to equip the batteries.

For example, in WW2 both Britain and Germany had batteries in the Dover ...
by WLRoo
Sun Nov 23, 2025 6:24 am
Forum: Rule the Waves 3
Topic: Gunflashes
Replies: 1
Views: 186

Re: Gunflashes

A bit like on the radar, flickering into view for a second when it fires?
by WLRoo
Fri Nov 21, 2025 4:55 am
Forum: Rule the Waves 3: Tech Support
Topic: Game not recognizing (some) mouse clicks
Replies: 5
Views: 333

Re: Game not recognizing (some) mouse clicks

Just come across an article detailing that the Window's patch launched in October (codenamed KB5066835) has caused performance issues in Intel and AMD CPUs.

I have witnessed such events when performance has been sluggish in the past - but I haven't yet installed this patch to my computer and am not ...
by WLRoo
Fri Nov 21, 2025 4:49 am
Forum: Rule the Waves 3
Topic: Suggested re-work of prestige and morale
Replies: 2
Views: 384

Re: Suggested re-work of prestige and morale

Not completely sure what Morale affects myself.

I think it tends to cause fewer ships to deploy, and be more likely to keep out of the action when Morale is low; but as stated it tends to stick at 0, boosts or penalties not lasting for long.
by WLRoo
Mon Nov 10, 2025 6:00 am
Forum: Rule the Waves 3
Topic: Bulkheads collapse event
Replies: 2
Views: 332

Re: Bulkheads collapse event

I always thought it was under 10 knots - i.e. 9kn or slower.
by WLRoo
Fri Nov 07, 2025 6:36 am
Forum: Rule the Waves 3
Topic: Rammed, and no torpedoes bear?
Replies: 4
Views: 363

Re: Rammed, and no torpedoes bear?

Done some research and found the following:

Submerged tubes have a limited arc of fire.

It seems the standard mount would be angled at 20 degrees towards the bows in order to have a chance of scoring a hit from a broadside position.

German torpedoes (not sure about other nations) could have their ...
by WLRoo
Thu Nov 06, 2025 4:31 am
Forum: Rule the Waves 3
Topic: Rammed, and no torpedoes bear?
Replies: 4
Views: 363

Re: Rammed, and no torpedoes bear?

Submerged tubes? Assuming they are intact, sounds like the crew didn't get the information they needed to snap a shot off, or your ship was too fast in the approach stage or several other reasons.
by WLRoo
Wed Nov 05, 2025 4:45 am
Forum: Rule the Waves 3: Tech Support
Topic: Hover-over popup text not showing
Replies: 5
Views: 385

Re: Hover-over popup text not showing

Just seen a comment on the Steam forum that has me wondering: does it affect all the visual display themes?
by WLRoo
Wed Nov 05, 2025 4:41 am
Forum: Rule the Waves 3
Topic: Ship cannot be identified as any legal ship type
Replies: 13
Views: 997

Re: Ship cannot be identified as any legal ship type

Somewhere like the manual? Which isn't quite correct but does tell you that Light Cruisers require:

Displacement larger than 2000 and less than 8000. Speed must be more than 16 knots and main gun calibre cannot be larger than 6 inches. (Exception: Protected cruisers can have guns in single ...
by WLRoo
Tue Nov 04, 2025 4:50 am
Forum: Rule the Waves 3
Topic: Ship cannot be identified as any legal ship type
Replies: 13
Views: 997

Re: Ship cannot be identified as any legal ship type

If a CL uses the Protected Cruiser scheme they can, I believe, have up to 8" guns in two twin turrets or 13" guns in single turrets (and may be limited to only one of those, never built one to test due to the 4-gun requirement).

Only when you use the Light Cruiser armour scheme are you actually ...
by WLRoo
Fri Oct 31, 2025 4:27 am
Forum: Rule the Waves 3
Topic: Game Thoughts
Replies: 11
Views: 1245

Re: Game Thoughts

I'm not sure there's a template for the Bismarck-class ships offhand.

But most real-world ships cap be replicated with a bit of effort on the player's part.
by WLRoo
Wed Oct 22, 2025 3:24 am
Forum: Rule the Waves 3
Topic: Ship cannot be identified as any legal ship type
Replies: 13
Views: 997

Re: Ship cannot be identified as any legal ship type

So you think CPU cycles should be used for the AI to analyse every ship in a fleet of, say, 50, in order to assess what they are and how they should be used?

As opposed to right now where it can simply look at a flag on each design and say 'OK, that's 3 BBs, 2 BCs and 5 CLs with 10 DDs' and it's ...
by WLRoo
Fri Oct 17, 2025 3:43 am
Forum: Rule the Waves 3
Topic: AI cannot be trusted with damaged ship
Replies: 5
Views: 907

Re: AI cannot be trusted with damaged ship

This seems to be the historical approach - the first priority of the commander of a ship was to withdraw and avoid further damage, then attempt temporary repairs, then steam to a shipyard for patching or full repairs.

Which means that will be how the AI is programmed.
by WLRoo
Fri Oct 17, 2025 3:28 am
Forum: Rule the Waves 3
Topic: Ship cannot be identified as any legal ship type
Replies: 13
Views: 997

Re: Ship cannot be identified as any legal ship type

The rules are there for the AI more than the player.

Otherwise you'd have players trying the '18" Light Cruiser' like Fisher did with HMS Furious whilst the AI is stuck building 8,000-10,000t 6" CLs, which would be significantly outmatched.

Some of them probably do need tweaking, and a more ...
by WLRoo
Wed Oct 15, 2025 6:37 pm
Forum: Rule the Waves 3
Topic: Game Thoughts
Replies: 11
Views: 1245

Re: Game Thoughts


I guess I'm having trouble understanding the point of this game. I thought I was getting a grand tactical strategy game - something like War in the Pacif - AE with just the ships. Instead, a lot of resources seem to have been devoted to tactical naval combat.

The engine started entirely as a ...
by WLRoo
Mon Oct 13, 2025 4:04 am
Forum: Rule the Waves 3
Topic: AI cannot be trusted with damaged ship
Replies: 5
Views: 907

Re: AI cannot be trusted with damaged ship

The problem is, no-one - devs or players - manages to really notice when the AI does this until the ship winds up sinking, by which point (AFAIK) it's too late.

But they need saves when this is happening so they can check if the AI is following the rules laid down, and if those rules need to be ...
by WLRoo
Mon Oct 13, 2025 3:53 am
Forum: Rule the Waves 3
Topic: Ship cannot be identified as any legal ship type
Replies: 13
Views: 997

Re: Ship cannot be identified as any legal ship type

It's not the calibre, it's the number of main battery guns and turrets.

The complicated requirement is 3 (or more) Q-1 (or better) guns in 3 (or more) turrets.

The simpler requirement is 8 guns in 2 turrets.

The second requirement probably does want tweaking to either 5 or 6 (or more) guns of Q-1 ...

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