Search found 1797 matches

by Wiedrock
Tue Dec 02, 2025 8:37 pm
Forum: Scenario Design and Modding
Topic: New Counter/Nato-symbols can be added
Replies: 12
Views: 1038

Re: New Counter/Nato-symbols can be added


Hello,

Allow me to ask few question.
When playing the modding 1941 scenario, already Lock the generic data -- the 525 victory level check dissapear, it doesnt show anymore (unlike the unmodded 1941 scenario).
Any hints where was i go wrong ? but this is minor anyway ....

Thanks

I never ...
by Wiedrock
Tue Dec 02, 2025 8:21 pm
Forum: Scenario Data / Map Issues
Topic: Soviet Rifle Corps TOEs (3xRule+)
Replies: 25
Views: 1125

Re: Soviet Rifle Corps TOEs (3xRule+)


the Corps Art Bn uses 122mm A-19 guns, currently we use 8x 122mm M-30 Howitzers. Russian wiki does not claim enough 122/152mm Guns in Corps Art units to match 130+ Rifle Corps usage though.

Yep on paper its the one and likely almost all being different guns in the end. Reasonable to switch them ...
by Wiedrock
Sun Nov 30, 2025 7:51 pm
Forum: Gary Grigsby's War in the East 2
Topic: Leader Rolls and Halted Attacks
Replies: 10
Views: 621

Re: Leader Rolls and Halted Attacks


What do the artillery combat results look like in those examples? Are there noticeable differences in artillery performance between the halt attacks and the successful ones?

The usual no Artillery fire/hitting at all or only very little.


1) The decision is made using the 'raw' starting CV ...
by Wiedrock
Sun Nov 30, 2025 7:47 pm
Forum: Gary Grigsby's War in the East 2
Topic: 15.5.6 Leader Rating and Command Re-organisation
Replies: 6
Views: 234

Re: 15.5.6 Leader Rating and Command Re-organisation


Admin
Movement (4.8.1.)
MPs a unit will have during its turn (4.13.1.),
Checking for repair of damaged aircraft and ground elements and determining wastage and resupply (4.13.1, 15.3.4.).
Admin checks are also affected by the actual number of support squad (21.2.2.) ground elements in the leader ...
by Wiedrock
Sun Nov 30, 2025 7:06 pm
Forum: Tech Support
Topic: Extended Play Bug
Replies: 5
Views: 81

Re: Extended Play Bug

kingwanabee wrote: Sun Nov 30, 2025 5:58 pm I seem to be unable to attach a save file to this post?
You may have to "ZIP" it.
by Wiedrock
Sat Nov 29, 2025 12:28 am
Forum: Gary Grigsby's War in the East 2
Topic: 15.5.6 Leader Rating and Command Re-organisation
Replies: 6
Views: 234

Re: 15.5.6 Leader Rating and Command Re-organisation

1. The Malus applies to the individual Untis, not the HQ/Leader itself/himself. I think that's what your question relates to?!
2. None known. No. Shouldn't.
3. No, CPP are only being affected by remaining SMP and the location of units/HQ (friendly Hex, enemy Hex, adjacent to enemy ...).
by Wiedrock
Thu Nov 27, 2025 11:36 pm
Forum: The War Room
Topic: CV Predictor Tooltip Variance
Replies: 5
Views: 485

Re: CV Predictor Tooltip Variance


how much does air recon improve the overall predictability if the starting point is adjacent units? In order to preserve my recon planes, I have elected not to use them against stacks that were clearly identified, and otherwise to seek 50+ air levels.

From what I have tested, if you are adjacent ...
by Wiedrock
Thu Nov 27, 2025 11:27 pm
Forum: Scenario Design and Modding
Topic: New Counter/Nato-symbols can be added
Replies: 12
Views: 1038

Re: New Counter/Nato-symbols can be added

Lurberri wrote: Thu Nov 27, 2025 12:42 pm The fact that certain logos overlap is a shame.
The overlap is caused by me (I), since I want the Soviet Corps to always be marked different than the normal Divisions. (Just to make clear it is me causing this issue). :D
by Wiedrock
Thu Nov 27, 2025 12:13 pm
Forum: Scenario Design and Modding
Topic: New Counter/Nato-symbols can be added
Replies: 12
Views: 1038

Re: New Counter/Nato-symbols can be added


Ok ..Ok , i got it -- editor, load scn, TOE section, change index to 123 .....thanks
One last question ... can we mod the ongoing save game like above ?
Or i have to start it all over new scn to used the mod scen? ---(already answered above ) Thank you very much.

I think you got it. Last thing ...
by Wiedrock
Thu Nov 27, 2025 10:24 am
Forum: Tech Support
Topic: Issue separating higher command units
Replies: 7
Views: 154

Re: Issue separating higher command units

Still not sure about the turn. The 2nd Army in the Editor shows no "special stuff" which could explain that to me.
Maybe a savegame would help.
by Wiedrock
Thu Nov 27, 2025 5:16 am
Forum: Scenario Design and Modding
Topic: New Counter/Nato-symbols can be added
Replies: 12
Views: 1038

Re: New Counter/Nato-symbols can be added


I ve download the mod.
The corps level icon is the same with army level icon ... instead triangular shape as your preview.
Did i miss something?
Btw its great mod and thanks.

