Search found 9 matches

by Ghost1069
Sat May 14, 2022 5:40 pm
Forum: Suggestions and Feedback
Topic: Please, add option to disband in Asset view
Replies: 0
Views: 205

Please, add option to disband in Asset view

There is no way I can see to disband an asset in the asset view, which would be so very much convenient.

Thank you for the hours of fun, dev.
by Ghost1069
Sat May 14, 2022 11:25 am
Forum: Suggestions and Feedback
Topic: Make priest cards have an effect on every unit of an HQ
Replies: 3
Views: 382

Re: Make priest cards have an effect on every unit of an HQ

I share your enthusiasm for micro, actually. The big problem I see here is that you will end up with 20+ cards of any favorable cult if you do exactly what you suggest (which is what I have been doing all along). That seems like a waste, so the solution looks like a classic example of either nerf ...
by Ghost1069
Wed May 11, 2022 12:01 pm
Forum: Suggestions and Feedback
Topic: Make priest cards have an effect on every unit of an HQ
Replies: 3
Views: 382

Make priest cards have an effect on every unit of an HQ

Right now I barely use priest cards (the one gifted by the cults when you have good relations with them), mainly because it requires to go unit by unit, one by one, adding it. As a result, I am usually floating on dozens of these cards. They are still useful as scrap points, but it seems like a ...
by Ghost1069
Thu May 05, 2022 3:22 pm
Forum: Suggestions and Feedback
Topic: Please, add automatic re-rolls to planet generation
Replies: 0
Views: 252

Please, add automatic re-rolls to planet generation

Basically, something extremely simple like: Re-roll if Average temp >60. Or give a set of coditions and re-roll if they are not satisfied: G>0.3, Temp>30ºC, for example. In practice, all it would mean would be to automatically hit the "re-roll" button, so the player doesn´t have to spend some time ...
by Ghost1069
Thu May 05, 2022 3:17 pm
Forum: Suggestions and Feedback
Topic: Civilian casualties
Replies: 4
Views: 473

Re: Civilian casualties

They absolutely should. The idea of making casualties proportional to asset damage seems reasonable.
by Ghost1069
Tue May 03, 2022 3:09 pm
Forum: Shadow Empire
Topic: Sadly - Enough is Enough!
Replies: 57
Views: 7535

Re: Sadly - Enough is Enough!

It really feels like pretty much all of comments like this on the game boil down to a manchild not being able to accept that this game is simply harder that they can manage. Perhaps it is age, I don´t know.

I am not a genius and I have not being playing wargames for 40 years. I have played dozens ...
by Ghost1069
Tue May 03, 2022 11:20 am
Forum: Suggestions and Feedback
Topic: Civilian casualties
Replies: 4
Views: 473

Re: Civilian casualties

There are no civilian casualties from combat right now?
by Ghost1069
Tue May 03, 2022 1:05 am
Forum: Suggestions and Feedback
Topic: Please, lower scrap stratagem audio
Replies: 0
Views: 248

Please, lower scrap stratagem audio

I mean the one that plays when you create a scrap card in scrap mode. Way too loud and annoying compared to the rest of the game´s audio.

Thank you for this game, Vic. Have a good one.
by Ghost1069
Fri Nov 05, 2021 3:50 pm
Forum: Suggestions and Feedback
Topic: [Suggestion] - Save rolls on planet generation
Replies: 1
Views: 163

[Suggestion] - Save rolls on planet generation

<t> I haven´t found any idea regarding this, so I thought I should share it and see if people like:<br/>
<br/>
As you all most likely know, D&D games have had to deal with character generation rolls for a long time. Saving a roll before trying another, just to see if it can top it, saves the ...

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