Search found 71 matches

by Bellrock
Thu Jul 02, 2026 7:19 pm
Forum: Distant Worlds 2
Topic: 1.3.6.3 Public Beta Available
Replies: 42
Views: 2495

Re: 1.3.6.1 Public Beta Available

Regarding the beta Version 1.3.6.1

I started a new game with the current beta, and as the game was generating the new map it would crash to desktop with no error given. Again, I was able to select the initial starting conditions for a new game, then when generating the new map (it took minute or so ...
by Bellrock
Fri May 15, 2026 12:44 pm
Forum: Tech Support
Topic: [V 1.32a] City Economic Issues
Replies: 2
Views: 329

Re: [V 1.32a] City Economic Issues

Update,

I had my industry building throttled to Max production of 25%; this was my mistake. Still not sure about point #2 thou.

Bellrock
by Bellrock
Thu May 14, 2026 11:30 pm
Forum: Tech Support
Topic: [V 1.32a] City Economic Issues
Replies: 2
Views: 329

[V 1.32a] City Economic Issues

Two issues to report here.

1) City Industry building not calculating Industrial Point Correctly.
-Industry only producing 189 Industry points (See screen shot below)
-With bonus, per screen shot, this Industry should be 450*1.39*1.21 = 756 Industry Points
-The Industry reduction is related to lack ...
by Bellrock
Sat Nov 08, 2025 3:04 am
Forum: Distant Worlds 2: Tech Support
Topic: Invasion Fleet Escort Ships Not Defending Troop Transports
Replies: 3
Views: 1749

Re: Invasion Fleet Escort Ships Not Defending Troop Transports

Maximki,

I submitted a save file, of the game in question, to your e-mail address.

Regarding providing a save before the issue, the saved game I submitted is a new game for me, and this was my first contested invasion, therefor can not provide a save of the invasion fleet working correctly.

The ...
by Bellrock
Sat Oct 18, 2025 3:26 pm
Forum: Distant Worlds 2: Tech Support
Topic: Invasion Fleet Escort Ships Not Defending Troop Transports
Replies: 3
Views: 1749

Invasion Fleet Escort Ships Not Defending Troop Transports

Game Version 1.3.1.1

I’m playing Humans, and have an Invasion Fleet consisting of 3 Escorts, 3 Frigates, 2 Troop Transports, and 1 Fuel Tanker. When I send this invasion fleet to invade an enemy colony, the fleet arrives at this colony, the Troop Transport ships will travel to the edge of the ...
by Bellrock
Wed Sep 24, 2025 1:41 am
Forum: Shadow Empire
Topic: Setting TOE for one unit type changes it for every unit type bug?
Replies: 4
Views: 680

Re: Setting TOE for one unit type changes it for every unit type bug?

"Am I missing something obvious or is this a bug?"

I believe you have it right, and it is not a bug per say. The game does not have enough fidelity in this area of the game to get the desired result you are looking for. A similar issue I have is with Helicopters and Aircraft getting mixed into the ...
by Bellrock
Sun Sep 14, 2025 9:01 pm
Forum: Distant Worlds 2
Topic: Rift striders Too Soon?
Replies: 4
Views: 1165

Re: Rift striders Too Soon?

I'm seeing something similar in my game as well, and was thinking of asking a similar question to the above. I'm playing Humans, and have a good lead above the other empires, with good relations with a number of them. I have the most research generation, around double of any other empire, and the ...
by Bellrock
Sat Feb 22, 2025 3:09 pm
Forum: Distant Worlds 2
Topic: Runaway Race – Strategy Needed
Replies: 3
Views: 515

Re: Runaway Race – Strategy Needed

Thank you for the reply.

To respond to some of your comments. At the point the game where I’m at, is the game has Destroyers as the largest ships, not Dreadnaughts. The Hive has been defeated, or at least addressed, and the end game storyline has not revealed itself. The Dominant race looks to be ...
by Bellrock
Mon Feb 17, 2025 5:09 am
Forum: Distant Worlds 2
Topic: Runaway Race – Strategy Needed
Replies: 3
Views: 515

Runaway Race – Strategy Needed

I have played a number of games (restarts) of Distant Worlds 2, and I’m consistently seeing a runaway race in each game. The nature of the advantage of this runaway race, is such that per the victory conditions this race advantage is like three times the score of any other race. This runaway race is ...
by Bellrock
Tue Feb 11, 2025 12:53 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.2.8.8] Boskara Diplomacy Research Not Shown
Replies: 3
Views: 780

Re: [1.2.8.8] Boskara Diplomacy Research Not Shown

I"m unable to upload the zip file as it is 11 MiB in size. If there is alternative way to send you the file, please let me know.

