Search found 11 matches

by Chronic
Thu Jan 02, 2025 8:18 pm
Forum: After Action Report
Topic: Germany versus Stalinistic AI (Normal, slow deliberation)
Replies: 5
Views: 1418

Re: Germany versus Stalinistic AI (Normal, slow deliberation)

New developments in turn 11:

In the north, the siege of Riga continues; it'll probably go on for a while longer. With that newly deployed army out of position by Talinn, I think I can actually make a play for Leningrad. Blowing some holes with infantry NE of Pskov, my mobile forces met considerable ...
by Chronic
Thu Jan 02, 2025 7:34 pm
Forum: After Action Report
Topic: Germany versus Stalinistic AI (Normal, slow deliberation)
Replies: 5
Views: 1418

Re: Germany versus Stalinistic AI (Normal, slow deliberation)

Here is the one where I stop and go into detail about my priorities. In my past games, I've gone much harder for Leningrad and captured it around September. Unfortunately, this usually allows them to amass more of an army and stall me around Smolensk, even if I eventually capture it. The benefits of ...
by Chronic
Tue Dec 31, 2024 5:30 am
Forum: After Action Report
Topic: Germany versus Stalinistic AI (Normal, slow deliberation)
Replies: 5
Views: 1418

Re: Germany versus Stalinistic AI (Normal, slow deliberation)

Turn 6 is mostly pocket clearing. Onto turn 7 and 8. 7 was mostly staging. Bridgeheads across the Dvina were held and expanded after clearing large pockets. Entries will be larger from here on out.

Some lone infantry divisions are clearing out Windau and the depleted divisions there.

Turn 8 ...
by Chronic
Tue Dec 31, 2024 5:23 am
Forum: After Action Report
Topic: Germany versus Stalinistic AI (Normal, slow deliberation)
Replies: 5
Views: 1418

Re: Germany versus Stalinistic AI (Normal, slow deliberation)

Skipping forward to Turn 5.
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by Chronic
Tue Dec 31, 2024 5:19 am
Forum: After Action Report
Topic: Germany versus Stalinistic AI (Normal, slow deliberation)
Replies: 5
Views: 1418

Re: Germany versus Stalinistic AI (Normal, slow deliberation)

Turn 3 -- I was chasing pockets. I've tried rushing territory before, and unless you're lucky you get bogged down.
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by Chronic
Tue Dec 31, 2024 5:17 am
Forum: After Action Report
Topic: Germany versus Stalinistic AI (Normal, slow deliberation)
Replies: 5
Views: 1418

Germany versus Stalinistic AI (Normal, slow deliberation)

So this is tied as my favorite DC game alongside Ardennes. I've been playing it on and off for years now, started out pirating it, then bought a copy for myself and a buddy. The point is I've existed in this games orbit for quite some time.

I possess moderate wargaming experience, I've played ...
by Chronic
Sun Sep 22, 2024 11:59 am
Forum: WarPlan
Topic: Some Suggested Changes
Replies: 12
Views: 848

Re: Some Suggested Changes

Your suggestion on German casualties is incorrect.

Yes, they achieved severe casualties from the Soviets for a comparatively small price. No, the high degree of casualties was not from the winter. By the time the Germans were assaulting the gates of Moscow, they had been campaigning nonstop since ...
by Chronic
Wed Aug 21, 2024 2:04 am
Forum: Scenario Design and Modding
Topic: Crusade in Europe 20km Pre-Release Thread
Replies: 127
Views: 15797

Re: Crusade in Europe 20km Pre-Release Thread

This man is recreating Gary Grigsby inside the SC engine :D
Looking forward to playing this.
by Chronic
Tue Feb 06, 2024 1:36 pm
Forum: Suggestions and Feedback
Topic: Suggestion:Factories for Chassis and Equipment
Replies: 5
Views: 589

Re: Suggestion:Factories for Chassis and Equipment

Just as a general post in agreement to what's been laid out here, I do believe that expanding the logistical system would have benefits for the game. Nothing too kafkaesque, but creating centralized areas of production that can themselves be upgraded, and modified - wherein specific parts can be ...
by Chronic
Sat Feb 04, 2023 4:19 pm
Forum: After Action Reports
Topic: Moscow in a Minute: ToxicThug11 (Axis) vs KB2003 (Soviets) Grand Campaign
Replies: 74
Views: 10091

Re: Moscow in a Minute: ToxicThug11 (Axis) vs KB2003 (Soviets) Grand Campaign


The game ended after I captured Ryazan, Grozny, Tambov and Saratov. Very few Soviet forces were remaining on the map. "Axis decisive victory".


If I may ask, what would you credit this victory to? Was there any single campaign that broke them? What advice would you give based upon this outcome ...
by Chronic
Sat Feb 04, 2023 3:37 pm
Forum: After Action Reports
Topic: For the Infallible Koba GAME #2 (Soviet team game GC)
Replies: 9
Views: 1629

Re: For the Infallible Koba GAME #2 (Soviet team game GC)

If I may interject - how do these things get organized? I certainly know a guy or two who might be interested.

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