Search found 2258 matches

by Stamb
Fri Jan 10, 2025 11:37 pm
Forum: Gary Grigsby's War in the East 2
Topic: Living Manual
Replies: 171
Views: 37139

Re: Living Manual

IIRC rifle divisions with 7 wins can become guards
by Stamb
Fri Dec 27, 2024 6:58 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2491
Views: 139855

Re: Quick Questions Thread

VVS - Soviet air force
AG - Army Group
N - north, C - center, S - south

so AGN is army group north and etc.
by Stamb
Wed Dec 11, 2024 5:01 pm
Forum: Tech Support
Topic: SP Rocket Launcher - Ground Element Type only perform in Urban combat
Replies: 8
Views: 538

Re: SP Rocket Launcher - Ground Element Type only perform in Urban combat

I suppose this changes will apply to an existing games too?
by Stamb
Tue Dec 10, 2024 11:00 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2491
Views: 139855

Re: Quick Questions Thread

yes, it is typical
also chat system in this game is basically non existent, as you can send like 1 message when you submit a turn or something like that, so that is not surprising that people dont communicate
by Stamb
Thu Dec 05, 2024 8:05 pm
Forum: Tech Support
Topic: Ridiculous HQs spawn points.
Replies: 16
Views: 720

Re: Ridiculous HQs spawn points.

Axis_turn_8.rar
(2.05 MiB) Downloaded 48 times
by Stamb
Thu Dec 05, 2024 12:24 am
Forum: Tech Support
Topic: Ridiculous HQs spawn points.
Replies: 16
Views: 720

Re: Ridiculous HQs spawn points.

Here is start of Axis t7
you can move few units to match starting Axis position during Soviet turn 8
Axis_turn_7.rar
(2.02 MiB) Downloaded 42 times
by Stamb
Wed Dec 04, 2024 10:41 pm
Forum: Tech Support
Topic: Ridiculous HQs spawn points.
Replies: 16
Views: 720

Re: Ridiculous HQs spawn points.

Unfortunately my opponent can't find pre log saves.

As for the Bryansk front with 0 MPs - it was another server game that ended.
In current game there were no enemy units nearby when it arrived and no problems with it.
by Stamb
Tue Dec 03, 2024 11:18 pm
Forum: Tech Support
Topic: Ridiculous HQs spawn points.
Replies: 16
Views: 720

Re: Ridiculous HQs spawn points.

Moving things to the reserve under some conditions may be possible, but if arrival from reserve uses the same calculations, than you could end up with no units unless the entry hex is safely repositioned each turn.

Some units directly arrive into the reserve, without going to the map first. Maybe ...
by Stamb
Tue Dec 03, 2024 11:12 pm
Forum: Tech Support
Topic: Ridiculous HQs spawn points.
Replies: 16
Views: 720

Re: Ridiculous HQs spawn points.

That screenshot is from the start of Soviet turn 8. Which exact pre log save do you need?
In this rar i attach start of turn 8 and Soviet pre log 8,9 (no idea how they work and which to give).
saves.rar

I mentioned couple of things in this topic.

As for the screenshot in the first post - that HQ ...
by Stamb
Tue Dec 03, 2024 1:59 am
Forum: Tech Support
Topic: Ridiculous HQs spawn points.
Replies: 16
Views: 720

Re: Ridiculous HQs spawn points.

I can give you the save, but it did not arrive with 0 MP. It had some MPs, problem is that spawned in such a position that even with 50 MPs there was no way to get out. So i had to replace leader there, as it spawned with a good one, to avoid potential leader death. And on the next turn it was ...
by Stamb
Mon Dec 02, 2024 11:08 pm
Forum: Tech Support
Topic: Ridiculous HQs spawn points.
Replies: 16
Views: 720

Re: Ridiculous HQs spawn points.

Another example is NKPS that for some reason spawns near Leningrad. By that time Leningrad might already not have ground connection with the rest of the map and Soviet player has to somehow move it away via port, which might not have enough capacity.
by Stamb
Mon Dec 02, 2024 10:37 pm
Forum: Tech Support
Topic: Ridiculous HQs spawn points.
Replies: 16
Views: 720

Re: Ridiculous HQs spawn points.

That unit just spawned there. Scripted reinforcement.

In previous server game Bryansk front had 0 MP and also spawned near an enemy. In current game it spawned with 50 MPs.
by Stamb
Mon Dec 02, 2024 11:42 am
Forum: Tech Support
Topic: Ridiculous HQs spawn points.
Replies: 16
Views: 720

Ridiculous HQs spawn points.

1.png
1.png (2.67 MiB) Viewed 720 times
another example is when Bryansk front arrives and can be spawned near enemy units that are few hexes away and still have 0 MPs.

Is there any reason not to spawn HQs somewhere behind Moscow in 1941?
by Stamb
Sat Nov 30, 2024 11:07 pm
Forum: Tech Support
Topic: No conversion of chassis/airframes
Replies: 4
Views: 215

Re: No conversion of chassis/airframes

cool
by Stamb
Sat Nov 30, 2024 12:34 pm
Forum: Tech Support
Topic: No conversion of chassis/airframes
Replies: 4
Views: 215

Re: No conversion of chassis/airframes

is it WAD that Soviets lose 50%, every 2nd turn equipment is built, of their production due to this?
by Stamb
Fri Nov 29, 2024 9:35 pm
Forum: Tech Support
Topic: No conversion of chassis/airframes
Replies: 4
Views: 215

No conversion of chassis/airframes

I noticed that there is no conversion of il-2 airframes and t-34 chassis into actual il-2 planes and t-34 tanks.

Number of airframes/chassis goes up correctly, but for some reason that is it.

No factories damage/evacuation.

turn 4
t4.png

turn 5
t5.png

Saves:
saves.rar

There might be some ...
by Stamb
Wed Nov 27, 2024 11:50 am
Forum: Tech Support
Topic: Ammo/Need - Axis vs Soviets
Replies: 15
Views: 1260

Re: Ammo/Need - Axis vs Soviets

Do they fire/hit more with higher ammo requirements?
by Stamb
Sat Nov 23, 2024 4:07 pm
Forum: Tech Support
Topic: Wrong hex usage for defensive reserve activation?
Replies: 1
Views: 100

Wrong hex usage for defensive reserve activation?

According to the living manual.
2.png
Which also makes logical sense, however in the game units that join a battle via reserve activation use CV of a hex, maybe with fortifications, where they actually are.
I saw it before, but did not make a screenshot.
Today i got another example. You will never ...
by Stamb
Fri Nov 22, 2024 10:01 am
Forum: Tech Support
Topic: German Attack final CV calculation in Heavy Snow
Replies: 30
Views: 1395

Re: German Attack final CV calculation in Heavy Snow

Powerful battalion gives 4.5 times more CV than whole division.
image.png
image.png (439.39 KiB) Viewed 503 times


Game vs Leumas.
Seems that SU do not suffer from disruption of first winter rules
by Stamb
Fri Nov 22, 2024 9:23 am
Forum: Tech Support
Topic: Ammo/Need - Axis vs Soviets
Replies: 15
Views: 1260

Re: Ammo/Need - Axis vs Soviets

Wiedrock has more examples, but refuses to post them, so i will do :)

As far as i understand he did some unit conversion, assuming that German unit does not have any penalties and its ammo need is 100%. Then Soviet unit in 1941 will have only 20% of what German unit requires. Which is far off of ...

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