After the initial post above, I made contact with another Independent Boskara planet, at which time the Boskara Diplo tree became available. I'm guessing this is intended ...
by Bellrock
Sun Feb 09, 2025 2:54 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.2.8.8] Boskara Diplomacy Research Not Shown
Replies: 3
Views: 780

[1.2.8.8] Boskara Diplomacy Research Not Shown

In my current game, I have just successfully invaded a planet controlled by the Dhayut Tyrannyy (a Dhayut Race). The planet use to be an independent colony of Boskara, and the population of this planet is mostly Boskara. I would like to start research in the Boskara Diplomacy tree to help with ...
by Bellrock
Wed Jan 29, 2025 12:29 am
Forum: Distant Worlds 2: Tech Support
Topic: [ver 1.2.6.7] Enemy Target Filter Selection is not working correctly
Replies: 8
Views: 1416

Re: [ver 1.2.6.7] Enemy Target Filter Selection is not working correctly

This bug has been an issue for me since the last DLC release. I have restarted, and played a number of games in hopes of enjoying the new DLC, but it's the similar issue each time. What faction gets filtered, or not filtered changes, and the issue appears to be present from the start of the game ...
by Bellrock
Tue Dec 10, 2024 12:03 am
Forum: Shadow Empire
Topic: Road Map Update
Replies: 3
Views: 1204

Road Map Update

Vic,

I have seen a number of polls for Shadow Empires at your VR Designs webpage (https://www.vrdesigns.net/ ), but I never see what conclusion are drawn from those polls. Will there be an updated road map in the near future? As it has been awhile, I’m getting rather curious what updates may be ...
by Bellrock
Sat Nov 02, 2024 11:33 pm
Forum: Distant Worlds 2: Tech Support
Topic: [ver 1.2.6.7] Enemy Target Filter Selection is not working correctly
Replies: 8
Views: 1416

[ver 1.2.6.7] Enemy Target Filter Selection is not working correctly

Enemy Target Filter Selection is not working correctly

Version 1.2.6.7
I have the latest Shakturi DLC, and all prior DLCs as well

Under the Military menu, then Enemy Targets menu there is the ability to select various filters to show appropriate targets. I just had war declared, and the factions I ...
by Bellrock
Tue Oct 29, 2024 1:04 am
Forum: Shadow Empire
Topic: Which Formations are you willing to dump?
Replies: 12
Views: 2175

Re: Which Formations are you willing to dump?

The concept of discovering, then followed by researching a given pre-made OOB formation could use a revamp in my opinion. The randomness associated with discovering then researching a new technology makes sense, but this same system applied to the OBB discovery / research is immersion breaking for ...
by Bellrock
Thu Oct 24, 2024 1:21 am
Forum: Shadow Empire
Topic: Administrative Strain-Mothballing
Replies: 1
Views: 456

Re: Administrative Strain-Mothballing

No.

The formula for calculating the Admin strain has an input for the 'Percentage(%) Production Points' of the facility in question. A mothballed facility has zero production points, therefore contributes zero strain.

The formula is shown in the game manual on page 176, Section 5.3.4 ...
by Bellrock
Mon Sep 16, 2024 3:07 am
Forum: Shadow Empire
Topic: AI research speed on slow development
Replies: 3
Views: 1118

Re: AI research speed on slow development

"On Hard the AI seems to be able to field combat armour and gauss equipped infantry way faster than I can, around round 50"

Yes, but not all Major AI's will be this advanced. It's typically the one Major AI that has this advantage will be the one that declares war on you. So this aggressive Major ...
by Bellrock
Sun Sep 08, 2024 7:38 pm
Forum: Suggestions and Feedback
Topic: Unit Cards need additional filters for Model Role types allowed
Replies: 3
Views: 1017

Unit Cards need additional filters for Model Role types allowed

Unit cards need more filters type selections to allow or disallow Model of various role types from unit. As the unit options are currently in the game, you only have options to select quality level of the units. There seems to no way to allow/dis-allow models with specific roles from a unit.

An ...
by Bellrock
Sun Sep 08, 2024 7:26 pm
Forum: Suggestions and Feedback
Topic: Conquer city missions tend to be too demanding
Replies: 3
Views: 564

Re: Conquer city missions tend to be too demanding

Thank you for bring this one up!

I find most early game missions are too unrealistic to accomplish and therefore, have to decline them. It’s just not the Conquer city demands either, its’ most of them in general.

The big problem is the given turns to accomplish, and the distance from my location ...

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