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by Wiedrock
Wed Jun 24, 2026 5:36 pm
Forum: Gary Grigsby's War in the East 2
Topic: Kind of a New player question
Replies: 5
Views: 256

Re: Kind of a New player question

*- German Officers in 1940
by Wiedrock
Tue Jun 23, 2026 9:08 pm
Forum: Gary Grigsby's War in the East 2
Topic: v1.04.19 Public Beta Now Available!
Replies: 7
Views: 311

Re: v1.04.19 Public Beta Now Available!


105mm leFH18M Howitzer (0477) – Build Limit decreased from 97 to 60.

Not sure what this is based on. Being conservative and taking the FzIN numbers while ignoring the few exports the 60 seems rather low.
In January 1945, 635(total)-37(repair)=598 were newly added to the FzIN from production in ...
by Wiedrock
Tue Jun 23, 2026 8:08 am
Forum: Tech Support
Topic: Mines against AFVs - Where are the Mines?
Replies: 4
Views: 3576

Re: Mines against AFVs - Where are the Mines?

Thanks for the followup, good to know.
by Wiedrock
Wed Jun 17, 2026 12:43 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2625
Views: 198777

Re: Quick Questions Thread


My first concern is the extreme concentration of Soviet combat power that can be brought against a single hex. It is possible to attack one defending hex from multiple adjacent hexes using several Guards Corps, all supported by large amounts of artillery. The result is that an enormous number of ...
by Wiedrock
Wed Jun 17, 2026 9:36 am
Forum: Scenario Data / Map Issues
Topic: German Non-Mot Pioneers
Replies: 4
Views: 329

Re: German Non-Mot Pioneers

Gebirgs Pioniere.

3 Squads with 1LMG each.
(3xLeaders + 21xPioneers + 9LMG)/3=11
when leaving out all the guys moving trailers/horses
by Wiedrock
Wed Jun 17, 2026 9:27 am
Forum: Scenario Data / Map Issues
Topic: German Non-Mot Pioneers
Replies: 4
Views: 329

Re: German Non-Mot Pioneers

Kosacken Pioniere.

+) marked positions are Germans.

Not sure about the exact organization of men.
4 Leaders of which one is the "Berittführer" (one of the 2 Germans), so 3 left for Squads.
3 LMGs
So:
3 Squads with (3xLeaders + 30xPioneers(-2 PzB) + 6LMG)/3= 12.33
when leaving out all the guys ...
by Wiedrock
Sat Jun 13, 2026 9:25 am
Forum: Scenario Design and Modding
Topic: WitW Editor Manual
Replies: 4
Views: 3341

Re: WitW Editor Manual

Created this a while back.
There are/were 3 different ways to copy stuff around in the old editor's tabs, which is/was confusing at first and may mess up some time of work if you click wrong and have not saved recently.
by Wiedrock
Thu Jun 11, 2026 7:46 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2625
Views: 198777

Re: Quick Questions Thread

FranGuasch wrote: Thu Jun 11, 2026 6:25 am My attack wheel does not pop up.

I am attacking from 2 hexes. lets sat 4 mechanized type units, all with 25 MPS +, also, 2 infantry, perhaps 10 MPs

2 different armies involved, perhaps different fronts can not combine attacks?
They can.
River?
One Unit Unready/Depleted?
by Wiedrock
Wed Jun 10, 2026 4:00 pm
Forum: Scenario Design and Modding
Topic: Any mods for Croatian units and other stuff
Replies: 4
Views: 176

Re: Any mods for Croatian units and other stuff

Okay. Well that's are what the TBs are there for - so the units would just be inside the TB unless you want them to be able to move around everywhere.
Yes you can add any unit into any scenario by simply creating/copying it. :D
by Wiedrock
Wed Jun 10, 2026 9:09 am
Forum: Scenario Design and Modding
Topic: Any mods for Croatian units and other stuff
Replies: 4
Views: 176

Re: Any mods for Croatian units and other stuff

vinnie71 wrote: Tue Jun 09, 2026 9:20 pm Croatian units
There are 369th Regiment and 369th+369th Croatian Infantry Divisions available if that's what you mean?!
by Wiedrock
Sun May 31, 2026 8:31 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2625
Views: 198777

Re: Quick Questions Thread


Here, I predicted that with a small numerical advantage and a weak attack, I would defeat the enemy with only very minor losses for me.

