Search found 1683 matches

by Wiedrock
Sat Oct 18, 2025 3:37 am
Forum: The War Room
Topic: Missing Manpower Calculator
Replies: 1
Views: 82

Re: Missing Manpower Calculator

Bugfix:
The whole Rumanian surrender contained a "Needs" error, fixed in the new version.

Changes:
Changed the organization/UI to be as compact as possible.
It now detects automatically if you have uploaded a Soviet or Axis CSV export.
It now detects if Rumania has surrendered (if any "Rum ...
by Wiedrock
Fri Oct 17, 2025 8:27 pm
Forum: Gary Grigsby's War in the East 2
Topic: Oil, Caucasus, and gameplay
Replies: 8
Views: 300

Re: Oil, Caucasus, and gameplay

What I can say is that the system "works" if you lower the Pools, the production and increase consumption of Divisions (just to see if it works at all). But it seems like the amount of Production, Military consumption and Civilian consumption need to be in a specific ratio for the system to work ...
by Wiedrock
Fri Oct 17, 2025 3:01 am
Forum: Gary Grigsby's War in the East 2
Topic: (Soviet) Brigades, "min. 50NM"-rule?
Replies: 4
Views: 137

Re: (Soviet) Brigades, "min. 50NM"-rule?

Yep I've only seen it in Brigades for Soviets so far.
Denniss wrote: Thu Oct 16, 2025 10:55 pm From WitE(1) manual
v1.05.59 - January 31, 2012
All Soviet units of size Brigade or smaller have a minimum national morale of 50.

Probably still the same in WitE(2)
:idea:
by Wiedrock
Thu Oct 16, 2025 7:59 pm
Forum: Gary Grigsby's War in the East 2
Topic: Living Manual
Replies: 171
Views: 37122

Re: Living Manual

:D
by Wiedrock
Wed Oct 15, 2025 4:46 pm
Forum: Gary Grigsby's War in the East 2
Topic: Maintaining Offensive Momentum
Replies: 42
Views: 1563

Re: Maintaining Offensive Momentum


This has me wondering about an item in the manual, from 23.8.1.

The force value of the attacking side is
calculated using the following values for each non-support,
non-artillery division unit attacking:
§§ Corps 15
§§ Division 9
§§ Brigade 5 (3 if the brigade has less than 2,000 men ...
by Wiedrock
Wed Oct 15, 2025 8:46 am
Forum: Gary Grigsby's War in the East 2
Topic: CPP gain of SUs - special rules?
Replies: 0
Views: 68

CPP gain of SUs - special rules?


CPP has altered my game style in an admin/maintenance sense.

New support units from Reserve go to Stavka with zero CPP. And the window thAT is used to assign SUs to HQs does not show CPP. To avoid assigning SUs with low CPP I do the following :

Assign a HQ to an Assualt Front for quicker buildup ...
by Wiedrock
Wed Oct 15, 2025 5:41 am
Forum: Gary Grigsby's War in the East 2
Topic: (Soviet) Brigades, "min. 50NM"-rule?
Replies: 4
Views: 137

(Soviet) Brigades, "min. 50NM"-rule?

Does anyone know where the manual refers to a rule that makes (Soviet) Brigades always have at least 50NM?
The only rules I know are these Elite Rules.
12.1.2. Elite Units
Both the Soviets and the Germans fielded units that were regarded as elite. These
units gain a modifier to their respective ...
by Wiedrock
Tue Oct 14, 2025 9:46 pm
Forum: Gary Grigsby's War in the East 2
Topic: Maintaining Offensive Momentum
Replies: 42
Views: 1563

Re: Maintaining Offensive Momentum


As for the impact of CPPs on fire combat, Pavel says combat prep has a direct impact on all types of fire combat. News to me, but not surprising as Gary sometimes slips things in without us getting them documented. Part of the mystery of the great Oz. :D

Good to know, thanks.
The Great G you ...
by Wiedrock
Tue Oct 14, 2025 9:44 pm
Forum: Gary Grigsby's War in the East 2
Topic: Oil, Caucasus, and gameplay
Replies: 8
Views: 300

Re: Oil, Caucasus, and gameplay

SdKfz is German and stands for EV. :ugeek:

... :P
by Wiedrock
Mon Oct 13, 2025 4:38 pm
Forum: After Action Reports
Topic: The Sky’s the Limit- PBEM GC 41 jubjub (Axis) vs. M60A3TTS (Soviet)
Replies: 451
Views: 50794

Re: The Sky’s the Limit- PBEM GC 41 jubjub (Axis) vs. M60A3TTS (Soviet)

Awesome VVS AAR indeed. Maybe continuation at a later point? ;)

Yep, some final numbers would be awesome (for those that like numbers). :ugeek:
I'd rly like to see how the Equipment Pools look like.
by Wiedrock
Mon Oct 13, 2025 6:32 am
Forum: The War Room
Topic: Missing Manpower Calculator
Replies: 1
Views: 82

Missing Manpower Calculator

Did you ever wonder how many men you are missing to fill out all units you have?
YOU'VE COME TO THE RIGHT SPOT! :mrgreen:

This Document/Calculator is intended to show exactly that, since it is missing in game.

