Game Version 1.3.1.1
I’m playing Humans, and have an Invasion Fleet consisting of 3 Escorts, 3 Frigates, 2 Troop Transports, and 1 Fuel Tanker. When I send this invasion fleet to invade an enemy colony, the fleet arrives at this colony, the Troop Transport ships will travel to the edge of the ...
Search found 67 matches
- by Bellrock
- Sat Oct 18, 2025 3:26 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Invasion Fleet Escort Ships Not Defending Troop Transports
- Replies: 0
- Views: 42
- by Bellrock
- Wed Sep 24, 2025 1:41 am
- Forum: Shadow Empire
- Topic: Setting TOE for one unit type changes it for every unit type bug?
- Replies: 4
- Views: 422
Re: Setting TOE for one unit type changes it for every unit type bug?
"Am I missing something obvious or is this a bug?"
I believe you have it right, and it is not a bug per say. The game does not have enough fidelity in this area of the game to get the desired result you are looking for. A similar issue I have is with Helicopters and Aircraft getting mixed into the ...
I believe you have it right, and it is not a bug per say. The game does not have enough fidelity in this area of the game to get the desired result you are looking for. A similar issue I have is with Helicopters and Aircraft getting mixed into the ...
- by Bellrock
- Sun Sep 14, 2025 9:01 pm
- Forum: Distant Worlds 2
- Topic: Rift striders Too Soon?
- Replies: 4
- Views: 841
Re: Rift striders Too Soon?
I'm seeing something similar in my game as well, and was thinking of asking a similar question to the above. I'm playing Humans, and have a good lead above the other empires, with good relations with a number of them. I have the most research generation, around double of any other empire, and the ...
- by Bellrock
- Sat Feb 22, 2025 3:09 pm
- Forum: Distant Worlds 2
- Topic: Runaway Race – Strategy Needed
- Replies: 3
- Views: 343
Re: Runaway Race – Strategy Needed
Thank you for the reply.
To respond to some of your comments. At the point the game where I’m at, is the game has Destroyers as the largest ships, not Dreadnaughts. The Hive has been defeated, or at least addressed, and the end game storyline has not revealed itself. The Dominant race looks to be ...
To respond to some of your comments. At the point the game where I’m at, is the game has Destroyers as the largest ships, not Dreadnaughts. The Hive has been defeated, or at least addressed, and the end game storyline has not revealed itself. The Dominant race looks to be ...
- by Bellrock
- Mon Feb 17, 2025 5:09 am
- Forum: Distant Worlds 2
- Topic: Runaway Race – Strategy Needed
- Replies: 3
- Views: 343
Runaway Race – Strategy Needed
I have played a number of games (restarts) of Distant Worlds 2, and I’m consistently seeing a runaway race in each game. The nature of the advantage of this runaway race, is such that per the victory conditions this race advantage is like three times the score of any other race. This runaway race is ...
- by Bellrock
- Tue Feb 11, 2025 12:53 am
- Forum: Distant Worlds 2: Tech Support
- Topic: [1.2.8.8] Boskara Diplomacy Research Not Shown
- Replies: 3
- Views: 639
Re: [1.2.8.8] Boskara Diplomacy Research Not Shown
I"m unable to upload the zip file as it is 11 MiB in size. If there is alternative way to send you the file, please let me know.
After the initial post above, I made contact with another Independent Boskara planet, at which time the Boskara Diplo tree became available. I'm guessing this is intended ...
After the initial post above, I made contact with another Independent Boskara planet, at which time the Boskara Diplo tree became available. I'm guessing this is intended ...
- by Bellrock
- Sun Feb 09, 2025 2:54 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: [1.2.8.8] Boskara Diplomacy Research Not Shown
- Replies: 3
- Views: 639
[1.2.8.8] Boskara Diplomacy Research Not Shown
In my current game, I have just successfully invaded a planet controlled by the Dhayut Tyrannyy (a Dhayut Race). The planet use to be an independent colony of Boskara, and the population of this planet is mostly Boskara. I would like to start research in the Boskara Diplomacy tree to help with ...
