Search found 23 matches

by Nilserich7
Tue Oct 29, 2024 8:38 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Replies: 262
Views: 52589

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Looks really good. However, I have noticed that the autocomplete button at the top of the ship designer does nothing. Is it not working or am I missing something? I always like to see what the automatic system would build.
by Nilserich7
Mon Oct 07, 2024 6:11 pm
Forum: Distant Worlds 2: Tech Support
Topic: Visual bug regarding gamma settings
Replies: 5
Views: 772

Re: Visual bug regarding gamma settings

I have sent you a Google Drive link via PM. And thank you for your reply. :D
by Nilserich7
Mon Oct 07, 2024 5:41 pm
Forum: Distant Worlds 2: Tech Support
Topic: Visual bug regarding gamma settings
Replies: 5
Views: 772

Re: Visual bug regarding gamma settings

Yes, with the beta version the problem also occurs again but only with HDR.

Strangely enough, the standard color space works again when I change the gamma value. Also with the current live version.

I could basically play in the standard range for the time being. But do you need any information ...
by Nilserich7
Thu Oct 03, 2024 2:28 pm
Forum: Distant Worlds 2: Tech Support
Topic: Visual bug regarding gamma settings
Replies: 5
Views: 772

Visual bug regarding gamma settings

Hello everyone,

I have a rather intense and very odd bug that occurs when I change the gamma value in the settings under Color Format. With gamma 1.00 everything is fine. Already at 1.01 I have massive glitches in the whole rendering. I have attached screenshots. Strangely enough, this was not ...
by Nilserich7
Tue Oct 01, 2024 3:04 pm
Forum: Distant Worlds 2
Topic: Question about Start a new game - Other Empires screen
Replies: 3
Views: 292

Question about Start a new game - Other Empires screen

Hi everyone,

I am quite new here. I have a rather specific question about the Start a new game - Other Empires screen and manually added AI opponents in the second part of the window.

If both race and government are set to random for an AI opponent, are the government preferences for each race ...
by Nilserich7
Mon Mar 21, 2022 4:35 pm
Forum: The War Room
Topic: Fleet management help
Replies: 7
Views: 2603

Re: Fleet management help


I don't want to hijack the thread--but I think my question/issue is very related.


All good. After all, we are in the same situation. :lol:

I have to say, these things are still a mystery to me. I wanted to write things together, which I don't quite understand. I think it would be easier to ...
by Nilserich7
Sat Mar 19, 2022 10:58 am
Forum: Distant Worlds 2
Topic: Bug: Choose location start does not work (Outer Core, Inner Core, etc)
Replies: 2
Views: 406

Re: Bug: Choose location start does not work (Outer Core, Inner Core, etc)

I have noticed the same problem. If I can remember correctly, I was placed at the very edge of the galaxy almost every time I selected something other than random.
by Nilserich7
Fri Mar 18, 2022 10:16 am
Forum: The War Room
Topic: Fleet management help
Replies: 7
Views: 2603

Re: Fleet management help

okay. When I sit down at the computer tonight, I'll write a longer post with more details.
by Nilserich7
Fri Mar 18, 2022 10:08 am
Forum: Distant Worlds 2
Topic: Creating Designs
Replies: 5
Views: 778

Re: Creating Designs

Exactly for this reason, I make all designs myself and update at least my battleships manually. Would be nice if there would be improvements.
by Nilserich7
Thu Mar 17, 2022 8:07 pm
Forum: Design and Modding
Topic: Immersive Empire Names
Replies: 9
Views: 2578

Re: Immersive Empire Names

Is it possible that in the file there are some modifiers that affect various revenues and so on? I think they need to be adjusted in the file to the latest game version.
by Nilserich7
Wed Mar 16, 2022 8:49 pm
Forum: Design and Modding
Topic: [v1.0.0] DW2 Mod Loader, First Mod(s) with C# source!
Replies: 7
Views: 2305

Re: [v1.0.0] DW2 Mod Loader, First Mod(s) with C# source!

