Search found 10 matches

by helios123
Wed Dec 10, 2025 1:57 pm
Forum: Gary Grigsby's War in the East 2
Topic: How much does CPP increase MP?
Replies: 1
Views: 384

How much does CPP increase MP?

The manual states:
The importance of this cannot be overstated. When advancing try to ensure your units retain as many CPP as possible and are in a position to regain as much in the next phase. Overall your units will move faster, especially if there is adequate supply, fuel or trucks.

But how ...
by helios123
Wed Dec 10, 2025 4:35 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2625
Views: 199666

Re: Quick Questions Thread

in order to gain the rail capacity from level 2+ railyards do you need to build a depot there? i dont believe it says so in the manual:

"25.4.1. Railyard Capacity
Railyards represent the rolling stock available for moving units and freight. If the railyard size is greater than 1, then each ...
by helios123
Tue Dec 09, 2025 1:13 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2625
Views: 199666

Re: Quick Questions Thread

what is the repair rate of infrastructure like depots and railyards? is it fixed amount? or what can influence the rate besides priority repair?
by helios123
Thu Dec 04, 2025 9:13 am
Forum: Gary Grigsby's War in the East 2
Topic: Axis GC T1 Air strategy.
Replies: 3
Views: 556

Re: Axis GC T1 Air strategy.


There are details given if you scroll through the war room.
I generally focus on the VVS fighters, except opposite Romania where I target the bombers too, shifting some air groups South to get more attacks in there.
Apart from the Crimea, I only do escorted attacks.
Get around 3k kills for 150 ...
by helios123
Wed Dec 03, 2025 1:46 pm
Forum: Gary Grigsby's War in the East 2
Topic: Axis GC T1 Air strategy.
Replies: 3
Views: 556

Axis GC T1 Air strategy.

Is there much variation regarding the Axis GC T1 Air strategy or is there basically an optimal setup? And if there is an optimal set up could anyone upload there setup as save file or edited scenario somewhere so I (and others) may view and use it, mainly for AI in my case.

Thanks!
by helios123
Fri Feb 16, 2024 3:41 am
Forum: Gary Grigsby's War in the East 2
Topic: Does CV halve immediately if unit is isolated?
Replies: 3
Views: 481

Does CV halve immediately if unit is isolated?

At 30.9.5: Isolated units have their display CV halved, but in practice their CV only drops slowly. So the first turn of
Isolation their actual CV will be higher than suggested, while after a few turns or it will begin to drop.

But the manual also says at 23.14.4: Isolated Unit Combat Value ...
by helios123
Wed Feb 14, 2024 1:57 pm
Forum: Gary Grigsby's War in the East 2
Topic: Is there any way to destroy the freight stored in enemy depot?
Replies: 9
Views: 1038

Is there any way to destroy the freight stored in enemy depot?

Is there any way to destroy the freight currently stored in enemy depot? (Without capturing the depot). I.e when you have a city with presumably lots of freight stored at its depot, it takes a long time to see any reduction in supply of the units stationed there, even if that city is isolated ...
by helios123
Mon Feb 05, 2024 8:54 am
Forum: Scenario Design and Modding
Topic: MAPMOD: GeneralsMap v0.5.4
Replies: 156
Views: 50297

Re: MAPMOD: GeneralsMap v0.5.4

Can this mod be used in multiplayer?
by helios123
Fri Jan 26, 2024 9:39 am
Forum: Gary Grigsby's War in the East 2
Topic: Air directive questions
Replies: 1
Views: 436

Air directive questions

Hi, looking for general help in setting up air directives, specific questions:

Given air miles largely determines how many missions can be flown, how do you know when you have too little or too many missions in your air directives to make full use of your air miles?

What are the main factors in ...
by helios123
Tue Sep 12, 2023 9:54 am
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Range attack effectiveness
Replies: 4
Views: 1069

Range attack effectiveness

Is it more effective to perform range attack with multiple units in one go vs one unit at a time? Lets assume no return fire.

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