Search found 56 matches

by potski
Mon Dec 20, 2021 9:31 pm
Forum: Tech Support
Topic: Streaming on Steam
Replies: 1
Views: 89

Streaming on Steam

<t> Steam provides the functionality that you run a game on one PC and view/control it on another PC. This is vey useful to run a game on a high-spec desktop and view/control it on a less powerful machine, such as a laptop lacking a graphics card.<br/>
<br/>
But your games don't work with this ...
by potski
Mon Dec 20, 2021 9:13 pm
Forum: Gary Grigsby's War in the East 2
Topic: 1.02.12 Beta Hotfix Update
Replies: 32
Views: 1556

RE: 1.02.12 Beta Hotfix Update

<t> Thanks Eric and Joel. I appreciate the difficulties in finding bugs, and how this could occur. And it is a reminder how the game we love is dependent on such a small group of dedicated people without the infrastructure of big software publishers. I hope my experience has been rare, and other ...
by potski
Sun Dec 19, 2021 6:28 pm
Forum: Gary Grigsby's War in the East 2
Topic: 1.02.12 Beta Hotfix Update
Replies: 32
Views: 1556

RE: 1.02.12 Beta Hotfix Update

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
<br/>
Hi everyone,<br/>
<br/>
Unfortunately we couldn't get this into a nice installer or uploaded to Steam before the Christmas break, but we didn't want to wait until January to give you access to the fix for the rare warping units to ...
by potski
Sun Dec 19, 2021 10:47 am
Forum: Gary Grigsby's War in the East 2
Topic: Supply depots in West Germany - do I need them?
Replies: 7
Views: 307

RE: Supply depots in West Germany - do I need them?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: loki100<br/>
<br/>
...<br/>
just set the rest to pri 0, they'll quickly shed their freight, no point actually deleting as they could be useful in 1945<br/>

<e>[/quote]</e></QUOTE>
<br/>
Thanks for the confirmation, Joel. I have posted in the Scenario ...
by potski
Sun Dec 19, 2021 10:38 am
Forum: Gary Grigsby's War in the East 2
Topic: Supply depots in West Germany - do I need them?
Replies: 7
Views: 307

RE: Supply depots in West Germany - do I need them?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Yogol<br/>
<br/>
I set them all to priority 2 at the start. They will fill up in a couple of turns and stay filled, no need to do anything anymore.<br/>
I also set all ports to EXPORT and all city flaks to REFIT (you can take some away from their starting ...
by potski
Sun Dec 19, 2021 9:59 am
Forum: Scenario Design and Modding
Topic: German Depots in GC in 1941
Replies: 0
Views: 408

German Depots in GC in 1941

<r> <QUOTE><s>[quote]</s>ORIGINAL: loki100<br/>
<br/>
at this stage of the war no. Keep a couple in places like Stettin at pri 1 - that'll help get freight shipped in the Baltic.<br/>
<br/>
just set the rest to pri 0, they'll quickly shed their freight, no point actually deleting as they could ...
by potski
Sun Dec 19, 2021 9:53 am
Forum: Scenario Design and Modding
Topic: Germany is Part of Eastern Front in 1941
Replies: 0
Views: 383

Germany is Part of Eastern Front in 1941

<t> It's kinda odd that we have airbases in Germany with no air groups and no air war. Flak units are assigned to them, but there is no bombing campaign interfering with production. We also have active depots throughout Germany etc. which can draw freight.<br/>
<br/>
I guess putting dozens of air ...
by potski
Wed Dec 15, 2021 9:09 pm
Forum: The War Room
Topic: Trucks and rail usage in The road to Leningrad -scenario
Replies: 5
Views: 329

RE: Trucks and rail usage in The road to Leningrad -scenario

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Ahjo<br/>
<br/>
Now the rail to Pskov finally turned yellow when I put my FBD on it to turn it into a super depot.
<e>[/quote]</e></QUOTE>
Super depots were nerfed in an early patch. There shouldn't be so many units drawing their supplies from Pskov that it ...
by potski
Wed Dec 15, 2021 8:20 pm
Forum: The War Room
Topic: HEELLPPPppp. The RAIL UNITS do nothing
Replies: 22
Views: 1012

RE: HEELLPPPppp. The RAIL UNITS do nothing

<r>
<QUOTE><s>[quote]</s>ORIGINAL: OberstVonWitz<br/>
<br/>
Hi,<br/>
<br/>
I have just been experimenting with the game to get a "feel" for the mechanics.. One BIG problem is RAIL units. The one's you see on the map often DO NOT move (i.e. cannot) so why are they there?<br/>
<br/>
<br ...
by potski
Wed Dec 15, 2021 7:25 pm
Forum: The War Room
Topic: Road construction units
Replies: 5
Views: 418

