Search found 23 matches

by lGSMl
Fri Mar 18, 2022 7:24 pm
Forum: Distant Worlds 2
Topic: Additional category needed for ship designer and fleet templates
Replies: 11
Views: 787

Re: Additional category needed for ship designer and fleet templates


I think the problem is that when creating a fleet, the game design forces you into using the premade ship types (Escort, Frigate, Destroyer, etc.) in the left had fields. Instead, just get rid of the left hand fields. The right fields would be drop down boxes listing every active military ship ...
by lGSMl
Fri Mar 18, 2022 7:17 pm
Forum: Distant Worlds 2
Topic: Looky what I found!
Replies: 5
Views: 641

Re: Looky what I found!

It might be related to in-game event. For me similar happened with star system related to race story (no spoilers)
by lGSMl
Fri Mar 18, 2022 8:45 am
Forum: Distant Worlds 2
Topic: Additional category needed for ship designer and fleet templates
Replies: 11
Views: 787

Re: Additional category needed for ship designer and fleet templates

added few more links to similar requests to the original post and bumping this
by lGSMl
Wed Mar 16, 2022 6:36 am
Forum: Distant Worlds 2
Topic: Garrison distribution between colonies
Replies: 7
Views: 537

Re: Garrison distribution between colonies


It tries to but does not work properly at least as far as I have seen I try to build a few extra transport ships to move troops around but normally they pick up some troops to transfer then get stuck in a constant loop of picking up and dropping off the same units between planets XD


aha, ok, so ...
by lGSMl
Tue Mar 15, 2022 1:45 pm
Forum: Distant Worlds 2
Topic: Garrison distribution between colonies
Replies: 7
Views: 537

Garrison distribution between colonies

Please let me know if this is already implemented, because I feel like it really should be and I just miss some automation settings. Otherwise I feel this is a rather big issue that should be addressed.

Are troops automatically distributed between colonies according to templates? Because I do not ...
by lGSMl
Tue Mar 15, 2022 1:40 pm
Forum: Distant Worlds 2
Topic: loading a colony ship with just one species
Replies: 6
Views: 782

Re: loading a colony ship with just one species

yeah, also wondered that - if I have colony with two races 50/50 and another planet that is good only for one of them, there should be an option to board only that race. I actually was surprised when I did not find this
by lGSMl
Tue Mar 15, 2022 5:35 am
Forum: Distant Worlds 2
Topic: More granularity needed with automation policies
Replies: 7
Views: 537

Re: More fidelity needed with automation policies

agree on this. what we need is:

1. Different automation options for different type of stations: mining, recreational, spaceports, research, defense and observation.
2. How far from zone of influence it can be built (or at least how far from colony). Sometimes AI tries to build mining station ...
by lGSMl
Tue Mar 15, 2022 5:25 am
Forum: Distant Worlds 2
Topic: Resource not shown in the summary of planet?
Replies: 3
Views: 270

Re: Resource not shown in the summary of planet?

I also mentioned some difference between resources representation on different screens.

When you check planet label (left bottom) - it will show only discovered resources and question marks for hidden ones, but if you colonized it and when you check colony list - you see all resources present on a ...
by lGSMl
Mon Mar 14, 2022 7:16 pm
Forum: Distant Worlds 2
Topic: Automatic design upgrade please
Replies: 4
Views: 366

Re: Automatic design upgrade please


Auto-upgrade doesn't necessarily make sense, because upgraded tech can have a different size, so just upgrading all components could result in a design that can't be saved.


then, I think, it should be aligned per component type - so new tier tech stays same size. I understand from RP ...
by lGSMl
Mon Mar 14, 2022 7:08 pm
Forum: Distant Worlds 2
Topic: Additional category needed for ship designer and fleet templates
Replies: 11
Views: 787

Additional category needed for ship designer and fleet templates

Right now what is represented as ship "role" in design screen is not a role, it is a hull type. I can make 10 different frigates for different tasks - that would be 10 different roles, but game does not support it per se. From this comes the limitation of fleet template - it does not allow two ...
by lGSMl
Mon Mar 14, 2022 6:13 pm
Forum: Distant Worlds 2
Topic: Automatic design upgrade please
Replies: 4
Views: 366

Automatic design upgrade please

I desperately miss an option to let AI upgrade designs automatically without changing them, like it is in Stellaris.

