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by Wiedrock
Fri Jan 16, 2026 5:24 pm
Forum: Scenario Design and Modding
Topic: WOTE - War on the Errata - Developer Diary [WIP]
Replies: 16
Views: 1956

Re: WOTE - War on the Errata - Developer Diary [WIP]

Looking through my notes,... I stopped mostly modding and went to reseach efforts for the time being when I encountered the issues that Squads with only one gun type perform bad and that the HEAT only stuff is bugged (e.g. Rifle Granades , 160mm Stielgranate ).

During that time I was messing with ...
by Wiedrock
Fri Jan 16, 2026 3:34 pm
Forum: Scenario Design and Modding
Topic: WOTE - War on the Errata - Developer Diary [WIP]
Replies: 16
Views: 1956

Re: WOTE - War on the Errata - Developer Diary [WIP]

Currently my time is somewhat limited.

All the listed changes I have a scenario for, some marked things are not 100% finished tho.
Additionally the Devs changed quite some stuff in recent patches so I need to update quite a lot manually.

But the good thing is that some changes already made it into ...
by Wiedrock
Thu Jan 15, 2026 7:59 pm
Forum: The War Room
Topic: Routed Units vanishing ?
Replies: 3
Views: 65

Re: Routed Units vanishing ?

Tank Divisions that are depleted convert to Tank Brigades from/until certain dates.
by Wiedrock
Thu Jan 15, 2026 12:41 am
Forum: Tech Support
Topic: episodic black screen events every 3 seconds.
Replies: 6
Views: 149

Re: episodic black screen events every 3 seconds.

Did you try windowed mode or running the exe in an "compatibility mode" or setting the exe's affinity to a specific CPU thread/core?
I faced similar looking errors when trying to run decade old games on newer systems which sometimes got fixed this way(s).
by Wiedrock
Wed Jan 14, 2026 9:24 pm
Forum: Feature Suggestions
Topic: Request: Expanded Export Data
Replies: 2
Views: 63

Re: Request: Expanded Export Data

LordStryker wrote: Wed Jan 14, 2026 8:10 pm 11. Fatigue Source

We get fatigue percentage but not what caused it. Combat fatigue and movement fatigue recover differently - knowing the source would help with rest planning.
Can you elaborate?
by Wiedrock
Wed Jan 14, 2026 3:50 pm
Forum: Gary Grigsby's War in the East 2
Topic: Corps Identification
Replies: 4
Views: 138

Re: Corps Identification

It's just how I do it, you could also mark the Corps from north to south in alternating ways (e.g. 12 Corps fit into an Army Group and you could just take the same 12 colors for each Army Group (where the last meets the first you know there is a Army Group border).
by Wiedrock
Wed Jan 14, 2026 2:58 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2572
Views: 165299

Re: Quick Questions Thread


Hi guys.

Last year in the Forum I saw an idea that with the latest WITE2 updates, the distance between OKH and Army Groups became irrelevant for dice rolls. That is why it is now possible to leave OKH in Berlin for the entire Grand Campaign and not worry about dice rolls. Since I have not found ...
by Wiedrock
Wed Jan 14, 2026 2:28 pm
Forum: Gary Grigsby's War in the East 2
Topic: Corps Identification
Replies: 4
Views: 138

Re: Corps Identification

You can change the Color of each HQ.
E.g. you can put an Army on "poison green" and then make all the Corps under it different types of green individually, so you see at a glance what Division belongs to which Corps and you see which Corps are in the same Army.
by Wiedrock
Tue Jan 06, 2026 1:01 am
Forum: After Action Reports
Topic: Unbelievable combat results
Replies: 1
Views: 113

Re: Unbelievable combat results


The game should be reclassified as a fantasy game

If you look at the wrong numbers you may not even have the manpower numbers correct which you are citing (e.g. the white numbers on top in the combat window do also include manpower of damaged elements and pre-battle DISrupted elements, so ...
by Wiedrock
Sun Jan 04, 2026 9:34 am
Forum: The War Room
Topic: Automatic assignment of AI construction battalions to cities
Replies: 1
Views: 112

Re: Automatic assignment of AI construction battalions to cities

Cities with damaged railways/ports supposedly get automatic prioritized, see the manual.
by Wiedrock
Thu Jan 01, 2026 4:53 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2572
Views: 165299

Re: Quick Questions Thread

both examples have the same staging/target hex each.
both examples the range of the AGs is "0".
both have the same plane type.
...soo....


