Search found 37 matches

by olsta
Sun Mar 24, 2024 7:58 pm
Forum: Requested Features and Ideas
Topic: Log Colour notification
Replies: 1
Views: 685

Log Colour notification

Hi,

Probably mentioned already, but the classification of events in the log eg. engage, contact and loss. Would be really cool to have stuff like engage, contact and loss colour coded for quick spotting.

Thanks
by olsta
Sat Mar 23, 2024 8:28 am
Forum: Flashpoint Campaigns Southern Storm
Topic: Barrage question
Replies: 2
Views: 430

Re: Barrage question

Thank you, Sir.
by olsta
Fri Mar 22, 2024 9:07 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Barrage question
Replies: 2
Views: 430

Barrage question

Hi,

I'm just trying to completely understand how this works.

Rounds: 15 / 134
Start time: ASAP
Duration: 2 minutes.

The duration part is my question. Does this mean my order is the shoot 15 rounds as soon as possible within the span of two minutes? A round every 8 seconds after the first one ...
by olsta
Fri Mar 22, 2024 2:00 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Possibly a stupid question
Replies: 4
Views: 410

Re: Possibly a stupid question

Ahh I see, thank you Jim.
by olsta
Fri Mar 22, 2024 1:29 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Possibly a stupid question
Replies: 4
Views: 410

Re: Possibly a stupid question

So if I check my unit (F4) and see that their Orders Delay is 1 mins, and I change their Acceptable Losses to Do or Die, and press Start for new round to commence, that unit will get the Do or Die order in 1 minute give or take?

Sorry I just need to be sure for my small brain :)
by olsta
Fri Mar 22, 2024 8:30 am
Forum: Flashpoint Campaigns Southern Storm
Topic: Possibly a stupid question
Replies: 4
Views: 410

Possibly a stupid question

Hi

In the SOP Manager when you set Acceptable Losses to "Do or Die", is that specific order also subject to the simulations order delay system like the rest, or is it instant?

I'm hoping it's also delayed.

Thanks!
by olsta
Fri Dec 02, 2022 1:25 pm
Forum: Mods and Scenarios
Topic: Edit unit stats.
Replies: 13
Views: 1615

Re: Edit unit stats.

Yeah , yeah. Anti armour / soft target effects. Ballistics is fine.

The modding options sound amazing to me already :)
by olsta
Thu Dec 01, 2022 6:35 pm
Forum: Mods and Scenarios
Topic: Edit unit stats.
Replies: 13
Views: 1615

Re: Edit unit stats.

If that's possible, then that's definitely fine by me :)
by olsta
Thu Dec 01, 2022 1:37 pm
Forum: Mods and Scenarios
Topic: Edit unit stats.
Replies: 13
Views: 1615

Re: Edit unit stats.

If I was to get into modding it, it would be a future mod.

Thing is though, if you're making a new weapons platform, say a tank for eg, and you're able to edit barrel length, caliber size, etc, does the game simulate ballistics to that degree? I hope it would, but I expect it doesn't, that would ...
by olsta
Thu Dec 01, 2022 10:17 am
Forum: Mods and Scenarios
Topic: Edit unit stats.
Replies: 13
Views: 1615

Re: Edit unit stats.

Very interested now :)
by olsta
Wed Nov 30, 2022 9:05 pm
Forum: Mods and Scenarios
Topic: Edit unit stats.
Replies: 13
Views: 1615

Re: Edit unit stats.

Oh man, if that's the case then you can essentially create brand new vehicles! New calibers and whatnot!
Coupled with map making options, I might indeed buy this.

:)
by olsta
Wed Nov 30, 2022 7:53 pm
Forum: Mods and Scenarios
Topic: Edit unit stats.
Replies: 13
Views: 1615

Edit unit stats.

Hi Team,

Apologies is this has already been asked, but regarding modding, will it be possible to edit unit stats? Eg. dimensions, armour value / images ?

Thanks
by olsta
Mon Nov 21, 2022 6:51 am
Forum: Requested Features and Ideas
Topic: Random Map Generator
Replies: 1
Views: 524

Random Map Generator

Hi Team.

I would pay £60.00 for this game with a random map generator.

Please add one, the replay value would be off the charts.

Thanks
by olsta
Sat Apr 09, 2022 10:46 am
Forum: Suggestions and Feedback
Topic: Bug
Replies: 2
Views: 180

Bug

Hi Vic,

Apologies, I didnt see a Bug thread.

Basically what you're seeing in the image is incorrect naming I suppose.

When you create your society at the beginning, there is already a name in there. In this case it was "Lightkeep" I believe, I changed it to "Lionsfolk".
Even though I called my ...
by olsta
Wed Dec 02, 2020 2:32 am
Forum: Suggestions and Feedback
Topic: Maybe a bug
Replies: 3
Views: 82

RE: Maybe a bug

Hi,

Can't remember sorry.
by olsta
Tue Dec 01, 2020 6:23 pm
Forum: Suggestions and Feedback
Topic: Maybe a bug
Replies: 3
Views: 82

Maybe a bug

<t> Sorry, I'm unsure where potential bugs go.<br/>
<br/>
I'm still on turn 0 or 1, (haven't yet pressed End Turn)<br/>
<br/>
Did a Decision that made someone happy. Anyway, what came up was interesting..<br/>
<br/>
Third line says "dipClear +1 pts"<br/>
<br/>
What's dipClear?<br/>
<br ...
by olsta
Fri Jul 03, 2020 4:56 pm
Forum: Shadow Empire
Topic: Help
Replies: 7
Views: 242

RE: Help

Good to know, thanks
by olsta
Fri Jul 03, 2020 2:58 pm
Forum: Shadow Empire
Topic: Help
Replies: 7
Views: 242

RE: Help

<t> Yeah they are Private Assets, which I should have Nationalised long ago dammit now that you say it.<br/>
<br/>
Not sure which Youtuber it was, but I think he said Nationalising is a last resort and a big move, or something.<br/>
<br/>
Oh well, that'll teach me for taking their advice as ...
by olsta
Fri Jul 03, 2020 1:22 pm
Forum: Shadow Empire
Topic: Help
Replies: 7
Views: 242

Help

<t> <br/>
I'm buying metal to build stuff only to see that through private trading my nation is selling metal to traders.<br/>
<br/>
Is this private buying and selling something that should not concern me as they have their own stocks and can do what they like mainly?<br/>
<br/>
Cheers guys.<br ...
by olsta
Fri Jul 03, 2020 7:00 am
Forum: Shadow Empire
Topic: Treasure Hoard
Replies: 11
Views: 388

RE: Treasure Hoard

<t> I only pressed Next Turn after Vic got back to me, and yeah they turned up on the left hand panel.<br/>
<br/>
The Zone inventory did indeed have them there, but unusable the turn I got them. <br/>
<br/>
I swear last time I got everything immediately.<br/>
<br/>
So wait, this time round I ...

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