Search found 13 matches

by AesirAvatar
Sat Apr 08, 2023 12:38 am
Forum: Tech Support
Topic: [1.20p2 game#168] Leader surname is "-1"
Replies: 1
Views: 116

[1.20p2 game#168] Leader surname is "-1"

New Event, leader generates with surname "-1"

Subject: New Elder took power of MTH

The Fenrir Ocean has a new leader. Wilbur of Clan Fenrir Ocean has been replaced by Lyra -1.


The leader portrait (top right of event message) has text wrap also:

From:
Lyra
-1
, MTH Elder


Literally ...
by AesirAvatar
Sun Apr 02, 2023 11:44 pm
Forum: Tech Support
Topic: [#168] MTH Looses battle, wins zone?
Replies: 1
Views: 76

[#168] MTH Looses battle, wins zone?

Noted this twice in the same game now:

MTH A attacks MTH B
MTH A looses 1-2 ships, B looses none (my pal with Warfare 92), but
MTH A takes zone from MTH B

Maybe legit, maybe fixed in your overnight fixes (I was sure Steam updated overnight) - but sharing nonetheless.

PS Letterbox report doesnt ...
by AesirAvatar
Sun Jan 15, 2023 7:58 am
Forum: Distant Worlds 2
Topic: 1.1.0.9 Public Beta Update Available
Replies: 92
Views: 15370

Re: 1.0.9.8 Public Beta Update Available

Yep - revalidating (and fixing) the game files sorted that issue for me
by AesirAvatar
Sat Jan 14, 2023 10:05 pm
Forum: Distant Worlds 2
Topic: 1.1.0.9 Public Beta Update Available
Replies: 92
Views: 15370

Re: 1.0.9.8 Public Beta Update Available

Started a v1098 new game yesterday - went fine until I loaded up this morning and had my first CTD since launch of this game?!.

Some observations:
* Update to 1098 failed to remember config settings and I had to revalidate files via steam (about 14-15 files reported as needing fixing IIRC)
* Just ...
by AesirAvatar
Mon Aug 01, 2022 8:41 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.6.0] More Colony ship pathing
Replies: 5
Views: 389

Re: [1.0.6.0] More Colony ship pathing

Re: preferred race type - while I'm playing Akdarians - there's bugger all planets for them.

I lucked out early with an independent Teeken Colony. There's about a 10:1 ratio of sandy planets to ocean worlds. Needless to say I have a bazillion teeken integrated into my empire.

The Humies are ...
by AesirAvatar
Sun Jul 31, 2022 10:12 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.6.0] More Colony ship pathing
Replies: 5
Views: 389

Re: [1.0.6.0] More Colony ship pathing

Correct - 2B or... lots.

Seems strange you wont take 30k from 47M. Not even a rounding error.
Might be good to include in the tooltip (disabled) "load colonists - needs 500M supply" for better feedback? or change/remove the limit...
by AesirAvatar
Sun Jul 31, 2022 5:21 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.6.0] Largest Ocean Colony calculation?
Replies: 0
Views: 192

[1.0.6.0] Largest Ocean Colony calculation?

Umm... how do you calculate this?

As Akdarian I have my homeworld (Deepholme) and another ocean planet (Aticuihe)

I have the Akdarian Race Victory Condition of 100% for largest ocean colony - named as Aticuihe

Stats for each:

Deepholme
Size 4470
Quality 56%
Max Pop 6990
Development 149 ...
by AesirAvatar
Sat Jul 30, 2022 8:02 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.6.0] Refuelling priority in AI logic
Replies: 1
Views: 192

[1.0.6.0] Refuelling priority in AI logic

Getting the sense the priority has been lowered, multiple experiences of fleets being stalled as a small number of ships have run out of fuel and are proritising getting to the destination over picking up fuel.

Some examples:

1) Main attack fleet stalled. While all bar one ship has fuel, one ship ...
by AesirAvatar
Sat Jul 30, 2022 7:48 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.6.0] New Colony bug (with nebula stuck colony ship)
Replies: 1
Views: 154

[1.0.6.0] New Colony bug (with nebula stuck colony ship)

So I have this colony ship filled with 30k Teeken which I sent to colonise a world - the target was in a nebula which turned out to be a Gravitic Storm (green) and colony ship got stuck at the edge. I spend a few minutes trying to coax it back out of the nebula to be useful but ship keeps stopping ...
by AesirAvatar
Sat Jul 30, 2022 6:03 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.6.0] More Colony ship pathing
Replies: 5
Views: 389

[1.0.6.0] More Colony ship pathing

Picture this playing Akdarians:

[A) Human Independant - my target]
.. short distance ..
[B) My Cont. Planet with 47M Humans]

.. all the way to the other side of my empire..

[C) My Human world - was independant - 2M+ Humans].

Issue 1:
I build a colony ship at B manually tell it to load ...
by AesirAvatar
Sat Jul 30, 2022 5:19 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.6.0] Colony Ship pathing via gravillex infested system
Replies: 0
Views: 143

[1.0.6.0] Colony Ship pathing via gravillex infested system

Freshly minted Colony ship, full o passengers, had been manually controlled & stationary, awaiting a new planet to colonise.
Flagged new colony (New Colony Tab, click button) - ship is assigned, change colony ship to full auto.

Colony ship decides, instead of going straight to colony target, to ...
by AesirAvatar
Sat Jul 23, 2022 1:58 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.5.8] Click to initiate crash program rarely works - FIXED 1.0.6.0
Replies: 1
Views: 224

[1.0.5.8] Click to initiate crash program rarely works - FIXED 1.0.6.0

Rarely able to click to crash research - when it rarely work's its not repeatable

I'm clicking on the Research screen box (e.g. T1 accurate point defence box @30% research)
Tooltip keeps jumping around and mostly over the research box (stopping me clicking the research box?)
Clicking the tooltip ...

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