...maybe.....
...size of Airfields?
...Airfield damaged?
...Airfield overloaded?
...Supply/TOE of Airfields?
...AG Fatigue/MOR/EXP?
by Wiedrock
Wed Dec 31, 2025 5:22 pm
Forum: Gary Grigsby's War in the East 2
Topic: Ground Weather & Roads - impact on Attacker CV
Replies: 10
Views: 444

Re: Ground Weather & Roads - impact on Attacker CV

I think the initialCV and the finalCV are fine (using the same "base") in weather affected attacks as in this Thread.

....sidenote...an observation I made in several tests/settings is, that RESEVERVE attached SUs ( only the SUs ) both in attack and defence turn out to have way less initialCV than ...
by Wiedrock
Wed Dec 31, 2025 1:23 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2572
Views: 165299

Re: Quick Questions Thread

You had 2 years to shape the reality you have created. T1 is important, 41 is important, Winter 41 is important and 42 is important for that, so every phase and everything. We know nithing about anything of that in your game.

Overall it's not a Quick Question.
It's more a question needing a proper ...
by Wiedrock
Tue Dec 30, 2025 10:01 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2572
Views: 165299

Re: Quick Questions Thread




Does the Soviet player receive any bonuses during the winter of 1942/43? Or does the German side suffer any penalties? And does this situation change in the summer of 1943?
It is said that fortifications can be built up to level 1 if there is no contact with the enemy — what is the rationale ...
by Wiedrock
Mon Dec 29, 2025 7:24 pm
Forum: Gary Grigsby's War in the East 2
Topic: Ground Weather & Roads - impact on Attacker CV
Replies: 10
Views: 444

Re: Ground Weather & Roads - impact on Attacker CV

Wiedrock wrote: Sun Dec 28, 2025 10:43 pm Save comes tomorrow.
This is a Scenario with all Heavy Mud.
+ Testing Units can be found in/near 172,163.
+ Near Odessa is Soviet territory with different Roads.
GC41 NEE - Weather.rar
(1.82 MiB) Downloaded 6 times

Following the save of the PzDiv I have posted above.
T18 pre weather tester.rar
(2.05 MiB) Downloaded 8 times
by Wiedrock
Sun Dec 28, 2025 10:43 pm
Forum: Gary Grigsby's War in the East 2
Topic: Ground Weather & Roads - impact on Attacker CV
Replies: 10
Views: 444

Re: Ground Weather & Roads - impact on Attacker CV

The Unit Counter's nationality should not make a difference, just the nationality of the Hex.
Save comes tomorrow.
by Wiedrock
Sun Dec 28, 2025 10:41 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2572
Views: 165299

Re: Quick Questions Thread

1. Soviet Garrison TB the SEC units should have higher (IIRC double their) CV.
2. Production Screen if you scroll down to the bottom of the list (there needs to be a certain selection of countries....either all Axis or German only for it to show up, can't remember which one of the two it is).
by Wiedrock
Sun Dec 28, 2025 4:27 pm
Forum: Gary Grigsby's War in the East 2
Topic: Ground Weather & Roads - impact on Attacker CV
Replies: 10
Views: 444

Re: Ground Weather & Roads - impact on Attacker CV

To show that it also applies to attacks/initialCV, here an example of an PzDiv attacking from two differently roaded hexes in heavy mud.
If it would use the actual roads visible with both being Heavy Mud Hexes, this would mean that the average road should have double the attacking CV than the poor ...
by Wiedrock
Sun Dec 28, 2025 1:01 pm
Forum: Gary Grigsby's War in the East 2
Topic: Ground Weather & Roads - impact on Attacker CV
Replies: 10
Views: 444

Re: Ground Weather & Roads - impact on Attacker CV


As you can see, the Attacking CV of the Unit is not impacted by the Roads inside the Hex.
What it is affected by is the Road System of the Nation the Hex belongs to (I think this can only be looked at in the Editor - some countries attached).

Editor overview (I set all Hexes to the national road ...
by Wiedrock
Sun Dec 28, 2025 12:52 pm
Forum: Scenario Data / Map Issues
Topic: Road lines missing
Replies: 4
Views: 403

Re: Road lines missing

some more as of Game Version 1.04.12

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