- by Bellrock
- Sun Feb 02, 2025 4:01 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: [ver 1.2.6.7] Enemy Target Filter Selection is not working correctly
- Replies: 8
- Views: 1181
Re: [ver 1.2.6.7] Enemy Target Filter Selection is not working correctly
Thank you for fixing this issue in the latest patch.
- by Bellrock
- Wed Jan 29, 2025 12:29 am
- Forum: Distant Worlds 2: Tech Support
- Topic: [ver 1.2.6.7] Enemy Target Filter Selection is not working correctly
- Replies: 8
- Views: 1181
Re: [ver 1.2.6.7] Enemy Target Filter Selection is not working correctly
This bug has been an issue for me since the last DLC release. I have restarted, and played a number of games in hopes of enjoying the new DLC, but it's the similar issue each time. What faction gets filtered, or not filtered changes, and the issue appears to be present from the start of the game ...
- by Bellrock
- Tue Dec 10, 2024 12:03 am
- Forum: Shadow Empire
- Topic: Road Map Update
- Replies: 3
- Views: 922
Road Map Update
Vic,
I have seen a number of polls for Shadow Empires at your VR Designs webpage (https://www.vrdesigns.net/ ), but I never see what conclusion are drawn from those polls. Will there be an updated road map in the near future? As it has been awhile, I’m getting rather curious what updates may be ...
I have seen a number of polls for Shadow Empires at your VR Designs webpage (https://www.vrdesigns.net/ ), but I never see what conclusion are drawn from those polls. Will there be an updated road map in the near future? As it has been awhile, I’m getting rather curious what updates may be ...
- by Bellrock
- Sat Nov 02, 2024 11:33 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: [ver 1.2.6.7] Enemy Target Filter Selection is not working correctly
- Replies: 8
- Views: 1181
[ver 1.2.6.7] Enemy Target Filter Selection is not working correctly
Enemy Target Filter Selection is not working correctly
Version 1.2.6.7
I have the latest Shakturi DLC, and all prior DLCs as well
Under the Military menu, then Enemy Targets menu there is the ability to select various filters to show appropriate targets. I just had war declared, and the factions I ...
Version 1.2.6.7
I have the latest Shakturi DLC, and all prior DLCs as well
Under the Military menu, then Enemy Targets menu there is the ability to select various filters to show appropriate targets. I just had war declared, and the factions I ...
- by Bellrock
- Tue Oct 29, 2024 1:04 am
- Forum: Shadow Empire
- Topic: Which Formations are you willing to dump?
- Replies: 12
- Views: 1764
Re: Which Formations are you willing to dump?
The concept of discovering, then followed by researching a given pre-made OOB formation could use a revamp in my opinion. The randomness associated with discovering then researching a new technology makes sense, but this same system applied to the OBB discovery / research is immersion breaking for ...
- by Bellrock
- Thu Oct 24, 2024 1:21 am
- Forum: Shadow Empire
- Topic: Administrative Strain-Mothballing
- Replies: 1
- Views: 339
Re: Administrative Strain-Mothballing
No.
The formula for calculating the Admin strain has an input for the 'Percentage(%) Production Points' of the facility in question. A mothballed facility has zero production points, therefore contributes zero strain.
The formula is shown in the game manual on page 176, Section 5.3.4 ...
The formula for calculating the Admin strain has an input for the 'Percentage(%) Production Points' of the facility in question. A mothballed facility has zero production points, therefore contributes zero strain.
The formula is shown in the game manual on page 176, Section 5.3.4 ...
- by Bellrock
- Mon Sep 16, 2024 3:07 am
- Forum: Shadow Empire
- Topic: AI research speed on slow development
- Replies: 3
- Views: 603
Re: AI research speed on slow development
"On Hard the AI seems to be able to field combat armour and gauss equipped infantry way faster than I can, around round 50"
Yes, but not all Major AI's will be this advanced. It's typically the one Major AI that has this advantage will be the one that declares war on you. So this aggressive Major ...
