Search found 20 matches

by Amoebanzai
Sat Oct 04, 2025 4:18 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Replies: 262
Views: 61229

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Alvek wrote: Fri Oct 03, 2025 1:10 pm
Amoebanzai wrote: Fri Oct 03, 2025 11:17 am Thanks for your mod, I am reliving DWU again
Don't forget about Salemonz, he made DWUR
Haha, true, my bad.
Thanks to Salemonz, you as well as
Retreat1970's
Mordachai's
DasTactic's
Kebw1144's
Haree78's
Icemania's
by Amoebanzai
Fri Oct 03, 2025 11:17 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Replies: 262
Views: 61229

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Alvek wrote: Fri Oct 03, 2025 4:10 am
Amoebanzai wrote: Fri Oct 03, 2025 1:45 am Errors
I know about them, need to remake them so they stop throwing errors.
Thanks for your mod, I am reliving DWU again
by Amoebanzai
Fri Oct 03, 2025 1:45 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Replies: 262
Views: 61229

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more



I got this error when I click on some of the encyclopedia entries for example resources like adamantium. Sorry for bad English.


I will check that error. Right now I know only one resource that generate error - Cubite.

Do you click on resourse inside wiki or link on planet/other place ...
by Amoebanzai
Fri Oct 03, 2025 1:41 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Replies: 262
Views: 61229

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Alvek wrote: Wed Jun 25, 2025 4:41 pm
imperialWorldX wrote: Wed Jun 25, 2025 4:38 pm even with the encyclopedia being warped beyond recognition, the mod runs well now.
What wrong with galactopedia?
I only know about few resources that will break it until restart.
I think he was talking about the galactopedia/wiki without the expansion mod . maybe you can test it
by Amoebanzai
Fri Oct 03, 2025 1:38 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Replies: 262
Views: 61229

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more



I got this error when I click on some of the encyclopedia entries for example resources like adamantium. Sorry for bad English.


I will check that error. Right now I know only one resource that generate error - Cubite.

Do you click on resourse inside wiki or link on planet/other place?


in ...
by Amoebanzai
Sat Apr 19, 2025 12:56 am
Forum: Design and Modding
Topic: Suggestion: Would you please stablizd the orieantation of fleet/ship symbols in the system/region/galaxy view
Replies: 0
Views: 517

Suggestion: Would you please stablizd the orieantation of fleet/ship symbols in the system/region/galaxy view

At the moment, when a player rotate the camera, symbols of fleets (triangle), space creatures (lobster), construction ships (square) and exploration ships (diamond) also rotate with the galaxy. It leads to the confusion between squares and diamonds to some degree.
Is it possible to make the ship ...
by Amoebanzai
Sun Jun 30, 2024 2:16 am
Forum: Distant Worlds 2
Topic: What's in the Upcoming Expansion?
Replies: 13
Views: 972

Re: What's in the Upcoming Expansion?

Omnius wrote: Wed Jun 26, 2024 4:03 pm Will this be like Stellaris where ancient races reappear late in the game ...
No, it is Stellaris that borrowed the idea of "Return of Shakturi"
by Amoebanzai
Sun Apr 09, 2023 4:06 am
Forum: Distant Worlds 2
Topic: [need help] How to retire salvaged/repaired civilian ship with hi-tech?
Replies: 4
Views: 545

Re: [need help] How to retire salvaged/repaired civilian ship with hi-tech?

These alien ships are civilian ships. As I cannot retired a civilian ship built by myself. the salvaged alien civilian ship has not retire button.
by Amoebanzai
Mon Apr 03, 2023 11:24 am
Forum: Distant Worlds 2
Topic: [need help] How to retire salvaged/repaired civilian ship with hi-tech?
Replies: 4
Views: 545

[need help] How to retire salvaged/repaired civilian ship with hi-tech?

Once the pirate lair overwatching a alien ship graveyard was defeated, I immediately sent a construction ship to repair those alien ship with hi-tech components hoping to gain new techs, as what I was told in the popup message when I first discovered those ship.

Unfortunately, once the ship was ...
by Amoebanzai
Wed Jun 08, 2022 2:03 pm
Forum: Distant Worlds 2
Topic: Is it worth putting 'ordnance' in the game?
Replies: 14
Views: 965

Re: Is it worth putting 'ordnance' in the game?

