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by Stamb
Mon Mar 30, 2026 8:46 pm
Forum: Opponents Wanted
Topic: Looking for very experienced Axis player (CLOSED)
Replies: 0
Views: 54

Looking for very experienced Axis player (CLOSED)

1941 GC, open to any type: no early end, extended play, standard.

Closed TBs is a must.

All other options and house rules can be discussed.
by Stamb
Mon Mar 23, 2026 9:16 pm
Forum: The War Room
Topic: Recon tips
Replies: 11
Views: 1637

Re: Recon tips


Although the initial images are no longer visible, I understand the intended message. I agree that this is the best approach. The way the game handles reconnaissance is clunky and overwhelming, leading to massive losses. The system proposed here requires more micromanagement, but it is infinitely ...
by Stamb
Sun Mar 22, 2026 11:25 am
Forum: Tech Support
Topic: Can't save server game
Replies: 1
Views: 76

Re: Can't save server game

Due to an issue with screen artifacts i had to close the game. And i was able to load my save without problems. It shows that retry function that game suggests, after error in this report is gone is not functioning properly either.
by Stamb
Sun Mar 22, 2026 11:21 am
Forum: Tech Support
Topic: Screen artifacts
Replies: 0
Views: 106

Screen artifacts

I also got this screen with artifacts.
Black areas are made by me to hide my units.

This is already 2nd time when it is happening. I never had such issues when i was playing ~1 year ago. No hardware/software changes on my side. Only patch 1.04.12 applied. I think it happens when i alt tab from the ...
by Stamb
Sun Mar 22, 2026 10:44 am
Forum: Tech Support
Topic: Can't save server game
Replies: 1
Views: 76

Can't save server game

Is server dead?
1.png
1.png (1.49 MiB) Viewed 76 times
by Stamb
Sat Feb 21, 2026 7:37 pm
Forum: Scenario Data / Map Issues
Topic: Soviet special TB values - Flak(low)
Replies: 1
Views: 471

Re: Soviet special TB values - Flak(low)

+
Are there any plans to look into flak(low) equipment for Soviet TBs ?
by Stamb
Fri Jan 10, 2025 11:37 pm
Forum: Gary Grigsby's War in the East 2
Topic: Living Manual
Replies: 175
Views: 47320

Re: Living Manual

IIRC rifle divisions with 7 wins can become guards
by Stamb
Fri Dec 27, 2024 6:58 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2592
Views: 182365

Re: Quick Questions Thread

VVS - Soviet air force
AG - Army Group
N - north, C - center, S - south

so AGN is army group north and etc.
by Stamb
Wed Dec 11, 2024 5:01 pm
Forum: Tech Support
Topic: SP Rocket Launcher - Ground Element Type only perform in Urban combat
Replies: 8
Views: 883

Re: SP Rocket Launcher - Ground Element Type only perform in Urban combat

I suppose this changes will apply to an existing games too?
by Stamb
Tue Dec 10, 2024 11:00 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2592
Views: 182365

Re: Quick Questions Thread

yes, it is typical
also chat system in this game is basically non existent, as you can send like 1 message when you submit a turn or something like that, so that is not surprising that people dont communicate
by Stamb
Thu Dec 05, 2024 8:05 pm
Forum: Tech Support
Topic: Ridiculous HQs spawn points.
Replies: 16
Views: 1133

Re: Ridiculous HQs spawn points.

Axis_turn_8.rar
(2.05 MiB) Downloaded 77 times
by Stamb
Thu Dec 05, 2024 12:24 am
Forum: Tech Support
Topic: Ridiculous HQs spawn points.
Replies: 16
Views: 1133

Re: Ridiculous HQs spawn points.

Here is start of Axis t7
you can move few units to match starting Axis position during Soviet turn 8
Axis_turn_7.rar
(2.02 MiB) Downloaded 69 times
by Stamb
Wed Dec 04, 2024 10:41 pm
Forum: Tech Support
Topic: Ridiculous HQs spawn points.
Replies: 16
Views: 1133

Re: Ridiculous HQs spawn points.

Unfortunately my opponent can't find pre log saves.

As for the Bryansk front with 0 MPs - it was another server game that ended.
In current game there were no enemy units nearby when it arrived and no problems with it.
by Stamb
Tue Dec 03, 2024 11:18 pm
Forum: Tech Support
Topic: Ridiculous HQs spawn points.
Replies: 16
Views: 1133

Re: Ridiculous HQs spawn points.

Moving things to the reserve under some conditions may be possible, but if arrival from reserve uses the same calculations, than you could end up with no units unless the entry hex is safely repositioned each turn.

Some units directly arrive into the reserve, without going to the map first. Maybe ...
by Stamb
Tue Dec 03, 2024 11:12 pm
Forum: Tech Support
Topic: Ridiculous HQs spawn points.
Replies: 16
Views: 1133

Re: Ridiculous HQs spawn points.

That screenshot is from the start of Soviet turn 8. Which exact pre log save do you need?
In this rar i attach start of turn 8 and Soviet pre log 8,9 (no idea how they work and which to give).
saves.rar

I mentioned couple of things in this topic.

As for the screenshot in the first post - that HQ ...
by Stamb
Tue Dec 03, 2024 1:59 am
Forum: Tech Support
Topic: Ridiculous HQs spawn points.
Replies: 16
Views: 1133

Re: Ridiculous HQs spawn points.

I can give you the save, but it did not arrive with 0 MP. It had some MPs, problem is that spawned in such a position that even with 50 MPs there was no way to get out. So i had to replace leader there, as it spawned with a good one, to avoid potential leader death. And on the next turn it was ...
by Stamb
Mon Dec 02, 2024 11:08 pm
Forum: Tech Support
Topic: Ridiculous HQs spawn points.
Replies: 16
Views: 1133

Re: Ridiculous HQs spawn points.

Another example is NKPS that for some reason spawns near Leningrad. By that time Leningrad might already not have ground connection with the rest of the map and Soviet player has to somehow move it away via port, which might not have enough capacity.
by Stamb
Mon Dec 02, 2024 10:37 pm
Forum: Tech Support
Topic: Ridiculous HQs spawn points.
Replies: 16
Views: 1133

Re: Ridiculous HQs spawn points.

That unit just spawned there. Scripted reinforcement.

In previous server game Bryansk front had 0 MP and also spawned near an enemy. In current game it spawned with 50 MPs.
by Stamb
Mon Dec 02, 2024 11:42 am
Forum: Tech Support
Topic: Ridiculous HQs spawn points.
Replies: 16
Views: 1133

Ridiculous HQs spawn points.

1.png
1.png (2.67 MiB) Viewed 1133 times
another example is when Bryansk front arrives and can be spawned near enemy units that are few hexes away and still have 0 MPs.

Is there any reason not to spawn HQs somewhere behind Moscow in 1941?

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