Search found 76 matches

by misterprimus
Fri Jul 29, 2022 6:13 pm
Forum: Shadow Empire
Topic: AI deficient in an early game scenario
Replies: 8
Views: 1061

Re: AI deficient in an early game scenario

oldspec4 wrote: Fri Jul 29, 2022 11:19 am Have tried various settings and restarts under latest beta 1.11.07 with same results, i.e. no major regime expansion.
Agreed. Happened to me on a small Planetoid.
by misterprimus
Mon Jan 10, 2022 12:02 am
Forum: Tech Support
Topic: [1.10.04b] requesting research selection screen when no research available causes UI bug
Replies: 1
Views: 129

[1.10.04b] requesting research selection screen when no research available causes UI bug

<t> If you click on the Research selection button of any council (economic, military, etc...) and there is no research actually available (because none has been discovered yet and all previous research topics were already fully researched), you get a strange UI issue where future button clicks ...
by misterprimus
Sat Jul 31, 2021 7:29 pm
Forum: Shadow Empire
Topic: staff council and battalions with attachments - do they reinforce properly?
Replies: 5
Views: 270

RE: staff council and battalions with attachments - do they reinforce properly?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: zgrssd<br/>
<br/>
They <I><s>[i]</s>should<e>[/i]</e></I> reinforce normally. But the betas have fixed a few bugs with this, so it depends which gameversion this savegame was created in and is running in.<br/>
<br/>
Infantry is a pretty good defensive ...
by misterprimus
Sat Jul 31, 2021 5:05 pm
Forum: Shadow Empire
Topic: staff council and battalions with attachments - do they reinforce properly?
Replies: 5
Views: 270

staff council and battalions with attachments - do they reinforce properly?

<t> If I make a custom battalion with my staff council, like attaching to an MG group some units of AT guns (to make them defend vs. infantry AND tanks), do they reinforce properly? Meaning if it loses 1 set of MG infantry and 1 set of AT guns, do I just build those in the repl. troops screen and ...
by misterprimus
Mon Jul 26, 2021 2:17 am
Forum: Tech Support
Topic: [1.09.00] No way to "clear" optionless decisions
Replies: 4
Views: 225

RE: [1.09.00] No way to "clear" optionless decisions

ORIGINAL: Vic

put it on the to-do list for the UI
Just wondering if this was still on the to do list since I just got this symptom again.
by misterprimus
Sat Jul 17, 2021 6:32 pm
Forum: Story and Stratagem (S&S) Editor
Topic: possible to make a "conquer all squares" game?
Replies: 2
Views: 1248

RE: possible to make a "conquer all squares" game?

<r> <QUOTE><s>[quote]</s>ORIGINAL: zgrssd<br/>
<br/>
The planet classes have a field to override "VP Score %". Setting them all to 100 would be close.<br/>
<br/>
However what puzzles me the msot is why you would want to. By the time you are trying to get the last hex, you propably have won 50 ...
by misterprimus
Sat Jul 17, 2021 1:01 am
Forum: Story and Stratagem (S&S) Editor
Topic: possible to make a "conquer all squares" game?
Replies: 2
Views: 1248

possible to make a "conquer all squares" game?

<t> I've always been bothered by the game ending before the final blow is landed, either by me or by my enemy, due to the game having population / percentage control victory conditions. Is it possible to use the editor to make it so victory is only attained by conquering all squares? I realize the ...
by misterprimus
Tue May 25, 2021 11:01 pm
Forum: Tech Support
Topic: [1.09.03b] cities/zones allow to play multiple cards of limited assets/artifacts
Replies: 14
Views: 925

RE: [1.09.03b] cities/zones allow to play multiple cards of limited assets/artifacts

<r>
<QUOTE><s>[quote]</s>ORIGINAL: zgrssd<br/>

<QUOTE><s>[quote]</s>ORIGINAL: phyroks<br/>
<br/>
After updating from 01 to 03b you can play more than 1 Automate Cloning Facility/Gravitonic Collector/Subterran Sensor on single town. I did not have more artifact cards but it seems all of them ...
by misterprimus
Mon May 24, 2021 6:42 pm
Forum: Tech Support
Topic: [1.09.03b] cities/zones allow to play multiple cards of limited assets/artifacts
Replies: 14
Views: 925

RE: [1.09.03b] cities/zones allow to play multiple cards of limited assets/artifacts

Then it must be a recent change since this was no the case in the past.
by misterprimus
Mon May 24, 2021 12:27 am
Forum: Tech Support
Topic: [1.09.03b] cities/zones allow to play multiple cards of limited assets/artifacts
Replies: 14
Views: 925

RE: [1.09.03b] cities/zones allow to play multiple cards of limited assets/artifacts

<r>
<QUOTE><s>[quote]</s>ORIGINAL: zgrssd<br/>
<br/>
The actuall code that is in the if and set parts of Stratagems can only be changed by a new savegame.<br/>
<br/>
That would mean the bug is in the code that is actually counting the amount/levels of a asset.
<e>[/quote]</e></QUOTE>
Also ...
by misterprimus
Mon May 24, 2021 12:27 am
Forum: Tech Support
Topic: [1.09.03b] cities/zones allow to play multiple cards of limited assets/artifacts
Replies: 14
Views: 925

