Search found 41 matches

by GivingUpTheGhost
Sat Jun 20, 2026 7:09 pm
Forum: Scenario Design and Modding
Topic: Ship armor ratings?
Replies: 4
Views: 356

Re: Ship armor ratings?


So looking at some quick research on the ships armor ratings in the game---does anyone know how the number was decided on for each ship?

As it's a set number so is for the whole ship basically but from what i can tell this number wasn't averaged....like some ships get the armor number of its best ...
by GivingUpTheGhost
Wed May 27, 2026 6:59 pm
Forum: Scenario Design and Modding
Topic: Random thoughts
Replies: 3
Views: 277

Re: Random thoughts

sounds somewhat similar to how Cavalry Corp set things up in the Empire mods. You might want to take a look at his work
by GivingUpTheGhost
Thu May 21, 2026 8:43 pm
Forum: Scenario Design and Modding
Topic: Need a May 42 Scenario Template
Replies: 11
Views: 519

Re: Need a May 42 Scenario Template



Gday JIII.

I have folder in my scenario file that was called AE GC May 42 V2.

It has the following files
ae
cam
cmt
scn
wpa
wpc
wpd
wpg
wph
wpl
wpp
wps

I dont think I played it, especially if it wasnt using the standard maps.
Message me if you want it and we'll work out how to send it

PS ...
by GivingUpTheGhost
Wed Apr 29, 2026 10:13 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 524
Views: 77267

Re: New Public Beta - v1128 Live Now!

btd64 wrote: Sun Apr 26, 2026 11:07 pm Joe and I are going to be working on finishing the next update in a few weeks. We are waiting on some data....GP
**as excited as a 4-year-old on Christmas**
by GivingUpTheGhost
Mon Mar 16, 2026 1:25 pm
Forum: Scenario Design and Modding
Topic: Art Request: Daring Class DD
Replies: 3
Views: 657

Re: Art Request: Daring Class DD

Unfortunately, no. I was referring to the class laid down in 1945, but not commissioned until the 50s.
by GivingUpTheGhost
Sun Mar 01, 2026 5:41 pm
Forum: Scenario Design and Modding
Topic: Penetration Tables
Replies: 2
Views: 564

Penetration Tables

Does anyone have the penetration formula used for the guns in the game, and at what distance it's calculated? I've been playing around with it and am left more than a little lost. Also, in comparing different scenarios and mods, it's all over the place. I tend to default to Bottlenecks and standard ...
by GivingUpTheGhost
Sun Mar 01, 2026 5:30 pm
Forum: Scenario Design and Modding
Topic: Art Request: Daring Class DD
Replies: 3
Views: 657

Art Request: Daring Class DD

Has anyone ever done a Daring class DD for a Mod? And if so, do they still have the art?
by GivingUpTheGhost
Mon Jan 19, 2026 3:00 pm
Forum: Scenario Design and Modding
Topic: Empire V5.0 and Age Of Steel V2.0 - January 2026
Replies: 108
Views: 7275

Re: Empire V5.0 and Age Of Steel 2.0

How's the update coming along? I'm very excited to see the final product
by GivingUpTheGhost
Thu Dec 25, 2025 11:36 pm
Forum: Scenario Design and Modding
Topic: Allied Midget Subs?
Replies: 9
Views: 587

Re: Allied Midget Subs?

Granted, my starting point for this mod is AndyMac's scen 21 tier 3 nasty from like 2019, so worrying about that level of detail is probably overthinking it
by GivingUpTheGhost
Thu Dec 25, 2025 11:30 pm
Forum: Scenario Design and Modding
Topic: Allied Midget Subs?
Replies: 9
Views: 587

Re: Allied Midget Subs?

I'm going to assume that creating CBs for the IJN will cause the same problem. Better to designate them as CAs to serve their actual role as cruiser killers?
by GivingUpTheGhost
Thu Dec 25, 2025 11:27 pm
Forum: Scenario Design and Modding
Topic: Allied Midget Subs?
Replies: 9
Views: 587

Re: Allied Midget Subs?



On another note, if I make a Japanese class of ships as DEs, will the AI use them correctly, or should I just use the E designation?


