Search found 25 matches

by fireston
Fri Oct 18, 2019 10:17 pm
Forum: Strategic Command WWII: World at War
Topic: 1.05 - the era of Allied dominance?
Replies: 9
Views: 255

RE: 1.05 - the era of Allied dominance?

that I did and what was supposed to be an easy walk thru turned into my version of Spain for Napoleon as I was in Russia too.
by fireston
Fri Sep 27, 2019 11:01 pm
Forum: Strategic Command WWII: World at War
Topic: Strategic Command WWII: World at War on Twitch
Replies: 3
Views: 1318

RE: Strategic Command WWII: World at War on Twitch

Twitch.tv/Helmseye

Oh?:) Are our games on there?:)
by fireston
Fri Sep 27, 2019 10:57 pm
Forum: Strategic Command WWII: World at War
Topic: 1.05 - the era of Allied dominance?
Replies: 9
Views: 255

RE: 1.05 - the era of Allied dominance?

<r> • The Maximum chits for the following research categories has been reduced from 2 to 1: Infantry Weapons; Anti-Tank Weapons; Advanced Tanks; Advanced Fighters; Ground Attack Weapons.<br/>
<br/>
Ham, I don't know if it puts the Axis at a massive disadvantage, I think its going to require ...
by fireston
Fri Sep 27, 2019 10:45 pm
Forum: Strategic Command WWII: World at War
Topic: MP Quitters
Replies: 37
Views: 1157

RE: MP Quitters

<t> I do want to throw something out there, i recently had some issues involving the hurricane where I had no way of messaging many of the people i was playing against, my only recourse was to post a message here on the forums and make some decisions as to the State of the Game where I felt ...
by fireston
Fri Sep 27, 2019 10:24 pm
Forum: Strategic Command WWII: World at War
Topic: Ranked Play
Replies: 2
Views: 126

Ranked Play

<r> One of the things I really enjoyed about Playing Axis and Allies online when it was held by WOC was ranked play, where your wins and losses were kept. I would love to see the developers and the community not only move in this direction but I think it would also allow us to have ranked/tournament ...
by fireston
Fri Sep 27, 2019 10:09 pm
Forum: Strategic Command WWII: World at War
Topic: Suggestion
Replies: 3
Views: 151

RE: Suggestion

I like this idea too :)
by fireston
Sat Aug 31, 2019 10:24 am
Forum: Strategic Command WWII: World at War
Topic: Hurricane evacuation
Replies: 1
Views: 64

Hurricane evacuation

To those that I have current games against, I had to evacuate due to the hurricane. Hopefully it misses Florida but just wanted to let those I have game against know whats up. :)
by fireston
Fri Jul 19, 2019 1:49 pm
Forum: Strategic Command WWII: World at War
Topic: Game favors Axis and is unbalanced
Replies: 101
Views: 2935

RE: Game favors Axis and is unbalanced

Hey WayneBGood,

What happened with Poland ? Did it fall on turn 1?
by fireston
Wed Jul 17, 2019 9:31 pm
Forum: Strategic Command WWII: World at War
Topic: Possible bug/scripting error
Replies: 15
Views: 297

RE: Possible bug/scripting error

<r> LOL exactly. <br/>
<br/>
I played a game with Hamburger and was wrecking my brain trying to figure out was the Allied Mobilization was so low. Even with a successful Sealion and taking Egypt, it still wasn't moving the allied mobilization at all. It was kinda funny, when the Axis declared war ...
by fireston
Wed Jul 17, 2019 8:46 pm
Forum: Strategic Command WWII: World at War
Topic: Possible bug/scripting error
Replies: 15
Views: 297

RE: Possible bug/scripting error

Now heres the Problem with Poland falling in turn 1. It will not fire the Honor the molotov ribbentrop pact, and in addition Russia got not increase mobilization effect. You just beat the allied player with them not getting to do any moves.
by fireston
Tue Jul 16, 2019 3:11 pm
Forum: Strategic Command WWII: World at War
Topic: Possible bug/scripting error
Replies: 15
Views: 297

