Search found 65 matches

by Tiramisu
Tue May 31, 2022 8:33 am
Forum: Command: Modern Operations series
Topic: CMO Public Beta - Build 1243.3 (aka "Tiny")
Replies: 70
Views: 23808

Re: CMO Public Beta - Build 1243.3 (aka "Tiny")

This beta has a lot things that I was looking forward to try out. Thanks for the good work devs!
by Tiramisu
Sat Aug 21, 2021 8:49 am
Forum: Command: Modern Operations series
Topic: The harder the battle, the sweeter the victory
Replies: 13
Views: 1071

RE: The harder the battle, the sweeter the victory

I dont like teasers, but if I may guess the F-14A might indicate an upcoming Iran-Iraq war campaign, which would be really interesting.
by Tiramisu
Wed Aug 11, 2021 8:10 am
Forum: Command: Modern Operations series
Topic: CMO v1.03 Update - Build 1147.30
Replies: 28
Views: 1844

RE: CMO v1.03 Update - Build 1147.30

Do we have any patch news for the recent update on Steam?
by Tiramisu
Fri Jul 30, 2021 10:32 am
Forum: Tech Support
Topic: No doctrine inheritance per default?
Replies: 0
Views: 83

No doctrine inheritance per default?

<t> I have noticed in the recent version of CMO that some doctrines for missions or units are not inherited by default. Is there any reason why? It makes things much easier and reasonable when the default settings are always inherited. Also it takes ages until the game has reset the doctrines to ...
by Tiramisu
Wed Jul 28, 2021 9:40 pm
Forum: Tech Support
Topic: One Engagement Doctrine for Hit&Run?
Replies: 0
Views: 166

One Engagement Doctrine for Hit&Run?

<t> In some cases I am using the Winchester doctrines to make attacks and then let the aircraft automatically gather at their patrol area after the attack by disabling the weapon state RTB. For this purpose I am often using the doctrine "One Engagement with ..." doctrine. However, it does not work ...
by Tiramisu
Tue Jul 27, 2021 7:02 pm
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 869
Views: 86365

RE: CMO RUNNING POLL - Gameplay feature requests

Could we get some copy-paste features please? The simplest thing would be copy pasting missions. We don't even need extra UI for that. Ctrl+C or +V should be sufficient when the mission editor window is active.
by Tiramisu
Sun Jul 18, 2021 8:50 pm
Forum: Command: Modern Operations series
Topic: CMO v1.03 Update - Build 1147.29
Replies: 7
Views: 554

RE: CMO v1.03 Update - Build 1147.29

When can we expect to see the recent changes in an official patch on steam?
by Tiramisu
Tue Feb 09, 2021 10:01 am
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 869
Views: 86365

RE: CMO RUNNING POLL - Gameplay feature requests

<t> And what about adding a new doctrine-tab for an inverse WRA, which uses target-types as categories instead of weapon-types? Of course the range-settings would only make sense in combination with percentage numbers.<br/>
The normal WRA should inherit from the inverse one by default, but it can ...
by Tiramisu
Mon Feb 08, 2021 5:41 pm
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 869
Views: 86365

RE: CMO RUNNING POLL - Gameplay feature requests

<t> We need a dropdown in the mission editor to make the transit-, station- or attack-settings as the default ones for the throttle and altitude of the corresponding aircraft. Currently each time you give a unit a manual plotted course its settings are always switched to 36000 feet and cruise ...
by Tiramisu
Wed Dec 04, 2019 10:37 pm
Forum: Command: Modern Operations series
Topic: If I Buy CMO
Replies: 2
Views: 340

RE: If I Buy CMO

I am able to use CMO and CMANO on the same PC, so I think you should have no problems.
by Tiramisu
Thu Nov 28, 2019 2:17 pm
Forum: Command: Modern Operations series
Topic: Land Warfare Doctrine: "Shortest Route"
Replies: 0
Views: 149

Land Warfare Doctrine: "Shortest Route"

I was wondering if this newly introduced doctrine in CMO causes land units to take the least costly path. Right now this is the only option we have. Will there be a doctrine option for taking the direct path? Or any other path calculation doctrines? That would be interesting.
by Tiramisu
Wed Nov 27, 2019 11:51 pm
Forum: Command: Modern Operations series
Topic: So why should I upgrade
Replies: 11
Views: 707

RE: So why should I upgrade

<r> Pro buying CMO:<br/>
- Much better performance (imho this alone is worth at least 10-20$)<br/>
- Future support (that includes missions that might only be compatible with CMO)<br/>
- Some new great UI features like switching between waypoints in the unit-tab/in the F2-menu; a new message box ...
by Tiramisu
Wed Nov 27, 2019 11:19 pm
Forum: Command: Modern Operations series
Topic: 502 gateway errors?
Replies: 13
Views: 380

RE: 502 gateway errors?

I got the same error, when opening this thread in firefox. Now I use Chrome just to write this post. :D
by Tiramisu
Fri Nov 22, 2019 8:30 pm
Forum: Command: Modern Operations series
Topic: Command Modern Operations update - Build 1115.8
Replies: 59
Views: 1988

RE: Command Modern Operations update - Build 1115.8

For me it just took a few minutes, because I have installed CMO on a SSD. It also improves the performance if you install it on a SSD, because there are a lot of small files, that take forever to read and write on a hard drive.
by Tiramisu
Fri Nov 22, 2019 8:11 pm
Forum: Tech Support
Topic: [FIXED B1115.8] v1115.7 Terrain Following issue
Replies: 13
Views: 791

RE: v1115.7 Terrain Following issue

<r> <QUOTE><s>[quote]</s>ORIGINAL: Dimitris<br/>
<br/>
Can you please elaborate on this, and if possible provide a detailed step-by-step for reproducing it? Preferably on a new thread? Thanks!
<e>[/quote]</e></QUOTE>
<br/>
I was not able to reproduce it, but I will try to keep the save file for ...
by Tiramisu
Fri Nov 22, 2019 9:34 am
Forum: Tech Support
Topic: Plotting land unit course
Replies: 22
Views: 534

RE: Plotting land unit course

<t> When I tried this, new waypoints either did not appear any more or a single waypoint appeared after a few seconds, but that did only cause a very slight deviation from the original path. Even when the automatically path created before was very erratic, I could make the path very straight and the ...
by Tiramisu
Thu Nov 21, 2019 7:41 pm
Forum: Tech Support
Topic: Plotting land unit course
Replies: 22
Views: 534

RE: Plotting land unit course

<t> I have found an interesting behavior that might be a hint how to fix this bug:<br/>
When these strange paths are automatically created, you cannot select the automatically created waypoints on the map. However, you can select them in the F2-menu. First you need to select a normal selectable ...
by Tiramisu
Thu Nov 21, 2019 1:59 pm
Forum: Tech Support
Topic: [FIXED B1115.8] v1115.7 Terrain Following issue
Replies: 13
Views: 791

RE: v1115.7 Terrain Following issue

B1115.7.1 is really good, although I am experiencing a new bug that makes all units vanish from the map, once I have reloaded a save file. I have to restart CMO in order to open save files properly again.
by Tiramisu
Thu Nov 21, 2019 1:53 pm
Forum: The War Room
Topic: Destination or Target
Replies: 2
Views: 229

RE: Destination or Target

<t> Turning on "Map Settings => Targeting Vectors" will display green lines between the units and their designated targets. Every unit can have multiple targets though and it is not totally clear which one they are attacking. At least the direction of their heading can give you some clue where their ...

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