Search found 256 matches

by TempestII
Fri Jul 10, 2026 1:14 pm
Forum: Tech Support
Topic: Beta 1892: Fighters escaping Missile NEZ often
Replies: 5
Views: 237

Re: Beta 1892: Fighters escaping Missile NEZ often


The issue primarily seems to be that the fighters descend to low altitude, bleeding the energy of the missiles; this a very valid tactic that is working as designed. Therefore, the problem appears to be that the game engine isn't taking this into account.

That's an interesting point. To my ...
by TempestII
Fri Jul 10, 2026 3:25 am
Forum: Tech Support
Topic: Beta 1892: Fighters escaping Missile NEZ often
Replies: 5
Views: 237

Beta 1892: Fighters escaping Missile NEZ often

Bug Report
Game Version: 1.10 Beta 1892

Subject
Air-to-Air missile (AAM) No-Escape-Zone (NEZ) no longer working as advertised.

Description
High-performance aircraft like 4.5 Gen Fighters are commonly able to survive BVR missile shots, despite the NEZ Weapon Release Authority (WRA) being in ...
by TempestII
Fri May 22, 2026 9:01 pm
Forum: Tech Support
Topic: [NO REPRO] 1868 - Adding a Sensor to a Unit adds it 360 Degrees despite Arc
Replies: 4
Views: 186

Re: [NO REPRO] 1868 - Adding a Sensor to a Unit adds it 360 Degrees despite Arc


Have you tried adding those sensors to a unit with no sensors and check the arcs ?


I have now and it seemed to have worked correctly. It's certainly a strange issue as I added an APG-85 to a B-21 when it had other sensors, and it defaulted to 360 degrees. But without any sensors it adds to the ...
by TempestII
Fri May 22, 2026 1:44 am
Forum: Tech Support
Topic: [NO REPRO] 1868 - Adding a Sensor to a Unit adds it 360 Degrees despite Arc
Replies: 4
Views: 186

[NO REPRO] 1868 - Adding a Sensor to a Unit adds it 360 Degrees despite Arc

Bug Report

Game Version: 1868

Issue
Adding (some) Sensors to a Unit adds it 360 Degrees despite Arc chosen in the Scenario Editor "Sensors" window. In the scen and screenshot I've attached, I added the APG-77 NATF radar and the ALERT IRST to just the frontal arcs of the AST F-14E. However, both ...
by TempestII
Sun May 10, 2026 12:03 am
Forum: Tech Support
Topic: [LOGGED] 1852 - Possible Missile Guidance Issue
Replies: 3
Views: 438

Re: 1852 - Possible Missile Guidance Issue

Dimitris wrote: Wed May 06, 2026 5:06 am Was the behavior different previously ?
I'm reasonably confident that it this issue didn't always occur, but I couldn't tell you when the issue originally popped up. I'm about to downgrade my Steam install down to 32 Bit to test the results in that build.
by TempestII
Mon May 04, 2026 2:26 am
Forum: Tech Support
Topic: [FIXED] 1662 - Weapon Allocation Possible Issue
Replies: 8
Views: 807

Re: 1662 - Weapon Allocation Possible Issue

This does indeed now seemed to be fixed, thanks!
I put the WRA on: "For Weapon Targets, WRA Quantity is Fulfilled by any Guided Weapon".
by TempestII
Thu Apr 30, 2026 3:02 am
Forum: Tech Support
Topic: [LOGGED] 1852 - Possible Missile Guidance Issue
Replies: 3
Views: 438

[LOGGED] 1852 - Possible Missile Guidance Issue

CMO Build 1852 (Public Beta).

I'm not sure if this is just a Brimstone 2 issue or also for similar weapons too. In the attached test scenario. F-35As carrying Brimstone 2 missiles fire at the Russian ground forces, using 1 per target as per the WRA I set. However, missiles then switch their target ...
by TempestII
Sat Mar 14, 2026 9:43 pm
Forum: Command: Modern Operations series
Topic: Iran War/Conflict/Operations/Special Military Mission
Replies: 16
Views: 3567

Re: Iran War/Conflict/Operations/Special Military Mission

I feel like it'd have to be a scenario pack / campaign rather than just the one scen. One for the defending the US bases and Gulf States from attack, at least one conducting SEAD / DEAD and attacking Iranian bases as well as other infrastructure, and finally one to escort ships through the SOH. I'm ...
by TempestII
Sun Jan 18, 2026 6:26 pm
Forum: Tech Support
Topic: Concerns About Missile Fuel Burn Duration and Propellant Load
Replies: 3
Views: 1826

Re: Concerns About Missile Fuel Burn Duration and Propellant Load

I'd recommend posting your findings here instead so that the DB team can have a look:

https://github.com/PygmalionOfCyprus/cm ... sts/issues
by TempestII
Sun Jan 04, 2026 8:13 pm
Forum: Tech Support
Topic: [FIXED] Build 1776 various pop-ups on scen open
Replies: 11
Views: 617

