Search found 77 matches

by Easter80
Thu Mar 05, 2026 4:38 pm
Forum: Strategic Command WWII: World at War
Topic: Manchukuo should be a Japanese puppet and not a surrendered state
Replies: 0
Views: 302

Manchukuo should be a Japanese puppet and not a surrendered state

Manchukuo should be reunited with the Republic of China 🇹🇼, after it has been occupied by the USSR or another Allied country, like Vichy France is reunited with the French Republic 🇫🇷.
by Easter80
Thu Feb 19, 2026 12:10 pm
Forum: Strategic Command WWII: World at War
Topic: Missing countries
Replies: 2
Views: 279

Re: Missing countries



The Portuguese colony Macao with a port is also missing.


I can't really see the point of including Macau as a port in the game at this global scale. It was an enclave of 10.9 square miles on the Chinese coast with port facilities far inferior to those of neighboring Hong Kong. In Sept. 1943 ...
by Easter80
Wed Feb 18, 2026 10:44 pm
Forum: Strategic Command WWII: World at War
Topic: Missing countries
Replies: 2
Views: 279

Missing countries

The following countries are missing:
Costa Rica 🇨🇷, El Salvador 🇸🇻, Tannu Tuva and Tibet.

The Portuguese colony Macao with a port is also missing,
as well as the British colony of Gambia
and the French colony Saint Pierre and Miquelon,
which voted for Vichy France and was liberated by Free ...
by Easter80
Wed Feb 18, 2026 10:44 pm
Forum: Strategic Command WWII: World at War
Topic: Missing countries
Replies: 0
Views: 163

Missing countries

The following countries are missing:
Costa Rica 🇨🇷, El Salvador 🇸🇻, Tannu Tuva and Tibet.
by Easter80
Sat Jan 10, 2026 6:26 pm
Forum: Strategic Command: World War I
Topic: 1914 Call to Arms scenario: Game crashes after loading the upcoming round for the AI.
Replies: 4
Views: 582

Re: 1914 Call to Arms scenario: Game crashes after loading the upcoming round for the AI.

Hi Bill. I sent you an email this afternoon with the save files from round 124. A few rounds before I changed my tactic and played again from there on, doing a fals invasion on the coast of Canada, after I had concurred Newfoundland. Therefore I landed with one unit only at a Canadian port city to ...
by Easter80
Sat Jan 03, 2026 11:49 am
Forum: Strategic Command: World War I
Topic: 1914 Call to Arms scenario: Game crashes after loading the upcoming round for the AI.
Replies: 4
Views: 582

1914 Call to Arms scenario: Game crashes after loading the upcoming round for the AI.

Hi Bill.

I'm having trouble saving my game. I'm playing my own small mod with minor modifications, but I haven't changed anything in the scripts.

I'm playing as the Central Powers and landed on the coast of Newfoundland and Canada a few turns ago. I've set Newfoundland as a separate nation in my ...
by Easter80
Fri Dec 19, 2025 1:29 pm
Forum: Strategic Command Classic: WWI
Topic: Finland declares independence and Italy activates its Libyan colonies at Call to Arms 1914 campaign
Replies: 7
Views: 809

Re: Finland declares independence and Italy activates its Libyan colonies at Call to Arms 1914 campaign

Hi Bill.

If Libya will be liberated by the CP and Italy is still at war against them, as the following turn of the Entente has finished, the Libyan colonies will get back to Italy and the CP unit in the capital Tripolis and also the two partisan units will vanish, but won't be calculated as losses ...
by Easter80
Thu Dec 18, 2025 6:38 pm
Forum: Strategic Command Classic: WWI
Topic: Finland declares independence and Italy activates its Libyan colonies at Call to Arms 1914 campaign
Replies: 0
Views: 2019

Finland declares independence and Italy activates its Libyan colonies at Call to Arms 1914 campaign

Hi there.

I've recognised two bugs. After Finland has declared its independence from Russia hexfield 208, 14 is still Russian, which means that the railway and road to the harbour town of Petsamo is blocked. In my own little mod I've corrected the hexfield in the readme data file.

The other one is ...
by Easter80
Thu Dec 18, 2025 6:37 pm
Forum: Strategic Command Classic: WWI
Topic: Finland declares independence and Italy activates its Libyan colonies at Call to Arms 1914 campaign
Replies: 7
Views: 809

Finland declares independence and Italy activates its Libyan colonies at Call to Arms 1914 campaign

Hi there.

I've recognised two bugs. After Finland has declared its independence from Russia hexfield 208, 14 is still Russian, which means that the railway and road to the harbour town of Petsamo is blocked. In my own little mod I've corrected the hexfield in the readme data file.

The other one is ...
by Easter80
Sun May 04, 2025 2:33 am
Forum: Feature Suggestions
Topic: Macao should be added in the next update
Replies: 0
Views: 821

Macao should be added in the next update

In my mod of the 1941 Day of Infamy scenario, I added Macao plus its port and connected them with road and rail to the existing network. As the owner of both hex fields I chose Portuguese East Africa and I stationed a garrison unit.
by Easter80
Thu Jan 16, 2025 4:32 pm
Forum: Scenario Design and Modding
Topic: How to change or delete national moral objectives?
Replies: 3
Views: 1821

Re: How to change or delete national moral objectives?

Thank you both for your answers. I'll try this out by deleting the national moral objectives, which I want to.

I had already clicked deactivating the scripts, which will lower the Japanese moral, but it didn't avoid decreasing it.

Indeed I also deactivated the victory conditions and extended the ...
by Easter80
Wed Jan 15, 2025 10:52 pm
Forum: Feature Suggestions
Topic: DoW of Tannu Tuva on the Axis?
Replies: 2
Views: 1591

Re: DoW of Tannu Tuva on the Axis?

Hi Bill.

Thank you for your answer. It makes sense of course.
by Easter80
Wed Jan 15, 2025 10:39 pm
Forum: Tech Support
Topic: Editor is still version 1.00 after updating to version 1.01.03
Replies: 4
Views: 2068

Re: Editor is still version 1.00 after updating to version 1.01.03

Hi Bill.

Unfortunately not. I've attached two pictures. I hope it works, that you can open the files, because after taking the picture a HTTP Error has been shown.

Kind regards.
by Easter80
Wed Jan 15, 2025 9:34 pm
Forum: Scenario Design and Modding
Topic: How to change or delete national moral objectives?
Replies: 3
Views: 1821

How to change or delete national moral objectives?

How can I change or delete national moral objectives?

Maybe I've overseen it in the manual.

I only found something about editing scripts for the national moral, but this will be definitely too difficult for me.

The reason for that is, that I played in the main scenario
"Day of Infamy" as Japan ...
by Easter80
Wed Jan 15, 2025 6:37 pm
Forum: Tech Support
Topic: Editor is still version 1.00 after updating to version 1.01.03
Replies: 4
Views: 2068

Editor is still version 1.00 after updating to version 1.01.03

The editor is still version 1.00 after updating to version 1.01.03.

Why is it not updated as well?

Kind regards.

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