I guess the Reddit post for the mod manager was deleted because of spam...... :roll:
by Nilserich7
Wed Mar 16, 2022 8:13 pm
Forum: The War Room
Topic: Fleet management help
Replies: 7
Views: 2603

Fleet management help

Since it is unfortunately still quite empty here, I'll make the beginning.

I urgently need help to understand all the settings in fleet management, ship roles, strategy settings and templates. I see partly the same settings in at least 3 different menus. Additionally any overrides of anything. I ...
by Nilserich7
Wed Mar 16, 2022 4:56 pm
Forum: Distant Worlds 2
Topic: Civilians not upgrading ships?
Replies: 5
Views: 776

Re: Civilians not upgrading ships?

This has happened to me with all mining ships. However, I have to say that all my freighters updated quite quickly, although a few were cruising around without a skip drive.

I think the automatic upgrade of private ships and bases always happens automatically. Regardless of the policy settings ...
by Nilserich7
Wed Mar 16, 2022 11:31 am
Forum: Distant Worlds 2
Topic: Will we never be able to have multiple designs of a class in our fleet comfortably?
Replies: 12
Views: 1610

Re: Will we never be able to have multiple designs of a class in our fleet comfortably?

I have asked myself the same question. I am a very big fan of multiple designs for the same class. However, I find it a bit cumbersome at different points of fleet management.
by Nilserich7
Wed Mar 16, 2022 11:21 am
Forum: Distant Worlds 2
Topic: What effects does these settings have?
Replies: 7
Views: 699

Re: What effects does these settings have?

There you set how much money you spend on these three areas. All three must add up to 100%. So you could, for example, cut the ship maintenance and increase the troop maintenance. But this has consequences. (I'm not sure exactly what happens) Keep in mind that these three settings only serve to ...
by Nilserich7
Mon Mar 14, 2022 10:36 pm
Forum: Distant Worlds 2
Topic: Small suggestion that would make a big difference graphically.
Replies: 9
Views: 889

Re: Small suggestion that would make a big difference graphically.


i am more in the team of wanting the little shuttles to actually transport items from bases to freighters and mining stations etc.
i.e. each shuttle can carry 100 recources... so when a freighter wants to load 550 steel they send out 6 little shuttles.. and wait for them to come back and dock ...
by Nilserich7
Mon Mar 14, 2022 5:34 pm
Forum: Distant Worlds 2
Topic: Distant Worlds 2 - Latest Update (1.0.2.8)
Replies: 98
Views: 23128

Re: Distant Worlds 2 - Latest Update (1.0.1.9)

Nice updates. I like that you are working on it so hard and so fast.

I think it's almost a shame that I've only had one crash so far, but otherwise no problems. So I can't provide any information for help. :lol:

It's strange, though, that it's so hard to reproduce, although relatively many seem ...
by Nilserich7
Mon Mar 14, 2022 5:09 pm
Forum: Design and Modding
Topic: Jadey's Jams Music Mod 1.0
Replies: 9
Views: 1687

Re: Jadey's Jams Music Mod 1.0

In the music folder there are also FullExports of music. What are they actually there for?
by Nilserich7
Mon Mar 14, 2022 4:50 pm
Forum: Design and Modding
Topic: Custom OST Mod
Replies: 8
Views: 2746

Re: Custom OST Mod



Very nice compilation. Are you planning to expand it? I'm thinking of film and series music from Star Trek or Star Wars. Or maybe a bit of synthwave.


Thanks for using it! I might expand it later once I have more time to play the game (damm work & college), but in the mean time you can add ...
by Nilserich7
Sun Mar 13, 2022 12:08 pm
Forum: Design and Modding
Topic: Custom OST Mod
Replies: 8
Views: 2746

Re: Custom OST Mod

Very nice compilation. Are you planning to expand it? I'm thinking of film and series music from Star Trek or Star Wars. Or maybe a bit of synthwave.

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