RE: Possible bug/scripting error

<t> Hey Bill thank you for the response. <br/>
<br/>
Yeah with Poland falling turn 1 and Russia not getting any Mobilization % increase, its game over. The allies cannot even get into position before being overrun and long term wise, with barbarossa starting that much closer to Moscow, you can ...
by fireston
Sun Jul 14, 2019 8:35 pm
Forum: Strategic Command WWII: World at War
Topic: Random Thought on Random Technology
Replies: 8
Views: 159

RE: Random Thought on Random Technology

<r>
<QUOTE><s>[quote]</s>ORIGINAL: sveint<br/>
<br/>
One thing I think everyone can agree on is that Russian tank research is behind historical in literally every game<br/>

<e>[/quote]</e></QUOTE>
<br/>
<br/>
Can't disagree or say you are wrong. <E>:)</E> Have you had any experience with ...
by fireston
Sun Jul 14, 2019 8:33 pm
Forum: Strategic Command WWII: World at War
Topic: Random Thought on Random Technology
Replies: 8
Views: 159

RE: Random Thought on Random Technology

I would be curious to know the results if you could invest 2 chits.
by fireston
Sun Jul 14, 2019 5:41 pm
Forum: Strategic Command WWII: World at War
Topic: Random Thought on Random Technology
Replies: 8
Views: 159

RE: Random Thought on Random Technology

<r> <QUOTE><s>[quote]</s>ORIGINAL: HamburgerMeat<br/>
<br/>
I'm not sure I agree with removing breakthroughs altogether. The game has so many "rolls" throughout that in the end, it tends to balance itself out. If the breakthrough system was removed, then I feel the game would be more stale. The ...
by fireston
Sun Jul 14, 2019 5:35 pm
Forum: Strategic Command WWII: World at War
Topic: Random Thought on Random Technology
Replies: 8
Views: 159

RE: Random Thought on Random Technology

<t> Thanks for pointing that thread out taffjones. Definitely an interest read and it looks like it solved one problem but didn't address others. <br/>
<br/>
I have not played WiE, the other suggestions I would do in combination with the lower research, is having the Soviets start with Anti Tank ...
by fireston
Sun Jul 14, 2019 3:34 pm
Forum: Strategic Command WWII: World at War
Topic: Random Thought on Random Technology
Replies: 8
Views: 159

Random Thought on Random Technology

<r> I have played about 20 different PBEM games and I frankly love this game. Reminds me so much of Axis and Allies growing up but only way better, however one area where I'm not the biggest fan is the tech tree lengths and the random breakthroughs.<br/>
<br/>
I think Level 1 and 2 lengths should ...
by fireston
Sun Jul 14, 2019 3:10 pm
Forum: Tech Support
Topic: Big bug
Replies: 2
Views: 153

RE: Big bug

Are you sure the other player didn't resign?
by fireston
Sun Jul 14, 2019 1:25 pm
Forum: Strategic Command WWII: World at War
Topic: Possible bug/scripting error
Replies: 15
Views: 297

RE: Possible bug/scripting error

<t> Wanted to add to this:<br/>
<br/>
Turn 7 Allied December 8th 1939<br/>
Russia Moblization at 29% <br/>
USA Moblization at 24%<br/>
<br/>
Netherlands and Belgium have fallen.<br/>
<br/>
Also I like HamburgerMeat suggestions if its coding possible, if not, I think the Warsaw garrison needs ...
by fireston
Sun Jul 14, 2019 11:18 am
Forum: Strategic Command WWII: World at War
Topic: Possible bug/scripting error
Replies: 15
Views: 297

Possible bug/scripting error

<r> Hey all,<br/>
<br/>
Hamburgermeat and I just started a new game with Hamburger as the Axis and I as the Allies. (this is our second game) On turn one Poland falls. This has resulted in the following: <br/>
1) The script to ask the USSR if they want to take Eastern Poland does not fire. <br ...
by fireston
Thu Jul 04, 2019 7:04 pm
Forum: Strategic Command WWII: World at War
Topic: Confused at Russian Low Mobilization %
Replies: 4
Views: 173

RE: Confused at Russian Low Mobilization %

Nope so far the the allies have been getting their butts kicked that we haven't been able to do much let alone do something unusual :)

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