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by Wiedrock
Sun Nov 08, 2026 8:05 pm
Forum: Tech Support
Topic: UI Bug - AG/AOG information not shown/selectable
Replies: 4
Views: 106

UI Bug - AG/AOG information not shown/selectable

The last column's filter selection is invisible, including the currently selected filter, as long as not any AOG's units were "expanded".
by Wiedrock
Sun Nov 08, 2026 7:15 pm
Forum: Tech Support
Topic: AG REST bonus MIA for MOR regeneration
Replies: 1
Views: 41

AG REST bonus MIA for MOR regeneration

Not sure if I am reading it wrong. But either
the rule does not exist
this has been the worst RNG possible
it works the other way around [my bet ;) ]
If the Rule were to exist, why would you ever get a +1 if there is a doubling I wonder?!
Since the DN (DayNight) setting never gave a +1 my bet ...
by Wiedrock
Sun Nov 08, 2026 5:32 pm
Forum: Tech Support
Topic: [Bug] AG mileage traveled is decreasing with GS take-offs
Replies: 2
Views: 54

Re: [Bug] AG mileage traveled is decreasing with GS take-offs

Seems to also work for Level Bombers. It's a setup with them not all being at 100% traveled (since then they won't fly obv.). Sometimes for some AGs it reduces %, sometimes increases (seemingly independent of losing planes).
by Wiedrock
Sun Nov 08, 2026 4:56 pm
Forum: Tech Support
Topic: [Bug] AG mileage traveled is decreasing with GS take-offs
Replies: 2
Views: 54

[Bug] AG mileage traveled is decreasing with GS take-offs

Each time the AG takes off, the mileage traveled is reduced by ~10% instead of being increased.

Here the savefile before makign the ground moves.
p.rar
(2.03 MiB) Downloaded 2 times
by Wiedrock
Sun Nov 08, 2026 2:08 pm
Forum: Gary Grigsby's War in the East 2
Topic: Living Manual
Replies: 193
Views: 66845

Re: Living Manual

see attachement.
Fort Levels on coastal hexes (here "Baltic Sea") do decay.
by Wiedrock
Sun Nov 08, 2026 12:02 pm
Forum: Tech Support
Topic: Fortification Construction predictability
Replies: 4
Views: 616

Re: Fortification Construction predictability

I think this fits here the best.


[...] Also Soviets are very slow at Fort construction compared with the Axis, and there is never any measurable sign of Citizens coming out to dig. [...]

They help, you just do not see it because there is no feedback, similar to there not being feedback on ...
by Wiedrock
Sat Nov 07, 2026 11:23 pm
Forum: Scenario Data / Map Issues
Topic: DShK Production Quantities
Replies: 23
Views: 6805

Re: DShK Production Quantities


I was asked to join the discussion of this problem, and the most obvious thing you are overlooking is that DShK machine guns were far from the only large-caliber machine guns mass-produced by the USSR. For example, there was the UB machine gun in various modifications, for instance the UBT was ...
by Wiedrock
Sat Nov 07, 2026 11:02 pm
Forum: Gary Grigsby's War in the East 2
Topic: Reflections and suggestions on game balance and historical accuracy.
Replies: 15
Views: 1233

Re: Reflections and suggestions on game balance and historical accuracy.



Also Soviets are very slow at Fort construction compared with the Axis, and there is never any measurable sign of Citizens coming out to dig.

I almost fell off my chair laughing. On the contrary, most often the Soviets dig trenches much faster, since the engineering capabilities of formations ...
by Wiedrock
Sat Nov 07, 2026 10:30 pm
Forum: Gary Grigsby's War in the East 2
Topic: Looking at A2A Combat numbers.
Replies: 24
Views: 1924

Re: Looking at A2A Combat numbers.




Thank you for the research into this. Is it realistic to expect a fix in a future patch or is it deeper than that?

