Search found 35 matches

by pookiebear
Sat Jul 27, 2024 6:47 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2412
Views: 116519

Re: Quick Questions Thread

guys i have 2 questions:

what is the signifance of villages ..do they give defensive bonuses? are they worth going for?
and in the info screen for units u see combat value.. xxx/xxx

what is the second number? for some units is very high for some reason
by pookiebear
Mon Apr 10, 2023 8:07 pm
Forum: Gary Grigsby's War in the East 2
Topic: I love this game but
Replies: 5
Views: 924

Re: I love this game but

Thanks for the reply

What i meant was tiles that arent in range....for example something thats far away
When it is in range like in ur screenshot then yes it works fine

Also what would be neat if u could just draw a line and it just calculates how much ur route costs in terms of mp
by pookiebear
Mon Apr 10, 2023 5:29 pm
Forum: Gary Grigsby's War in the East 2
Topic: I love this game but
Replies: 5
Views: 924

I love this game but

Having grown up with all the bad ass war movies like Saving private ryan and especially Enemy at the gates i am fascinated since a young child with WW2 and especially the eastern front and its beautiful wintery landscapes.
Yes i like to roleplay as a 60 year old grumpy german general and control the ...
by pookiebear
Tue Nov 22, 2022 1:00 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2412
Views: 116519

Re: Quick Questions Thread


On turn 1 there are special MP reduction rules for movement above Kovel. As a rule of thumb, with infantry units you'll get reduced MP costs until there's like 8 MPs left if they have attacked at any point. 31st infantry division has likely got its morale increased to 80 or above, so average road ...
by pookiebear
Tue Nov 22, 2022 11:32 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2412
Views: 116519

Re: Quick Questions Thread


Could you post a screenshot of this? I am unsure what you are referring to.


https://i.ibb.co/xsJVDw6/hex-3.png

here u see it cost 1 mp for this move

https://i.ibb.co/Y7L6M4r/hex-4.png

then after i just moved it back and forth its more fatigued i guess? and now it cost 2 for the same move ...
by pookiebear
Tue Nov 22, 2022 4:25 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2412
Views: 116519

Re: Quick Questions Thread

Guys i dont understand is ...ive noticed that if u just move back and forth 1 hex in pending hexes
eventually the mp COST goes up (maybe something to do with fatigue but couldnt find it)
so from 1-1-1-1 eventually itl cost 2-2-2-2
in rear area this doesnt happen

anyone knows?
by pookiebear
Tue Nov 22, 2022 4:23 am
Forum: Gary Grigsby's War in the East 2
Topic: TACTICAL MOVEMENT COSTS
Replies: 14
Views: 981

Re: TACTICAL MOVEMENT COSTS


Was there a enemy CU present in the marked Hex (which you just couldn't see)?
enemyCUpresent.JPG


unfortunaly there wasnt to my horror...so still no idea why they made the detour
hugely appreciate the help btw ;)




...then there is additional MP costs for (leaving) ZOC, Interdicted Hexes ...
by pookiebear
Mon Nov 21, 2022 2:22 pm
Forum: Gary Grigsby's War in the East 2
Topic: TACTICAL MOVEMENT COSTS
Replies: 14
Views: 981

Re: TACTICAL MOVEMENT COSTS


...then there is additional MP costs for (leaving) ZOC, Interdicted Hexes, red/grey hexes .....and more moreoreorererere.


its exactly all these special rules i need help with

i made some pictures to hopefully showcase better

https://i.ibb.co/FDJfy0p/wat-5.png
here the 251 division has 1 wood ...
by pookiebear
Mon Nov 21, 2022 8:55 am
Forum: Gary Grigsby's War in the East 2
Topic: TACTICAL MOVEMENT COSTS
Replies: 14
Views: 981

