Search found 32 matches

by nscrutable
Mon May 12, 2025 4:14 pm
Forum: Tech Support
Topic: [v1.26o] Out of Bounds Access
Replies: 1
Views: 454

[v1.26o] Out of Bounds Access

Hey -- when I try to send infantry into 5,2 I get an out of bounds access.

pw: strangle


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside ...
by nscrutable
Sat Feb 15, 2025 12:23 am
Forum: War Room
Topic: [Mod] [OUTDATED] VAdjust - strategic rebalancing mod
Replies: 10
Views: 3908

Re: [Mod] [OUTDATED] VAdjust - strategic rebalancing mod

I've updated VAdjust for 1.26.k2. I've also extensively commented and colored the csv so maybe it'd be easier for someone else to update or learn from in the future, that's available here.

https://docs.google.com/spreadsheets/d/e/2PACX ...
by nscrutable
Sun Jul 21, 2024 8:44 pm
Forum: Tech Support
Topic: [1.26g] Formations disappear when "Use SHQ troops" selected
Replies: 2
Views: 352

[1.26g] Formations disappear when "Use SHQ troops" selected

- When selecting independent formations with "use SHQ troops" checked, light armor batallion disappears
- This is unaffected by having 50 light armour in the SHQ
- If I unselect "use shq troops" and go to the next screen, I can reselect "use shq troops" and try to use my existing light armour. I ...
by nscrutable
Sun Jul 07, 2024 5:55 am
Forum: Shadow Empire
Topic: New content should be DLC to support development of SE!
Replies: 19
Views: 3232

Re: New content should be DLC to support development of SE!


Its a special year for me, 2024, I got a new baby girl and we moved to a new house, so one of the reasons of no DLC was that I wanted to remove some deadline pressure from this year's schedule.

Other option by the way is to go for a similar release path as I did with Advanced Tactics... That is ...
by nscrutable
Sun Jul 07, 2024 5:47 am
Forum: War Room
Topic: [Mod]CMod - An SE gameplay mod
Replies: 35
Views: 10240

Re: [Mod]CMod - An SE gameplay mod


Scarf gifted me a copy of Oceania so we're back in business baby, apologies for dropping off the face of the earth in exchange for this gift I'm going to try and bring CMOD into functional condition again along with continuing to probe the extent to which I can add or modify content until I find ...
by nscrutable
Sat Jun 22, 2024 10:52 pm
Forum: Shadow Empire
Topic: New content should be DLC to support development of SE!
Replies: 19
Views: 3232

Re: New content should be DLC to support development of SE!



it is extremly funny, that you wrote tthat devs can allways review fixed code by comunity. well, now just show to me that this reviewing will be actualy faster than just directly fixing code by themself.


I think it's obvious that reviewing the code is faster than writing it. Otherwise nobody ...
by nscrutable
Sun May 08, 2022 9:07 pm
Forum: Shadow Empire
Topic: My experiences getting this working in Steam/Linux & Intel Graphics
Replies: 3
Views: 1021

Re: My experiences getting this working in Steam/Linux & Intel Graphics

Thank you so much for sharing! I was having the same issue with fonts and this helped a lot.
by nscrutable
Thu Mar 10, 2022 12:08 am
Forum: Suggestions and Feedback
Topic: Display air pressure at the geology step when it's actually rolled.
Replies: 1
Views: 293

Re: Display air pressure at the geology step when it's actually rolled.

From the manual:

3.1.5. Geology Phase
The second Phase is the Geology Phase where you’ll roll the surface and
weather details of the Planet.
32
3.1.6. Biosphere Phase
The third Phase is the Biosphere Phase where you’ll roll to determine if any
Alien Lifeforms have evolved on the Planet, as well as ...
by nscrutable
Wed Mar 09, 2022 9:50 pm
Forum: Suggestions and Feedback
Topic: Display air pressure at the geology step when it's actually rolled.
Replies: 1
Views: 293

Display air pressure at the geology step when it's actually rolled.

Air pressure is rolled at the geology step but only displayed (precisely) at the biosphere step. This makes it time-consuming for players to reroll until they get an air pressure they desire.

Suggestion: In addition to the air pressure, could the ideal air force units also be displayed?
by nscrutable
Wed Mar 02, 2022 9:59 pm
Forum: Tech Support
Topic: [1.10.07] Postponed appointing advisor and director several turns ago... no decision to appoint a new one.
Replies: 3
Views: 282

[1.10.07] Postponed appointing advisor and director several turns ago... no decision to appoint a new one.

Link to scenario file

As the title says, I postponed the decisions to appoint an advisor several turns ago, but more and more time passes and I haven't gotten any decision to appoint a new one. How long is this supposed to take? Is there any way to trigger the decision?
by nscrutable
Wed Mar 02, 2022 9:32 pm
Forum: Tech Support
Topic: [1.10.07] Misleading UI in zone items screen... or off-by-one error?
Replies: 1
Views: 195

[1.10.07] Misleading UI in zone items screen... or off-by-one error?