Cutting the excessive damage numbers at least in halve should work without changing the damage (so to have a ~600 max hit only be ~250 [....which is still exzessive tho^^...just ...
by Wiedrock
Sat Nov 07, 2026 4:05 pm
Forum: Gary Grigsby's War in the East 2
Topic: [GUIDE] Flowchart: Economy and Repairs
Replies: 16
Views: 2532

Re: [GUIDE] Flowchart: Economy and Repairs

Lurberri wrote: Fri Nov 06, 2026 3:49 pm
Wiedrock wrote: Thu Nov 05, 2026 6:56 pm internal repairs soviets PBEM.jpg
A small error here: it’s +3 for the 50mm M40/41 mortar, not +4; the information in the table is correct.
*cough* This was all intentional to look for the one who spots it. *cough* You have won. *cough ... cough* :lol:
by Wiedrock
Thu Nov 05, 2026 6:56 pm
Forum: Gary Grigsby's War in the East 2
Topic: [GUIDE] Flowchart: Economy and Repairs
Replies: 16
Views: 2532

Re: [GUIDE] Flowchart: Economy and Repairs


I've not seen any evidence for the "in unit" repair that you've observed. I'm not sure what is happening in your examples. I think that testing in the way you do it is a double edged sword - whilst it is obviously good for controlling variables I think it can raise issues as what you can't do is ...
by Wiedrock
Thu Nov 05, 2026 11:09 am
Forum: Gary Grigsby's War in the East 2
Topic: Reflections and suggestions on game balance and historical accuracy.
Replies: 15
Views: 1233

Re: Reflections and suggestions on game balance and historical accuracy.

If you are knowledgable about Soviet small arms you could have a look at this thread to help with the situation.
by Wiedrock
Thu Nov 05, 2026 10:21 am
Forum: Gary Grigsby's War in the East 2
Topic: Looking at A2A Combat numbers.
Replies: 24
Views: 1924

Re: Looking at A2A Combat numbers.

Propagandakompanies are recruiting! ;)
by Wiedrock
Wed Nov 04, 2026 10:59 pm
Forum: Gary Grigsby's War in the East 2
Topic: Looking at A2A Combat numbers.
Replies: 24
Views: 1924

Re: Looking at A2A Combat numbers.


Thank you for the research into this. Is it realistic to expect a fix in a future patch or is it deeper than that?

Cutting the excessive damage numbers at least in halve should work without changing the damage (so to have a ~600 max hit only be ~250 [....which is still exzessive tho^^...just ...
by Wiedrock
Wed Nov 04, 2026 8:05 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2754
Views: 268581

Re: Quick Questions Thread


When a unit is routed, are the losses inflicted from displacement shown on the combat results pop-up?

If you mean Attack>ROUT as combat result, then yes.

If you mean the losses caused by displacing a ROUTED unit or a HQ unit which is alone inside a Hex by moving adjacent to it, then no.
Those ...
by Wiedrock
Wed Nov 04, 2026 6:45 pm
Forum: Gary Grigsby's War in the East 2
Topic: Looking at A2A Combat numbers.
Replies: 24
Views: 1924

Re: Looking at A2A Combat numbers.


I've recently taken some time watching WitW footage "Let's Plays", there I can see every click so it is better compared to AARs, and I can say that the A2A situation seems to have changed by magnitudes (like at least 10times the kills). If you simply fly Missions with B-17s (German ones) in WitE2 ...
by Wiedrock
Wed Nov 04, 2026 5:52 pm
Forum: Gary Grigsby's War in the East 2
Topic: Looking at A2A Combat numbers.
Replies: 24
Views: 1924

Re: Looking at A2A Combat numbers.

So you are saying:
small team = Soviet T-34s waving flags to communicate.
large team = German Pz IV having all radios.
:D
by Wiedrock
Wed Nov 04, 2026 2:55 pm
Forum: Gary Grigsby's War in the East 2
Topic: Reflections and suggestions on game balance and historical accuracy.
Replies: 15
Views: 1233

Re: Reflections and suggestions on game balance and historical accuracy.

1-3.
Leningrad has been taken before by ~T12 even against Soviets that committed triplestacks, changed to good leaders and had lots of units to defending it. Noone questioned/questions this somehow. Giving Leningrad more VP will not increase the chance of defending it. Especially not if you also ...
by Wiedrock
Tue Nov 03, 2026 10:29 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2754
Views: 268581

Re: Quick Questions Thread


What are the actual mechanics and parts involved in making an artillery division? It took me a while to figure out tank corps. Mech corps was easier since I didn't have any mech brigades and bought them whole... for 11AP's. I've noticed new artillery BRIGADES. But I'm just not sure how to make the ...
by Wiedrock
Mon Nov 02, 2026 4:28 pm
Forum: Gary Grigsby's War in the East 2
Topic: Looking at A2A Combat numbers.
Replies: 24
Views: 1924

Re: Looking at A2A Combat numbers.

No I never used AI for something like this, you are free to try. :D

It's all rather complex and a thing between realism and execution in a code I assume.
Like, I can say that the damage difference between a 20mm and 30mm shell is too little. There is a "US Army European Bombing Air Armaments ...

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