RE: [1.09.03b] cities/zones allow to play multiple cards of limited assets/artifacts

<r>
<QUOTE><s>[quote]</s>ORIGINAL: zgrssd<br/>
<br/>
The actuall code that is in the if and set parts of Stratagems can only be changed by a new savegame.<br/>
<br/>
That would mean the bug is in the code that is actually counting the amount/levels of a asset.
<e>[/quote]</e></QUOTE>
I ...
by misterprimus
Sat May 22, 2021 2:48 am
Forum: Tech Support
Topic: [1.09.03] zoo/commercial project cards ignore level 3 limit
Replies: 2
Views: 342

[1.09.03] zoo/commercial project cards ignore level 3 limit

Seems I can use those two cards on my city zones despite already having a level 3 asset like that there. Appears the strategy screen ignores the prerequisite that the zone in question NOT already have a level 3 asset there of that type.
by misterprimus
Mon May 17, 2021 7:11 pm
Forum: Tech Support
Topic: [1.09.02] private ice mines overproduce water
Replies: 10
Views: 287

RE: [1.09.02] private ice mines overproduce water

<r> <QUOTE><s>[quote]</s>ORIGINAL: BlueTemplar<br/>

<QUOTE><s>[quote]</s>ORIGINAL: misterprimus<br/>
<br/>
...to the point of having it go to waste (in excess of what can be used, stored, and sold). First of all, this makes no sense from an economic standpoint - why produce so much you have to ...
by misterprimus
Mon May 17, 2021 7:08 pm
Forum: Shadow Empire
Topic: do I understand admin strain right?
Replies: 8
Views: 299

RE: do I understand admin strain right?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: BlueTemplar<br/>
<br/>
Those *are* volcanoes.<br/>
<br/>
Yeah, that's a great city spot, with 3 volcanoes just in range, wow ! (The hex right under it would work too.)<br/>
<br/>
I wonder though, what is the efficiency of spamming lvl 1 Volcano Tapping ...
by misterprimus
Mon May 17, 2021 7:06 pm
Forum: Shadow Empire
Topic: do I understand admin strain right?
Replies: 8
Views: 299

RE: do I understand admin strain right?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Maerchen<br/>
<br/>
I understood that there were volcanoes, I just misunderstood the 1-5 markings as the construction spots.<br/>
<br/>
And it is probably more effective to build just one or two VPGs and level those up to city level. But maybe I am wrong, and ...
by misterprimus
Mon May 17, 2021 12:19 am
Forum: Tech Support
Topic: [1.09.02] private ice mines overproduce water
Replies: 10
Views: 287

RE: [1.09.02] private ice mines overproduce water

<r>
<QUOTE><s>[quote]</s>ORIGINAL: BlueTemplar<br/>
<br/>
But there's also no risk of running out of water on those planets.<br/>
If you're on such a planet, but otherwise unluckily stuck in a desert, and depleted your ice mine(s), you should be able to buy that water for cheap ?<br/>
(And if ...
by misterprimus
Mon May 17, 2021 12:16 am
Forum: Tech Support
Topic: [1.09.02] Raise Form screen page error
Replies: 0
Views: 85

[1.09.02] Raise Form screen page error

<r> <URL url="https://www.transfernow.net/dl/202105175iKVh8Nn">https://www.transfernow.net/dl/202105175iKVh8Nn</URL><br/>
<br/>
If you have a certain number of different units types needed to generate X number of pages on the Raise Form screen <B><s>[b]</s>and one more<e>[/b]</e></B>, the initial ...
by misterprimus
Sun May 16, 2021 10:19 pm
Forum: Shadow Empire
Topic: do I understand admin strain right?
Replies: 8
Views: 299

do I understand admin strain right?

<r> Am I covered here? I want to build a city on C and potentially some volcanic power generators at the six potential locations. Would all 6 locations be within the six hexes needed to avoid admin strain?<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/78897 ...
by misterprimus
Fri May 14, 2021 1:21 am
Forum: Shadow Empire
Topic: Which techs are critical?
Replies: 23
Views: 1165

RE: Which techs are critical?

<t> On dry planets, city water tech is quite important. Once you run out of surface ice mines, you better have these ready to go!<br/>
<br/>
I guess the same goes for the city metal building and city oil drill. If you have no metal, you can't build things. And if you have no oil, you can't even ...
by misterprimus
Fri May 14, 2021 1:19 am
Forum: Shadow Empire
Topic: Shadow Empire adds Custom Formation Types in v1.09
Replies: 4
Views: 3442

RE: Shadow Empire adds Custom Formation Types in v1.09

Do these custom formations (which contain multiple unit types) get reinforced automatically provided I build the missing type of unit and can deliver it? I think in the past I had issues with the units never reinforcing and showing a less than 100% "integrity."

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