Yes, but not all Major AI's will be this advanced. It's typically the one Major AI that has this advantage will be the one that declares war on you. So this aggressive Major ...
- by Bellrock
- Sun Sep 08, 2024 7:38 pm
- Forum: Suggestions and Feedback
- Topic: Unit Cards need additional filters for Model Role types allowed
- Replies: 3
- Views: 776
Unit Cards need additional filters for Model Role types allowed
Unit cards need more filters type selections to allow or disallow Model of various role types from unit. As the unit options are currently in the game, you only have options to select quality level of the units. There seems to no way to allow/dis-allow models with specific roles from a unit.
An ...
An ...
- by Bellrock
- Sun Sep 08, 2024 7:26 pm
- Forum: Suggestions and Feedback
- Topic: Conquer city missions tend to be too demanding
- Replies: 3
- Views: 420
Re: Conquer city missions tend to be too demanding
Thank you for bring this one up!
I find most early game missions are too unrealistic to accomplish and therefore, have to decline them. It’s just not the Conquer city demands either, its’ most of them in general.
The big problem is the given turns to accomplish, and the distance from my location ...
I find most early game missions are too unrealistic to accomplish and therefore, have to decline them. It’s just not the Conquer city demands either, its’ most of them in general.
The big problem is the given turns to accomplish, and the distance from my location ...
- by Bellrock
- Thu Aug 01, 2024 10:28 pm
- Forum: Shadow Empire
- Topic: [v1.26f2+g] Laser rifles
- Replies: 2
- Views: 675
Re: [v1.26f2+g] Laser rifles
The benefit of Laser rifles is that they require energy to fire, and there is no use of the logistical network to transmit that energy to the unit. Where as the Gauss rifle requires ammo, and ammo requires metal to made make it, and a the use of logistical points to get to the unit. Which unit ...
- by Bellrock
- Thu Aug 01, 2024 12:19 am
- Forum: Tech Support
- Topic: [v1.26g] Deep Core Gas Extractor Fuel Miscalc
- Replies: 3
- Views: 381
[v1.26g] Deep Core Gas Extractor Fuel Miscalc
Receiving unusual amount of fuel from a lvl 1 Deep Core Gas Extractor, see attached pic. This lvl 1 asset is listed as producing 125 fuel, but shown here as producing 668 fuel. I am able to account for the fuel in the city and throughout my empire, so yes it is being produced.
Per the description ...
Per the description ...
- by Bellrock
- Mon Jun 17, 2024 1:10 am
- Forum: Tech Support
- Topic: [1.26f2] Missing graphic (assets/710.png)
- Replies: 3
- Views: 412
Re: [1.26f2] Missing graphic (assets/710.png)
I had a similar issue when I started a new game as well. The file that kept coming up missing for me was bug#.png (where # was numbers 2 thru 6).
I managed to solve the issue by downloading update 1.26.14 (found under Matrix games / My Page/ Shadow Empire/ Downloads.), then followed by installing ...
I managed to solve the issue by downloading update 1.26.14 (found under Matrix games / My Page/ Shadow Empire/ Downloads.), then followed by installing ...
- by Bellrock
- Sat Mar 23, 2024 6:38 pm
- Forum: Shadow Empire
- Topic: Trading / Selling Machine Parts for profit
- Replies: 1
- Views: 425
Trading / Selling Machine Parts for profit
I’m not sure if this is a bug, or if it is intended, however would like to ask the question. Can you produce, should you not be able too, sell machine parts for a profit?
To keep my economy afloat, I typically have to sell Metal, Rare, Food, Oil, etc. to keep the a positive credit balance. It ...
To keep my economy afloat, I typically have to sell Metal, Rare, Food, Oil, etc. to keep the a positive credit balance. It ...
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