[FIXED] Build 1776 various pop-ups on scen open

Not quite sure what is happening here but there's multiple pop-ups when I open up a scenario I'm working on in build 1776.
Scen and Exception Log attached in one zip file.
20260104 - CMO 1776 Various Error Windows.jpg
20260104 - CMO 1776 Various Error Windows.jpg (473.3 KiB) Viewed 617 times
20260104 - CMO Exception Issues 1776.zip
(1.06 MiB) Downloaded 28 times
by TempestII
Wed Dec 24, 2025 3:07 pm
Forum: Command: Modern Operations series
Topic: Trump battleship
Replies: 29
Views: 2569

Re: Trump battleship

USS Defiant [BBG-1].zip

I made the ship in CMO using the CG-21 CGN as a baseline as its tonnage and size were closer than the conventional CG-21 or the Japanese BMD ship. As there's no actual Railgun in CMO, it has both the 155mm and 127mm HVP guns. The US also doesn't have a modern nuclear ...
by TempestII
Wed Dec 10, 2025 5:27 pm
Forum: Tech Support
Topic: WRA behavior - Auto fire multiple missiles
Replies: 7
Views: 744

Re: WRA behavior - Auto fire multiple missiles

It sounds like a similar issue to what I reported back on Build 1662. I don't think it's been fixed yet.

https://forums.matrixgames.com/viewtopi ... A#p5230476
by TempestII
Mon Aug 18, 2025 11:01 pm
Forum: Command: Modern Operations series
Topic: Benefits of Task Pools & Packages over standard Msns?
Replies: 7
Views: 1235

Re: Benefits of Task Pools & Packages over standard Msns?


How can you find out the time of sunrise/sunset (of the next/same day) during the game?


I'll be honest, I usually take educated guesses. I'm not sure what baseline CMO uses for sunrise/sunset times and whether these change depending on the season, geographical location etc. Maybe one of the ...
by TempestII
Mon Aug 18, 2025 10:59 pm
Forum: Command: Modern Operations series
Topic: Benefits of Task Pools & Packages over standard Msns?
Replies: 7
Views: 1235

Re: Benefits of Task Pools & Packages over standard Msns?

This reflects my experiences, I don't find them particularly more useful over standard Missions, but maybe I'm not as organised as some players like to be. I was worrying that I was missing one of their key features, but apparently not.
by TempestII
Sat Aug 16, 2025 9:48 pm
Forum: Command: Modern Operations series
Topic: Benefits of Task Pools & Packages over standard Msns?
Replies: 7
Views: 1235

Benefits of Task Pools & Packages over standard Msns?

I've been playing around with Task Pools and, unless I'm using them wrong (I most probably am), after watching P Gatcomb's YT video on the subject, I don't really see any benefits other than as an organisational tool. (https://www.youtube.com/watch?v=OOMcIVfQxaQ&ab_channel=PGatcomb)

I was hoping ...
by TempestII
Tue Aug 12, 2025 12:31 am
Forum: Mods and Scenarios
Topic: New Scen for Testing - 1991 Gulf War Package Q Strike “Sandbox”
Replies: 3
Views: 2111

Re: New Scen for Testing - 1991 Gulf War Package Q Strike “Sandbox”


It is a major planning exercise! Spent quite some hours! 8-)

Some things I thought about:

- The Scenario description and also the briefing are black fonts on a dark grey background. Personally some more contrast (like white texture) helps. Because a whole page with this is hard to read ...
by TempestII
Mon Jul 28, 2025 10:57 pm
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 895
Views: 168615

Re: CMO RUNNING POLL - Gameplay feature requests

The ability to set Risk Appetite/Risk Tolerance of Units and Missions in the general would be very beneficial in several circumstances. I understand that CMO is a simulation rather than a traditional RTS/RTT game where one shouldn't expect their units to die hopefully valiantly in combat without ...
by TempestII
Fri Jul 25, 2025 2:09 am
Forum: Mods and Scenarios
Topic: New Scen for Testing - 1991 Gulf War Package Q Strike “Sandbox”
Replies: 3
Views: 2111

New Scen for Testing - 1991 Gulf War Package Q Strike “Sandbox”

1991 Gulf War Package Q “Sandbox” Scenario

DB512; Tested in CMO Build 1706; Scenario Build Beta 0.56

Mission Start Time / Date: 01:01:00Z (04:01:00L) 19 January 1991

Primary Factions: US led Coalition vs Iraq

Duration: 56 Hours

Mission Overview: The primary objective is the destruction ...
by TempestII
Fri Jul 04, 2025 9:24 pm
Forum: Tech Support
Topic: 1662 - Aircraft NNZ Issues
Replies: 3
Views: 583

Re: 1662 - Aircraft NNZ Issues

This issue persists in 1676.
by TempestII
Fri Jul 04, 2025 9:18 pm
Forum: Tech Support
Topic: [FIXED] 1662 - Weapon Allocation Possible Issue
Replies: 8
Views: 807

Re: 1662 - Weapon Allocation Possible Issue

I saw that there were some WRA issues but I didn't see this one mentioned. Either way, this issue persists in Build 1676.

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