Definitely worth it. I would love DW more, if ordance system is implemented.
Of course, there will be more balance work to do around balancing core mechanics such as combat, logistics, production, resources, which is a good thing
by Amoebanzai
Mon Apr 04, 2022 4:07 am
Forum: Distant Worlds 2
Topic: About salvaged characters from escape pods
Replies: 5
Views: 883

Re: About salvaged characters from escape pods


Yes, if you look in the menu where you can find your spies, there's another tab for prisoners. There, you can choose to kill, them, return them, or try to bribe them to work for you.


I acutally looked for them in prinsoner tab before I seeked for help, purely based on my experience in CK2.
I ...
by Amoebanzai
Sun Apr 03, 2022 4:13 pm
Forum: Distant Worlds 2
Topic: About salvaged characters from escape pods
Replies: 5
Views: 883

About salvaged characters from escape pods

Hey distant residents.
After demolition of a pirates lair, my ships picked up two escape pods, and trasported a pirate leader and a (pirate) scientist back to my homeworld.
I don't care the former pirate leader too much. However, I do want to make use of the scientist. Any way or interface to ...
by Amoebanzai
Thu Mar 31, 2022 1:29 pm
Forum: Distant Worlds 2
Topic: Unable to colonize ancient slave colony (mild spoilers)
Replies: 10
Views: 1444

Re: Unable to colonize ancient slave colony (mild spoilers)


I think it's bugged. In one of my Human games, another empire on the other side of the galaxy tried to colonize it or invade it. Suddenly it became mine. So I gained this free colony on the far side of the galaxy without doing anything or meeting them prior.


I guess that same incident happened ...
by Amoebanzai
Wed Mar 16, 2022 4:01 pm
Forum: Distant Worlds 2
Topic: Suggenstion. Bring back dropdown movement menu in galaxy view.
Replies: 1
Views: 250

Suggenstion. Bring back dropdown movement menu in galaxy view.

I am still new to DW2. Maybe I'm wrong
currently, to move ships or a fleet to another world of another system, it often involves scrolling into the destination system to pinpoint the world with a right click.

In DWU, it's easy to move a fleet, in galaxy or region view, to a colonized world or some ...
by Amoebanzai
Thu Sep 23, 2021 10:55 am
Forum: Distant Worlds 1 Series
Topic: Problem of Colonies not receiving any caslon
Replies: 6
Views: 505

RE: Problem of Colonies not receiving any caslon

<t> At least one planet locates in the same system with a caslon gas mining station full of caslon stock. Thats why i started wondering.<br/>
<br/>
<br/>
To avoid Construction ships not picking up sufficient materials before setting out and later crying for more annoyingly, I tend to build ...
by Amoebanzai
Thu Sep 23, 2021 10:41 am
Forum: Distant Worlds 2
Topic: Distant Worlds 2 - Dev Diary #4
Replies: 60
Views: 6571

RE: Distant Worlds 2 - Dev Diary #4

<r>
<QUOTE><s>[quote]</s>ORIGINAL: ClassicAz<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: WiZz<br/>
<br/>
Personally, I don't like any limitations in a game like this. Should the terrain be present in DW? We play the game in <B><s>[b]</s>space<e>[/b]</e></B> you know. The biggest issue with ...
by Amoebanzai
Thu Sep 02, 2021 9:03 am
Forum: Distant Worlds 1 Series
Topic: Problem of Colonies not receiving any caslon
Replies: 6
Views: 505

Problem of Colonies not receiving any caslon

<t> In my latest run of DWU, I noticed two of my earliest colonies not receiving any caslon, even with caslon gas mining station in their star systems full of caslon. Hence there was constant yellow warnings of shortage of critical resources, which in turn hampered their development.<br/>
<br ...
by Amoebanzai
Sun Jul 25, 2021 9:23 am
Forum: Distant Worlds 2
Topic: DW2 Suggestion for Improving Planets
Replies: 7
Views: 775

RE: DW2 Suggestion for Improving Planets

A tall Luxembourg (city state) will never match a tall USA (empire).
playing tall has alway been a pseudo proposition.
by Amoebanzai
Mon May 03, 2021 11:04 pm
Forum: Distant Worlds 2
Topic: Yet another suggestion post
Replies: 2
Views: 321

RE: Yet another suggestion post

I stumbled upon all formentioned points, too. Some edges to polish in DW2.
by Amoebanzai
Mon May 03, 2021 10:59 pm
Forum: Distant Worlds 2
Topic: Yet another suggestion post
Replies: 2
Views: 321

RE: Yet another suggestion post

I totally agree on tracking on sub-classes. It is problematic to manage shipdesigns of a same hull code serving different roles in DW1. Sometimes i accidentally retrofit ship to a different role instead of upgrading a handful new components.

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