TACTICAL MOVEMENT COSTS

Is there somebody really proficient in knowing the mp costs...who can give me some general rules to go by
I went and made some routes with the general idea of 38.7.3. and 38.7.4. from the manual but there seems to be alot of things affecting mp cost (So not the amount of movement points but rather ...
by pookiebear
Fri Nov 18, 2022 6:32 am
Forum: Gary Grigsby's War in the East 2
Topic: planning map
Replies: 2
Views: 489

Re: planning map

thanks alot bud...very usable
by pookiebear
Wed Nov 16, 2022 2:39 pm
Forum: Gary Grigsby's War in the East 2
Topic: planning map
Replies: 2
Views: 489

planning map

Anyone has a planning map like this?
https://www.matrixgames.com/forums/view ... 0&t=365785

this one is perfect just outdated missing some roads and airfields unfortunaly
by pookiebear
Tue Nov 08, 2022 1:17 pm
Forum: Gary Grigsby's War in the East 2
Topic: divert supplies
Replies: 8
Views: 341

Re: divert supplies

so if the capacity is there ...putting lets say entire agn prio on 3 while agn on prio 4 will cause supplies that were headed for agc go to agn?

is it a way to influence wich army groups u can prioritise? i know on the corps level it works like that but on a grand scheme of things? is it a way to ...
by pookiebear
Tue Nov 08, 2022 1:03 pm
Forum: Gary Grigsby's War in the East 2
Topic: divert supplies
Replies: 8
Views: 341

divert supplies

is it possible to divert supplies from lets say agc to agn by reducing all frontline for agc to prio 3 and for agn prio 4?
or its pointless cause the supplies that wouldve gone to agc is different rail lines anyway and supplies are infinite pretty much
by pookiebear
Mon May 30, 2022 12:12 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2412
Views: 116519

Re: Quick Questions Thread

ty bro
by pookiebear
Mon May 30, 2022 11:13 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2412
Views: 116519

Re: Quick Questions Thread

guys what does rtr mean in the combat resolution window
by pookiebear
Fri May 27, 2022 6:21 am
Forum: Gary Grigsby's War in the East 2
Topic: Does anyone have a (Selfmade) map of the railway system
Replies: 3
Views: 506

Does anyone have a (Selfmade) map of the railway system

Hello lads..i had made one myself and it took me a long time but i lost the file...
Perhaps im lucky and someone had the same idea and prolly also a better looking one then i had :D

im mostly talking about a map wich has highlighted in some way..the big rails and the smaller ones..atleast up to ...
by pookiebear
Fri Dec 17, 2021 9:55 am
Forum: Feature Suggestions
Topic: Hypothetical move calculator
Replies: 1
Views: 296

Hypothetical move calculator

<t> Maybe the game can use this? <br/>
Its kinda hard tedious for me to preplan moves in coordination with others...this due to the very complicated movement point system and alot of things that are affecting it<br/>
<br/>
Maybe like if u press a button it shows how the route u want to take is ...
by pookiebear
Tue Oct 12, 2021 9:00 am
Forum: Gary Grigsby's War in the East 2
Topic: Displacement moves...how to force them in the right direction
Replies: 2
Views: 159

Displacement moves...how to force them in the right direction

Are there any specific mechanics?
In the manual it says they cant move within 2 hexes of a enemy unit...but its hard cause they can take many paths and i cant calculate their possible paths
Any tips
by pookiebear
Fri Oct 01, 2021 6:44 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2412
Views: 116519

RE: Quick Questions Thread

What is the strategy for putting aa units in cities like riga and lvov to protect the railyards and depots? Its worth it?

Also...for lvl 2 railyards...do they need to be connected go the repaired grid before i can use their trains?
by pookiebear
Fri Oct 01, 2021 6:02 am
Forum: Gary Grigsby's War in the East 2
Topic: Fbd repair line routes
Replies: 12
Views: 402

Fbd repair line routes

<t> So when laid out like that..i wonder<br/>
U should go deep into russia so brest -moscow and vilnius-leningrad obviously<br/>
But what is the significance of connecting these 2 lines for example horizontally...u cant push 2 doubletrack worth of freight on one doubletrack line anyway so whats ...

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