The "AI" in AE is scripted. It has a hard time using player designed elements....GP


Rats...after three years of reviewing Andy and others' scripts, I think I ...
by GivingUpTheGhost
Thu Dec 25, 2025 11:15 pm
Forum: Scenario Design and Modding
Topic: Allied Midget Subs?
Replies: 9
Views: 587

Re: Allied Midget Subs?

btd64 wrote: Thu Dec 25, 2025 1:29 pm
GivingUpTheGhost wrote: Tue Dec 23, 2025 10:51 pm Is it possible to make midget subs work for the Allies? I'd like to create the XE-class the Royal Navy used in 45
You may be able to. Check out to editor....GP
10-4 I'll run some tests and report back
by GivingUpTheGhost
Tue Dec 23, 2025 10:56 pm
Forum: Scenario Design and Modding
Topic: Allied Midget Subs?
Replies: 9
Views: 587

Re: Allied Midget Subs?

On another note, if I make a Japanese class of ships as DEs, will the AI use them correctly, or should I just use the E designation?
by GivingUpTheGhost
Tue Dec 23, 2025 10:51 pm
Forum: Scenario Design and Modding
Topic: Allied Midget Subs?
Replies: 9
Views: 587

Allied Midget Subs?

Is it possible to make midget subs work for the Allies? I'd like to create the XE-class the Royal Navy used in 45
by GivingUpTheGhost
Mon Dec 22, 2025 8:38 pm
Forum: Scenario Design and Modding
Topic: Empire V5.0 and Age Of Steel V2.0 - January 2026
Replies: 108
Views: 7275

Re: Empire V5.0 and Age Of Steel 2.0

Sounds great. I can't wait to see the final product. Thanks
by GivingUpTheGhost
Mon Aug 25, 2025 7:12 pm
Forum: Scenario Design and Modding
Topic: Empire V4.0 and Age of steel V1.0c Final edition out now !!!
Replies: 226
Views: 34688

Re: Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Cavalry Corp wrote: Wed Aug 13, 2025 10:39 am patch should be in a few days...
Cavalry Corp, how's the progress going on the patch? Once again, thanks for all your work
by GivingUpTheGhost
Mon Aug 25, 2025 7:06 pm
Forum: War in the Pacific: Admiral's Edition
Topic: 1128b - bugs and issues
Replies: 221
Views: 33519

Re: 1128b - bugs and issues

RangerJoe wrote: Mon Aug 25, 2025 6:58 pm 28 is in Matrix hands doing the final testing from what I was told.
10-4. I’ve been working on my own personal mod with the Ironman AI scripts in 1128 for about six months now, and I was just hoping I wouldn’t have to scrap the whole thing.
by GivingUpTheGhost
Mon Aug 25, 2025 7:03 pm
Forum: War in the Pacific: Admiral's Edition
Topic: 1128b - bugs and issues
Replies: 221
Views: 33519

Re: 1128b - bugs and issues

zebrazwo wrote: Mon Aug 25, 2025 5:29 pm
GivingUpTheGhost wrote: Mon Aug 25, 2025 5:22 pm If I’m understanding the responses correctly, does this mean that work has stopped on 1128?
If so, do you guys recommend the .exe for 26 or "27" going forward?
btw work hasn't stopped on 28, 28 is in the process of being "debugged".
Thanks!
by GivingUpTheGhost
Mon Aug 25, 2025 5:22 pm
Forum: War in the Pacific: Admiral's Edition
Topic: 1128b - bugs and issues
Replies: 221
Views: 33519

Re: 1128b - bugs and issues

If I’m understanding the responses correctly, does this mean that work has stopped on 1128?
If so, do you guys recommend the .exe for 26 or "27" going forward?
by GivingUpTheGhost
Thu Jul 03, 2025 2:57 pm
Forum: Scenario Design and Modding
Topic: Empire V4.0 and Age of steel V1.0c Final edition out now !!!
Replies: 226
Views: 34688

Re: Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Cavalry Corp, love this mod! Thank you for all the effort in making it. With that said, on this latest update, it looks like scen 42 is missing. Once again, thanks for all the hard work.

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