What you may have missed (or me not properly explaining it) is: To make the New Logos appear you need to mod a scenario ...
by Wiedrock
Thu Nov 27, 2025 12:32 am
Forum: Scenario Design and Modding
Topic: New Counter/Nato-symbols can be added
Replies: 12
Views: 1038

Re: New Counter/Nato-symbols can be added

This is my current version.

Minor changes/improvements to many logos.
Country Colors changed: ITA, SLO, RUM, HUN
logos for SS, LW, Gds
Index 115:
The "original" HQ slot has the Army logo now (large chessboard).
Index 123:
New Logo for Corps (triangular chessbord(?)) (needs modding Scenario's ...
by Wiedrock
Thu Nov 27, 2025 12:22 am
Forum: The War Room
Topic: T1 MAP
Replies: 8
Views: 415

Re: T1 MAP

Lurberri wrote: Wed Nov 26, 2025 1:19 am The unit counters surrounded by red hexagons are different from the ones you provided for download at this link: https://forums.matrixgames.com/viewtopic.php?t=410457
I will answer you in that Thread, so all is together in one spot.
by Wiedrock
Tue Nov 25, 2025 5:03 pm
Forum: Gary Grigsby's War in the East 2
Topic: Leader Rolls and Halted Attacks
Replies: 10
Views: 621

Re: Leader Rolls and Halted Attacks


Upcomming:
In a following example we will again try to reproduce a close combat result. Germans will have less initial CV and we may see in how far those "halted at range XXX"-attacks appear or not and we may see if the win chance will be lower than 80% and how many HELD attacks we get ...
by Wiedrock
Tue Nov 25, 2025 7:31 am
Forum: Gary Grigsby's War in the East 2
Topic: What changes would you want in WITE3?
Replies: 12
Views: 617

Re: What changes would you want in WITE3?

War in Spain.
https://youtu.be/If483ZPBzpM?si=AkNi72U5FPg6Sjc6

From the WITP:AE people (or so).
Currently in some development Beta'ish Phase or so.
by Wiedrock
Mon Nov 24, 2025 11:32 pm
Forum: After Action Reports
Topic: Grand Campaign --- Q-Ball vs Sertorius21
Replies: 37
Views: 1844

Re: Grand Campaign --- Q-Ball vs Sertorius21


I had to rotate in/out ALOT of rifle units to keep this going, a constant stream of fresh units. I had a system of having stacks of depleted units around Saratov, gaining CPP, while awaiting enough Manpower to fill-up (as Saratov is a NSS). That way rebuilt units had 100 CPP and were rested, ready ...
by Wiedrock
Mon Nov 24, 2025 11:19 pm
Forum: Tech Support
Topic: Visual bug - incorrect defensive CV on the unit counter
Replies: 16
Views: 308

Re: Visual bug - incorrect defensive CV on the unit counter

@Joel:

FOW can show you incorrect info, so nothing wrong here

As you say. :mrgreen:

I don't see it having particularly being related to the Fort level itself.
He is expecting things to be accurate (from an intel perspective) which they simply aren't.

It maybe has a bit of this:

If terrain ...
by Wiedrock
Mon Nov 24, 2025 9:28 pm
Forum: Tech Support
Topic: Visual bug - incorrect defensive CV on the unit counter
Replies: 16
Views: 308

Re: Visual bug - incorrect defensive CV on the unit counter

PPetar wrote: Mon Nov 24, 2025 9:10 pm From the photo you sent it looks to me like you have this issue too, so I guess its not only on me?
It can't be seen in any of my "Clear" Hex examples, nor the picture.
by Wiedrock
Mon Nov 24, 2025 9:02 pm
Forum: Tech Support
Topic: Issue separating higher command units
Replies: 7
Views: 154

Re: Issue separating higher command units

Scenario?
Turn?
Any Units involved Frozen?
Involved Untis are:
- 2nd Hun. Army?
- VIII Hun. Corps?
- Army Group South?
- SU (which?)

Which unit is meant with "Now Ive waited two turns, but It stills shows up like it was done this turn and cannot undo it."?
by Wiedrock
Mon Nov 24, 2025 8:22 pm
Forum: Tech Support
Topic: Visual bug - incorrect defensive CV on the unit counter
Replies: 16
Views: 308

Re: Visual bug - incorrect defensive CV on the unit counter


- If it is (only) applied to recently built forts we may check in which order during logistics things happpen (e.g. are Forts being built before "Ground Recon values are being compared" or so).

Logistics Phases from 1-2 years ago.
" Unit Build Forts " (1st section) happens before " Auto Land ...

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