RE: Road construction units

<r> <QUOTE><s>[quote]</s>ORIGINAL: Strategicon<br/>
<br/>
Among the three types of construction units some are called "road construction battalion", does anybody know how to use them? Or have you noticed any special use of these units by the HQs they belong to?
<e>[/quote]</e></QUOTE>
<br ...
by potski
Sun Oct 24, 2021 9:55 pm
Forum: Gary Grigsby's War in the East 2
Topic: Intro Scenario Velikie Luki - Soviet AI takes it 1st turn?
Replies: 8
Views: 236

RE: Intro Scenario Velikie Luki - Soviet AI takes it 1st turn?

<t> Playing with 1.01.15_Beta I launched the scenario three times playing as Germany Normal Difficulty, and on none of these did the Soviet AI launch any attack on Velikie Luki on the first turn, nevermind a successful attack. It launches the same four other attacks each time. I believe it's first ...
by potski
Sun Oct 24, 2021 7:30 pm
Forum: Gary Grigsby's War in the East 2
Topic: Not sure where to begin...
Replies: 17
Views: 421

RE: Not sure where to begin...

<r> I'm puzzled by this - do you think the combat results are "wacky" compared to WITE, earlier versions of WITE2, some other game, or what you imagine they should be from reading a book? This is not a simulation, but a game. Designed, true enough, to give a good approximation of the combat on the ...
by potski
Sun Oct 24, 2021 10:13 am
Forum: Tech Support
Topic: Accidental Use of Rail Mode
Replies: 2
Views: 170

Accidental Use of Rail Mode

<r> I often begin a turn by checking arrivals, moving these, bringing units from reserve to the map, doing any strategic movement by rail from one part of the map to another, repairing rail, creating depots etc. All the "admin" tasks before concentrating on combat units. I noticed that if I enter ...
by potski
Thu Oct 14, 2021 11:45 am
Forum: Scenario Data / Map Issues
Topic: Balta Roads
Replies: 0
Views: 104

Balta Roads

<t> Balta (Hex 213,193) in Ukraine looks very odd on the map, because it has Average Roads, while all of the hexes around it, and for some distance from it, all have Poor Roads. It is displayed with a hex image showing three roads which go nowhere. Looks like it's an error and should be Poor Roads ...
by potski
Mon Sep 13, 2021 12:56 pm
Forum: Tech Support
Topic: MOVED: Hex Pop-up Details Don't Change
Replies: 0
Views: 97

MOVED: Hex Pop-up Details Don't Change

Feature Suggestions: fb.asp?m=5075258
by potski
Sun Sep 12, 2021 7:02 pm
Forum: Feature Suggestions
Topic: Hex Pop-up Details Don't Change
Replies: 1
Views: 184

Hex Pop-up Details Don't Change

<t> When you have a hex pop-up visible for the hex under the mouse this does not change when you scroll the map using the arrow keys. The hex always changes below the mouse, one press of the right key moves exactly one hex to the right etc. But the details in the pop-up remain showing those ...
by potski
Sun Sep 12, 2021 12:20 pm
Forum: Feature Suggestions
Topic: GUI Rail Info
Replies: 0
Views: 131

GUI Rail Info

<t> While the Hex Pop-up tells you:<br/>
<br/>
Major/Minor River<br/>
Good/Average/Poor Roads<br/>
<br/>
All you get is:<br/>
Rail<br/>
<br/>
This is inconsistent. Plus it is often difficult either because of unit counters on the map or the zoom level etc. to see what sort of rail is ...
by potski
Sun Sep 12, 2021 12:20 pm
Forum: Tech Support
Topic: MOVED: GUI Rail Info
Replies: 0
Views: 152

MOVED: GUI Rail Info

Feature Suggestions: fb.asp?m=5075097
by potski
Sun Sep 12, 2021 11:43 am
Forum: Tech Support
Topic: MOVED: GUI Hex Pop-Up Text Size
Replies: 0
Views: 113

MOVED: GUI Hex Pop-Up Text Size

Feature Suggestions: fb.asp?m=5075078
by potski
Sun Sep 12, 2021 11:43 am
Forum: Feature Suggestions
Topic: GUI Hex Pop-Up Text Size
Replies: 0
Views: 162

GUI Hex Pop-Up Text Size

<t> The Dat\GUIFonts.json file contains useful parameters for us to change the fonts of various text on the screen to adapt to the exact monitor set-up we are using, and our personal preferences. But the Hex Pop-Up text does not seem to be controllable. We can control the position it appears on the ...

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