Search found 28 matches

by Prometheus0000
Wed Jun 15, 2022 1:19 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.4.9] Files for crash issue
Replies: 0
Views: 184

[1.0.4.9] Files for crash issue

It crashed again, for a new reason.

Application: DistantWorlds2.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.NullReferenceException
at Xenko.Rendering.ModelRenderProcessor.FindMaterial(Xenko.Rendering.Material ...
by Prometheus0000
Tue Jun 14, 2022 6:48 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.4.9] Files for built/unbuilt issue
Replies: 0
Views: 158

[1.0.4.9] Files for built/unbuilt issue

Ship is being built and unbuilt at the same time.
by Prometheus0000
Tue Jun 14, 2022 12:52 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.4.9] Files for crash issue
Replies: 0
Views: 192

[1.0.4.9] Files for crash issue

Crashed after waking teekan sleepers that should become an indie. Didn't happen on reload.
by Prometheus0000
Sun Jun 12, 2022 9:16 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.4.9] Crash without useful information sadly
Replies: 0
Views: 167

[1.0.4.9] Crash without useful information sadly

Crash data is from windows event viewer, there's no crash dump file
by Prometheus0000
Sun Jun 12, 2022 7:28 pm
Forum: Distant Worlds 2: Tech Support
Topic: 1.0.4.9 Invisible Colonizer
Replies: 2
Views: 197

Re: 1.0.4.9 Invisible Colonizer

My understanding is that there's an order to ships entering/leaving a spaceport, so it needs to wait for the others ahead of it to leave first.

Also, when something is being built in a spaceport, if you select it, it frequently highlights a nearby area instead of inside the spaceport, but fixes ...
by Prometheus0000
Sun Jun 12, 2022 3:09 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.4.9] File for wreckage issue
Replies: 0
Views: 147

[1.0.4.9] File for wreckage issue

Way too much wreckage for a mining ship
Wreckage.rar
(6.85 MiB) Downloaded 4 times
by Prometheus0000
Fri Jun 10, 2022 11:08 am
Forum: Distant Worlds 2: Tech Support
Topic: Strange crashdump logs
Replies: 0
Views: 178

Strange crashdump logs

For some reason the game generated 1637 files over ~30m, all the same thing, though I don't remember the game crashing at all. The error seems to be the same for all of them. This has also happened before in 1.0.2.6, but with a different error and less files.
by Prometheus0000
Fri Jun 10, 2022 11:03 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.4.9] Files for crash issue
Replies: 0
Views: 161

[1.0.4.9] Files for crash issue

This is the error from the event viewer

Exception Info: System.AccessViolationException
at Xenko.Audio.AudioLayer.SourcePlay(Source)
at Xenko.Audio.DynamicSoundSource+<<PlayAsyncInternal>b__42_0>d.MoveNext()
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext ...
by Prometheus0000
Thu Jun 09, 2022 7:54 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.4.9] File for issue (colonizing)
Replies: 0
Views: 165

[1.0.4.9] File for issue (colonizing)

Grabs wrong species.
by Prometheus0000
Mon Jun 06, 2022 8:36 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.4.9] File for issue
Replies: 1
Views: 180

Re: [1.0.4.9] File for issue

Second part
by Prometheus0000
Mon Jun 06, 2022 8:35 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.4.9] File for issue
Replies: 1
Views: 180

[1.0.4.9] File for issue

Freighter going back and forth save file.
by Prometheus0000
Sun May 22, 2022 3:22 pm
Forum: Distant Worlds 2
Topic: 1.0.4.6 Manual Beta Update: Try at your own risk
Replies: 17
Views: 1929

Re: 1.0.4.6 Manual Beta Update: Try at your own risk



They really don't need more than 100 caslon for emergencies to begin with. Or any, honestly. Does anyone build them so they don't entirely rely on solar power? If you could remove the reactors and fuel storage, you'd have more room for other, more useful stuff, but I don't expect a change on ...
by Prometheus0000
Sat May 21, 2022 6:56 pm
Forum: Distant Worlds 2
Topic: 1.0.4.6 Manual Beta Update: Try at your own risk
Replies: 17
Views: 1929

Re: 1.0.4.6 Manual Beta Update: Try at your own risk

They really don't need more than 100 caslon for emergencies to begin with. Or any, honestly. Does anyone build them so they don't entirely rely on solar power? If you could remove the reactors and fuel storage, you'd have more room for other, more useful stuff, but I don't expect a change on that ...
by Prometheus0000
Thu May 19, 2022 11:05 am
Forum: Distant Worlds 2
Topic: [Suggestion] Survey Asteroid Rings etc.
Replies: 14
Views: 1233

Re: [Suggestion] Survey Asteroid Rings etc.

WiZz wrote: Sun May 15, 2022 8:01 am Ok, true. But it's like 0,1%.
It's more like 2%. Additionally, once you get resource scanners (which scan everything in a range), this isn't a problem at all. Also, the scan time is < 10s for asteroids, it used to be much much higher, like 60s?
by Prometheus0000
Wed Apr 20, 2022 5:40 am
Forum: Distant Worlds 2: Tech Support
Topic: 1.0.3.6 Bad pathing files for issue
Replies: 0
Views: 217

1.0.3.6 Bad pathing files for issue

Bad pathing example
by Prometheus0000
Wed Apr 20, 2022 1:37 am
Forum: Distant Worlds 2: Tech Support
Topic: File for issue
Replies: 0
Views: 174

File for issue

Issue is getting same race tech twice, there's a before (autosave) and after (manual).
by Prometheus0000
Sat Apr 16, 2022 4:18 pm
Forum: Distant Worlds 2: Tech Support
Topic: Files for reported issue
Replies: 1
Views: 188

Re: Files for reported issue

Hey, I found out you can find logs with the windows event viewer, so here's some actual crash logs. If you need me to copy paste the text into a text file if the evtx files aren't viewable, let me know.
by Prometheus0000
Thu Apr 14, 2022 9:26 pm
Forum: Distant Worlds 2: Tech Support
Topic: Files for reported issue
Replies: 1
Views: 188

Files for reported issue

No clue if you can get anything out of this kind of report though, but I figured I'd submit it.

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