Search found 14 matches

by Mazth
Sat Dec 24, 2022 11:22 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.30 (25 feb 2026)
Replies: 1681
Views: 209893

Re: Open Beta Patch v1.12j (last update 7 dec)


(...)
The Zone thingy is on the to-do list. (...)

As for the Unit Feats... 1 (sentinel) subformation can only have 1 unit feat :) there is a cap.
(...)


Thanks for clarifying the mechanics.
Both feats were disappearing though, maybe remove one at random instead of both?

I also found some typo ...
by Mazth
Fri Dec 16, 2022 7:41 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.30 (25 feb 2026)
Replies: 1681
Views: 209893

Re: Open Beta Patch v1.12j (last update 7 dec)

On 1.12j

- Alien regime's zone turned into zone 'none' so stratagem cards which require a zone as target cannot be played (i.e. spy cards). Cards which target the regime still work normally. (Petheris territory in save)

- Cult priest stratagems disappear from Docile AI Sentinels turn after they ...
by Mazth
Tue Dec 13, 2022 12:38 pm
Forum: Shadow Empire
Topic: Sentinels appear out of nowhere
Replies: 3
Views: 817

Re: Sentinels appear out of nowhere

It is not a strategem/card but a random event. If you fail the roll the super AI get's angry and summons some sentinels in the zone
by Mazth
Mon Dec 05, 2022 3:32 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.30 (25 feb 2026)
Replies: 1681
Views: 209893

Re: Open Beta Patch v1.12h (last update 1 dec)

On 1.12g3

When you open the raise formation screen with 'raise with OHQ ticked' it shows page 1/1 even if there are more pages. Should show 1/2 or 1/3 etc. When you go to the second page the menu updates and shows the correct page numbers.

Right now it always shows the correct page number for ...
by Mazth
Mon Nov 21, 2022 3:14 pm
Forum: Shadow Empire
Topic: Does AI Major unit production deduct from population?
Replies: 2
Views: 618

Re: Does AI Major unit production deduct from population?

As far as I know they are being deducted from population.
But I do not know if the AI has to recruit first and thus could end up with a huge stockpile?

Kept a game going to test some things and in the end the AI crippled it's own economy because it kept sending troops into my defenses and switched ...
by Mazth
Tue Nov 15, 2022 6:33 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.30 (25 feb 2026)
Replies: 1681
Views: 209893

Re: Open Beta Patch v1.12e (last update 15 november)

Zone supply micro is pretty big imo.
Together with logistic structure tweaks and rail to hi-speed conversion option this adds a lot of QoL and gives the player so much more control, if you are willing to put the management in.
Automatically sending excess supplies to the SHQ usually is a big factor ...
by Mazth
Thu May 20, 2021 4:50 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.30 (25 feb 2026)
Replies: 1681
Views: 209893

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Vic<br/>
<br/>
New open beta. Fixed a number of rare crashes and added some interface improvements.<br/>
<br/>
Thanks for all the feedback once more!<br/>
<br/>
best wishes,<br/>
Vic
<e>[/quote]</e></QUOTE>
<br/>
<br/>
OMG zone pagination; Small ...
by Mazth
Tue May 04, 2021 3:25 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.30 (25 feb 2026)
Replies: 1681
Views: 209893

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Clux<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Mazth<br/>
<br/>
(...)
<e>[/quote]</e></QUOTE>
<br/>
Major updates (In this case 1.09) ALWAYS includes all the new content/bug fixes/changes from the betas before it, so, 1.09 has all the changes than ...
by Mazth
Tue May 04, 2021 1:15 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.30 (25 feb 2026)
Replies: 1681
Views: 209893

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Okay I am confused here, does v1.09 contain all the beta v1.08.06 stuff or are they still 'forked'? From the documentation it looks like v1.09 has implementation up to v1.08.01 (of the open beta?) and refers to itself as open BETA? [&:]
by Mazth
Sat May 01, 2021 2:23 pm
Forum: Tech Support
Topic: [1.08.06] lack of power banks leads to energy unit starvation despite net positive energy production
Replies: 8
Views: 485

RE: [1.08.06] lack of power banks leads to energy unit starvation despite net positive energy production

I go the information by looking at the zone storage tab and comparing this turns storage to this turns consumption.

Thanks for doing the legwork! I was afraid I missed it somewhere in the documentation
by Mazth
Sat May 01, 2021 1:06 pm
Forum: Suggestions and Feedback
Topic: Local recon FoW setting
Replies: 4
Views: 235

RE: Local recon FoW setting

+1

I think this is a great suggestion.
Really helps to set up a narrative at the beginning of the game. Is my empire isolated? Do they have some region trading going on etc. Nice replayability and RP options here.
by Mazth
Sat May 01, 2021 12:44 pm
Forum: Suggestions and Feedback
Topic: Expose the Character die roles to the player
Replies: 5
Views: 437

RE: Expose the Character die roles to the player

<r> I second having access to the information at least somewhere. Be it in a hover over or in a log, or hover over in a log for my part.<br/>
Leader rolls are a factor in so many aspects/calculations it would be useful to know where to focus our attention and resources; improving relations, maybe ...
by Mazth
Tue Apr 27, 2021 10:44 pm
Forum: Tech Support
Topic: [1.08.06] Cannot click on last two entries of 'Logs per Source Hex'
Replies: 0
Views: 54

[1.08.06] Cannot click on last two entries of 'Logs per Source Hex'

<t> Version 1.08.06<br/>
<br/>
When viewing the 'Logs per Source Hex' in the traffic sign menu and you have to scroll down, I am unable to click on the last two entries (also see screenshot).<br/>
As long as there is no scroll bar I can click on all entries.<br/>
Tested on several resolutions ...
by Mazth
Tue Apr 27, 2021 10:03 pm
Forum: Tech Support
Topic: [1.08.06] lack of power banks leads to energy unit starvation despite net positive energy production
Replies: 8
Views: 485

RE: [1.08.06] lack of power banks leads to energy unit starvation despite net positive energy production

<r>
<QUOTE><s>[quote]</s>ORIGINAL: zgrssd<br/>
<br/>
(...)<br/>
<br/>
Zones try to keep 1 Turn (2 for food) of consumption in storage, with the remainign storage being handed off to the SHQ.<br/>
<br/>
However with Energy the storage is so low, a bunch of consumers all over the empire can ...

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