Right now we can either let AI design whole ship, or design it manually and every time new tier component is available - we have to go and press "upgrade", usually without even ...
by lGSMl
Mon Mar 14, 2022 5:44 pm
Forum: Distant Worlds 2: Tech Support
Topic: Spies are better than scientists in research
Replies: 18
Views: 1497

Re: Spies are better than scientists in research


It does look like something occasionally breaks in espionage. If you have a good save file that shows overwhelming spy activity, please zip it up and post it here, or e-mail it to me at erikr@matrixgames.com so that we can resolve this.


this is save file where screenshots were taken from ...
by lGSMl
Mon Mar 14, 2022 9:33 am
Forum: Distant Worlds 2: Tech Support
Topic: Spies are better than scientists in research
Replies: 18
Views: 1497

Re: Spies are better than scientists in research


I think no mission should have 100% success rate ever. Sometimes s**t happens and even the most routine thing goes badly.
I think in the future overhauling how spies work would be nice. Imagine if your spy had to travel to the enemy station or had to hop on other empires freighters or passenger ...
by lGSMl
Mon Mar 14, 2022 9:15 am
Forum: Distant Worlds 2: Tech Support
Topic: Spies are better than scientists in research
Replies: 18
Views: 1497

Re: Spies are better than scientists in research

for me it is not even a fun :| - you either have to manually cheeze tech each month which is a big pita, or handicap yourself.
by lGSMl
Mon Mar 14, 2022 9:04 am
Forum: Distant Worlds 2: Tech Support
Topic: Spies are better than scientists in research
Replies: 18
Views: 1497

Spies are better than scientists in research

Spies stealing techs is madness right now.

With proper ambassador and spy perks you can achieve 100% success in 1 month missions to steal research. If you encounter ancient empire with advanced tech - you can literally get 5 new technologies per month for free.

1. Default difficulty for research ...
by lGSMl
Mon Mar 14, 2022 6:11 am
Forum: Distant Worlds 2
Topic: Distant Worlds 2 - Latest Update (1.0.1.8)
Replies: 38
Views: 4468

Re: Distant Worlds 2 - Latest Update (1.0.1.8)

so far so good - I have played few hours mid game without a single crash. Yesterday I got crash every hour or so
by lGSMl
Mon Mar 14, 2022 6:10 am
Forum: Distant Worlds 2
Topic: DW2 FAQ/QnA megathread - Ask your question here!
Replies: 977
Views: 66811

Re: DW2 FAQ/QnA megathread - Ask your question here!


Is running just shields or just armour a viable method of ship design or should I be putting both on?


Usually both, unless enemy AI for some reason made full fleet of shield/armor penetration. Shields are good so your ships do not need to return to base for repair after every small encounter ...
by lGSMl
Mon Mar 14, 2022 2:45 am
Forum: Distant Worlds 2: Tech Support
Topic: We envy your power - is this intentional?
Replies: 25
Views: 2281

Re: We envy your power - is this intentional?

I don't know why people try to justify this. -35 is literally a permanent forced negative relation unless you invest ton of cash and research. It makes no sense from any perspective, especially from AI side - "We see that empire 10 times stronger then us, lets hate them and declare a war".

If ...
by lGSMl
Mon Mar 14, 2022 2:03 am
Forum: Distant Worlds 2
Topic: DW2 FAQ/QnA megathread - Ask your question here!
Replies: 977
Views: 66811

Re: DW2 FAQ/QnA megathread - Ask your question here!


this is what is said in game manual:

The combination of War Score and War Weariness will determine
how willing an enemy Empire is to end a war once it has started and
how much they might want in order to end it. Generally speaking,
if you want a system that has been conquered to change hands ...

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