The enemy, however did manage to escape with most of the men alive, despite being cut off. I'm aware that the unit will be debuffed in a number of way which ...
by Wiedrock
Sat May 16, 2026 10:09 am
Forum: Gary Grigsby's War in the East 2
Topic: Explain me this battle
Replies: 10
Views: 1872

Re: Explain me this battle

It appears, this "doubling" of final CV for ISOLATED units is caused by a "chance(roll(?))" to remove the "/2" ISOLATION-debuff which is applied to initialCV of a unit while being in an ISOLATED state.
Once you air drop 500tons into the pocket this ISOLATION-debuff is removed (you see it in the ...
by Wiedrock
Sat May 16, 2026 7:12 am
Forum: Gary Grigsby's War in the East 2
Topic: Maintaining Offensive Momentum
Replies: 58
Views: 4898

Re: Maintaining Offensive Momentum

"Defending reserves are considered to be counter-attacking forces"
Since CPP has been part of the subject of this Thread I want to highlight that the CPP of a defending unit which is "rolled" into combat increases the finalCV of this rolled unit while not affecting its initialCV values.
This ...
by Wiedrock
Thu May 14, 2026 1:21 pm
Forum: Tech Support
Topic: Wrong hex usage for defensive reserve activation?
Replies: 15
Views: 1418

Re: Wrong hex usage for defensive reserve activation?

Here the "visual bug" becomes an actual initialCV and in return finalCV affecting bug.
So in worst case yu have 3 Divisions in a fortified Hex with 1000 CV total and then one meme reserve division with 1001 bugCV inside a fortified heavy terrain Hex (actual only 200or so) will take the lead.
by Wiedrock
Thu May 14, 2026 7:21 am
Forum: Tech Support
Topic: Wrong hex usage for defensive reserve activation?
Replies: 15
Views: 1418

Re: Wrong hex usage for defensive reserve activation?

There is still something off in my chart regarding the RESERVE attached SUs , which often have way lower initial CV shown than the CU they are attached to (while having the same TOE/defensive CV). It may be the Density (and my previous error was just a switcheroo of the two lines), not sure.
In ...
by Wiedrock
Wed May 13, 2026 11:21 am
Forum: Tech Support
Topic: Wrong hex usage for defensive reserve activation?
Replies: 15
Views: 1418

Re: Wrong hex usage for defensive reserve activation?

Found two possible errors in my chart.
The Reserve CU's Terrain modifiers work as the two below it.
The SU in HQ Density CV work as the two above.
I likely messed this up with CPP or combining several modifiers.
So now it makes more sense and has more of a system to the bug.

So we seem to have 3 ...
by Wiedrock
Wed May 13, 2026 9:14 am
Forum: Tech Support
Topic: Wrong hex usage for defensive reserve activation?
Replies: 15
Views: 1418

Re: Wrong hex usage for defensive reserve activation?

Just to show the greatest impact by a single unit I could think off, here the example of a rolled SU.
InitialCV include Fort+Terrain+Density of the Hex the HQ(with the SU) stands in, while finalCV do not include any of those.
visbug_SUs rolled_all bugs in one.jpg
So a max finalCV of ~3867CV we ...
by Wiedrock
Sun May 10, 2026 10:14 am
Forum: Tech Support
Topic: Wrong hex usage for defensive reserve activation?
Replies: 15
Views: 1418

Re: Wrong hex usage for defensive reserve activation?

Someone brought this up in Discord, uncertain what it means.
Manual_intervening hexsides.jpg
I assume the pink marked cases are being meant, but if my testings were correct there is neither a general "system/sense" and furthermore differences between initial and finalCV in those cases.
Manual ...
by Wiedrock
Sun May 10, 2026 4:50 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2625
Views: 198777

Re: Quick Questions Thread


What's not clear is what determines how far it gets to retreat through land I occupy, and under what precise conditions and at what cost to itself.

TOE-%, Morale and concerning retreat distance(s) also very likely Leader rolls.
So in short, RNG.


The simple question being: What precisely are ...

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