What it does:
It uses the exported CSV files for OBs and Unit (Ground Elements) to ...
by Wiedrock
Sun Oct 12, 2025 9:52 pm
Forum: Scenario Data / Map Issues
Topic: Slov Corps naming [OB:1958]
Replies: 1
Views: 40

Slov Corps naming [OB:1958]

The Slovak Corps TOE [OB:1958] is missing the "Slov." in it's name. All other Axis Allies have their abbreviations included.
by Wiedrock
Sun Oct 12, 2025 4:31 am
Forum: Tech Support
Topic: AA from adjacent hexes.
Replies: 3
Views: 101

Re: AA from adjacent hexes.

The bombers need to be above a certain altitude IIRC, otherwise adjacent Hex's High Level Flak won't shoot. It's described in the manual.
Furthermore there seems to be some kind of "roll" of sorts, which decides if the Flak is shooting, I assume that if the flak is listed in the Combat report in the ...
by Wiedrock
Sun Oct 12, 2025 4:27 am
Forum: Gary Grigsby's War in the East 2
Topic: Maintaining Offensive Momentum
Replies: 42
Views: 1563

Re: Maintaining Offensive Momentum

You get one answer but you have two new ones, Hydra of a game. :mrgreen:
by Wiedrock
Sat Oct 11, 2025 8:41 pm
Forum: Gary Grigsby's War in the East 2
Topic: Maintaining Offensive Momentum
Replies: 42
Views: 1563

Re: Maintaining Offensive Momentum


Does the on-map Soviet guards heavy rocket brigade get counted against the 28 or not? Strictly speaking it is neither artillery nor a division.

It's a Brigade and has less than 2,000 Men, so it shouldn't be more than 3. :?:
And the Rocket Divisions.... I'd assume it's counted as an (Rocket ...
by Wiedrock
Sat Oct 11, 2025 4:46 pm
Forum: The War Room
Topic: TB Calculator
Replies: 5
Views: 213

Re: TB Calculator

Calculator for Soviets seems finished (no idea if I will touch Axis). It excludes Air, for Air see Post one to have an estimation on what's possible there.

I heavily edited all previous posts, so it's a bit more organized (hopefully).
All Pictures/Charts/Tables can be found inside the Calculator's ...
by Wiedrock
Fri Oct 10, 2025 5:20 pm
Forum: Tech Support
Topic: Odd TB Truck situation
Replies: 1
Views: 72

Odd TB Truck situation

I don't know why/what exactly that is related to. But inside TBs the Units (at least some) seem to stack/keep their vehicle pools altough they are not/no longer needed.
I assume it has to do with an TOE change in general and more specific a change of Motorization status between the TOEs while the ...
by Wiedrock
Fri Oct 10, 2025 7:27 am
Forum: The War Room
Topic: TB Calculator
Replies: 5
Views: 213

Re: TB Calculator

Construction
Construction SCV seem to ba a static value supplies by every Enginee-Sapper Squad. Each one of those gives 0.0198 SCV which does not seem to change with changing MOREX.

Construction needs of TBs can easily be fullfilled by using the standard Engineer-Sapper Battalion (NON-MOT).
Other ...
by Wiedrock
Thu Oct 09, 2025 5:26 pm
Forum: Gary Grigsby's War in the East 2
Topic: Maintaining Offensive Momentum
Replies: 42
Views: 1563

Re: Maintaining Offensive Momentum


Problem ; I found that I was assigning SU with low or zero CPP to frontline HQs

With my method every SU that I assign from Stavka is at or close to 100% CPP.

Without my method I could assign from Stavka a unit that has zero CPP as it may have just recently arrived from Reserve.

Ok so you go ...
by Wiedrock
Thu Oct 09, 2025 2:17 am
Forum: Gary Grigsby's War in the East 2
Topic: Maintaining Offensive Momentum
Replies: 42
Views: 1563

Re: Maintaining Offensive Momentum


CPP has altered my game style in an admin/maintenance sense.

New support units from Reserve go to Stavka with zero CPP. And the window thAT is used to assign SUs to HQs does not show CPP. To avoid assigning SUs with low CPP I do the following :

Assign a HQ to an Assualt Front for quicker buildup ...

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