Search found 7 matches

by FalconSMG1
Sun Jun 20, 2021 11:38 pm
Forum: Distant Worlds 1 Series
Topic: Anyone have BAcon Mod active link?
Replies: 5
Views: 794

RE: Anyone have BAcon Mod active link?

Thanks happypsion-I'll check it out
by FalconSMG1
Wed Jun 16, 2021 12:27 am
Forum: Distant Worlds 1 Series
Topic: Anyone have BAcon Mod active link?
Replies: 5
Views: 794

RE: Anyone have BAcon Mod active link?

Yeah-the last two posts were requests for the link (8th and 9th June) and have gone unanswered so i thought I would try here!

Maybe RogerBacon is on holidays[:)]
by FalconSMG1
Tue Jun 15, 2021 6:36 pm
Forum: Distant Worlds 1 Series
Topic: Anyone have BAcon Mod active link?
Replies: 5
Views: 794

Anyone have BAcon Mod active link?

As the subject says, the link in the original threads is inactive.
by FalconSMG1
Sun Mar 21, 2021 7:34 am
Forum: Suggestions and Feedback
Topic: Autoplay Free Unit cards option
Replies: 3
Views: 119

RE: Autoplay Free Unit cards option

I agree. a quick way to apply the free unit feats to the whole OHQ would save an enormous amount of time.
by FalconSMG1
Sun Mar 21, 2021 7:28 am
Forum: Suggestions and Feedback
Topic: More Flexible Unit Naming
Replies: 11
Views: 475

RE: More Flexible Unit Naming

I agree-for exactly the reasons Blur templar noted. The base unit can be used for a range of designs bit they are all called guard 1,2 3 even though one has auto, one gauss and the third laser weapons!
by FalconSMG1
Sun Jul 26, 2020 4:26 am
Forum: MODS and Scenarios
Topic: Iron Cross 2D Counter & Map Mod Released
Replies: 273
Views: 44070

RE: Iron Cross 2D Counter & Map Mod Released

I think the washed out look and very pale blue seas is intentional??

Personally I prefer a bit more contrast. But not wanting to criticising a great mod and great effort.

I may try and see if I can keep the original map and still have the icon mod.

by FalconSMG1
Tue Jun 09, 2020 10:39 pm
Forum: Tech Support
Topic: Weird Graphic bug after combat
Replies: 10
Views: 216

RE: Weird Graphic bug after combat

I have another example of the same issue if you want it.

Directly after combat graphics go weird.

Fixed by toggling view units on and off.

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