Link to scenario file


SE-ob1-0.png

SE-ob1-1.png

SE-ob1-2.png

SE-ob1-3.png


This is not the first time I have spotted this error in the wild, but I now have enough understanding of the way the SHQ moves materials around to tell something fishy is going on.

The question is this: why ...
by nscrutable
Thu Feb 24, 2022 11:17 pm
Forum: Tech Support
Topic: [v1.10.05b] Crash on accepting leader
Replies: 11
Views: 608

Re: [v1.10.05b] Crash on accepting leader

The plot thickens:

When this bug is reproduced, num7 in the following code snippet is 105.


num71 = 1000;
num71 = (int)Math.Round((double)(num71 * (100 - num7)) / 100.0);
=> num71 = (1000 * (100 - 105)) / 100.0
=> -50
if (this.game.Data.RegimeObj[regimeNr].AI)
{
num71 *= num71 ...
by nscrutable
Thu Feb 24, 2022 10:43 pm
Forum: Tech Support
Topic: [v1.10.05b] Crash on accepting leader
Replies: 11
Views: 608

Re: [v1.10.05b] Crash on accepting leader

I don't think this issue is related to version conflicts. It's been replicated in 1.09.07 as well as in 10.04b. On decompilation, it's revealed to be an int32 overflow error in the random number generation.

The following code comes from Helper_RollCharacter.

SE-exception.png

The exception ...
by nscrutable
Thu Feb 24, 2022 8:43 pm
Forum: General Discussion
Topic: New Forum Tips and Issues
Replies: 313
Views: 101508

Re: New Forum Tips and Issues


Not sure what your point is in #2. You are complaining that the policy is not being enforced and citing that it worked as advertised for yourself? There doesn't seem to be a problem there.


The policy's wording is seven days *after* the tenth post is made. I could post URLs when I was a user ...
by nscrutable
Thu Feb 24, 2022 8:35 pm
Forum: Suggestions and Feedback
Topic: Disband is way too powerful
Replies: 18
Views: 1716

Re: Disband is way too powerful

1. Increasing the political power necessary to disband infrastructure makes sociopolitical sense to me; you're relegating public servants to unemployment and removing the infrastructure that they've gotten used to on a political whim. 2pp is a pittance. Of course, this would also be true for the ...
by nscrutable
Thu Feb 24, 2022 8:10 pm
Forum: General Discussion
Topic: New Forum Tips and Issues
Replies: 313
Views: 101508

Re: New Forum Tips and Issues

1. Another issue with the new forum: as you may have already noticed, the link feature is not working.

2. The "no links and images until 7 days after 10 posts" policy doesn't seem to be enforced. Specifically, I was able to post links after making 10 posts and being a member for 7 days. Not ...
by nscrutable
Thu Feb 24, 2022 7:52 pm
Forum: Suggestions and Feedback
Topic: Alert users when version conflicts with initial version
Replies: 1
Views: 241

Alert users when version conflicts with initial version

It's my educated guess that this bug is caused by PBEM games with conflicting versions (04b and 05). An alert when the user's version conflicts with the initial version of the game would improve error handling immensely: instead of getting an unrelated crash several turns in, the user finds the root ...
by nscrutable
Thu Feb 24, 2022 7:37 pm
Forum: Tech Support
Topic: [v1.10.05b] Crash on accepting leader
Replies: 11
Views: 608

Re: [v1.10.05b] Crash on accepting leader



If it wasn't clear, it took me a few hours of troubleshooting to ascertain that we didn't have everyone on the same version, I just edited it in ^^; I didn't initially post it with that understanding.

I did not mean it as a attack. Apollogies if that did not came across.
I was just tyring to ...
by nscrutable
Thu Feb 24, 2022 6:53 pm
Forum: War Room
Topic: Best 1st through 5th turn decisions
Replies: 7
Views: 2607

Re: Best 1st through 5th turn decisions

4) Answer Decisions based on what makes the leaders the happiest. Later you can refocus your profile to what you want.

While leader happiness is important to consider, higher level profile bonuses require a lot of turns at the highest value -- I wouldn't want to refocus profiles midgame.

5) Try ...
by nscrutable
Thu Feb 24, 2022 6:33 pm
Forum: Tech Support
Topic: [v1.10.05b] Crash on accepting leader
Replies: 11
Views: 608

Re: [v1.10.05b] Crash on accepting leader

If it wasn't clear, it took me a few hours of troubleshooting to ascertain that we didn't have everyone on the same version, I just edited it in ^^; I didn't initially post it with that understanding.

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